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Heroes Community > MapHaven Guild > Thread: [H4] Faceless Destinies - Episodical Campaign
Thread: [H4] Faceless Destinies - Episodical Campaign
akul
akul


Hired Hero
posted February 07, 2008 08:32 AM

[H4] Faceless Destinies - Episodical Campaign

Hi!
Before few weeks I stared making a new campaign called Faceless Destinies. While I didn't publish more then one crapy map, I have made many unpublished maps and gained ebough experience to pull this of (I hope).

Notes about the campaign I am making:
-it shall be published in episodical manner. Every time a map is made, it shall be published on-line.
-every map has at least three playable factions. So you can play first map with Undead and next one with Haven.
-every decision has consequences that might be felt throughout the whole campaign. Just the Undead faction on first map has five different endings (number might change), and A LOT of things that can change the storyline in next map.
-Storyline is part of the gameplay here, as are the dialogues. For example, it ain't the same if you persuade Underworld to join you with Holdor or with Hale since one of theme might betray you and use this connection at their advantage (unless you decide to play with the traitor).
-there are no taverns on the maps and you are atuk with heroes that you got from the beginning. Also, they can level up only through scripts. This decision was brought primary becaue I don't like the fact that overpowered heroes can make map too easy. Also, every hero has its own storyline and quest on every map they are to be found (if they are still alive, that is)
-conquering towns ain't so simple any longer because you will need to take care of rebellions. First step is by puting a larger army into it, but as the time goes, you will need greater armies. Fortunately, there are few ways to calm the rebellions.

If you have questions, feel free to ask.

CH tread with screenies:
http://www.celestialheavens.com/forums/viewtopic.php?t=8004

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