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Heroes Community > Age of Heroes Coliseum > Thread: ICTC3: The Druidic Order
Thread: ICTC3: The Druidic Order This thread is 3 pages long: 1 2 3 · «PREV
GenieLord
GenieLord


Honorable
Legendary Hero
posted March 28, 2008 11:41 AM
Edited by GenieLord at 12:22, 28 Mar 2008.

Sure I can. I'll explain it with an example.

The hero chains two creatures, the Gwyllion and the Forest Gnome. When the Gwyllion attacks a Golem, that Golem suffers damage also from the Forest Gnome. However, when the Golem attacks the Gwyllion (or even retaliates), the Forest Gnome also suffers damage.

The point is to make the creature suffer more damage, using your chained creature, without trapping yourself to suffer a lot of damage, and that's a tactical aspect that people may need practise to use efficiently.

Now read about the chaining again. There are some rules I didn't mention in the simple example.
Quote:
Racial Skill: Chaining
Also known as: Channeling

The Druidic heroes (Channelers) are able to channel between their creatures and to create chains between them.
A chain between two creatures causes:
1. When one creature attacks, damage from the other creature on the chain will be caused.
2. When one creature on the chain suffers damage, the other creature on the chain will suffer damage.
3. When one creature attacks, non-actived abilities (like Bash, Blinding attack) of the other creature in the chain may apply on the attacked creature.
4. Positive and Negative effects on one creature on the chain may apply on others.
Channeling works better with creatures that have opposite elements (complete each other), than with creatures that have elemtal relation (they have a partial connection only). Channeling doesn't work at all for creatures with the same element.



Basic Chaining: On a chain with a partial connection, when a creature attacks, 50% of the damage of the other creature on the chain will be also caused to the enemy, and when the creature suffers damage, the other one will suffer 50% of it.
On a chain with a complete connection  when a creature attacks, 100% of the damage of the other creature on the chain will be also caused to the enemy, and when the creature suffers damage, the other one will suffer 100% of it.
Advanced Chaining: On a chain with a partial connection, when a creature attacks, 55% of the damage of the other creature on the chain will be also caused to the enemy, and when the creature suffers damage, the other one will suffer 45% of it.
On a chain with a complete connection  when a creature attacks, 100% of the damage of the other creature on the chain will be also caused to the enemy, and when the creature suffers damage, the other one will suffer 90% of it.
Expert Chaining: On a chain with a partial connection, when a creature attacks, 60% of the damage of the other creature on the chain will be also caused to the enemy, and when the creature suffers damage, the other one will suffer 40% of it.
On a chain with a complete connection  when a creature attacks, 100% of the damage of the other creature on the chain will be also caused to the enemy, and when the creature suffers damage, the other one will suffer 75% of it.
Ultimate Chaining: All the chains get a complete connection.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 28, 2008 01:39 PM

Ok, that certainly seems very potent. It's difficult to evaluate the exact implication of this, but one thing that strikes me is that you become able to deal a lot extra damage while suffering perhaps not so much extra damage, because the increased retaliation percentage (175 % - 200 %) will be balanced by the fact that increased damage on your attack will mean less creatures to retaliate, and hence less damage. But - all that's pure figures spinning without trying it in effect, and I will give you that the idea is refreshing.

On a more objective level, I think the 3 different levels - basic, advanced, expert - are too close to each other. The change in numbers are minimal. My suggestion would be also to change the amount of extra damage done, something like this:

Basic: +50 % damage (+25 % with Partial chain); suffer 100 % damage (50 % with Partial).
Advanced: +75 % damage (+37,5 % with Partial); suffer 75 % damage (37,5 % with Partial).
Expert: +100 % damage (+50 % with Partial); suffer 50 % damage (25 % with Partial).

The numbers are a bit random, but in this way, they change much more with upgrade, which gives you an incentive to upgrade the skill.
____________
What will happen now?

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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 28, 2008 01:48 PM

Actually, I care less about the numbers than about the cocept, but thanks anyway. After the contest ends, when I'll be finally able to edit my faction, I'll change it. I think it is balanced this way, but it has too much effect on the battlefield (the player will have to be practised enough to make sure that the effect is positive and not negative). So what you're suggesting, and I agree with that, is not balancing, only to reduce the effect.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 28, 2008 01:51 PM

Snatch wrote:
Quote:
Back story: 8/10 (well written, very figurative, but some open questions remain)

Well, that's the point! Making you want to know the rest, the secrets, which will be discovered during the campaign. Does the official timeline gives you all the information? Not at all! It gives you a part of it, making you want to know the rest. That what makes it attractive. So I really cannot understand why did you take off those points.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 28, 2008 02:25 PM

Quote:
Actually, I care less about the numbers than about the cocept, but thanks anyway. After the contest ends, when I'll be finally able to edit my faction, I'll change it. I think it is balanced this way, but it has too much effect on the battlefield (the player will have to be practised enough to make sure that the effect is positive and not negative). So what you're suggesting, and I agree with that, is not balancing, only to reduce the effect.


Actually, I don't think you caught quite the point of my post. What I suggested was not an overall nerf of this skill - though I think that might also be relevant. Rather, my point was that Basic, Advanced and Expert levels are extremely close to each other in terms of the benefits you get from them. And when that's the case, why then bother to investigate two more skill-points in upgrading the skill?
____________
What will happen now?

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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 28, 2008 02:47 PM

Yes, that's basically what I meant. That it won't be that effective on the Basic mastery already.

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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted March 28, 2008 04:13 PM

Then the campaign is meant to not only bring everything further but to reveal some more background information too? Maybe that's really a point I overlooked.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 28, 2008 04:19 PM
Edited by GenieLord at 16:23, 28 Mar 2008.

When you play with Ronald, which is actually a part of the history, or even if you play against him, you reveal things about him, things that he has done, that Epsilon didn't know, and thus they weren't mentioned on his diary.

In every campaign you find details about the character's past. Look at H5: during the campaign you find so much about Agreal, about Isabel, and about all the other characters.

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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted March 28, 2008 10:12 PM

I'm not as much a campaign player. Maybe that is why I prefer to be fully enlightened about all things.

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kookastar
kookastar


Honorable
Legendary Hero
posted March 30, 2008 01:33 AM
Edited by kookastar at 23:38, 09 Apr 2008.

Tobius's revised rating

The Druidic Order

Cohesiveness(4+3)=7 Though I cannot make out your creatures' descriptions you get 4 points for internal coherence, but the elemental theme could have been come out more clearly. Besides: your story makes me feel like your faction is settled in the time the events of Heroes 5 took place. Since this is a competition for Heroes 6 towns, I'm not sure about how compatible your faction really is for Heroes 6(druids, etc.).
Imagination(5+2+4)=11 You get 5 points for your creativity concerning the different new abilities and skills, but still it lacks new (fundamental) concepts (as Mentat said, too), it sticks too much to Heroes 5 concerning the overall gameplay in my eyes (e.g. Daystar made up a completely new continent, microfactions, etc.)
Back Story(3+4)=7 You've written a little story, but I miss the overall view. It's not clear to me how this should expand on the HoMM universe.
Battle Facets(4+4)=8 Nice mixture of creatures and new skills, but again the great revolutionary idea is missing (e.g. the moulting of Momo's Palace). Besides it was almost impossible to me to make out your creatures' descriptions

Discretionary: +4 for the heroes, the campaign, the stats, and the nice racial

Total Score=37

How I graded these:
Cohesiveness (Internal Coherence [1-5]+HoMM Compatibility [1-5])
Imagination (Creativity [1-5]+Innovations [1-5]+Originality[1-5])
Back Story (How well it expands on one of the HoMM universes [1-5]+How interesting it was to me [1-5])
Battle Facets (Variety [1-5]+Inventive Aspects [1-5])
Discretionary (Bonus for exceptional efforts[1-5])
____________
uhuh

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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 30, 2008 06:31 AM
Edited by GenieLord at 06:34, 30 Mar 2008.

Quote:
Cohesiveness(3+3)=6 Well, the druid theme is quiet coherent, but you didn\'t really explain how all these creatures fight together and for what. Besides: druids are already there, thus another druid faction is quiet incompatible.

Of course I explain how they fight together, it's written in some of their descriptions and mainly in the history.

Quote:
Imagination(4+2+4)=10 It lacks new concepts, it stick too much to Heroes 5

OMG, Tobius, read the heroes!
There's not even one skill or ability taken from Heroes 5, I invented all of them. The entire system is new, even the spells, look at them. How can it possibly stick too much to Heores 5?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 30, 2008 07:02 PM

Cohesiveness: 10/10

Imagination: 11/15 despite some original ideas, it seems a bit conventionnal to me.

Back story: 10/10 I like the way it's written

Battle facets: 8/10 nothing very innovative, but good overall. 2 flyers in the highest levels may not be the better idea, but it's fortunately not bad neither.

Discretionary: 4/5 for the presentation, but some writings are a bit small.

43/50

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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 31, 2008 06:37 PM

Quote:
Imagination: 11/15 despite some original ideas, it seems a bit conventionnal to me.

Tell me exactly what is conventional here.

I've had enough of people who mark without to read.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 31, 2008 08:26 PM

it's the "wow factor"
it's good overall, but it didn't surprise me much

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The_Mentat
The_Mentat

Tavern Dweller
posted April 02, 2008 10:51 PM

Cohesiveness: 10/10

Imagination: 10/15 – creative abilities but no major change in gameplay (creature system, skill system,…)

Back Story: 10/10

Battle Facetts: 8/10 -There are many innovative abilities. Obviously the creatures can deal a lot of damage (due to the chaining skill) and on the other hand they have a lack of durable units. However a short comment about possible tactics and favourable combinations of creatures had been useful.

Discretionary: 5/5 – great theme

Total Score: 43/50 – The same rating as The Burrows but for quite different reasons

____________

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GenieLord
GenieLord


Honorable
Legendary Hero
posted April 02, 2008 11:00 PM
Edited by GenieLord at 23:00, 02 Apr 2008.

Thank you for the marking. Feels fair, excpet of one point:

Quote:
Imagination: 10/15 – creative abilities but no major change in gameplay (creature system, skill system,…)

Yes, I left H5 alternative upgrades system, like 90% of the people here, but I completely changed the skill system. I didn't use one hero skill from H5, I invented all the hero skills and abilities. Read the heroes, please.

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The_Mentat
The_Mentat

Tavern Dweller
posted April 03, 2008 12:22 AM
Edited by The_Mentat at 09:16, 03 Apr 2008.

The skills are new and really good , but this is already considered (5/5 for innovative abilities (or skills) - Battle Facetts).
However the system seems to be the same. For example in The Netherworld this is changed:
Quote:
Now you have to COMBINE two from the three sub-skills to get a totally new skill.

and in The BwoFestria there are mutations instead of abilities...

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GenieLord
GenieLord


Honorable
Legendary Hero
posted April 03, 2008 02:39 PM

On this note I would like to apologize for attacking you, the judges. I was frustrated of a specific mark, and I guess I started criticizing some other judges as well, even if they did a very fair job. So thanks for reading it and for putting time in marking it, I'm going to change this negative attitude and to enjoy the rest of this contest.

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friendofgunnar
friendofgunnar


Honorable
Legendary Hero
able to speed up time
posted April 12, 2008 06:15 AM


The Druidic Order:

FriendofGunnar

heheh "Lawful Good".  Not sure the live sacrifice victims would have agreed with that

Cohesiveness:10/10
Imagination:13/15 The Kelpies are great.  Actually the whole setup is fresh.
Back story: 8/10 please compress
Battle facets: 7/10 Nothing that strikes me really, although well-planned.  Maybe a special feature overload.  And to be honest, chaining sounds too complex to be fun.  
Discretionary: 5/5 for lots of pixels and hero planning.

An excellent faction, though it got bogged down with details.

43


Kookastar

Cohesiveness: 10 – magic
Imagination/creativity/originality/wow factor: 13
Back story: 9 – I love your use of different genre in this entry – the diary was a kool touch.
Battle facets: 9 – unsure about the effectiveness of the level one shooter ability – I may have misunderstood – but this is the kind of creature line up I love!
Discretionary: 5
Total: 46


TDL

Cohesiveness(max 10) : 9
Creativity (max 10): 10
Backstory (max 10): 6
Battle Facets (max 15): 12
additional (max 5): 5

many innovative elements, interesting faction, although too much celtic and slightly incoherent to homm… overall nice

Total (max 50):42


Guest Judge's Score : 43.44 (Judges grades are weighed differently depending on how many factions they graded)
Judges Score: (43 + 46 + 42) / 3 = 43.67

Final Score: 43.56

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