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Heroes Community > Heroes 7+ Altar of Wishes > Thread: create heroes
Thread: create heroes
imp
imp


Hired Hero
posted February 13, 2008 02:32 AM

create heroes

in heroes 6 i think we should be able to create our own heroes like in lord of the rings battle for middle earth 2. based on the faction that we choose there should be several different appearances. we would choose which one we like and then give them armour and weapons. we would also choose there starting primary stats, skills, and abilities. maybe we could even choose there mount. like a haven hereo could ride a griffin, a horse, or walk. i think this would help diversify the game and it would just be cool

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted February 13, 2008 02:53 AM

Very interesting idea.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted February 13, 2008 03:13 AM
Edited by Daystar at 03:13, 13 Feb 2008.

Hmm, but a Hero on a Griffin?  Unfair imbaness.
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Lord_of_Chaos
Lord_of_Chaos


Known Hero
Chaotic Entity
posted February 13, 2008 04:11 AM

Very cool idea. I think it should be implimented into H6. You could also have certain stats for the heroes depending on how they look ex: a hero with lots of armour would have higher defense, but would not travel quite as far as others or heroes on mounts would have certain terrain bonuses compaired to heroes on foot.
Just throwing in some ideas.
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted February 13, 2008 04:54 AM

Oh, and there could be a thing where you upgrade the Tavern based on what you have!  Eg, basic Pub means Hero on foot; Tavern (requires Stables) = Hero on horse (faster); Inn (requrires Griffin Dwelling) = Hero on Griffin, has flying.  (But has to land at the end of day)

The same can be true of other Factions.
Sylvan:
Walking
Unicorn
Dragon

Inferno:
Walking
Nighmare
Drake?

Necropolis:
Walking
Death Knight on Horse
Vampire Bat

Stronghold:
Walking
On Boar/Warg/whatever
On Roc?  I don't see pao-kai as friendly mounts.

Dungeon:
Walking
On Lizard
On Dragon

Academy:
Walking (carried by slaves?  In those royal basket things?)
On Elephant
On Flying Stone

Fortress:
Walking
On Bear
[None]


And third level mounts can have specials once per battle: Academy = Crush with stone, Sylvan/Dungeon = Fire Breath, Necro = Life Drain into Mana, etc.





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imp
imp


Hired Hero
posted February 13, 2008 05:04 AM
Edited by imp at 05:06, 13 Feb 2008.

yeah, and it could be balanced out. like a hero on a griffin would be faster on the terrain and give bonuses to flying units in battle. it would also give the heroe a high attack but his spellpower and knowledge could be capped at five or something to help even it out. or if you wanted the heroe to upgrade to better mounts then we wouldn't need the cap.

also all of the heroes in h5 look the same in battle. being able to create your own heroe would make each battle unique. for inferno there could be succubus or devil or some demon on a nightmare.  i think these options would just increase the playability.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted February 13, 2008 05:09 AM

Something I'd like is if the Creatures had costume changes based on your color. Eg, If you are a blue inferno player you have blue demons.
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How exactly is luck a skill?

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MattII
MattII


Legendary Hero
posted February 13, 2008 07:18 AM

Not exactly an on-topic thought, but what about having neutral heroes (ie, not native to any town), or even properly neutral towns, so they hire heroes like normal, but the heroes only go a limited distance from the town?
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted February 13, 2008 03:11 PM

a good idea, the though of having my own hero in the fight makes the game a little more involving.

that doesn't mean we shouldn't have already made heroes, i take it.

an idea for mounts, how about having them reflect how many troops they can take and what speed they go at, and cost, and have different creatures or modes of transport. something like this would explain.

Speed
slow= Large animal
medium= foot
fast= Flying, small animal

Capacity
low= Small animal
Medium= Flying, Foot
High= Large animal

Cost
Low= foot (nothing)
Medium= Small animal
High= Large animal, flying.

small animals
Haven= war horse
Inferno= nightmare
necropolis= skeleton horse
academy= camel
sylvan= tiger (i don't really like them riding unicorns)
dungeon= Veloceraptor
Fortress= Ram/ bear
Stronghold= Wolf
Naga= Kelpie

Large animals
Haven= Chariot
inferno= Some kind of large fiery demon beast.
Nercopolis= the Idea of rotting mammoth or something springs to mind
Academy= elephant
Sylvan= possibly some kind of tree creature, like an large tree on legs
Dungeon= T-rex
Fortress= Mammoth
Stronghold= Bison
Naga= Giant turtle.


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skullman
skullman


Famous Hero
banned
posted February 13, 2008 03:38 PM

i only have one too add Wizards should get a choice about
elephant
walking
flying carpet
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted February 13, 2008 04:14 PM

I forgot that!
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Arantir
Arantir

Tavern Dweller
The Good Necromancer
posted February 14, 2008 12:55 AM

But then the Hero would not have a story and he/she will be speechless like all other hero creating games.

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imp
imp


Hired Hero
posted February 14, 2008 01:03 AM
Edited by imp at 01:04, 14 Feb 2008.

there would still be generic heroes. also you would only create a hero for multiplayer so they wouldnt need to talk. and you could make their story when you created them.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted February 14, 2008 04:11 AM

Quote:
Naga= Kelpie


No no no, Hippocampus.
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How exactly is luck a skill?

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted February 14, 2008 04:21 AM

Hehe, yeah. Hippocampus. Wicked.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted February 14, 2008 04:50 AM

I also want to say Seahorse, but I think a whale would also be awesome.

And dig this: A Naga riding on a Basisisk.  How pwnsome would that be?
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How exactly is luck a skill?

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Wulfstan8182
Wulfstan8182


Famous Hero
, eh?
posted February 14, 2008 05:06 AM
Edited by Wulfstan8182 at 05:11, 14 Feb 2008.

Quote:
Fortress:
Walking
On Bear
[None]
how dare you! i think the hero should be on a runic circle and he would teleport! and i think that as your mount gets better, it has more movement points(duh). i think for necro it wouldn't be a bat but would be a spectral dragon. and i think that all of this shouldn't be in a tavern. you build the tavern, and a ranch(better name plz) becomes availble. you build it, and then you can hire heroes from the tavern. the ranch(still need a better name), allows you to upgrade your mount. and maybe mounts would have a small skill build?
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imp
imp


Hired Hero
posted February 14, 2008 05:08 AM

a warlock on a hydra would be awesome too

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Wulfstan8182
Wulfstan8182


Famous Hero
, eh?
posted February 14, 2008 05:11 AM
Edited by Wulfstan8182 at 05:12, 14 Feb 2008.

nah, it would be too slow. btw, i want comments on my post lol!
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imp
imp


Hired Hero
posted February 14, 2008 05:20 AM

so the mounts would get experience and level up too? interesting...would this increase there attack? if heroes became mass destroyers in battle should they be able to take damage

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