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Heroes Community > Library of Enlightenment > Thread: hero creature specialty (HOMM3)
Thread: hero creature specialty (HOMM3)
demarest
demarest


Known Hero
posted February 14, 2008 03:26 AM

hero creature specialty (HOMM3)

First off, my apologies. HOMM3 is old enough that I'm sure this has been asked many times before. But I wouldn't even know where to begin searching since each term would return many results.

Heroes whose special ability is creatures (not including Conflux heroes) are worded very awkwardly. Using Ivor, I've climbed up into level 16 and beyond. It's not EVERY level after the 3rd. It's not every 3rd level. In fact, there seems to be no rhyme or reason to it. Can somebody shed some light on how this works? Thank you.

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Binabik
Binabik


Responsible
Legendary Hero
posted February 14, 2008 07:36 AM

One reason it's confusing is because they are all done differently. I don't know all the details, but it is based on the creature level. One thing they ALL get is +1 speed regardless of the level.

For Ivor, his specialty is level 3 creature. So he gets additional attack and/or defense at a multiple of 3, but not every multiple. At level 3 gets an additional +1 att and +1 def. Every 6 levels after that he gets an additional +1 att. And every 12 levels he gets an additional +1 def. So his chart looks like this:

level, att, def (totals)

3, +1, +1
9, +2, +1
15, +3, +2
21, +4, +2
27, +5, +3

For some specialists, defense grows faster than offense. Like I said they are all different and you just need to test them. Like Ufretin gets increases at levels 2,6,8,12 (all multiples of 2, but not every multiple) Higher level specialists seem to get it at every multiple, but I haven't tested all of them.

____________

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 14, 2008 01:10 PM

This speciality is not that easy calculated (every 3rd level + this, every 6th level + that...etc...).

The formula for Heroes with creature speciality, which shows when he/she gets a bonus to attack and/or defense looks like this:

(HeroLevel-CreatureLevel) *5% / CreatureLevel

Ivor Level 10
(10-3) *5% / 3 =
35% / 3 =
aprox. 12%

So at Level 10, Elves on ivor recieve 12% additional bonus on their attack and defense skill.

Attack = 10 (normally 9, but already recieved +1 when Hero-level reached Creature-level at level 3!)
Bonus = 12% of 10 = 1.2

Defense = 6 (normally 10, but already recieved +1 when Hero-level reached Creature-level at level 3!)
Bonus = 12% of 6 = 0.72

I am not 100% sure (could be tested easily), but I think these results are rounded as usual (above 0.5 rounded up, below 0.5 rounded down)

So Elves or Grandelves on Ivor Level 10 should have:

Attack 11 (+2)
Defense 7 (+2)
____________
Better judged by 12 than carried by 6.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted February 14, 2008 02:34 PM

formula is different for upgraded and non-upgraded creatures. I tested on skeletons and Galthran few years ago. I got strange table of results, however i don't think that it's important i would prefer to read more info about rushing into topes and max cons/hives...that's really important imho

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 14, 2008 02:44 PM

The results are normaly different on uphgraded and un-upgraded, coz there attack and defense skill differ. However, on elves, attack and defense stay same when upgraded to Grandelves.


About importance of these formula:
I think it is very important to see, creature specialists are extremely overrated when level 5 or higher, coz the bonus is very very low.

Galthran = very good speciality
Valeska = good
Alkin = not very important
Clancy = who cares?
____________
Better judged by 12 than carried by 6.

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maretti
maretti


Responsible
Supreme Hero
posted February 14, 2008 05:08 PM

How about Marius?
____________
Crag rules, Orrin and Ivor suck

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted February 14, 2008 05:54 PM
Edited by yasmiel at 18:06, 14 Feb 2008.

Of all creature specialists, i found myself only using Galthran. Even the level 2 specialists seem to be getting pretty weak bonuses on already weak units. (archers are ok, but i would prefer archery specialist in that case).

In any case, i think +1 to speed is the highest bonus of all, and you get it on level 1. Everything else is a waste of specialty.

Another way to look at it is comparing with specialties from H5. Creature specialist get +1att and def for EVERY two levels, and are still considered uderdogs (or balanced at their best), so what can you say about h3 ones where they are considerably weaker.
____________

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demarest
demarest


Known Hero
posted February 17, 2008 09:15 PM

Quote:
I think it is very important to see, creature specialists are extremely overrated when level 5 or higher, coz the bonus is very very low.
Wouldn't you say it's overrated period? Sure, the bonus on specialists of lower level creatures might have a more pronounced bonus. But their initial attack and difference is so low that the greater bonus doesn't equal much.

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Tyraxor
Tyraxor


Adventuring Hero
Ruler of the burning Desert
posted February 20, 2008 05:11 PM

I always choose heroes with a specialty for lower troops cause then I start with a stronger army

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demarest
demarest


Known Hero
posted February 21, 2008 12:56 AM

That and the speed are what do it for me. When I play Rampart, I always choose Ivor despite Mephala being the better choice simply because he has a better chance of starting out with Elves and with a greater amount. Then, the fact that they have plus one speed aids in battling Familiars and Hobgolins for example.

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Tyraxor
Tyraxor


Adventuring Hero
Ruler of the burning Desert
posted February 21, 2008 09:35 AM

A big advantage of choosing heroes with a specialty for lower troops
is that, if you're really starting with a stronger army, the troops guarding a ore pit or a sawmill(gnolls, gremlins, goblins, imps etc.)
you've got a greater chance that they will surrender or join your army instead of battling you.

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Hellburn
Hellburn


Famous Hero
The efreet
posted March 16, 2009 04:34 PM
Edited by Hellburn at 16:35, 16 Mar 2009.

HERE you can download excel file in which you can check the bonuses for creatures per hero level (for all creature-oriented heroes).
____________

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted March 16, 2009 08:37 PM

Quote:
A big advantage of choosing heroes with a specialty for lower troops
is that, if you're really starting with a stronger army, the troops guarding a ore pit or a sawmill(gnolls, gremlins, goblins, imps etc.)
you've got a greater chance that they will surrender or join your army instead of battling you.


A good point there.

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liophy
liophy


Famous Hero
Bulgarian
posted March 17, 2009 11:04 AM

Quote:
I think it is very important to see, creature specialists are extremely overrated when level 5 or higher, coz the bonus is very very low.


Thats why there is the idea to put constant +25% Healt Points to all creature specialist.

On TE bigger level specialists are not so useless...

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tob
tob


Hired Hero
posted March 18, 2009 12:33 PM

Quote:
formula is different for upgraded and non-upgraded creatures. I tested on skeletons and Galthran few years ago. I got strange table of results, however i don't think that it's important i would prefer to read more info about rushing into topes and max cons/hives...that's really important imho


Where do i find those threads? I have had problems finding threads about hives? Maybe i have not searched enough.

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