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Heroes Community > MapHaven Guild > Thread: How to create new ToTE campaign with editor.
Thread: How to create new ToTE campaign with editor.
BBird28
BBird28

Tavern Dweller
posted February 27, 2008 11:15 PM
Edited by BBird28 at 22:43, 01 Mar 2008.

How to create new ToTE campaign with editor?

long time lurker here.  Anyways I'm having some trouble creating a new campaign.  No maps at all show up when I try to add a new mission to the campaign.  Any thoughts on this would be appreciated or if someone is feeling generous maybe a quick walkthrough of the campaign editor.  Thanks.

has anyone been succefull with this? I cant for the life of me figure out how to mke the campaign editor recognize a map.
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted March 06, 2008 05:32 PM

See if somebody can help you here.
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BBird28
BBird28

Tavern Dweller
posted March 06, 2008 09:51 PM

Thanks, I just posted there yesterday.  Nothing quite hepful yet.    I did figure out how to make a user campaign with new maps (or mix/match official) by cannibalizing the official campaigns.  With H5/HoF/ToTE full installed you could string together 60 maps. It doesn't delete the official campaigns but temporarily overwrites them as a mod.  If folks are interested I'll write a walkthrough for my workaround.  I'm kind of under the impression here that no one else cares, but I'm happy to be wrong.
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BBird28
BBird28

Tavern Dweller
posted August 28, 2008 07:50 AM

Alright.  I assume you want to know how to make your own campaign.  First use winrar to unpack the campaigns folder from the data file and exrtact to the usermods folder.  go to usermods and change the read only status of the folder.  open up c1.xdb  the first few lines should look like this

<?xml version="1.0" encoding="UTF-8"?>
<Campaign ObjectRecordID="1000011">
<InternalName>C1</InternalName>
<NameFileRef href="C1/Name.txt"/>
<FullNameFileRef href="C1/FullName.txt"/>
<NameCommentFileRef href="C1/NameComment.txt"/>
<DependentCampaigns/>
<DependentCampaigns>
<DependentCampaigns/>
<Missions>
<Item>
<NameFileRef href="C1/C1M1/Name.txt"/>
<NameCommentFileRef href="C1/C1M1/NameComment.txt"/>

leave internal name alone. extract the relevant text files to the usermods folder and change as desired.  the next line is very important

<MissionTag href="/Maps/Scenario/C1M1/map-tag.xdb#xpointer(/AdvMapDescTag)"/>

this is where the campaign file will look for your usermap.  you need to accurately describe the location of your map-tag.xdb file.  something like

"/editor/h5mmods/mapname/maps/singlemissions/mapname/map-tag.xdb

changing the bonuses is real easy, just look through the gamemachanics/reftables to find what you want.

The last important part of the file is the heroes pool.  this tells the computer to save the heroe(s) stats and skills for the next mission

<HeroesPool>
<Count>1</Count>
<Heroes>
<Item> <HeroScriptName>Isabell</HeroScriptName>
<TargetCampaign/> <TargetMission>1</TargetMission>
</Item>
</Heroes>
</HeroesPool>

You must use the correct internal name for the hero you want to have transfer and the hero must be present on both maps.  Also the target mission line starts counting missions at zere.  for example mission 1=0, 2=1

when your done pak up the file and move it to the data folder.

I hope this helps.  if you want to learn more about mix/matching the nival campaigns or having your heroes carry over through the expansions let me know.

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