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Heroes Community > Library of Enlightenment > Thread: Best fourth level spell.
Thread: Best fourth level spell. This thread is 4 pages long: 1 2 3 4 · NEXT»
Gimmickless
Gimmickless


Promising
Known Hero
Cannon Maker
posted November 18, 2001 02:44 PM
Edited By: Hexa on 26 Jan 2002

Best fourth level spell.

What do you think?

Edit: revived!@
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Shadow_Phoenix
Shadow_Phoenix


Known Hero
Shadow Ruler
posted November 18, 2001 03:09 PM

Town Portal

Just teleport yourself to defend your castle in the turn before your enemy reaches it. It also helps a lot when you need to colect troops from many castles.

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Icon
Icon


Adventuring Hero
Tower Loving Criminal
posted November 18, 2001 04:27 PM

Yes town portal is overpowerd, and it is a winning spell on most L/XL maps.

However there are maps, where the game last not longer than a month. On these maps starting with ChLightning or MShower helps you a lot.

As far as battles are concerned:
-counterstrike (4)
-ressurection (1)
-berrserk (2)
-armageddon (with blackies, effrets, golems_
-clone (3)
-prayer (5)
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Dajek
Dajek


Known Hero
Psychedelic Knight
posted November 18, 2001 08:05 PM

berserker
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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted November 19, 2001 06:01 AM

depends on which is greater: hero development? or creature growth?

for battles, if hero development is greater ... where spell power is HUUUUGGE compared to creature amount (like dw, hg):
assuming magics are at expert
1- resurrection
2- chain lightning
3- meteor shower
4- armageddon (depending fully on your units)
5- prayer
6- beserk
7- clone
8- inferno
9- counterstrike
10- frenzy
11- slayer

note: in these scenarios, direct damage spells kick @$$

for battles where creature growth is greater:
assuming magics are at expert
1- prayer
2- beserk
3- counterstrike
4- clone
5- frenzy
6- resurrection
7- CL
8- slayer (if applicable)
9- MS
10- arma
11- inferno

for battles where both hero development and creature growth are about equal:
1- prayer
2- resurrection
3- beserk
4- CL
5- counterstrike
6- clone
7- meteor shower
8- armageddon
9- frenzy
10- inferno
11- slayer

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Lord_X
Lord_X

Tavern Dweller
posted November 19, 2001 06:40 AM
Edited By: Lord_X on 19 Nov 2001

I'm gonna say Chain Lightning simply because I use it constantly and it rarely dissapoints me. I also think that town portal is incredible. I often use it to get from one corner of the map to the other when I am in a hurry.
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rogue
rogue


Promising
Famous Hero
Prosecutors Will Be Shoplifted
posted November 19, 2001 07:26 AM

Armageddon, Berzerk, Chain Lightning...

There's lots of ways to hurt your opponent in a battle, but there's only one Town Portal.

That is an amazingly useful spell.
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Tristan
Tristan


Promising
Known Hero
illegally insane
posted November 19, 2001 09:44 AM

I really couldn't say what, if any, is BEST, but my favourite would be Town Portal for sure!  I always take earth magic if I am given a chance, and one time I built a level 4 guild and had TP and ress, thought I was in heaven!

I have noticed the computer tends not to build mana vortexes in dungeon towns too soon also, so with expert earth & air I got a spellbinders hat in the last dragon's blood map utopia, didn't take long at all to mop up the competition.  I also used view air and view earth to good effect here.  Guess that sorta answers some of my favourite 1st, 4th, and 5th level spells

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onu0ro
onu0ro

Tavern Dweller
posted November 19, 2001 10:42 AM

hard to choose between Town Portal and Berserk
i think i'll go with town portal
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DonGio
DonGio


Promising
Famous Hero
of Clear Water Mountain Clan
posted November 19, 2001 11:02 AM

Town portal, the other spell in HOMMIII which was over-powered, and they ditched this one too (the other was dimension door). Movement is essential in HOMM (anyone here try to avoid Logistics?), so spells that enhance movement in some way are really powerful. When they in addition are so unrestricted (cast x times per day, only limited by spellpoints), they're way too powerful.

A question regarding Armageddon (yeah, I'm a wussy, been afraid to try): If the spell kills all creatures on the battlefield, what then? Does anyone win? What about artifacts? XP?
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Hexa
Hexa


Responsible
Legendary Hero
posted November 19, 2001 11:32 AM

Town on portal simply rules (of course it depends on the map).

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grythandril
grythandril


Famous Hero
who is a Chaotic Wizard
posted November 19, 2001 11:34 AM

tought answer to this one.

So i will give you 3 ofthe best fourth level:

Beserk - awesome attack spell.

Town Portal - extremely useful for getting troops

Prayer - Looks good on the battlefield and excellent bounus

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David_Ryan
David_Ryan


Adventuring Hero
posted November 19, 2001 11:38 AM

Town Portal

I don't need to explain why, do I? I think it's everyone's favourite, we all agree, right?

As for battles, I'd go for Prayer. 3 spells in one and the most useful ones too.

Berserk is for huge battles. I don't use it a lot. Of course, we're looking at the general case. No use berserking 100 boards in 3 stacks when you can use a simple

Chain Lighteningthe best offensive spell. One blow, five stacks.

Inferno is worst spell, methinks. Such a shame I have it almost always in my favourite town!


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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted November 19, 2001 12:29 PM

yeah, town portal rules!  

water walk sucks ... unless you're lucky enough to actually use it.

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Hexa
Hexa


Responsible
Legendary Hero
posted November 19, 2001 01:36 PM

Wiggy...ever played the Eternal Love Campaign..that is an aexample of a mppa in which you'll really appreciate water walk...I remember a few other maps too in which waterwalk was the winning spell....
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Tristan
Tristan


Promising
Known Hero
illegally insane
posted November 19, 2001 05:51 PM

Just a few things I have noticed:

1. Almost any spell can be usefull in the right circumstances.  A lot can be done with the right spell at the right time.  Yes chain lightning is usually a better attack spell than inferno, but if you only have inferno, you just make the best of it, as with anything.

2.  If armageddon kills all creatures?  Never done that, but was in a battle that I won, but only had summoned elementals left at the end.  It was an assualt on a necro town against a necromancer and I didn't have any other heroes close enough to see if the hero survived, but I do know that he got a ton of skels in the town from the necromancy skill.

3.  I am nowhere near the skill of many, if not most, of the people posting here!
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StormWarning
StormWarning


Promising
Famous Hero
Archmage of Thunder
posted November 19, 2001 10:49 PM

Town Portal
Chain Lightning and Meteor Shower
Berserk (especially with Expert Fire)
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Lord_X
Lord_X

Tavern Dweller
posted November 20, 2001 03:08 AM

Quote:
If the spell kills all creatures on the battlefield, what then? Does anyone win? What about artifacts? XP?


I've tried doing this in Heroes II and it just played out as if I had lost, except both my hero and the enemy hero dissapeared.
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Gimmickless
Gimmickless


Promising
Known Hero
Cannon Maker
posted November 20, 2001 07:07 AM

If you and your opponent both run out of armies, then both of your heroes are taken off the board.  Same goes if you win the battle with only summoned elementals remaining.
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Ichon
Ichon


Responsible
Famous Hero
posted November 20, 2001 07:39 AM

T-portal

If you use it correctly, almost always gurantees a win. Only thing can beat it is perhaps d-door or fly. Only perhaps... I think t-portal usually better than d-door.

Even on small maps... as long as there are 2 towns, and more than one way to go between them on the ground, t-portal should win.  

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