Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: What will make or break H6
Thread: What will make or break H6
Triggerhappy41
Triggerhappy41

Tavern Dweller
posted March 17, 2008 05:49 AM

What will make or break H6

First of all, this is a post coming from someone that only bothered to play Heroes 5, and wasn't ever into the older games. I'm too much of a graphics snow to go back and play them, and since I didn't play them when they were released, there is no nostalgia factor to draw me back.

I thought I'd give you guys a glimpse of my perspective (noob to Heroes series, but not to gaming in general) of what can make H6 much more successful than 5 was. I'll try to outline my points best as possible:


1) Bug free games are better games.

I know its bad to use the term 'bug free', since its basically impossible to achieve, but you get my point. Heroes 5 multiplayer was never playable just for the fact that the likelyhood of a disconnect was high, even on a LAN! Showstopper bugs also seemed to occur somewhat often if a user was alt-tabbing when it was not their turn. Now, I wouldn't go as far as to say that bugs ruined H5, but they definitely didn't help.

2) Spend more time polishing out the flaws.

I wouldn't define them as bugs, since they were technically working as intended, but so much of Heroes 5 fell short because of a few overlooked flaws. I'll list some things that have bothered me:

a) Slow, inefficient AI code.
b) Bad netcode.
c) Poor duel preset creation interface (needs to be more informative and in-game)
d) More freedom with duel presets (i.e. greater than lvl 15 heroes)

There may be more that I've forgotten.

3) Make the game multiplayer friendly.

This is what can help the heroes series make the transition from somewhat of a niche to full mainstream. If a group of 4-6 people can sit down and play a 2-3 hour game, you're golden. This can be done in a variety of ways, and the devs can look to other turn based games for reference. Simultaneous turns was a good start, but a more robust system and better netcode are essential if its ever going to go big.

4) Make the endgame less tedious.

So many times I've simply quit games because they turn into a mindless running of heroes trying to catch eachother. All this does is drag out the inevitable - the hero with the best abilites and largest army is going to win. I understand that this has been part of the game for some time now, but perhaps introducing a new game type that forces the best heroes into a duel after a pre determined number of turns could be a crude solution.



Thats all I can think of for now. Keep in mind, although this post may sound negative, I'm not bashing the devs in any way. I respect the amount of creativity that has gone into this game and the underlying mechanics are definitely solid. What frustrates me is that some bad elements here and there are significantly dragging down the overall game. I want to see H6 be 10 times as successful as five, and I know it can if some of this dead weight can be chopped off.

Also, hats off to the devs for bringing the game as far as it has come up to today. I played 5 right after release and though I felt some patches slowed it down a bit, generally the game improved. Really cool features like duel mode and the ability to make randomly generated maps have definitely brought the game forward since release.

/flamesuit on
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
arantir
arantir

Tavern Dweller
The Good Necromancer
posted March 17, 2008 04:34 PM

I agree with you except number 4 ,  we can see from the new expansions that not always heroes with bigger army wins; I have fought may battle that was impossible to win, but I won because of many factors including your strategies. In my opinion, the multiplayer is not important, the most important thing is the story (campaign).so developers must to concentrate on the campaign mode.
____________
"There is no one left to seal away your father. You have beaten me, and murdered the world."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted March 17, 2008 05:29 PM

Multiplayer is the most important part nowadays. And h5 proves to be best multi player heroes so far.

THo, it is not due to UBI servers, but due to players resourcefullness and existence of Hamachi.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted March 17, 2008 06:59 PM

Finally someone making the points not the rubbish.

I was never relaly interested in playing Heroes online due to ridiculous amount of time needed and so-called 'balance' need to be kept, but anyway your claims are right.

I believve the end-game phase could be easily reduced (especially for AI) by returning the H4 feature which allowed players to recruit only one hero in tavern every week. You know, single heroes are much easier to track down and eliminate.

Original H5 was so utterly bugged I found it totally unplayable, especially when I had 'only' 512 MB Ram. We do not need any more graphic improvements as it already requires at least double zoom to see all the details provided to us. Now it's the time for optimalization.

And as I stated in my own threa,d the game should be PLAYER friendly, not multi- or singleplayer friendly neither any of such. The players are  the main target of every programmer, not some abstract ideals.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
LucJPatenaude
LucJPatenaude


Disgraceful
Known Hero
posted March 21, 2008 06:32 PM

What will make or break the upcoming HoMM6?

Absolute Adventure Map and, In Town Innovative approaches.

1. Walls with keep and upto four arrow towers at the outmost reaches of the kingdoms natural limits like roads and river bridges.

2. Palace for the player's rule over the faction's main primary village at start of game's map. Later on, the Senate could overturn your ruling(Democracy's coming into play, as the Capitol's congress is also taking the role of ruling the newly made free people's country).

3. Making the War Academy the main University for both Might training pavillion and Magic guild pavillion making all factions automatically very potent in both war schools. Therefore, you get two pavillions that are buildable to Level 5 independently from each other. If, you get to build both sides to its max. levels, some rookie heroes might consider going there before going to the tavern for beginning the process of being considered Hired for military deployment into the vast unknown of the currently played map.

4. Once the Capitol is built and the whole kingdom is fully cleared up of various neutrals, militia could start building up all over the new fully established country(not just a mere kingdom from now on). These new militias would be fully automated and randomly growing itself as the weekly productions would pass on. Intercepting invading armies as they are able to put down the main Castle border gates of the country.

5. Flying units could let the Hero dismount itself from the walking/running ride and, use one the flying unit as the new ride in order to fly freely over wide bodies of water and chains of mountains. Plus, the Dimension Gates should be reduced in use only for underground and/or, for far away island realms(Too far for boating all the way there or, cannot fly there within one day/turn's movement points available.

All that and, almost nothing newer other than coming from possible DX10's graphical enhancements for Vista or later on Vienna interfaces.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Instants
Instants


Adventuring Hero
of adventuring
posted May 25, 2009 10:12 PM

What I want in HoMM VI is to see is Ubi/Nival to make the cities less racial and more like HoMM III. I would also like the graphics to be more realistic.
____________
Want to test your creativity? do so here

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0339 seconds