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Heroes Community > Tournament of Honor > Thread: TOH fan letter to Ubi???
Thread: TOH fan letter to Ubi??? This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted March 21, 2008 12:43 PM

That I can't do.  The ability remains the same no matter which creature it's applied to.

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diegis
diegis


Supreme Hero
power of Zamolxis
posted March 21, 2008 01:11 PM

I vote for:

1.Stalkers - 1 turn invisibility
2.DV - reduce its power

(all ppl should say smth. Good post Elit. I would have said same about 2% academy logistic and so on, but seems you pointed out before me...)
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dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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FoolishMan
FoolishMan


Known Hero
posted March 21, 2008 01:48 PM
Edited by FoolishMan at 14:06, 21 Mar 2008.

well my opinion is that although flaming arrows are pretty strong perk especially against 7th lvl creatures it is something that can be  
countered , in longer games you need to shoot it once with shooters or warlock can cast some destructive magic or master gremlins and remote control for academy and kill it or disable it before it acts, also most of the games ballista will not act so quickly(because of low initiative) so you will have time to check if your enemy has deadly ballista, in shorter games it can be very deadly and you might not be able to kill it but also you might not able to kill phoenix or live long enough when warlock casts area destructive spells
about swift mind i don't see any problem here ,it justs adds initiative for first turn and if your hero acts after the enemy sometime can be good thing(sometime not)
about stalkers ,i'm not an dungeon player (i play mostly random) and it is strange that they can kill all guards easy with them but the only real problem here is the computer ai that doesn't do nothing when you go invisible ,maybe it can be solved with 2 moves invisibility but i guess best would be if ai acted to a place where they been
and finally about devine vengance ,i guess this one needs to be reduced in power it's not ok that your best units die one by one against some hero that has it,actually with this spell it is possible to kill a stack of for instance 50 archangels with 1 magic cast and that is something nobody can do with destructive(however it can sometimes be your only hope in killing late game cyclopes or very strong might hero)

larry fanoga

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Zilonite
Zilonite


Famous Hero
posted March 21, 2008 02:31 PM
Edited by Zilonite at 14:32, 21 Mar 2008.

stalkers and flaming arrows - pushing the limits :D

Day 4 battle (done by dmitrik):

http://zilonite.narod.ru/TF9-Thunder.sav

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okrane
okrane


Famous Hero
posted March 21, 2008 03:19 PM

WOW!

Still, if in day 4 that hero is level 11 and has stalkers and ghosts it means it's a map that allows a strong start, and/or he got a little lucky...

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FoolishMan
FoolishMan


Known Hero
posted March 21, 2008 03:57 PM
Edited by FoolishMan at 17:08, 21 Mar 2008.

that battle proves ai is very bad in some situations and that it can be  used by some good players, not that much ballista is overpowered also like okrane said in that army he had ghosts and stalkers( might be the best possible combination with barbarian hero and that is not a thing that happens often and hero lvl11 with very good attack) ,and after killing ghosts(that were no threat at all) he first destroyed ammo cart and tent and left without shots to finish ballista,so in my opinion the problem is for sure in ai and the solid possibility to use ai weakness to your advantage

larry fanoga

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Strider_HL
Strider_HL


Famous Hero
posted March 21, 2008 11:29 PM

Frankly speaking, I'm aghast... Advocates of Flaming arrows, tell me what has changed since HOF?? Back then ballista creeping (only 2 shots, no flaming) was considered very effective! Then why do we need addition of 3rd shot, Flaming arrows at all?! Now, the overpowerness of this perk almost forces several factions to go after it. Let's, make that choice harder!

Forget about final balttle if you want. CREEPING with it is as effective as stalkers strategy. Effective is not the word...there is no challenge at all.

P.s. Lately, logistics witch hut has been added to many maps...

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infinitus
infinitus


Supreme Hero
posted March 22, 2008 08:37 AM

To Elit "Wizard have 2% for log skill so he can't get most games swift mind."
On maps with logistic hut 100% chance to get
On maps with many witch huts are much more chances to get log skill for wizard ...  

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diegis
diegis


Supreme Hero
power of Zamolxis
posted March 22, 2008 11:11 AM

Quote:
To Elit "Wizard have 2% for log skill so he can't get most games swift mind."
On maps with logistic hut 100% chance to get
On maps with many witch huts are much more chances to get log skill for wizard ...  


You forget the fact, that taking logistic, means to forget about other imp skills, like destruction, or dark
____________
dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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Elit
Elit


Famous Hero
posted March 22, 2008 01:02 PM

Quote:
To Elit "Wizard have 2% for log skill so he can't get most games swift mind."
On maps with logistic hut 100% chance to get
On maps with many witch huts are much more chances to get log skill for wizard ...  


LoL lets talk for chances...i will give you stats:

From my last 9 games on HG (haven/wizard/sylvan/fortres) i have only 1 game Resurrection. No from town no from utopia/Pyramid.
From my last 5-6 games with Wizard  on HG i don't have 1 game logistic.

All my last 9 games (its vs SQ and kispagat) my oponent have all games Resurrection and not every time with native town race.
Sq79 did 1 game with Wizards and he get from 1st time logistic week 1.

So it's all about how luck you are ....because UBI/NIVAL are so stupid to make spels from utopias/similar bilding to be full random and not fill 1st spels from same skill what you have.

Logistic not give any power only time...but befor TOTE where not "Warpath" its good skill but not incredible...now its give for 3 week play 1 free week movment logistic+warpaht vs no logistic. So alot more balanced will be if both sides have it.

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Strider_HL
Strider_HL


Famous Hero
posted March 22, 2008 01:33 PM
Edited by Strider_HL at 13:40, 22 Mar 2008.

Quote:
From my last 5-6 games with Wizard  on HG i don't have 1 game logistic.

Logistic not give any power only time...but befor TOTE where not "Warpath" its good skill but not incredible...now its give for 3 week play 1 free week movment logistic+warpaht vs no logistic.

I guess that's why you have added logistics witch hut in latest HG version hehe Don't you think there is a REASON behind various skill probabilities for different factions??? There are races who fight with might, fast movement, magic, ballista, etc... It's all balanced. Now with 100% acquisition of logistics for "non-logs" races the balance is broken.

Though you're totally right about Warpath. In TOH we play mostly densly packed maps where 3+ fights a day happen quite often. It's big bonus indeed! Besides, total movement gain accelerates as hero gets momentum. For instance, in Russinan Mod it has been cut! Perhaps we should do the same - reduce Warpath bonus from 350 movement points to 150

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samiekl
samiekl


Supreme Hero
posted March 22, 2008 01:48 PM

Strider, why dont you give the list of all changes from the russian mod?

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Elit
Elit


Famous Hero
posted March 22, 2008 01:54 PM

Quote:
Quote:
From my last 5-6 games with Wizard  on HG i don't have 1 game logistic.

Logistic not give any power only time...but befor TOTE where not "Warpath" its good skill but not incredible...now its give for 3 week play 1 free week movment logistic+warpaht vs no logistic.

I guess that's why you have added logistics witch hut in latest HG version hehe Don't you think there is a REASON behind various skill probabilities for different factions??? There are races who fight with might, fast movement, magic, ballista, etc... It's all balanced. Now with 100% acquisition of logistics for "non-logs" races the balance is broken.

Though you're totally right about Warpath. In TOH we play mostly densly packed maps where 3+ fights a day happen quite often. It's big bonus indeed! Besides, total movement gain accelerates as hero gets momentum. For instance, in Russinan Mod it has been cut! Perhaps we should do the same - reduce Warpath bonus from 350 movement points to 150


In HoF logistic is normal skill...in TOTE Warpath is more from stalkers+Flaming arrows. So logistic vs no logistic is kill balance now and any decent map need to have hut for giving it.
Reduce to 100 is better or Giving + 1 moral/luck random for next battle

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Strider_HL
Strider_HL


Famous Hero
posted March 23, 2008 06:43 PM

Besides already "agreed" Major imbalances (DV, Stalkers-only strategy, too easy Flaming arrows) I've made additional Minor improvements list. Your comments are welcome if TOH MOD should comprise any of these. Of course, we should bear in mind that the smaller number of changes the more chances for MOD to be accepted!

Part of suggestions are taken from the Russian mod. Minor improvement list:

Banish too weak (right now lvl20 hero deals 230 dmg which is ridiculous + sorcery doesn't work)

Suggestion for new formula depending on summoning skill: 100/200/300 + 10*hero lvl

Benediction too weak

Suggestion: +2 morale/attack/defence, + 10% initiative

Banshee howl too weak

Suggestion: -2 morale/luck, -10% initiative (Deidre: -3/3, -15%)

Gremlin Saboteur ability too powerfull (now 37 gremlins can switch off expert ballista)

Suggestion for new formula: gremlin hp * stack size > w/m hitpoints (needs ~ 120 Gremlin saboteurs with health miniart +4)

Swift mind for Dungeon (Academy?) too easy to reach

Suggestion: Add Master of Earthblood to requirements

Warpath to powerful

Suggestion: bonus 150 movement points

Fog veil too weak

Suggestion: -15% dmg/initiative

Storm titan Stormcloud too weak

Suggestion: shooter dmg reduction 3% per titan

Minotaurs seldom used

Suggestion: increase aura of bravery to +3 morale

Horned grunts/firehounds too strong (alternative upgrades never used)

Suggested stat changes: Horned Demons hp 15, defence 5, dmg 2-4, ini 9; Horned grunts hp 11, dmg 1-3, attack 5

Cerberus hp 17, dmg 5-6, defence 4; Firehounds initiative 12, dmg 3-4

Goblin support perk useless

Suggestion: 5 goblins a day

Mentoring too easy to reach for Enlightment bound races

Suggestion: Rangers, Necro, Dungeon, Academy needs Magic Insight for Mentoring

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Zilonite
Zilonite


Famous Hero
posted March 23, 2008 08:14 PM

Almost all of those suggestions are good and reasonable. However, if so many changes are acceptable, then why not just use russian mod?

My vote goes for fighting 3 "major" imbalances (Divine Vengence, stalkers, Flaming Arrows) + may be Warpath bonus reduction.

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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted March 23, 2008 08:33 PM

I agree with zilonite, too much being listed here.  Just the major imbalances with a 'ToH patch'.
____________

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Strider_HL
Strider_HL


Famous Hero
posted March 23, 2008 08:38 PM
Edited by Strider_HL at 21:04, 23 Mar 2008.

Quote:

My vote goes for fighting 3 "major" imbalances (Divine Vengence, stalkers, Flaming Arrows) + may be Warpath bonus reduction.


Exactly! Though I suppose TOH MOD could include up to 5-7 changes in total and still be easily adoptable. The hardest part is to reach agreement on what exactly those amendments should be.

Perhaps, we can choose another 3 items from the Minor improvements list above to accompany DV, Flaming, Stalkers, Warpath.

Also, let's not forget that the best solution availabe is the official H5 patch. Considering this, the primary objective of this thread was to write a letter from TOH community to Ubi, listing all the imbalances. IMO, things listed in the Minor improvements list must be added to that letter. And more to come - I guess everyone here has ideas about balance improvement so post them here!

In meantime, creating TOH MOD would be a perfect "patch" till the real patch is issued.

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diegis
diegis


Supreme Hero
power of Zamolxis
posted March 23, 2008 09:03 PM
Edited by diegis at 21:04, 23 Mar 2008.

...it seems to me like another game (patch) already...

  DV, Flaming, Stalkers-should be enought...my point of view.
____________
dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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Strider_HL
Strider_HL


Famous Hero
posted March 23, 2008 09:05 PM
Edited by Strider_HL at 21:07, 23 Mar 2008.

Quote:
...it seems to me like another game (patch) already...




If we keep change list as short as possible then NOT TRUE Seems that right now we have 4 amendments. Should we add a couple more or not is for fans to decide... I vote for 7 max.

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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted March 23, 2008 09:07 PM

strider forogot to mention that he will receive 1 dollar for each minor tweak and 2 for majors from all HC members. i guess this will be written with very small letters, no capitals,  upon installation


i agree with changes above, keep it as simply as u can, maybe fix counterspell if possbile.


have a nice day

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