Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: That duel preset editor pisses me off..
Thread: That duel preset editor pisses me off.. This thread is 3 pages long: 1 2 3 · NEXT»
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 19, 2008 04:39 PM

That duel preset editor pisses me off..

Guys, is there a way to remove the ridiculous restrictions that prevent you from going above level 15 (what's that, early week two?) or having as much units as you want (132 peasants max, I mean lol, you can get more in first week!)

The restrictions make the whole duel mode laughable as you can't create a hero that resembles the one you actually see in an average game in week 5

This is ridiculous

I wanted to make a balanced duel set with heroes that actually can appear in a normal game but those stupid restrictions totally prevent it  -_-

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bigjocker
bigjocker


Responsible
Supreme Hero
Forgotten but not Forsaken
posted March 19, 2008 04:50 PM

You can change it by changing dpcoeff.xdb file which is located in data.pak/Maps/DuelPresets/.
____________
HoMM3Lite

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 19, 2008 04:51 PM

thanks a lot bro

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bigjocker
bigjocker


Responsible
Supreme Hero
Forgotten but not Forsaken
posted March 19, 2008 04:52 PM

You're welcome, but next time use Question topic.
____________
HoMM3Lite

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 19, 2008 04:56 PM

oh, right about that.

Btw, you don't mean data.pak file which is in the data folder, do you? This thing is enormous, how on earth should I open it

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted March 19, 2008 05:04 PM

A program named WinRar can do it, you can download a free trial - just Google it.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 19, 2008 05:06 PM

oh, stupid me.

thanks.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted March 19, 2008 05:21 PM

You didn't know the answer, how does that make you stupid?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 19, 2008 05:30 PM

well, I could've guessed its simply a packed file, as the *.pak extension implies

Found the file, but there's no override folder, so should I unpack it, edit and re-pack again? Seems like a lot of work. isn't there a faster way?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted March 19, 2008 05:43 PM
Edited by Cepheus at 17:57, 19 Mar 2008.

This will spare us the need for a full lesson in modding.  Download this, open with WinRar, edit the .xdb file at will in Notepad, save it and put the .h5u into your UserMods folder.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted March 19, 2008 05:46 PM

Well,I like the idea too but how can I make it have an effect?I mean I took the file from the data.pak an put it modified in the user mod folder and it does not change anything in the editor.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted March 19, 2008 05:57 PM

Taking just the file and putting it in there does nothing, you need to pack it into a .h5u.  That's a renamed .pak file.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 19, 2008 06:00 PM

Uhh, I put the modified .h5u file in the userMODs directory but guess what, there is no change in the editor.. :/

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted March 19, 2008 06:04 PM

Yeah, there is sometimes a weird problem where the mod just doesn't work for no apparent reason, even though everything's in place.  It happens to me often.  Maybe if you rename the .h5u into a .h5m and put it into the Maps folder?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 19, 2008 06:08 PM

nope, that doesn't work either

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted March 19, 2008 06:11 PM

...Well that's just strange.  I'm stumped

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bigjocker
bigjocker


Responsible
Supreme Hero
Forgotten but not Forsaken
posted March 19, 2008 06:57 PM

rename to .pak file and put it in data folder. That really works. Also works as a raw files put in data folder.
____________
HoMM3Lite

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted March 19, 2008 07:09 PM

Bigjocker is right, the mapeditor.exe file reacts only to mods installed in the data folder while the game.exe reacts to mods installed in all the three folders.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 19, 2008 07:21 PM
Edited by Doomforge at 19:21, 19 Mar 2008.

yep, that's true. Now I can change the level.

Now to figure out which of those parameters actually forces the weird unit limit and I can start my work

thanks guys!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bigjocker
bigjocker


Responsible
Supreme Hero
Forgotten but not Forsaken
posted March 19, 2008 07:25 PM

change number 6 (multiplier of base weekly growth) to any other i.e. 30. And better also change the MAX cost from 35000 to 500000 or something.
____________
HoMM3Lite

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 3 pages long: 1 2 3 · NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0278 seconds