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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Necropolis vs. Dungeon - how to deal with supreme spells
Thread: Necropolis vs. Dungeon - how to deal with supreme spells This thread is 4 pages long: 1 2 3 4 · NEXT»
zamrai
zamrai


Adventuring Hero
Moonlight Melody
posted March 20, 2008 11:54 AM
Edited by zamrai at 11:55, 20 Mar 2008.

Necropolis vs. Dungeon - how to deal with supreme spells

Hi guys,
i've started playing Necro against my friend playing Dungeon. I have no idea how to menage with his spellcasting destroying my forces quicker than everything. Talents of heroes had no use except one giving me 20% defense against destruction magic - that;s not enough i'm afraid. Please enlighten me with some strategy.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 20, 2008 12:02 PM

It's true that if the warlock gets insane spellpower he can destroy your forces pretty fast. What comes to mind is swift mind with arcane armour, puppet/frenzy on the grim raiders or continued castings of curse of the netherworld. Only games I have had this battle I was on dungeon's side so not sure

Also luck->resistance with armor of the forgotten hero could help in halving the warlock's destructive power and don't wait till lategame.
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zamrai
zamrai


Adventuring Hero
Moonlight Melody
posted March 20, 2008 12:33 PM

Seems quite difficult to get especially on small maps What about this set of talents (priors only)?

to protect troops:
Defense -> Protection
Sorcery (expert) -> Mana Regeneration, Arcane Training -> Boneward
Destructive magic (adv) -> Master Of Strom -> Sap Magic

to weaken enemy:
Dark Magic -> Master Of Curses, Master Of Pain, Master Of Mind

to support&revive troops:
Summon Magic -> Master Of Life, Master Of Conjuration

Is it any good to choose destuctive magic only to get 20% buff (sap magic)? Together with Boneward and Protection it would be 55% immunity. Seems quite a lot. What do you think?
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 20, 2008 12:39 PM
Edited by Doomforge at 12:40, 20 Mar 2008.

1. try to get good protection artifacts: cloak of sylanna (most important), shield of crystal ice and resistance arties. Cloak of sylanna is a must since your biggest problem is meteor shower.
2. Plan ahead. Think of a good creeping route to utilize necromancy well. Do not waste DE points and do not raise redundant creatures (like zombies). Best if you knew the map you play.
3. Do not wait, and don't make too much haste. Midgame is your friend.
4. In case of long game, you may want shackles. Try artifact merchants or dragon utopias.
5. If you face a balanced army, curse of netherworld may add quite a bit of damage. If you face mainly hydras and matriarchs, puppet the hydras and bring them to the middle of battlefield so you can gang upon them. You can also deepfreeze them if you have the spell & destructive magic, since it increases their fragility.
6. Watch out for better warlock players, since those can surprise you with totally unorthodox approach, like light magic based might dungeon



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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 20, 2008 12:41 PM

I wouldn't do that, too many level ups needed. Plus with expert irresistible magic the warlock will cut your resistance in half anyway.

Against dungeon better to kill them fast than stall with defense. Attack with power of speed might be good after you disable their key units. As for defense if I were to take it it would be for last stand.
Protection, dark masteries other than mind and mana regeneration I would not bother. Maybe master of pain if I had curse of netherworld.

Dark and summoning seem essential and so does enlightenment.
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samiekl
samiekl


Supreme Hero
posted March 20, 2008 12:45 PM

Swift mind and puppet witches, then counterspell paired with high defense. If the map is small, raise as many skeleton warriors as you can and curse of netherworld with high spellpower. Oh... and rush.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 20, 2008 12:47 PM

Curse seems the best for me anyway. High sp fast + curse of netherworlds = nice chance of winning.

Btw raising warriors may be a good idea, samiekl. These guys are quite decent and have some magic-proof bonus.

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samiekl
samiekl


Supreme Hero
posted March 20, 2008 12:50 PM

I know it is

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 20, 2008 12:53 PM

Unfortunately, you can't raise djinn vizieri. 75% magic proof is even more fun

zamrai: Don't forget that expert irresistible magic cuts all protection & resistance bonuses by half. So even the djinns would be only 37,5% magic proof.

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samiekl
samiekl


Supreme Hero
posted March 20, 2008 12:56 PM

Zamrai, if you face a good warlock player, watch out for heroes like Kythra, Eruina and Sorgal. There's not much you can do about them.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 20, 2008 01:02 PM

As I wrote before, a good warlock player has a ton of good strategies in his sleeve. Destructive is just the most basic

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samiekl
samiekl


Supreme Hero
posted March 20, 2008 01:06 PM

yep

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zamrai
zamrai


Adventuring Hero
Moonlight Melody
posted March 20, 2008 01:10 PM

Thank you for advices, they all were helpful. Strategy for game is a matter of mastering and experience - i hope it comes with time, thank to your advices maybe even soon . What's bother me the most are talents to not make any falstart with them. What can you tell about these:

Dark Magic -> Master Of Curses, Master Of Mind
Summon Magic -> Master Of Life, Master Of Conjuration
Sorcery -> Mana Regeneration, Arcane Training -> Erratic Mana/Boneward
Enlightement -> Intelligence
Attack -> Battle Frenzy, Power Of Speed

Lucretia - Vampires with Spirit Link

This is quite standard set for necro. Does this seems reliable against dungeon? I do not get into logistics or luck (small chance)
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okrane
okrane


Famous Hero
posted March 20, 2008 01:40 PM

The best counter for Dungeon in this game is the following combination:

Alt + F4 + Uninstall Heroes 5 + Throw the damn DVD out the Window because this game will never be balanced + Curse those russian noobs that made it + Take a deep breath and go play something else.




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zamrai
zamrai


Adventuring Hero
Moonlight Melody
posted March 20, 2008 01:47 PM

okrane, that was good!
So it was my idea many times, i also think that Dungeon is overpowered by its spells but they creatures and town are very expensive - that keeps some balance. But is this realy balanced

But I want to show my friend that I can defeat this rase with my "weak" necro
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 20, 2008 01:57 PM

dungeon imbalanced? no way

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samiekl
samiekl


Supreme Hero
posted March 20, 2008 02:04 PM

In case you didnt know, stalker creeping is overpowered

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edwin_yang
edwin_yang


Known Hero
posted March 20, 2008 02:09 PM

if you get CotN, zombies are better than skeletons I think(higher HP).they can make you survive long enough until you destroy the enemy.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 20, 2008 02:12 PM

I hope you realize that the above replies are sarcastic. Overpowered only on small maps, dungeon is good as it is.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 20, 2008 03:08 PM

Quote:
In case you didnt know, stalker creeping is overpowered


You said something directly opposite like a month ago

Dungeon is imho not overpowered anyway

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