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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Necropolis vs. Dungeon - how to deal with supreme spells
Thread: Necropolis vs. Dungeon - how to deal with supreme spells This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted March 25, 2008 01:57 PM

Arcane on undead?Bah, Use the phoenix.

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edwin_yang
edwin_yang


Known Hero
posted March 25, 2008 02:05 PM
Edited by edwin_yang at 14:05, 25 Mar 2008.

I would choose arcane anyway,with nero's magneficent spellpower it can take most of the warlock's damage away,while the phoenix will be taken out by a shower.

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zamrai
zamrai


Adventuring Hero
Moonlight Melody
posted March 25, 2008 02:14 PM

Yeah, I thought that Phoenix was useful, until it was banished by a spell. Seems good for neutral armies but not against a hero (especially magic one)

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 25, 2008 03:51 PM

Quote:
I would choose arcane anyway,with nero's magneficent spellpower it can take most of the warlock's damage away,while the phoenix will be taken out by a shower.


even if you protect one of your stacks with arcane armor, you're still left with 6 others facing the inevitable empowered meteor shower. By the time you cast your protection on your second unit, the rest of the army may already be gone. So while this is some kind of idea, you'd need a single, extremely powerful stack, possibly under the effect of vampirism, to make it reliable.

I don't think phoenix is a good idea here. Warlocks will simply ignore it and continue to meteorshower stuff away until there's nothing left.

Check my duel project so you can try various things against a well-developed warlock.

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edwin_yang
edwin_yang


Known Hero
posted March 25, 2008 04:08 PM

hmmm,this is a problem,so I think the mentoring is very importent to necro in a late game.Lucretia's hundreds of vampires with (for a big map,there is a chance that you can diplomacy some too..of course..you need to be lucky) arcane armor is a very terrible army.

Zoltan's specialization maybe good sometime..but I think the chance is still too low..@@..he is good for necro v.s necro however

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 25, 2008 04:12 PM

Vampires aren't good damage dealers, and they are not very endurable either. I'd rather focus on wights.

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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted March 25, 2008 04:16 PM

They are WRAITHS.You also should put lich master's to any potential they got.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 25, 2008 04:30 PM

it's better to raise wights, lower cost. You can upgrade them later.

Lichmasters are large and have melee penalty. A very poor combination.

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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted March 25, 2008 04:38 PM

Raise dead,Archlich dark magic hardly make's dungeon unit's laugh.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 25, 2008 04:42 PM

Their raise dead isn't very efficient, to be honest.

I'd rather see them doing some damage then wasting their turn for a weak reviving.

And arch lich has at least his decay spell. Works well in the early-mid game.

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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted March 25, 2008 05:03 PM
Edited by DarkShadow at 17:08, 25 Mar 2008.

early-mid yes,But warlocks will kill you at point.You can also leave liche's totally out but that will lessen your change's (every creature type count's here).

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Nameless
Nameless

Tavern Dweller
posted March 25, 2008 08:51 PM

nah

Necro can't beat Dungeon unless the Dungeon player is (a) not as smart/experienced as the Necro player, (b) self-destructs in the process simply because he's too cocky and attacked that stack of 20 BD a little too soon, (c) the Necro player has the shackles.

(c) is really the way to go, because if I'm Dungeon and I don't for a fact know that you have the shackles (like, seen them picked up by you on the map) I'm going to hit and run a few times before I take any type of an army with me. Good luck casting on my invisible stalkers, most of whom will go before your hero gets to cast his first spell. I don't fear Zoltan either, because I'm probably going to just try and do some damage before I surrender, so even if I can only do fireball once, there's always the empowered lightning or ice bolt, or empowered spikes...

I really wouldn't try playing Dungeon with Necro.. only with Academy. They're the only ones who not only can, but very well may.





Good luck!





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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 25, 2008 09:23 PM

Quote:
Necro can't beat Dungeon unless the Dungeon player is (a) not as smart/experienced as the Necro player, (b) self-destructs in the process simply because he's too cocky and attacked that stack of 20 BD a little too soon, (c) the Necro player has the shackles.


(d) the Necro player has counterspell, good knowledge arties, raised his creatures carefully and knows what he's doing. that can actually stop you.

Moreover, if you both crept a lot and have high SP already, CoTN will eat your pitiful stacks faster than you can melt the undead with your spells. Tested. Midgame CoTN rush with decent army by a good player = you lose.

Someone is overconfident here ;-) I can tell that as a Dungeon player

Quote:
Good luck casting on my invisible stalkers, most of whom will go before your hero gets to cast his first spell.


Say hello to curse of netherworld

Quote:
I really wouldn't try playing Dungeon with Necro.. only with Academy.


Try orcs on large map. Unless you go for dark+summoning or summoming+light with dungeon, you lose.


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nameless
nameless

Tavern Dweller
posted March 25, 2008 10:37 PM

Quote:

(d) the Necro player has counterspell, good knowledge arties, raised his creatures carefully and knows what he's doing. that can actually stop you.

Moreover, if you both crept a lot and have high SP already, CoTN will eat your pitiful stacks faster than you can melt the undead with your spells. Tested. Midgame CoTN rush with decent army by a good player = you lose.

Someone is overconfident here ;-) I can tell that as a Dungeon player

Quote:
Good luck casting on my invisible stalkers, most of whom will go before your hero gets to cast his first spell.


Say hello to curse of netherworld


no no no you weren't supposed to tell him that!!!

Okay, seriously - I am feeling a little overconfident. Had a few good games lately. In all honesty, however, I wouldn't underestimate any opponent, especially whomever I would be playing online.

As for high SP - that's not a given with Necro... nor, for that matter, is CoTN. Three dark spells in ToE. You could say in H3 that whoever gets TP with earth magic first has pretty much won. Not to mention DD + air magic. Same here, the scenario you gave me, yes, Necro pwns. But that's still only a 30% chance. Plus, if I'm dungeon then I have probably crept far enough by midgame to spot the Necro rushing. We could think of something




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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 25, 2008 10:39 PM

Well, yes, you can still win if you're skilled. But what I meant is that necro isn't screwed by default. It's not a huge chance that everything works as planned, but..

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nameless
nameless

Tavern Dweller
posted March 25, 2008 10:41 PM

Quote:
Well, yes, you can still win if you're skilled. But what I meant is that necro isn't screwed by default. It's not a huge chance that everything works as planned, but..


...but it makes for a fun game. And don't we all love a challenge?



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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 25, 2008 10:44 PM

true, true

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Drunk_Lord
Drunk_Lord


Known Hero
very happy hero :)
posted March 27, 2008 06:24 PM

What about the classic "fight the fire with fire"? I mean to use destructive magic with necro + counterspell. I tried this with Zoltan. The hard thing here is to get decent spells(meteor shower). I was lucky and conqured a sylvan town so I learned meteor shower. My hero was:Expert enlightenment(intelligence), exp destructive, exp sorcery and exp logs(swift mind). Entered combat, casted counterspell, then some meteor shower and he was dead.
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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted March 27, 2008 06:47 PM

I dunno about that,More efficenti is:Get the enemy creature's kill eachother.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 27, 2008 06:55 PM

That will not save you, if he has sorcery his turn will come before you counterspell again. Besides you wasting double the cost of an empowered meteor is just nuts unless you have insane knowledge.
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