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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Digitol: A New Town
Thread: Digitol: A New Town This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
metalpiss
metalpiss


Adventuring Hero
fail
posted May 15, 2008 09:56 PM

the thing is that people are mostly into eye candy. So if you can't provide any (concepts, renders etc.) or if you don't have friends who can do it to start with, you'll have a hard time trying to make a town, sadly.
And it's not only for heroes 3, for any game it's the same.
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sandronecro
sandronecro


Known Hero
posted May 15, 2008 10:53 PM

kk srry. hell deamon. well, how about this, i'll just present the idea to u guys tomorra and see if u guys like it. it's only a very brief thought. if u like it, let's discuss it if we can further work on it. u never know man, probably some guys like it SO MUCH that they vote to work on it lol.
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fieldpriest
fieldpriest


Hired Hero
an orthodox revolutionist
posted May 15, 2008 11:58 PM

Wish you luck...

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sandronecro
sandronecro


Known Hero
posted May 20, 2008 08:50 PM

no problemo
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HELL_Deamon
HELL_Deamon


Known Hero
Shadow of death
posted May 20, 2008 09:06 PM

no problemo and no progress i see.
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sandronecro
sandronecro


Known Hero
posted May 20, 2008 09:59 PM
Edited by sandronecro at 22:08, 20 May 2008.

Who said they come together?

Digitol
Town Alignment: Good

Town Description:
Through the portal that connected the two worlds: the Digital World and the Might and Magic World, the digimons managed to come through from a distorted dimension. Over thousands of years, they managed to build their own town in order of surviving and competing in this world. Their power still remains as a mystery to most of the races and they’re actually one of the very first races awakened in the MM World.

Native Terrain: Grassland
Might Hero: Digidestiner
Magic Hero: Digifater



Buildings:
Village Hall: N/A
Town Hall: 2500 Gold
City Hall: 5000 Gold
Capitol: 10000 Gold
Fort: 5000 Gold, 20 Wood, and 20 Ore
Citadel: 2500 Gold and 10 Ore
Castle: 5000 Gold, 10 Wood, and 20 Ore

Mage Guild Level 1: 2000 Gold, 5 Wood, and 5 Ore
Mage Guild Level 2: 1000 Gold, 5 Wood and 5 Ore, 4 Other Resources Each
Mage Guild Level 3: 1000 Gold, 5 Wood and 5 Ore, 6 Other Resources Each
Mage Guild Level 4: 1000 Gold, 5 Wood and 5 Ore, 8 Other Resources Each

Marketplace: 500 Gold and 5 Wood
Resource Silo: 5000 Gold and 5 Ore, the resource silo produce 1 sulfur each day
Artifact Merchant: 10000 Gold
Blacksmith: 1000 Gold and 5 Wood
Tavern: 500 Gold and 5 Wood


Units:
Level 1: Grumblemon
Cost: 85 Gold
Dwelling: Invisible Cave
Dwelling Cost: 800 Gold, 5 Wood and 5 Ore
Dwelling Requirements: Fort
Attack: 5
Defense: 4
Damage: 1-3
Health: 8
Shots: None
Movement: Ground
Speed: 4
Growth: 12
Special: Tunnel Digger (They can digger tunnels through the ground and can appear anywhere around the whole battlefield, it’s similar to the true teleportation of the devils, arch devils, and hell barons.)
Description: Grumblemons are expert ground diggers, probably even better than those mega-sized moles once appeared on the Erathian land.

Level 1 Upgrade: Gigasmon
Cost: 95 Gold
Dwelling: Upgraded Invisible Cave
Dwelling Cost: 1000 Gold
Dwelling Requirements: Invisible Cave
Attack: 6
Defense: 5
Damage: 1-4
Health: 10
Shots: None
Movement: Ground
Speed: 5
Growth: 12
Special: Earth Immune (excluding beneficial ones), Tunnel Digger (They can digger tunnels through the ground and can appear anywhere around the whole battlefield, it’s similar to the true teleportation of the devils, arch devils, and hell barons.)
Description: The Gigasmons are part of the Earth and they can crawl in and out of it effortlessly all the time. They proved to be the toughest among the first level creatures.

Level 2: Kazemon
Cost: 110 Gold
Dwelling: Ethereal Palace
Dwelling Cost: 1000 Gold and 4 Gem
Dwelling Requirements: Fort, Marketplace
Attack: 5
Defense: 4
Damage: 2-4
Health: 12
Shots: None
Movement: Flying
Speed: 8
Growth: 9
Special: Retaliate Thrice
Description: With their large butterfly wings, the Kazemons can fly a considerable distance before halting and are able to retaliate 3 times with their amazing reflexes.

Level 2 Upgrade: Zephyrmon
Cost: 160 Gold
Dwelling: Upgraded Ethereal Palace
Dwelling Cost: 1000 Gold and 2 Gem
Dwelling Requirements: Ethereal Palace
Attack: 6
Defense: 6
Damage: 3-4
Health: 14
Shots: None
Movement: Flying
Speed: 10
Growth: 9
Special: Retaliate Twice, Ethereal
Description: The Zephyrmons have a better armor than the Kazemons, which slows down them a bit in retaliating but improves their defenses.

Level 3: Kumamon
Cost: 240 Gold
Dwelling: Frozen Tundra
Dwelling Cost: 2000 Gold and 2 Mithril
Dwelling Requirements: Fort, Mage Guild Level 1
Attack: 7
Defense: 8
Damage: 3-5
Health: 20
Shots: 12
Movement: Ground
Speed: 5
Growth: 6
Special: 80% Melee Penalty, Ice Breath Attack (Similar to dragon breath), 30% Chance Freezing (Freezes a stack and the one directly behind it in place for 2 rounds, cannot move and can be attacked freely, unlike blind and petrification.)
Description: The Kumamons may look cute, but they’re fearless fighters experienced in cold attacks.

Level 3 Upgrade: Korikakumon
Cost: 260 Gold
Dwelling: Upgraded Frozen Tundra
Dwelling Cost: 2500 Gold and 2 Mithril
Dwelling Requirements: Frozen Tundra, Mage Guild Level 2
Attack: 10
Defense: 8
Damage: 6-7
Health: 30
Shots: 18
Movement: Ground
Speed: 7
Growth: 6
Special: No Melee Penalty, 40% Chance Freezing (Freezes a stack in place for 2 rounds, cannot move and can be attacked freely, unlike blind and petrification.)
Description: Korikakumons are very fast for their sizes. Their attacks damage the enemies amazingly by throwing their huge axes and piercing them by half a dozen frozen arrowheads on their backs.

Level 4: Ranamon
Cost: 220 Gold
Dwelling: Submarine Altar
Dwelling Cost: 2000 Gold And 4 Crystal
Dwelling Requirements: Fort, Invisible Cave, Ethereal Palace
Attack: 7
Defense: 7
Damage: 4-6
Health: 25
Shots: None
Movement: Ground
Speed: 5
Growth: 5
Special: Immune To Water Spells (including beneficial ones), Can Cast Quicksand Spell, Charm (Can gain control a level 1-3 enemy stack for 3 rounds)
Description: The Ranamons are lazy, girly and hot! Well that’s why they live underwater all day and relax on their Aquarian beds and sofas.

Level 4 Upgrade: Calmaramon
Cost: 240 Gold
Dwelling: Upgraded Submarine Altar
Dwelling Cost: 2000 Gold and 2 Crystal
Dwelling Requirements: Submarine Altar, Blacksmith
Attack: 8
Defense: 7
Damage: 6
Health: 26
Shots: None
Movement: Flying
Speed: 7
Growth: 5
Special: Immune To Water Spells (excluding beneficial ones), Ink Jet Wall (The appearance is similar to the spell Fire Wall, but what shoots out is 3 blocks of ink jets instead of flames, this ability is also very similar to the way Hell Steeds place the Fire Wall.)
Description: The Calmaramons become ugly after the upgrade and on a beauty scale from one to ten, they’re definitely put as a negative four. Well, Their ink jets are not as powerful as the firewalls but at least provide some help for their pathetic attacks.

Level 5: Mercurymon
Cost: 540 Gold
Dwelling: Divine Mirror
Dwelling Cost: 3000 Gold and 8 Mercury
Dwelling Requirements: Submarine Altar
Attack: 9
Defense: 15
Damage: 10-14
Health: 60
Shots: None
Movement: Ground
Speed: 4
Growth: 3
Special: Magic Mirror 60%, Reflect 20% Attack Back
Description: The Mercurymons are excellent defenders with a considerable amount of magic resistance and magic mirror protection.

Level 5 Upgrade: Sakkakumon
Cost: 580 Gold
Dwelling: Upgraded Divine Mirror
Dwelling Cost: 3000 Gold and 4 Mercury
Dwelling Requirements: Divine Mirror, Mage Guild Level 2
Attack: 9
Defense: 16
Damage: 12-14
Health: 60
Shots: None
Movement: Flying
Speed: 6
Growth: 3
Special: Magic Mirror 80%, Learning (Can learn corresponding special abilities after being attacked, abilities remain after battle, maximum 5 different special abilities)
Description: Do not underestimate these huge greenish eyeballs; the Sakkakumons are one of the best learning creatures in the world. Well, I mean not counting the commanders and the heroes of course.

Level 6: Lowemon
Cost: 900 Gold
Dwelling: Dark Portal
Dwelling Cost: 4000 Gold, 5 Wood and 5 Ore
Dwelling Requirements: Divine Mirror
Attack: 15
Defense: 14
Damage: 16-20
Health: 100
Shots: 18
Movement: Ground
Speed: 7
Growth: 2
Special: Dark Shroud (Radius equals hero’s mana times 2), No Melee Penalty, Cloud of Darkness Attack (Similar to lich’s death cloud attack, but without the skeleton sign and the cloud is a kind of dark color)
Description: Lowemons are warriors of darkness who can shoot shadow meteors from their front chest plates.

Level 6 Upgrade: Kaiserleomon
Cost: 1000 Gold
Dwelling: Upgraded Dark Portal
Dwelling Cost: 3000 Gold
Dwelling Requirements: Upgraded Divine Mirror
Attack: 16
Defense: 15
Damage: 18-22
Health: 110
Shots: 28
Movement: Ground
Speed: 9
Growth: 2
Special: Dark Shroud (Radius equals hero’s mana times 3), 20% Magic Resistance, No Melee Penalty, Breath Attack, Piercing Shot (Damage the unit directly behind the target enemy unit when using range)
Description: Kaiserleomons are the mysterious guardians of the Dark Gate, concentrating a huge amount of dark force in their lion-like bodies and shoot them out when needed in the battle.

Level 7: Agunimon
Cost: 2400 Gold and 1 Sulfur
Dwelling: Flame Obelisk
Dwelling Cost: 9000 Gold, 10 Wood, 10 Ore, and 10 Sulfur
Dwelling Requirements: Mage Guild Level 2, Dark Portal
Attack: 20
Defense: 18
Damage: 45-55
Health: 180
Shots: 18
Movement: Ground
Speed: 13
Growth: 1
Special: Immune To Fire Magic (Including beneficial ones), No Retaliation, 40% Spell Resistance, Fireball Attack (When ranging, similar to the magogs), May Cast Fireball Spell, Attack Front 3 Tiles Units (Both friends and foes)
Description: Agunimons are master of flames; their fire-spinning attacks are especially painful when activated. They can also shoot out fire darts and cause serious damage among the enemies.

Level 7 Upgrade: Burninggreymon
Cost: 4600 Gold and 2 Sulfur
Dwelling: Upgraded Flame Obelisk
Dwelling Cost: 18000 Gold, 10 Wood, 10 Ore, and 20 Sulfur
Dwelling Requirements: Mage Guild Level 3, Flame Obelisk
Attack: 28
Defense: 25
Damage: 50-55
Health: 280
Shots: 24
Movement: Flying
Speed: 17
Growth: 1
Special: No Retaliation, Fear, Breath Attack, Immune To Fire Magic (Excluding beneficial ones), 80% Spell Resistance, Can Cast Inferno Spell, Damage All Units Around (Both friends and foes)
Description: The legendary Burninggreymons are true beasts born out of the fieriest flames. Their blazing eyeballs cause chaos and fear everywhere wherever they appear. On the battlefield, their fire tornado spinning attacks are so fast and powerful that it’s impossible to counterstrike.



Level 8: Susanoomon
Cost: 9000 Gold and 3 Sulfur
Dwelling: Upgraded Flame Obelisk
Dwelling Cost: 18000 Gold, 10 Wood, 10 Ore, and 20 Sulfur
Dwelling Requirements: Mage Guild Level 3, Flame Obelisk
Attack: 37
Defense: 35
Damage: 65-70
Health: 550
Shots: None
Movement: Flying
Speed: 17
Growth: 1
Special: No Retaliation, 100% Spell Resistance, Attack Units In The Front 5 Grids At Once, Fearsome, +1 Morale In Battle (Including allies too)
Description: The ultimate Susanoomon is born when all ten spirits are fused together by force and legend. They only appear when the Digitol is in a desperate danger, reaching out their hands to help fellow digimons to cleanse evil out of the world with their holy power.



Commanders:
Thunder Destroyer
Starting Ability: Critical Strike (5% chance of dealing triple damage), May Cast Lightning Bolt Spell



Heroes:
Digidestiners:
AncientGreymon
AncientKazemon
AncientMegatheriumon
AncientMermaimon
AncientSphinxmon
AncientTroiamon
AncientVolcamon
AncientWisemon

Digifaters:
Kouji Minamoto
Takuya Kanbara
Zoe Orimoto
J. P. Shibayama
Tommy Himi
Kouichi Kimura
AncientBeetlemon
AncientGarurumon

Summary:
Lvl 1 Earth, Grumblemon, Gigasmon
Lvl 2 Wind, Kazemon, Zephyrmon
Lvl 3 Ice, Kumamon, Karikakumon
Lvl 4 Water, Ranamon, Calmaramon
Lvl 5 Steel, Mercurymon, Sakkakumon
Lvl 6 Darkness, Lowemon, Kaiserleomon
Lvl 7 Fire, Agunimon, Burninggreymon
Lvl 8 Susanoomon

Commander: Thunder Destroyer

Heroes: Digidestiner, Digifater

Grail: Spiritual Fantasy
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Dairy
Dairy


Known Hero
posted May 21, 2008 01:53 PM

Is this somewhat like the Pokemon series ?

What the hell ?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 21, 2008 02:27 PM

Good luck, on H5 board some guy it trying to recreate Halo units as a town.

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Gazolin4
Gazolin4


Known Hero
God bless us. Even atheists!
posted May 21, 2008 02:33 PM

Quote:
Is this somewhat like the Pokemon series ?

What the hell ?


@Dairy: You have never heard of the word "digimon"

@Sandronecro: Your own version of stats to this town are incredible, BUT, the creatures aren't popular digimonsters as well, right??
I thought that should be popular monsters like Agumon, Tentomon & Kabuterimon etc., you know, like, if someone should make an "Pokétol", there should be a pikachu, squirtle and charmanders and some more. For me that's fine you've done, but imo you should edit the creatures you've done.




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HELL_Deamon
HELL_Deamon


Known Hero
Shadow of death
posted May 21, 2008 03:34 PM

NO! No digimons! I dont even know what they are, only i know is that they somehow connect with pokemons I dont really think they fit in Homm universe.
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homm3megejas
homm3megejas


Adventuring Hero
posted May 21, 2008 07:04 PM

Sandronecro: your town idea is realy crazy or poor , however, even units don't fit there. As I remember they are all from 4 digimon season, where humans and digi-spirits connect together, so why you wanna separate they? Second, there is element unbalance- earth are solid, so shouldn't be in 1 lvl. Ice aren't element itself, nur a form for water. Fire are way too high, remember, that even water most beat fire, so agunimon, don't deserves 7 lvl. If you has seen series, so you should remember, that lowemon has beat cherubimon clon, even all 5 another heroe's can't do this, so he can't be lower, then agunimon. And may you have noticed, then digimon has his own level and grumblemon, kazemon, kumamon, ranamon and agunimon use nur 1 spirit so they are fast the same power. It's illogical to do one of them in 1 lvl and second in 7 lvl. Susanoomon are good, but I notice, that you has to make darkness, but no light, so I think, that Beowolfmon and Magnagarurumon fits better in 7 lvl. But there is still last problem - as you know all this spirits are unique and exist only one in digimon world, so they can't be as units (unless commanders, or 8 lvl creatures), better try some neutrals digimons. Maybe first read here: http: // digimon.wikia.com / wiki / (delete spaces) and think something new. Sorry, for spoil and bad english .

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kesnar
kesnar


Famous Hero
from Kesnaria
posted May 21, 2008 07:13 PM
Edited by kesnar at 19:13, 21 May 2008.

I really think that this town is awful (I don't want to tell anything meaner).Sorry Sandonecro, but don't make this town cause it's awful and copyrighted

Also why not to revive Stick town(just kidding)

Anyway Sandonecro sorry again but this town is awful it doesn't fit in MM universe

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Blackened
Blackened

Tavern Dweller
posted May 21, 2008 07:55 PM

This would be a very good idea, proved that it will be well balanced and it fits well its story. Most likely I am not going to get myself this addon, but it is very good to have addons for everything from Doom to WoW.

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sandronecro
sandronecro


Known Hero
posted May 21, 2008 08:49 PM
Edited by sandronecro at 20:49, 21 May 2008.

When you're creating a town, you don't have to follow what series it says. The elements are only a help to me when I created this town, so ignore it it doesn't mean anything. Anyway there's a conflux town already so y bother to create another conflux town? The main thing in this town is new abilities, magics, and brand new creatures. All of the upgrades are beast ones and all the non-upgraded ones are human ones with susanoomon at the top. No point of following the series. I'll make several pics for u guys to see if u like it. should I make several .bmps? or .pcx? or should i put a stack of .bmps into .gifs or .def files? I need way more suggestions and other things from all around heroes community about this town. but remember one thing:
DIGIMON FRONTIER SEASON 4 is not something for children, get that out of ur frigging heads right now, for those of u who opposes digimon don't even know what it is, just think it as a normal town as any other towns, don't spread ur ignorant opinions around as if digimon FRONTIER is something that 2-years watch.

And btw there're absolutely no frigging relationships between darn stupid idiotic pokemon and digimon FRONTIER.
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fieldpriest
fieldpriest


Hired Hero
an orthodox revolutionist
posted May 21, 2008 08:50 PM
Edited by fieldpriest at 20:53, 21 May 2008.

First of all: names. Sorry, I'm studying nearly inunderstandable language (ancient Greek), but remembering all those -mons would take years :/
Secondly: those stats are... Erm, simply: seems like your town begins from lvl AT LEAST 2nd and reaches 9th lvl. Good work, but we still do not have an azure dragon competitor.
Third matter: Great history. Simply great. Mmmph... The depth is really stunning.

How many hours did you spend on it? Two?

Sorry, mate, but as far as I liked digimons, I have to say it's piece of... nonsense. Let's call it that way.

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sandronecro
sandronecro


Known Hero
posted May 21, 2008 08:54 PM

I spent 2 weeks on it. Need more opinions about this town!
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 21, 2008 08:59 PM
Edited by Cepheus at 21:01, 21 May 2008.

The "nonsense" motion is seconded and carried.

Digimon really do have no place in this game... I'm sorry but if you're going to post an idea, at least make it semi-tasteful.

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HELL_Deamon
HELL_Deamon


Known Hero
Shadow of death
posted May 21, 2008 09:08 PM

2 weeks? if u spend 2 weeks on THIS u will be making town for 5 years i think... well as i said in the beginning of this thread - noone will help you, but thers too much work for one man. Sorry, i think this thread is useless.
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sandronecro
sandronecro


Known Hero
posted May 21, 2008 09:08 PM

u guys don't have the mind to make something new but just copying those crappy images from diablo or warcraft? make something modern!! not those old knights on the horses!!!!
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 21, 2008 09:10 PM

The Forge town is "modern", and suits the game as it has a place in the storyline.  Digimon simply do not.  It's like mixing chalk and cheese.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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