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Heroes Community > Tournament of Honor > Thread: Random Maps
Thread: Random Maps This thread is 4 pages long: 1 2 3 4 · «PREV
andiangelsla...
andiangelslayer


Disgraceful
Famous Hero
posted November 26, 2001 01:28 AM

whats so exciting about random maps thou after you played a few...the tons of monoliths, towns, scrolls, drag fly hives?
cant find anything in that thats better than on a map, and when enemy suddenly pops up and your main is miles away from home, that all isnt really exciting for me...

midnight: the situation isnt challenging, its just crappy if you are locked in there for weeks, its childish to think maybe i can still win

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jiels
jiels


Adventuring Hero
LFM C'thun, pst.
posted November 26, 2001 02:03 AM

Midnight,

Good post, but I think you missed my point.  Your right, randoms offer more variations then made maps.  That's not what I was arguing though.  

I have have, and do, contend that who you play makes more difference in any game then the map.  You mentioned that you in certain randoms you play this way, and in other a different way.  The same thought applies for this map(hg), or for this map (BFH) or for any map.  You have to play and use certain different strategies for each of the different maps or templates.  Once you have figured out an effective way of playing such, most people continue to use the same strategies.

It is who you play that forces true creation or varitaion in said stratgies.  It doesn't matter if it's Tim or Andi, the factor that dictates the flow of the game is the player, not the map.

In my experience, I am tired of random maps, but I still play them a lot.  Just like I am tired with a lot of toh maps, but I still play them too.  Why do I play maps that bore me?  Because of who I play.  Certain friends like this map, so I play them on it and vice versa.

Right now, I am losing to Holy Avenger on a random Xl 130 diff.  Why am I losing?  I was blocked in 'til 2 and he got a matching castle day 4.  Will he win?  Not without a fight!

jiels(the misunderstood idiot)

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MidnightWraith
MidnightWraith


Adventuring Hero
posted November 26, 2001 02:38 AM

he he, andi, either i'm childish or u dont understand my sense of humour then again, i dont know how to be funny in german so that makes us even
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MidnightWraith
MidnightWraith


Adventuring Hero
posted November 26, 2001 04:23 AM

yep jiels, i agree that the biggest variability is the other player, but hard to vary the flow of play when the logistics of a map dictates u meet in the middle in week 3 and there is enuf resources to build every day. The variation (on most maps) seems to be if u can get to the middle a day or 2 b4 the other player and get the reward waiting there.
____________

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Phantom1500
Phantom1500


Adventuring Hero
posted November 26, 2001 08:35 AM

Hmmm, well i give up. I don't know how you guys find these points in my posts. The hit and run thread didn't even have anything to do with randoms. I don't even set rules in randoms really, i was just talking about the generally set rules in random games. The rules have certainly hurt me more than they ever helped me really, they just became a standard and I was just explaining how it's different from regular map rules. I am actually quite bored of all maps and the whole game in general. Was just trying to make a thread interesting.

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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted November 26, 2001 12:42 PM

Quote:

from Ironmlh:
Yes, TOH maps require skill, but the skill required for TOH maps is the skill of mastering certain moves over and over. Mastering certain sequences of moves to maximize your production and overall development, once mastered these maps takes little skill to stay at that level. For me... thats no fun.

Sure... you may say `well how do you know that unless you've mastered XXX map and so on?'.  Easy, the map stays the same, you can study it in the editor for as long as you like, plan routes, plan certain days to attack, outline the exact day you can take the Utopia.
But of course, this is all just my opinion and eveyone has there own opionns and styles of game play they prefer.



from one who's mastered XXX map and so on, I can say that you are correct.  
Which is exacly why I chose my "quest" to play all unplayed ToH maps ... ALL of them.
I got bored of all those XXX maps, and some I refuse to play simply because they are a routine ... not a game  

It was all the same.  Nothing changed except for my opponent's main hero.  So where did all that fun go?
____________
- wiggy ... who has a crush on Rob's models.  Well ... the ones his age (18-26)  

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Titan_888
Titan_888


Known Hero
Wind of Change
posted November 26, 2001 12:48 PM

ithink im the best random player.. LOL Actually in my first game .. out of 5 i think... i beated JB239.. Let me say that the great luck gave JB an rampart town and a dragon dwelling 2 days from his town LOL ... Dont ask me how, but i won the game...

Actually i just wanted to say hi to phantom... long time no see. :/

Isnt it fun.. how much joy Heroes brings us.. i wonder what its substitute!!

Gl all random aswell as toh-map players.

____________

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jiels
jiels


Adventuring Hero
LFM C'thun, pst.
posted November 26, 2001 03:23 PM

My Apologies

Phantom1500:

I apologize for getting carried away arguing with you.  You have posted some very intelligent posts and thoughts, no doubt about it.  I especially enjoyed your personal experience with h3 that you chose to share with the rest of us.  

There has been so many pages of tedious discussion about rules and maps lately that it's driving me insane!  I have read most of what people are saying and it seems to be coming down to personal opinion and taste.  There still seems to be people that refuse to consider the other side of the coin.  I continue to see posts that boil down to: "xxxxxxx map/maps rules and takes more skill then any other" or posts like this: "X rule is stupid and detracts from the game."

I like arguing and even more then that I like picking at the logic behind such statements.  And it seems like most of the people that post things like that refuse to allow examination or questions about their statements.  As a result nothing but flames ensue.  Both sides are guilty of this, imo.  Myself included.

The question of skill has been thrown around a lot.  But what criteria are people using to measure such skill?  How can anyone really judge and determine which type of skill is better?  A painter uses his skill to create vivd paintings, a carpenter uses his skill to create tables and chairs.  Is one of these skills better then the other?  The same reasoning can be applied to Heroes 3, imo.  It takes skill to play randoms, it takes skill to master a map.  So what?  What is it that makes one better then the other?  Some people say they find it boring playing one map over and over, some people like familiarity.  What makes one better then the other?  What are you using to make such judgements?  If it's simply personal opinion then, why bother to post?  Why should you care if people have a different opinion or if they prefer to play the game a different way?  You don't have to play them.

I really enjoy debating these types of things.  I have had fun arguments with Wiggy, Maxym, Ichon and Defreni over in the open map thread.  They all argued very well and showed a lot of thought without it ever coming into the realm of personal attacks.  I am still unsure of how I should respond to their arguments.  I had some thoughts but they have since been proven to be woefully inadequate.

I'm not that great a writer (as this post no doubt shows) and I tend to read too much into posts.  This makes it hard for me to debate things civiliy sometimes.  I'm sorry if I did that with yours. :-(

jiels (the "ranting" fool)

ps.  Wiggy when are you usually in the zone?    

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