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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Concept with 8 factions
Thread: Concept with 8 factions This thread is 2 pages long: 1 2 · NEXT»
Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted April 03, 2008 09:24 PM bonus applied by alcibiades on 05 Apr 2008.
Edited by Snatch at 21:28, 03 Apr 2008.

Concept with 8 factions

Snatch's Heroes 6 Concept

Maybe the ICTC stroke my fantasy. Now I'm going bigger. Not only one faction but a whole world with eight factions. At the moment I can just present an overview. The rest will follow (so I hope). As it was in my contest entry this concept features population, combined units and tier-changing upgrades too.

Population:
- has a daily growth
- is restricted by town level
- is needed for some creatures (so called recruits in contrast to so called mercenaries)
- can be represented in a siege by creatures with 'defender of home' special
- is producing the main income

Recruits:
- need citizens (one citizen per unit, except for the ballon and airship which need two)
- will be added to population again if dismissed
- need gold
- are trained, training must be commanded or it will decay at the end of the week

Mercenaries:
- need gold and/or ressources
- will vanish if dismissed
- have weekly growing

Combined units:
- need one mercenary and one citizen (except for the orcs who need two mercenaries)
- will be added to population again, you can choose to keep the mercenary

Humans:



Might hero: Knight
Might special: counterstrike, tactics

Magic hero: Cleric
Magic special: resurrection

Town setting: middle european, late middle ages to renaissance
Town specialization: recruits, alternative upgrade lines (you can choose either the left or the right)
Defender of home: peasant

Elves:



Might hero: Skald
Might special: music, heroism

Magic hero: Sorceress
Magic special: rune magic

Town setting: nordic, mythic woods, dark and snowcapped mountains
Town specialization: development of only one unit, mercenaries, runic enhancements
Defender of home: lightless

Gnomes:



Might hero: Technician
Might special: war machines, landmines

Magic hero: Wizard
Magic special: artifacts

Town setting: steam punk, mines, cleared woodland
Town specialization: recruits, refinements (upgrading takes place only in battles and costs ressources, upgrade depends on type of ressource used)
Defender of home: mechanic

Daevas:



Might hero: Nomad
Might special: logistics, bloodthirst

Magic hero: Heretic
Magic special: demonic possession

Town setting: oriental, desert, steppe
Town specialization: mixed, summoning (djinns, ghouls and imps can't be recruited but they can be summoned by heros in battle for a price)
Defender of home: thug

Night Elves:



Might hero: Assassin
Might special: poison, stealth

Magic hero: Medium
Magic special: soul seeker (collected souls from dead units can be used as combat aid in form of ghosts or for mana restoration)

Town setting: dark, gothic, bizarre
Town specialization: recruits, undead (undead units can't be added to population again), damned (nightmares, bone collectors with upgrades and shadow knights are alive but curse of the netherworld won't hurt them whereas word of light does)
Defender of home: bone collector

Troglodyten:



Might hero: Big game hunter
Might special: favored enemies

Magic hero: Transmuter
Magic special: transmute enemies (negate upgrades)

Town setting: mountains with drifts, caverns and caves, black towers, wasteland
Town specialization: melted units (combined units which will vanish if dismissed)
Defender of home: gatherer

Orcs:



Might hero: Barbarian
Might special: rage

Magic hero: Battlemage
Magic special: totems

Town setting: rough landscape, archaic
Town specialization: mixed, combining mercenaries
Defender of home: trapper

Lizardmen:



Might hero: Beastmaster
Might special: protection

Magic hero: Witch
Magic special: weather magic

Town setting: swamp, archaic
Town specialization: mixed, mutation (upgrading takes place only in battle, upgrade is chooseable and depends on town buildings)
Defender of home: scout

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GenieLord
GenieLord


Honorable
Legendary Hero
posted April 03, 2008 10:23 PM
Edited by GenieLord at 22:27, 03 Apr 2008.

This system looks like a very good idea. Training the population to units sounds fantastic! I have some comments about the creatures:

1. From novice to Bringer of Light, everything seem great. It's just that you put into Elven army has some creatures that feel out of the peaceful concept, like Black Elves (sound so much like a Dark Elves, which have faction of their own!), Trolls (have always been evil, and would usually go against the pure Elves). Giants are also destructive creatures, that I cannot imagine in this peaceful faction. The hunting concpet in the lineup is missing.

2. H6 seems like a great opportunity to finaly separate the magic from the technology. I don't know if it's started in H3 or H4, but why does the magical faction has to come with an advanced technology, more than the other factions? The magic and the technology may even seem opposite, 'cause if you know the secrets of the magic, it makes more sense that you won't have the need of technology. What about lineup of Gnomes as the technology faction and the Wizards as the most magical faction?

3. How can Dark Elves upgrade to undead creatures?

4. Troglodyten faction seems fantastic, just delete the line connecting Troglodytes and Centaurs.

5. Orcs' lineup seems great, too. It will be better of you move the Wyverns to the Lizardmen, and get Cyclops (and maybe the Trolls also?) instead of the Dragons.

6. What about Roc for the Daevas faction?

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Daystar
Daystar


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Legendary Hero
Back from the Dead
posted April 03, 2008 10:39 PM
Edited by Daystar at 22:40, 03 Apr 2008.

You have Elves with no Pheonix, Green Dragon, Walking Trees, or Unicorns, the Dragon is just one unit with the orcs, you have a creatrure just called a snow (seriously, let's have some finess) and Night Elf Necromancers, which...is...a good idea, actually.

You have some good thoughts, but it deffinitely isn't Heroes VI.  There seems to be a lot of scattering going on, too many units switching places all at once.  Granted having a good reason might help, but you have a lot to explain.

Then again, I do like the concept of Nomads summoning Demons, but if you do that perhaps there should be more demons to summon?  You need Devils.  

Also, where are the Nagas?  There needs to be Nagas in Heroes VI and I am unanimous in that.

Also, I love the mutation concept, it's a nice idea.

EDIT: posted while GL was posting, and in response:
Quote:
3. How can Dark Elves upgrade to undead creatures?

You take a Dark Elf.  You Kill him.  Then you bring his bones to life.  Questions, comments?
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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted April 03, 2008 11:16 PM

Okay, I will answer as good as I can.

1. The concept in the elven line-up is nordic mythology. I know it seems not very coherent but I'd rather have creatures with the same mythological background together than mixing them up with creatures from the other end of the world. And two factions - one good nordic and one evil nordic - seemed a bit too much to me. But sure that would be possible. There are so many possible factions that we could have more than one dozen easily.

2. I get your point. Sure it could be done. But I said it already, with one gooc nordic, one evil nordic, one technics and one magic there would be already ten faction. I think we'll get our dozen still full. But concerning a pure magic faction, what would be the race? As the concept is now it goes with one unique race for every faction.

3. Oh, that's easy. They die. It isn't here but I think in the food discussion I mentioned the idea of a race for the Undead. A race possessed with life before and after death.

4. Why deleting by the centaurs and not by the other creatures? What makes them more special than the other humanoid-beast-hybrids?

5. The dragon is there with reason. I think it's time that the magic-immune creature comes to a might faction. What should he do with a wizard, mage, warlock, sorcerer,... anyway? He just laughs about their magic. And please don't say armageddon now.

6. I don't know at the moment. Is roc an oriental/middle east myth? Or a demon?

Oh, and something I could add concerning point two again. I have considered some of the factions (undead, demon, chimera) to be human aswell or secret human cults and sects, but in the end I thought that it is more varied if I would use for every faction a new race.

@ Daystar:

Yes, you got me. It is not really concept for Heroes 6 especially not if the new game follows the Heroes 5 path. I know I changed too much to be coherent to that universe. To be coherent to that I just would have made a little make-over of the 8 old factions and then adding my Pallas and a naga faction. But I wanted more. I wanted something new and partially different. So just ask and I will try to explain.

More demons to summon? That would be a balancing problem. As they are stored but can not be hired only summoned by heroes they are usable always and all around the world. It is some kind of everytime ready emergency troop. Only if I change that I can add more demons. At the first draft there were devils in there. Imps, demons and devils. But then I decided to go oriental and middle-east and I added djinn and ghoul as demons native to those myths. The imp only was allowed to stay because I love imps and couldn't think of something good to replace them. Neither a recruit nor another demon.

Okay, naga faction. That makes eleven. 12, we are coming!!!  But yes, this kind of faction is lacking I agree. Maybe this could be the pure magic faction GenieLord wishes? That would kill two birds with one stone.

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GenieLord
GenieLord


Honorable
Legendary Hero
posted April 03, 2008 11:32 PM

Quote:
4. Why deleting by the centaurs and not by the other creatures? What makes them more special than the other humanoid-beast-hybrids?

You didn't understand my meaning. I didn't mean to delete the Centaurs, just to make them a separate creature, and not an upgrade of the Troglodytes.

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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted April 03, 2008 11:37 PM

I did understand I just missed to wrote "the line" by the centaurs. Why they should be an unique race and not melted beasts as the others are? Especially that is the point of this faction. The melted creatures.

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted April 03, 2008 11:43 PM

Dusting off the Cleaver

Well, its been a long time since i've criticized. I'm need a break-in to start...

First things first...
Quote:
Night Elf Necromancers, which...is...a good idea, actually.


NOOOO! You must extremely biased against mindless, non-racial corpses. Giving them a race is...discrimination!

Humans haven't really changed.

you've really inverted the whole Heroes genre. Instead of the Elves being sylvan and woodloving, their Runic and...norse. No. And, NO DRUID! What's up with that?

Gnomes as a faction is a good thing; It'll be a fine replacement for the Silver Cities.

Troglodyten? An entire race of frogs? Erm, not likely. Or are they actually multi-racial. Or serpentine? Or just plain random?

Your general name chosing is rather...scopeless. It doesn't excite me nor abhor me. Its just plain dull.

I think the Lizardmen and Troglodytes are way too closely related. They both live in swamps, and they both have scales. They both involve the same mindset. Blah.

All in all, you haven't impressed me. Its just plain mediocre.



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GenieLord
GenieLord


Honorable
Legendary Hero
posted April 03, 2008 11:48 PM

Quote:
All in all, you haven't impressed me. Its just plain mediocre.

Even if the creatures aren't perfect, look at the system of turning the population to units. That's the most unique thing here, and that cannot be called "medicore".

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted April 03, 2008 11:54 PM

That just further limits how many units you can create. Even with the mercenary sub-option, it'll make a prequisite for units = city level. It will slow-down the game, and make it take much longer than it already does, which in and of itself, is quite a long time. Yes, it may be impressive, but its impractical.

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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted April 04, 2008 12:08 AM
Edited by Snatch at 00:13, 04 Apr 2008.

Quote:
NOOOO! You must extremely biased against mindless, non-racial corpses. Giving them a race is...discrimination!


I would call this innovation. The Undead are the ones who almost not changed through the games (the humans at least got the heavenly addition in Heroes 3). The ridiculous Infernopolis in Heroes 4 not counting. I think they need something fresh and new.

Quote:
Humans haven't really changed.


That's true. But I don't see many possibilities for changes. I mean without changing the whole athmosphere and setting.

Quote:
you've really inverted the whole Heroes genre. Instead of the Elves being sylvan and woodloving, their Runic and...norse. No. And, NO DRUID! What's up with that?


I brought them back to their mythic roots. That's matter of taste. Some like elves more mythical, others more woodloving. The druid was there as magic hero at first. But then I thought sorceress fits better to runes. Maybe I'm wrong and may change it to druid again. Or I add a nature and woodloving faction (maybe gnomes if I part technicians and magic and make the technicians a gremlin faction) and make the druid a hero there.

Quote:
Gnomes as a faction is a good thing; It'll be a fine replacement for the Silver Cities.


Hm, regarding to the silver cities gremlins would be better. But I'm not coherent with Ashan at all. So we have one for the technicians plus magic faction and one against.

Quote:
Troglodyten? An entire race of frogs? Erm, not likely. Or are they actually multi-racial. Or serpentine? Or just plain random?


No. No frogs. I should have explained it respectively described them. They are not thought of being similar to Heroes 3 Troglodytes. More of pale, archaic humans with blood-red eyes. Cavemen. But rather intelligent and skilled in herbalism, dark magic and dark rituals.

Quote:
Your general name chosing is rather...scopeless. It doesn't excite me nor abhor me. Its just plain dull.


Have you some better ideas? PLease feel free to make suggestions.

Quote:
I think the Lizardmen and Troglodytes are way too closely related. They both live in swamps, and they both have scales. They both involve the same mindset. Blah.


As I said already. Lizardmen = swamps and Troglodytes = cavemen.

Quote:
That just further limits how many units you can create. Even with the mercenary sub-option, it'll make a prequisite for units = city level. It will slow-down the game, and make it take much longer than it already does, which in and of itself, is quite a long time. Yes, it may be impressive, but its impractical.


That's a point of balancing only. How fast will population grow? How much taxes will they pay? To what amount will they rise? How costly are the units and the buildings? etc. All that can be adjusted.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted April 04, 2008 01:25 AM

I wouldn't mind seeing some of this, but in a console game version, or a spinnoff.
____________
How exactly is luck a skill?

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted April 04, 2008 09:35 AM

i have some problems with this proposal, Snatch, because I might be reading to far into it.

ok, Elves are nordic... pansies who run away, shoot people from a far, are really quick, love nature, really fussy about their appearence, are the raping, pillaging, slaugtering unwashed masses that was the viking horde. ok, we'll run with it... barely.

you talk of innovation, but one faction that really needs a change is humans. they have been the same since heroes 1, and so including that they worship demons or have been involved in the undead would be interesting.

one peice that I really didn't like was this.
Quote:
Magic hero: Heretic
Magic special: demonic possession

Town setting: oriental,


east of eden, eh?

now, i'm probably reading too far into it, but using arabian creatures and saying that they are heretics is a little bit... dogdy/mistaken/political/racist (delete as aplicable). This is what KD would do.

night elves, trying to fuse dark elves with necropolis, which I might add, is going to create hell on deviantart. this is a bad idea, trust me. its like taking a cake and a curry and trying to mix the two.

Troglodytes make a good return. as a hunting faction, which is a little bit illogical (how would they be able to see the beasts their hunting?)

orcs+dragons=not a good mix... Orcs+dragons+axes= better mix.

Finally, Lizard men! would have prefered a clearwater faction rather than a swamp, but whatever, we'll run with it. but most of the creatures, and i am not being mean, but are rather dull sounding.

apart from these points, i think its a good effort, keep it up!
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted April 04, 2008 01:07 PM

Quote:
raping, pillaging, slaugtering unwashed masses

Oy!  They bathed weekly, which was quite a lot for the time, so they are the raping, pillaging, slaughtering clean masses.  Grr.  Arg.

And I don't think there is such an issue with demons of the east, is there?
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 04, 2008 01:48 PM

Ok I think this is a totally innovative and refreshing concept! Just one note: I don't completely understand the diagrams!!

What does it mean, when creatures are linked vertically, horizontally etc. - why do some factions have only 2 or 3 columns, while others have 5 or 6 - can you explain this to a simpleton like me?
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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted April 04, 2008 02:25 PM
Edited by Snatch at 14:27, 04 Apr 2008.

Quote:
i have some problems with this proposal, Snatch, because I might be reading to far into it.


Reas as far as you like. But remember that it is only a first draft at the moment.

Quote:
ok, Elves are nordic... pansies who run away, shoot people from a far, are really quick, love nature, really fussy about their appearence, are the raping, pillaging, slaugtering unwashed masses that was the viking horde. ok, we'll run with it... barely.


No, Elves are not meant to be a substitute for Vikings nor are they nature-loving rangers in my concept. They are spiritual, mythical beings. Some filled with light (Ljósálfar in old norse, Light Elves) others with darkness (Svartálfar, Black Elves or Dökkálfar, Dark Elves). So maybe the main weak point on my elven faction is to mix up good-hearted creatures or creatures of light with creatures of darkness and sinisterness (trolls, black elves, dvergar -> dwarves,...). But I don't have enough ideas to create two nordic factions yet.

Quote:
you talk of innovation, but one faction that really needs a change is humans. they have been the same since heroes 1, and so including that they worship demons or have been involved in the undead would be interesting.


Yes. But I think only additionally because the medieval theme is a classic part of Heroes since the beginning.

Quote:
now, i'm probably reading too far into it, but using arabian creatures and saying that they are heretics is a little bit... dogdy/mistaken/political/racist (delete as aplicable). This is what KD would do.


It was not meant as an offend. I was just searching for a new theme for the old Inferno. If you have a better idea for the magic hero's name than Heretic (I just used the name from Heroes 3) please feel free to tell it (Vizier maybe?). It is a leftover from an earlier draft in which this faction was a human cult and not a new nomadic middle east race.

Quote:
night elves, trying to fuse dark elves with necropolis, which I might add, is going to create hell on deviantart. this is a bad idea, trust me. its like taking a cake and a curry and trying to mix the two.


I didn't had a better idea for a dark, death-obsessed race yet. Do you have?

Quote:
Troglodytes make a good return. as a hunting faction, which is a little bit illogical (how would they be able to see the beasts their hunting?)


Does infra-red sight just work in darkness? Then the troglodytes were an illogical race right from the start.

The orcs-dragon-thing I already explained (magic immune creature in an anti-magic faction). Or do you see a better place for the dragons? Humans? Saurian mutation? Troglodytes (but they are not a beast mixed from other creatures)? Nordic?

Quote:
Finally, Lizard men! would have prefered a clearwater faction rather than a swamp, but whatever, we'll run with it. but most of the creatures, and i am not being mean, but are rather dull sounding.


Of course they are. The better sounding creatures are the mutations (hydra, basilisk,...). If I find enough names... And maybe I add a naga faction as a clearwater faction.

@ all:
As I said. It's just a first draft. Feel free to make suggestions what is lacking and would could be done better.


Quote:
What does it mean, when creatures are linked vertically, horizontally etc. - why do some factions have only 2 or 3 columns, while others have 5 or 6 - can you explain this to a simpleton like me?


Lines are requirements and columns symbolize one creature type with upgrades.

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted April 04, 2008 05:18 PM

Quote:

Quote:
ok, Elves are nordic... pansies who run away, shoot people from a far, are really quick, love nature, really fussy about their appearence, are the raping, pillaging, slaugtering unwashed masses that was the viking horde. ok, we'll run with it... barely.


No, Elves are not meant to be a substitute for Vikings nor are they nature-loving rangers in my concept. They are spiritual, mythical beings. Some filled with light (Ljósálfar in old norse, Light Elves) others with darkness (Svartálfar, Black Elves or Dökkálfar, Dark Elves). So maybe the main weak point on my elven faction is to mix up good-hearted creatures or creatures of light with creatures of darkness and sinisterness (trolls, black elves, dvergar -> dwarves,...). But I don't have enough ideas to create two nordic factions yet.



Ok, its just a strange concept to be going for. but as i say, we'll run with it.

Quote:

Quote:
you talk of innovation, but one faction that really needs a change is humans. they have been the same since heroes 1, and so including that they worship demons or have been involved in the undead would be interesting.


Yes. But I think only additionally because the medieval theme is a classic part of Heroes since the beginning.



It can stay medieval, but it doesn't have to stay as worshiping angels, godly paladins, etc. it would be nice to have them worshiping dark stuff for a while.

Quote:

Quote:
now, i'm probably reading too far into it, but using arabian creatures and saying that they are heretics is a little bit... dogdy/mistaken/political/racist (delete as aplicable). This is what KD would do.


It was not meant as an offend. I was just searching for a new theme for the old Inferno. If you have a better idea for the magic hero's name than Heretic (I just used the name from Heroes 3) please feel free to tell it (Vizier maybe?). It is a leftover from an earlier draft in which this faction was a human cult and not a new nomadic middle east race.



change it to Vizier, but don't mention anything about demons because A) it would be refreshing for a heroes game not to include demons and B) you won't get Achmed the dead terrorist through your letterbox.

Quote:

Quote:
night elves, trying to fuse dark elves with necropolis, which I might add, is going to create hell on deviantart. this is a bad idea, trust me. its like taking a cake and a curry and trying to mix the two.


I didn't had a better idea for a dark, death-obsessed race yet. Do you have?



When I want a dark, death obsessed race, i look to vampires. you don't really have much in the way of dark elf units that couldn't be used as vampires, and you could write the lore so Vampires are a elven cult who took to drinking blood and using necromancy, or something like that.

Quote:

Quote:
Troglodytes make a good return. as a hunting faction, which is a little bit illogical (how would they be able to see the beasts their hunting?)


Does infra-red sight just work in darkness? Then the troglodytes were an illogical race right from the start.

The orcs-dragon-thing I already explained (magic immune creature in an anti-magic faction). Or do you see a better place for the dragons? Humans? Saurian mutation? Troglodytes (but they are not a beast mixed from other creatures)? Nordic?


yeah, your write about the trogs

about the dragons, it would fit well if you put them in either the nords or the arabian races... or have one for each (Sky dragon and desert dragon) or something similar.

Quote:

Quote:
Finally, Lizard men! would have prefered a clearwater faction rather than a swamp, but whatever, we'll run with it. but most of the creatures, and i am not being mean, but are rather dull sounding.


Of course they are. The better sounding creatures are the mutations (hydra, basilisk,...). If I find enough names... And maybe I add a naga faction as a clearwater faction.



Ah, now i see, the race is able to mutate its creatures

it'll be good to have a naga race, much obliged.

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Snatch
Snatch


Promising
Known Hero
Proud Kappa
posted April 04, 2008 05:57 PM

Quote:
It can stay medieval, but it doesn't have to stay as worshiping angels, godly paladins, etc. it would be nice to have them worshiping dark stuff for a while.


I'm just working on my second draft (in which I will rely mainly on settings and themes rather than races or creatures) and I will change the humans aswell. They will not become darker in terms of dark magic or bloody cults but more rough and less heroic.

Quote:
change it to Vizier, but don't mention anything about demons because A) it would be refreshing for a heroes game not to include demons and B) you won't get Achmed the dead terrorist through your letterbox.


It will be changed in the second draft. Focussing on oriental theme. Maybe demon summoning and posessing will stay as a school of magic.

Quote:
When I want a dark, death obsessed race, i look to vampires. you don't really have much in the way of dark elf units that couldn't be used as vampires, and you could write the lore so Vampires are a elven cult who took to drinking blood and using necromancy, or something like that.


But there is one problem. Vampires are already mighty undead creatures theirselves and the base idea of the faction is a base race with obsession to transform in mighty undeads. Which vampire would transform itself into a skeleton or a zombie? But okay, that's not much of a problem. I can say the vampires are grave robbers and change those creatures from being recruits to being mercenaries. Hm, I will see what I can do in my second draft. Maybe I will introduce a whole new system of necromancy.

Quote:
about the dragons, it would fit well if you put them in either the nords or the arabian races... or have one for each (Sky dragon and desert dragon) or something similar.


Yes, I will think about that too. Maybe one chinese style dragon in a far east faction (that could be the naga faction) and a traditional dragon in nordic or medieval faction.

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alcibiades
alcibiades


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of Gold Dragons
posted April 04, 2008 06:08 PM

Quote:
Quote:
What does it mean, when creatures are linked vertically, horizontally etc. - why do some factions have only 2 or 3 columns, while others have 5 or 6 - can you explain this to a simpleton like me?


Lines are requirements and columns symbolize one creature type with upgrades.


Ok, let me try to understand. Let's look at one example here:



So, Trapper upgrades into Ranger which upgrades into Hunter? And, if you pick this column, you will be cut off from Marauder > Tribal Warrior > Warlord > Tribal Chieftain?

Manned Eagle requires both Goblins and Eagles I take it? And what about Goblins - can you always build them, no matter whether you pick Trappers or Marauders?

And will you be able to build the Ogre if you have the Eagle - and the Ogre is required for the, actually: Upgrades into the, Behemoth? And conversely, if we pick the Ogre over the Eagle, will we then be cut off from the Dragon, or will we, if we want Wyvern > Dragon, be inhibited in upgrading the Ogre?
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Snatch
Snatch


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Known Hero
Proud Kappa
posted April 04, 2008 07:02 PM

Okay, I see. I should have been working with colors as I did for ICTC.

You are right with almost everything but one. All creatures are buildable. There are no alternatives or choosing. Except for the humans. There you must choose either the canon or the angel and then get either the right or the left upgrade line. But I think I will change it in my second draft and the humans will get a creature tree similar to the others.

And I promise that I will try better creature trees for my second draft so that everything will be much more clear at first sight.

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alcibiades
alcibiades


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of Gold Dragons
posted April 04, 2008 07:12 PM

All creatures ... interesting ... but ok, if we don't count the Goblins, that still leaves us with 7 creatures when fully upgraded, right?
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