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Heroes Community > Tavern of the Rising Sun > Thread: Behold! Battle of Valour. Tower vs Fortress.
Thread: Behold! Battle of Valour. Tower vs Fortress. This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
DarkTitan
DarkTitan


Promising
Famous Hero
posted November 23, 2001 11:29 AM
Edited By: DarkTitan on 23 Nov 2001

Iron Golems

Iron golems take a few hexs forward but does not attack anyone. He passes turn on to the Naga queens
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Hexa
Hexa


Responsible
Legendary Hero
posted November 23, 2001 11:39 AM

Naga Queens attack Mighty Gorgons and do 14*30= 420 dmg * 0,74 (A-D) * 0,85 (ex Armor)=264dmg killing 3 Might Gorgons and leaving the 4th with 16 hitpoints left. No Retaliation.

Arch Mages are next.

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Thunder
Thunder


Responsible
Famous Hero
posted November 23, 2001 07:01 PM
Edited By: Thunder on 24 Nov 2001

Back to the Naga Queens.......

Quote:
OK, I would like to move MG to the middle, just outside the 10-hex limit of tower's shooting range.
(Therefore Naga Queens are out of range. Gremlins are on middle next to Nagas. And Nagas have speed of seven only)
So there was no Naga Queen attack.

And there is Attack/Defense difference of -21 (Master Gremlins Attack 4 (+5) and Dragon Flies Defense of 8 (+18, +4 from Prayer)) for Master Gremlins (-42%. (-70% is minimum.)).  216 * 0,58 * 0,85 = 106dmg. Halved for range. Result: only 53 damage (!) killing 2 Dragon Flies and damaging the third (7 health left) leaving 69 Dragon Flies.


!Wizard moves Naga Queens next to the Arch Magi!

(So there is only one hex free and that is front of the Magi)

!It is now turn of the Arch Magi!

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Hexa
Hexa


Responsible
Legendary Hero
posted November 26, 2001 09:26 AM
Edited By: Hexa on 27 Nov 2001

Ok ..last try..

Arch mages attack Dragon Flies doing (36*8)*0.5= 144dmg
144 *0.62= 89 dmg. Killing 5 dragon flies and leaving the 6th with 16 points left.
64 Dragon Flies left!


Chaos Hydra;s are next!
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thunderknight
thunderknight


Promising
Famous Hero
posted November 27, 2001 08:25 AM

Quote:
OK, I would like to move MG to the middle, just outside the 10-hex limit of tower's shooting range.
(Therefore Naga Queens are out of range. Gremlins are on middle next to Nagas. And Nagas have speed of seven only)
So there was no Naga Queen attack.



Damn, I should move those MG WITHIN range of tower shooters so that my favourite titans can shoot them to death.....

So, since "mistake" has been made, I would like to make my "second" mistake: move the chaos hydra to the middle, below the MG and again outside the 10-hex limit of titans.

(Why I am so lucky that no need to do those troublesome calculation........... )
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Hexa
Hexa


Responsible
Legendary Hero
posted November 27, 2001 09:05 AM

Ok Ok so I f***ed up..shoot me for not reading your post properly

Greater Basiliks move forward next to the hydra's (ALSO outside the 10 hex shooting range LOL)

Titans are next!@

Thunderknight (you'll have to do some calculating now)


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thunderknight
thunderknight


Promising
Famous Hero
posted November 27, 2001 09:47 AM

Ok Ok,

Let me get my rusty calculator...........

What should I attack, MG or CH ?????

Hmmm, titans attack MG coz I just don't like those cows.

Damage: 7*(40-60)= (280-420), avg dam = 350
Att/Def modifier: Titan (24 + 5 =29)
                 MG (16+18+4 = 38)
                 Dif= -18% i.e. 0.82

So, overall damage = 350 * 0.82 * 0.85 * 0.5 = 122

Then 1 MG got killed (disappointed........ ) and the 2nd one have 52 hp left.

Ooop, my head starts feel dizzy.........
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thunderknight
thunderknight


Promising
Famous Hero
posted November 27, 2001 10:01 AM

Ooop, forget to mention:

Wyvern Monarchs (15) is the next to move.

Sorry.

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Hexa
Hexa


Responsible
Legendary Hero
posted November 27, 2001 11:04 AM
Edited By: Hexa on 28 Nov 2001

Wyverns attack Master Genies

Wyverns do 364 dmg killing 9 Master genies and leaving the 10th with 9 points.

Master genies retaliate and do 91 damage which kills 1 Wyvern Monarch and leaving the 2nd with 49 points.

Dragon flies are next.

PS: hope I did the math right
PSII: I am working at the same time you know

EDIT: as a response to your next post.
I misread the spells. I thought Chain L wasn't a spell from the wizard

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thunderknight
thunderknight


Promising
Famous Hero
posted November 28, 2001 08:05 AM

Quote:
PS: hope I did the math right
PSII: I am working at the same time you know



Our boss won't be happy with this.....hehehe
Hexa, sorry for leaving without moving the next step yesterday.

OK, DF decides to attack master genies, with speed 17, it is achievable.

Average damage: 64 * (2-5) = (128 - 320) = 224
Att/def modifier: none (DF: 6+9+4=19, MG: 12+7 =19)

So, 6 MG got killed (9+ 200) and the 7th is damaged with 25 hp left. Now, only 5 MG left and they got weakness from DF attacks !

Oh, gee, totally 16 MG (tower) have got killed while only one MG(fortress) got killed at this moment. Hmmm, not good, not good at all...........

Then 2nd round starts and it is still DF's turn !!!

(My inside Solmyr calls:..............
Why not cast chain lightning right at the start ????
With 13 power + expert air magic =
620   310   155   77.5   38.75 damage
= 8 MG + 4 WM + 25 GM + 0 CH(damaged) + 1 LW killed !!!
Sign................)
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Thunder
Thunder


Responsible
Famous Hero
posted November 28, 2001 12:36 PM
Edited By: Thunder on 29 Nov 2001

End of Battleround One...........

Spells in Effect: Prayer (5 rounds left, on Fortress troops), Slow (12, Fortress).

Spell Points: Wizard 147, Beastmaster 58.

Creatures Movement Order
Dragon Flies: 17 (Prayer)
Wyvern Monarchs: 15 (P)
Master Genies: 11 (Weakness)
Titans: 11
Lizard Warriors: 9 (P)
Obsidian Gargoyles: 9
Gnoll Marauders: 9 (P)
Greater Basilisk: 8 (P, Slow)
Chaos Hydra: 8 (P, S)
Arch Magi: 7
Mighty Gorgons: 7 (P, S)
Naga Queens: 7
Iron Golems: 5
Master Gremlins: 5

Creatures Left on the Battle Field
Fortress
Dragon Flies: 64 (Health 16, Att 19, Def 30, Prayer)
Wyvern Monarchs: 13 (Health 49, Att 27, Def 36, P)
Lizard Warriors:  81 (Att 19, Def 30, P)
Gnoll Marauders: 132 (Att 16 , Def 28, P)
Chaos Hydra: 7 (Att 31, Def 42, P, Slow)
Greater Basilisk: 36 (Att 25, Def 34, P, S)
Mighty Gorgons: 20 (Health 18, Att 24, Def 38, P, S)

Tower
Master Genies: 6 (Health 25, Att 14, Def 19, Weakness)
Titans: 7 (Att 29, Def 31)
Obsidian Gargoyles: 97 (Att 12, Def 14)
Arch Magi: 32 (Health 11, Att 17, Def 16)
Naga Queens: 14 (Att 21, Def 20)
Iron Golems: 54 (Att 14, Def 17)
Master Gremlins: 144 (Att 9, Def 11)


Note that Health rating is health the top creature on the stack have left.



There is no terrain obstacles in battle ground (no stump and no rock piles). I forgot to put remove obstacle on heroes spell book.
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thunderknight
thunderknight


Promising
Famous Hero
posted November 29, 2001 03:34 AM

Hmmm, very good summary, Thunder.
Now, anyone who wants to join have a clear picture of what is going on there. So, come on, fellow HC heroes, join and have fun.

Well, since I have made the previous move, it should be another player to make the next move:

Dragon flies (speed:17)

It seems there are many possible targets and so maybe I just leave the burden to others.
(though I do have a plan in my mind, but I just don't want to defeat my favourite tower........ )
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted November 29, 2001 12:23 PM
Edited By: Djive on 29 Nov 2001

Agree with you Thunderknight... Chain Lightning was the way to go in round 1 for the wizard.

(Edited to remove old action. Beastmaster doesn't have Haste. .)

!Beastmaster casts Teleport on Chaos Hydra moving them before the Archmagi. (So they can attack AM and NQ)

!Still the turn of the Dragonflies (Speed:17)

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Thunder
Thunder


Responsible
Famous Hero
posted November 29, 2001 01:18 PM
Edited By: Thunder on 29 Nov 2001

!Beastmaster attacks Obsidian Gargoyles with Dragon Flies!

(Moving so that Flies are next to Titans)

Dragon Flies do base damage of (2-5*64)128-320. Average damage of that is 224. A/D difference is +7 for Dragon Flies and -18(-21 after Weakness) for Obsidian Gargoyles. So modified damage is (224*1.25) 280, killing 17 (272) Gargoyles, damaging 18th(8 Health Left, and casting Weakness.

Remaining 80 Obsidian Gargoyles do base damage of (2.5*80) 200. Modified damage is (200*0.58*0.85)99, killing 5(80+16) Dragon Flies and damaging 6th(17 Health left).

So, after the attack, 80 Obsidian Gargoyles and 59 Dragon Flies remains.


!It is now turn of the Wyvern Monarchs!
Att 19, Def 30
Att 12, Def 14

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted November 29, 2001 01:53 PM
Edited By: Djive on 29 Nov 2001

!Beastmaster attacks Obsidian Gargoyles with Wyvern Monarchs!

Moving so that Wyverns are next to MGs and OGs.)

WM do average damage of (20*13)=260. A/D difference is 27-14=13. So modified damage is (260*1.65)= 429. Killing 27 Obsidian Gargoyles. (424=26*16+8), damaging 28th (11 Health left)

Moderator: Check for Poisoning. Btw. did you check for poisoning of MG's last round? (or is the OGs and perhaps also the IGs immune?)

OGs retaliation has been used.

So, after the attack, 53 Obsidian Gargoyles remains.

!It is now turn of the Master Genies!

(Note: Have edited away superfluous information.)
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Thunder
Thunder


Responsible
Famous Hero
posted November 29, 2001 04:11 PM
Edited By: Thunder on 30 Nov 2001

Only 20% chance of succeeding....

I forgot to mention but MGs didn`t got poisoned.
As for Gargoyles.... Im not sure if they can be poisoned (they are stone afterall) but..... it didn`t succeeded.

Also, Wyvern Monarchs do base damage of 18-22 per Monarch. So there is 53 Obsidian Gargoyles remaining.

Djive, you can always check those links I put here at the beginning. You don`t necessarily need manual. Also you have "electronic" manual on your computer where you have installed heroes.



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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted November 29, 2001 07:00 PM

Harrumph!  I don't like Tower's chances right now.  Wizard casts chain lightning on the Chaos Hydras, tracking to the Mighty Gorgons, Gnoll Marauders, Greater Basilisks, then the Lizard Warriors.  Damage(assuming it isn't resisted) is as follows...
Chaos Hydras take (13*40)+100=620 damage, killing 2 and leaving the top one with 130 hit points.
Mighty Gorgons take 310 damage, killing 5 and leaving the top one with 58 hit points.
Gnoll Marauders take 155 damage, killing 25 and leaving the top one with one hit point.
Greater Basilisks take 77 damage, killing 1 and leaving the top one with 3 hit points.
Lizard Warriors take 38 damage, killing 2 and leaving the top one with 7 hit points.
Fortress now looks like this...
5 Chaos Hydras (130)
15 Mighty gorgons (58)
107 Gnoll Marauders (1)
35 Greater Basilisks (3)
79 Lizard Warriors (7)
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"Give me Dungeon and I'm superman.  Give me Castle and I'm God!!"
     The Gootch


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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted November 29, 2001 07:04 PM

Quote:
Harrumph!  I don't like Tower's chances right now.  Wizard casts chain lightning on the Chaos Hydras, tracking to the Mighty Gorgons, Gnoll Marauders, Greater Basilisks, then the Lizard Warriors.  Damage(assuming it isn't resisted) is as follows...


This will hit your own troops. The Chaos Hydra has teleported to stand beside the Archmagi and Naga Queens...

Anyway, I'll leave it to Thunder to count out the consequences. (And resistances if any.)


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Thunder
Thunder


Responsible
Famous Hero
posted November 29, 2001 07:58 PM
Edited By: Thunder on 30 Nov 2001

As Hydras are out of reach, I assume you hitted Gorgons first.
Mighty Gorgons take (13*40+100)620 damage, killing 9 (560+18) and leaving the top one 28 health.
Gnoll Marauders take 310 damage, killing 51 and leaving the top one 2 health.
Greater Basilisks resist the spell.
Lizard Warriors resist the spell.
Iron Golems take (155*0.25) 39 damage, killing one and leaving the top one 31 health.
Chaos Hydras resist the spell.
Naga Queens take 77 damage, not killing one and leaving the top one 33 health.
Arch Magi take 38 damage, killing one and leaving the top one 3 health.


After the spell there remains:
11 Mighty Gorgons
81 Gnoll Marauders
53 Iron Golems
14 Naga Queens
31 Arch Magi




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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted November 29, 2001 08:15 PM
Edited By: Djive on 29 Nov 2001

*sniffle* All those Gnolls dead. *sniffle*

Play wizard? Attacking DF or WM is suicide, but will eat up a retaliation. Hmm... I'll take their special instead.

!Master Genies casts random spell on Titans.

!It's now the turn of the Titans.

EDITED: Just realized that this probably wasn't very smart... Dragonflies has Dispel... Arghh!!! Well can't take back a move.
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