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Heroes Community > Heroes 5 - Modders Workshop > Thread: [request] Mod fixing bug with Magnetic Golems and March Of The Golems
Thread: [request] Mod fixing bug with Magnetic Golems and March Of The Golems
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 24, 2008 11:15 PM

[request] Mod fixing bug with Magnetic Golems and March Of The Golems

Here's the deal: The March Of The Golems ability (not that often used, but still) supposedly adds +2 Speed and +2 Initiative to your Golems. This works for Iron and Steel Golems, that get from Initiative 7 / Speed 4 to Initiative 9 / Speed 6.

However, Magnetic Golems only receive the speed bonus - but not the Initiative bonus. All of you clever guys: Is it possibly to make a small Mod fixing this?
____________
What will happen now?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted April 25, 2008 12:45 AM

I don't consider myself a clever guy, but I don't think it's possible.  Bedamned Nival chose to make practically all aspects of skills hard-coded, and March of the Golems seems totally non-moddable from DefaultStats.xdb (which holds all editable skill variables).

Perhaps a genius like BAD could try hex editing - maybe this skill is linked to internal creature ids - but it may be beyond even that.

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