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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Insanely Hard H5 Quiz
Thread: Insanely Hard H5 Quiz This thread is 59 pages long: 1 ... 10 11 12 13 14 ... 20 30 40 50 59 · «PREV / NEXT»
Gauldoth
Gauldoth


Adventuring Hero
posted May 13, 2008 03:10 AM

How much morale can you decrease in 1 turn of your battle EXCLUDING your artifacts? The anser should be a spell, an ability or smthing that costs 1 turn...
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What does not kill you simply makes you... Stranger!

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Nikita
Nikita


Famous Hero
Meepo is underrated
posted May 13, 2008 04:04 AM

My guesses r:
1.Frightful aura(Executioners):-3 or more,if any other creatures are around.
2.Death Stare(Spectral Dragon):all enemy stacks -1 morale, ex:7stacks=-7morale

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ebbafan
ebbafan


Promising
Famous Hero
posted May 13, 2008 04:34 AM

deirdre's howl of terror

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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted May 13, 2008 07:04 AM
Edited by Darkshadow at 07:04, 13 May 2008.

And Haven knight with Archdevils and Fallen knight perk (morale drops to somewhere -6), and you did not mention was it about enemy or your own creatures.
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Nerull
Nerull


Hired Hero
posted May 13, 2008 08:54 AM

...but he said it should be something that costs 1 turn. Having a fallen knight perk works permanently, having archdevils as well.

Deidre's howl of Terror, -2 from her specialty and -6 from howl, -8 total.

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Nerull
Nerull


Hired Hero
posted May 13, 2008 10:40 AM

NOOOooooo.. wait a minute.

Morale is not bound from 3.0, remember?
Take a Knight with exp. leadership (+3), mass haven army (+2, +1 for haven hero) and stuffed with +morale gear (+5 or more?). He may have for instance +10 morale on his units easily (even if only +5 count).

Now make him cast Vampirism! Unit's morale reduced to 0 (undead have neutral morale) which means -10.

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Gauldoth
Gauldoth


Adventuring Hero
posted May 13, 2008 12:51 PM

Quote:
NOOOooooo.. wait a minute.

Morale is not bound from 3.0, remember?
Take a Knight with exp. leadership (+3), mass haven army (+2, +1 for haven hero) and stuffed with +morale gear (+5 or more?). He may have for instance +10 morale on his units easily (even if only +5 count).

Now make him cast Vampirism! Unit's morale reduced to 0 (undead have neutral morale) which means -10.


Well done man I was expecting the howl of terror from deidree but you are right you can decreese -10 in 1 turn... congrats! it's your turn!
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What does not kill you simply makes you... Stranger!

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Nerull
Nerull


Hired Hero
posted May 13, 2008 07:02 PM

LEt's take a tiny (72x72 tiles), completely flat map with no obstacles and considered "road" everywhere (all tiles cost standard amount of movement points, no modificators).
You have only one hero with a small (for instance 5 stacks of 10 Archangels ;]) army and are in the lower-right corner (tile coords (72,72)).
The hero has Expert Logistics with Warpath and no other movement modifiers.

There are two cities on the map, both maxed-out without the Tear of Asha building: town A in the lower left corner (tile (72,1)) and town B in left top (tile (1,1)). Both cities are yours.

You can place any number of any kind of neutral creature stacks anywhere on the entire map. Each stack costs as much as the base cost of creatures in it.
You have 3666 gold.

Question: How many creatures minimum do you have to place on the map to get your hero from his starting position to town B in the same turn.
Your hero can cast Town Portal.

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Nerull
Nerull


Hired Hero
posted May 13, 2008 07:13 PM

The map is empty at the start, except the hero and the two towns.
Your hero has 2500 basic movement points +30% from expert logistics.
Warpath gives him +350 movement per victory on adventure map.
Walking one tile wastes 100 movement points if you move horizontally/vertically or 141 if you move diagonally.

You have no artifacts, building effects (like Stables' +movement effect) etc.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted May 13, 2008 07:21 PM

Please no math tests...
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Nerull
Nerull


Hired Hero
posted May 13, 2008 07:30 PM

chicken
The answer takes pretty simple Maths actually.
But it's nice to see someone fell for the trick ;p

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Ebbafan
Ebbafan


Promising
Famous Hero
posted May 13, 2008 07:39 PM

you only need one creature, attack it and then flee, you can rehire your hero at town B

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Gauldoth
Gauldoth


Adventuring Hero
posted May 13, 2008 07:42 PM

Quote:
LEt's take a tiny (72x72 tiles), completely flat map with no obstacles and considered "road" everywhere (all tiles cost standard amount of movement points, no modificators).
You have only one hero with a small (for instance 5 stacks of 10 Archangels ;]) army and are in the lower-right corner (tile coords (72,72)).
The hero has Expert Logistics with Warpath and no other movement modifiers.

There are two cities on the map, both maxed-out without the Tear of Asha building: town A in the lower left corner (tile (72,1)) and town B in left top (tile (1,1)). Both cities are yours.

You can place any number of any kind of neutral creature stacks anywhere on the entire map. Each stack costs as much as the base cost of creatures in it.
You have 3666 gold.

Question: How many creatures minimum do you have to place on the map to get your hero from his starting position to town B in the same turn.
Your hero can cast Town Portal.


Allright u need 36 movements with 141 points that makes 5076points needed, u had 3250 for ur turn so need 1826 to go soooo u need 6 warpath bonuses atleast 6 creatures in the map ?
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Gauldoth
Gauldoth


Adventuring Hero
posted May 13, 2008 07:44 PM

Quote:
Quote:
LEt's take a tiny (72x72 tiles), completely flat map with no obstacles and considered "road" everywhere (all tiles cost standard amount of movement points, no modificators).
You have only one hero with a small (for instance 5 stacks of 10 Archangels ;]) army and are in the lower-right corner (tile coords (72,72)).
The hero has Expert Logistics with Warpath and no other movement modifiers.

There are two cities on the map, both maxed-out without the Tear of Asha building: town A in the lower left corner (tile (72,1)) and town B in left top (tile (1,1)). Both cities are yours.

You can place any number of any kind of neutral creature stacks anywhere on the entire map. Each stack costs as much as the base cost of creatures in it.
You have 3666 gold.

Question: How many creatures minimum do you have to place on the map to get your hero from his starting position to town B in the same turn.
Your hero can cast Town Portal.


Allright u need 36 movements with 141 points that makes 5076points needed, u had 3250 for ur turn so need 1826 to go soooo u need 6 warpath bonuses atleast 6 creatures in the map ?


I mean u use town portal after that so u can reach the town... thats the reason of 36 tiles
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What does not kill you simply makes you... Stranger!

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Nerull
Nerull


Hired Hero
posted May 13, 2008 07:45 PM

ebbafan is right.
1 peasant is enough.
attack it, flee and re-recruit your hero in town B.

He was your only hero so he will cost 2000 gold, which you can afford.

And nobody said anything about saving the archangels, foul beasts ;p

On to you, ebbafan.

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Gauldoth
Gauldoth


Adventuring Hero
posted May 13, 2008 07:47 PM

Quote:
ebbafan is right.
1 peasant is enough.
attack it, flee and re-recruit your hero in town B.

He was your only hero so he will cost 2000 gold, which you can afford.

And nobody said anything about saving the archangels, foul beasts ;p

On to you, ebbafan.


Lol atleast I can say my maths is not bad ... by the way if u flee wouldnt it go to town a ? thats closer?
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Ebbafan
Ebbafan


Promising
Famous Hero
posted May 13, 2008 07:51 PM

10000 skeleton warriors are under your command, which hero could make the most use of this army, and why?

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Nerull
Nerull


Hired Hero
posted May 13, 2008 08:10 PM

The hero that flees is immediately available for recruitment in any tavern the faction owns.
By the way, a hero cannot flee from a battle if the player has no tavern.

As for the current question - please at least specify what "use" means? Turning them into money, exp, or winning the game with'em?

There is a hundred things you can do with 10000 skeletons, their usefulness varying with your current situation. You can sell them at the stronghold, raise your level to insanity in inferno...
or you may cast vampirism on them and it is very likely nothing except undead, mechanical or elemental units would be able to punish them up until 4th month.

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Gauldoth
Gauldoth


Adventuring Hero
posted May 13, 2008 08:13 PM

Quote:
10000 skeleton warriors are under your command, which hero could make the most use of this army, and why?


Agrael cuz he will increase the initiative of them for each level andnhe has battle frenzy so they damage 2-4

or

Garuna with blood drinker for increasing their attack....

or

I'm clueless
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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 13, 2008 08:37 PM

the one who automatically casts divine imbalance each time he casts a light spell

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