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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Insanely Hard H5 Quiz
Thread: Insanely Hard H5 Quiz This thread is 59 pages long: 1 2 3 4 5 ... 10 20 30 40 50 ... 55 56 57 58 59 · «PREV / NEXT»
veco
veco


Legendary Hero
who am I?
posted December 11, 2009 03:55 PM

How many stacks of paladins are there?
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none of my business.

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ebbafan
ebbafan


Promising
Famous Hero
posted December 11, 2009 04:07 PM

the formation will be like that of a typical creeping encounter:

1 big stack if your army is much stronger or 4 stacks if you army is weaker(assume 4 in this case)

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 11, 2009 04:37 PM

wait, you snow, they are immune to frenzy. I can't even hit and run them with weak heroes and frenzy

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veco
veco


Legendary Hero
who am I?
posted December 11, 2009 05:04 PM
Edited by veco at 17:04, 11 Dec 2009.

Train as many Crossbowmen as possible, transfer them to Zoltan, also take 6 stacks of 2 ghosts.
Assuming Zoltan's skill are
Expert Dark - Master of Mind
Expert Summoning - Master of Earthblood
Adv Defense - Evasion, Last Stand
Expert Enlightment - Intelligence, Wizard's Reward, Graduate
Expert Sorcery - Arcane Training, Mana Regeneration, Erratic Mana
Basic Necromancy - Mark of the Necromancer

Spells needed - Blade Barrier

you put your stack of Marksmen in the corner with the Cart, Mass Slow Paladins to buy time. Move Ghosts to attract attacks and spam Blade Barrier like there's no tomorrow. If low on mana put MotN and shoot with Marksmen. If they stop attacking the barriers you've won.
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ebbafan
ebbafan


Promising
Famous Hero
posted December 11, 2009 05:29 PM

well assuming that you have 400 marksmen at the end of 2 months, you can do an amazing *drumroll* 2000 damage per hit.(this is not counting range penalty and paladin's defense folks)

that's 20 paladins/turn. you would only need to shoot them 135 times before they're dead. sounds reasonable to me...not!

sorry, but i wouldn't bet on that working.

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veco
veco


Legendary Hero
who am I?
posted December 11, 2009 05:48 PM

We're talking about AI right? Sure, it would be long but possible.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted December 11, 2009 09:49 PM
Edited by Warmonger at 21:53, 11 Dec 2009.

Slowing Paladins is good for nothing as they restore each other quite soon. Also, you can't spam Blade Barrier if there are no full three tiles between enemy and your Marksmen - and they need only two to attack you.

On the other hand, keep in mind Precise Shot - it decreses defense to zero, so average 4 damage + let's say, 50% equals 6 damage for each shooter you own which totals 2400. Of course with more attack and Archery it could be higher.

The answer must be very tricky, I have no idea what's the deal with Wizard in all this. Give me some time.

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veco
veco


Legendary Hero
who am I?
posted December 11, 2009 10:01 PM

Quote:
Slowing Paladins is good for nothing as they restore each other quite soon.

yes, but they use a full turn to do it, while I use only half(unless they get Morale, then we're even). Combined with 6 stacks of 2 ghosts with Last Stand buys me enough time to set up the barriers. You can also keep raising Ghosts if you cant place a barrier.
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none of my business.

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ebbafan
ebbafan


Promising
Famous Hero
posted December 11, 2009 10:27 PM

in this particular case the paladins do attack the barriers, so regardless this strategy doesn't work.

but to veco's credit, i have encountered cases where the AI does not attack the barriers, at least for a while.

anyhow this is not the answer

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted December 11, 2009 10:32 PM

um...I haven't thought this thru in great detail...but since you mention necro castle...what's to stop the vampire in the corner/raise dead 1hp/last stand abuse in addition to stuff already mentioned?
____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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ebbafan
ebbafan


Promising
Famous Hero
posted December 11, 2009 10:44 PM

that technique does work, however it would be impractical to put it into practice. (unless you don't mind sitting at your computer for many hours killing the paladins with your hero)

there is at least one easier way!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 11, 2009 10:51 PM
Edited by Fauch at 22:52, 11 Dec 2009.

you. you'll die from boredom before the end of the fight.
zoltan's speciality is useless I suppose?

can you use the campaign heroes?

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted December 11, 2009 10:57 PM

well it may not be too long at computer...I couldn't see where you specified a real limit to creature numbers (what about diplo with heaps of gold)
your army may not be too bad after 2 months with 2 castles plus external dwellings plus diplo with heaps of gold & what about DV learned thru arcane intuition from the fire angels in addition to CotN?
hmm...wonder if mentored Klaus with heaps of pals could diplo his way out of it?
____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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ebbafan
ebbafan


Promising
Famous Hero
posted December 11, 2009 11:18 PM

assume normal heroes, although i don't think campaign heroes would make that much of a difference.

DV with vampire trick and freyda would be feasible, though you would probably lose many troops; and it would still take many many turns.

training with klause and diplomacy...you probably wouldn't have enough gold, and even if you did, you would still be severely outnumbered.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 12, 2009 01:58 PM
Edited by Fauch at 14:09, 12 Dec 2009.

was indeed thinking about freyda. not sure how powerful DV may be, if you sacrifice all your peasants and massive amounts of skeletons raised by zoltan?

and if you find a way to get pit spawn?

1 pit spawn kills 2671 * 2 ==> about 53 paladins in one hit.
7 stacks kill 371 paladins. you will need mass confusion. you have to hope paladins are stupid and spend their time cleansing mass confusion.

or maybe with last stand and resurrection spell you may last long enough for the pit spawns to finish the job?

basically, they can kill 2 stacks per turn, you can resurrect one. (a bit more with sorcery)

oh, but I forgot something, you'll need a power stack or some powerful spell to finish the paladins when they will be too few for blade of slaughter to be effective.

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veco
veco


Legendary Hero
who am I?
posted December 12, 2009 02:11 PM

Quote:
1 pit spawn kills 2671 * 2 / 4 ==> about 13 paladins in one hit.

Fixed
There are 4 stacks. And that's only for the first hit, next one will be smaller by 26 dmg
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ebbafan
ebbafan


Promising
Famous Hero
posted December 12, 2009 03:13 PM

ok guys, one hint: the power comes from within!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted December 12, 2009 04:40 PM

wah, I found the answer!
use dimension door

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted December 12, 2009 05:05 PM

From within?

You mean the Paladin impode or smth?


What was the level of the Wizard again? If his level is high enough, they could use MOTW + Hive, which is an instant Initiative killer... unfortunately that still takes way too long.

The fact that the Necromancer is Zoltan, should mean there's something particulat bout Zoltan that help defeating the creeps.

Zoltan starts with Arcane Inuītion, which excludes Howl of Terror, but is a vital prequisite for Swift Mind, so Zoltan could make a difference with an early cast of a vital spell

We know both Towns have Taverns, and I gather you can recruit every Haven/Necropolis creature.

Maybe instead on Focusing on Dark and the Necromancer, you could use Divine Vengeance with the Wizard, but then you'll have lose an awfull lot of creatures before it becomes effective.

You also don't have any access to Destructive magic, which would not have worked anyway, since it takes way too much mana (or would you rather Summon a Phoenix, then do a Phoenix-Caped-Armaggeddon... about a thousant times?)

Summoning is a possibility, but Traps are destroyed as soon as the enemy steps on them. Phantom Forces and Elementals can be destroyed easily.  Because of the huge numbers of Paladins, Phoenixes and Arcane Armoured Creatures are dead meat. Arcane Crystals  and Blade Barriers tend to be ignored by the enemy, unless they stand adjescent to your own units, or they block the enemy's path. Hives could be a good solution, but it still would take hours to finish the battle, even with Mass Vulnerability spamming and Marksmen. Fist of Wrath... ROFLMAO, what am I saying? Somehow, I don't see summoning paying off either, except for Hives, and perhaps Arcane Armour.  

Dark doesn't seem to good either. CotN will kill your own Marksmen, which would be vital to survive, and Paladins are immune to Frenzy. Mass Slow and Mass Confusion are imperative to have, but if they aren't in either of your guilds, you'll need to recruit Sorgal and Alastor (as well as have a hero with the lackluster combination of Scholar and Magic Insight), which means you're not likely to get it, if it isn't in your guild. Every Dark Magic curse can easily be peruge due to Lay Hands. Only Vulnerabilty can be a problem, but that's a spell that isn't too nessecairy, because of the Marksmen you're gonna use... but if you don't, Vulnerability is vital. As for the perks, only Corrupted Soil can be remotely usefull... well, if Zoltan's level is higher than 33, it'll kill one Paladin each turn LOL.




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Coincidence? I think not!!!!

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Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted December 12, 2009 06:19 PM

You just need:
1) Last stand
2) enough mana to cast 5 raise dead
3) 2 vampires (which must use wait action (to counter the good moral))

Then you use MotN and cast WotN again and again...
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TWITCH|YouTube | NewArenas2023 MOD

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