Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes of Might & Magic III: Horn of the Abyss
Thread: Heroes of Might & Magic III: Horn of the Abyss This thread is 99 pages long: 1 10 20 ... 24 25 26 27 28 ... 30 40 50 60 70 80 90 99 · «PREV / NEXT»
Duthos
Duthos


Adventuring Hero
posted March 14, 2012 03:04 PM

Release date: What happens when the rohypnol wears off before you can find your duct tape.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
me
me

Tavern Dweller
posted March 16, 2012 01:43 PM

Quote:
the english version of HotA, is there a release date

No, not yet.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Corribus
Corribus

Hero of Order
The Abyss Staring Back at You
posted March 17, 2012 06:32 AM
Edited by Corribus at 06:34, 17 Mar 2012.

@Sal
Quote:
Also about "take or leave", it is the pure truth. Take for example Corribus with his long stories, which break the "instant brief messages" concept the game came with. Will he cut his stories because x or y say "I don't like to read"?

If I make steal the mic for just a second:

The answer to that is no, I would not.  You do what you are good at, and you do what you enjoy.  For me mapmaking was more a creative outlet than anything else.  I have always been fully aware that my style of mapmaking is not for everyone.  Some people just don't want to sit through dozens (or hundreds) of pages of text while they're playing a map.  People have said this to me directly.  I think that's perfectly fine and I don't take offense to it.  

Thankfully a lot of people do play maps for the stories, and it is for those people I continued to produce material.  I guess that's the beauty of HoMM - it can be enjoyed in a lot of ways.  Of course, I try to make maps that appeal to as many people as possible, but you're never going to please everyone.

I suppose if NOBODY liked to read text, there wouldn't be much point in making maps for me.  I probably wouldn't adjust my style though.  I'd just stop producing.  In that sense, I do have a "take it or leave it" sort of attitude.

Well, I don't know what any of this has to do with Horn of the Abyss.  Or what Horn of the Abyss even is, for that matter.  But if the discussion is any way remotely about trying to please everyone, good luck with that.  To the creators, the best advice I have is to do things the way you want to do them, listen to suggestions and take what you think is good and discard the rest.  Don't take criticisms personally.  That's really all you can do.  IN the end some people are going to like it and some people ain't.  For those that don't, I'm sure they'll find something else that wets their whistle.
____________
I'm sick of following my dreams. I'm just going to ask them where they're goin', and hook up with them later. -Mitch Hedberg

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blueskirt
blueskirt


Adventuring Hero
posted March 17, 2012 07:19 PM

@ Corribus

What is your opinion on forcing efficient players to adopt a specific play style in order to fully enjoy the plot of a map, by adding events everywhere on the map, rewarding players who visit every point of interest and penalizing those who go straight to victory?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Corribus
Corribus

Hero of Order
The Abyss Staring Back at You
posted March 17, 2012 07:39 PM

My opinion is that any style of map can be done well or done poorly.  It's all about execution.  Some people wouldn't like that kind of map, because they couldn't care less about a map's story.  Some people may enjoy it very much.  (The formula you described is one that has been used for a long time for RPGs, so I see nothing wrong with it, conceptually.)  The important thing when judging the quality of any creation is to judge it according to what it sets out to accomplish.  

Case in point.  A lot of people level a lot of criticisms against WoG, saying it doesn't have a great campaign, or that creature types that some mapmakers use look incongruous with HoMM's style.  Far be it for me to deny someone's ability to hold their own opinion, but I think these people miss what WoG tried to accomplish.

Another pertinent example: I've had people complain that some of my HoMM maps are too easy.  It's true that my maps (my H3 maps, anyway) were never specifically built to offer a strategic challenge.  So while it's a valid complaint, and may certainly be a reason some people may want to steer clear of my maps, it also sort of misses the mark.

I mean, you wouldn't criticize an italian restaurant because it doesn't offer any decent indian cuisine, would you?

Well, I don't know if that answers your question or not.
____________
I'm sick of following my dreams. I'm just going to ask them where they're goin', and hook up with them later. -Mitch Hedberg

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 17, 2012 07:45 PM
Edited by Salamandre at 19:50, 17 Mar 2012.

Quote:

What is your opinion on forcing efficient players to adopt a specific play style in order to fully enjoy the plot of a map, by adding events everywhere on the map, rewarding players who visit every point of interest and penalizing those who go straight to victory?


Over time I played almost all quality SoD/RoE/WoG maps and I never saw or experienced any map which penalized the player for being fast and going straight for victory. So, without a precise example from your part, I don't know about which kind of maps/campaigns you talk about.

On the other side, when you read a book, you don't start with end or with middle story, will you? Heroes III has a lot of technical problems which can be overcome only by long testing phase of a custom map, hence the possibility that you have to follow map maker's will, mostly for your game play safety. For example, if you remove time limits, you end by complaining your game freeze on month 1x, or some creatures block the way, or...I see endless of such comments in mapsforheroes.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blueskirt
blueskirt


Adventuring Hero
posted March 18, 2012 05:21 AM

The penalty for going straight to victory and being efficient in a map where events are hidden in front of every buildings and artifacts is that you miss a lot of events and a significant chunk of the plot.

And I like stories in maps, but between killing the bad guys while they're weak and going out of my way to acquire a useless piece of loot, mine or resource to reveal more details in the plot, I almost always choose the former.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Corribus
Corribus

Hero of Order
The Abyss Staring Back at You
posted March 18, 2012 03:21 PM

Of course, good story maps are set up so you can't do this.
____________
I'm sick of following my dreams. I'm just going to ask them where they're goin', and hook up with them later. -Mitch Hedberg

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Soveliss
Soveliss


Hired Hero
posted March 19, 2012 09:01 PM

The answer, actually, lies somewhere in the middle and a "good" custom map has to offer both of these choices to the average player... But let's be realistic... In every strategy game there is only a limit of strategy and planning and overal difficulty a player van achieve from the single maps and the campaign and this extends to custom maps also...Of course there are more or less "chalenging" maps but in the end if you want a realy chalenging and fast paced intense game you don't turn to custom maps and campaigns, you turn to multiplayer. This also extends into the heroes series. There are ways to win every small map in one week or so... but if you try it against a human opponent, that's were the challenge begins! ;-)

We should also take into consideration the specific character oh Heroes...part of it's charm is it's carefull strategic planning. If you want fast paced rushes and stuff you can go play warcraft or sth like that!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blueskirt
blueskirt


Adventuring Hero
posted March 20, 2012 07:26 PM

Don't tell me how to "correctly" play a series I loved and played for fifteen years now, nor suggest me games supposedly better suited for me. ;-)

Collecting all the resources you can find and getting a dragon or similarly strong creatures as early as the first or second week before going on a rampage has been a valid strategy since the first game in the series, and until you've finished a scenario, you can't know for sure whether it was supposed to be a story or a challenge scenario. How often in my early years I played a scenario casually only to hit a wall of brick later on? Never again.

But let's leave it at that, I don't want to derail this convo into one of those "Heroes: Strategy or RPG?" debate.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MrKafu
MrKafu


Adventuring Hero
At!as1n7h3Cl0u
posted March 20, 2012 07:35 PM

Are we sure this thread is about HOTA?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
SquigPie
SquigPie


Adventuring Hero
posted March 20, 2012 07:37 PM

Quote:
Are we sure this thread is about HOTA?



I'm beginning to doubt it aswell.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Soveliss
Soveliss


Hired Hero
posted March 20, 2012 09:30 PM

Blueskirt you just missed the point of my post and went it down to hell.....Anyway If sb misunderstood what I've said he can just read really carefully my post and topic closed! ;-P Since HOTA is a "mod", "expansion" whatever you want to name it, it is part of its discussion the context and the sircumstances of its creation right? Or we can again start talking about when the english version is released and if the new pikemen are better than the old and other aesthitic values that are being discussed thousandfold! All these were good, but I think we have exgausted these topics for now.. I'm more interested in how the game actually plays at this point and about the ballance of power with the new town in the fray! Also the character of it's campaign and any new map (if any) is sth very important for me

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 20, 2012 09:38 PM

Well, there is not much to add about HoTA right now. Seems translation is 0% done and will never be done, so I just look at screens, maybe once is ported to WoG I will translate it while being able to look at resources, right now they are coded in, so all we can do is envy our russian friends for being able to play.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Soveliss
Soveliss


Hired Hero
posted March 20, 2012 09:46 PM

I know just what you are talking about!!! I'm just expecting some of their feedback! Enough of these " I love the new denrdoid twigs!!" " What?? They suck! Go die!!" arguments!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
SquigPie
SquigPie


Adventuring Hero
posted March 20, 2012 10:35 PM

Quote:
Seems translation is 0% done and will never be done


Hope this isn't true.

Can any of the HotA team members please tell us if they have made any progress?

Not asking for a release date, just how much progress you've made.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Soveliss
Soveliss


Hired Hero
posted March 20, 2012 10:37 PM

5!! ;-PPPP

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hobbit
hobbit


Supreme Hero
posted March 20, 2012 11:50 PM

Salamandre is kinda right. There will be probably no translation...
...of beta version.

Version 1.1 is what would be a real full add-on (not only Cove with some stuff) and that's what is likely to be released in both languages. Just be patient - there are no gods without private life in HotA Crew, I guess.
____________
Horn of the
Abyss on AcidCave

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jaynetics
Jaynetics

Tavern Dweller
posted March 21, 2012 01:04 AM

russian font

As another poster asked a few pages ago, could anyone reupload the russian fonts?

Thanks!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
DariusArgent
DariusArgent


Adventuring Hero
posted March 21, 2012 05:39 PM

Quote:
Salamandre is kinda right. There will be probably no translation...
...of beta version.

Version 1.1 is what would be a real full add-on (not only Cove with some stuff) and that's what is likely to be released in both languages. Just be patient - there are no gods without private life in HotA Crew, I guess.


This one will use ERA II though, right?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 99 pages long: 1 10 20 ... 24 25 26 27 28 ... 30 40 50 60 70 80 90 99 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1628 seconds