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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes of Might & Magic III: Horn of the Abyss
Thread: Heroes of Might & Magic III: Horn of the Abyss This thread is 99 pages long: 1 10 20 30 40 50 ... 57 58 59 60 61 ... 70 80 90 99 · «PREV / NEXT»
spi555
spi555

Tavern Dweller
posted January 03, 2013 12:00 AM

HI can someone tell me where to find the programm that turned a part of hota to english and is that compatible with ver 1.2

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alisapa1211
alisapa1211


Famous Hero
posted January 03, 2013 04:03 AM

Quote:
Quote:
@HoTa makers : If you make Conflux weaker , please be sure that you'll balance other towns too ( ex. Necro and Castle are too strong , Inferno and Fortress are too weak ). Thanks for understanding , an old Heroes fan.

If only growth have been changed - Phoenix are still a veeeery cost-efficient unit. Similar stats than Ghost Dragon but 2/3 less cost.

And Sprites still defeat any slow walking enemy, storm & ice elementals offers good early shooting coverage, the armageddon combo, etc...

That's because Necropolis strength doesn't lie within Ghost Dragons, but Skeletons (Liches if they have the Undead King cloak). I try having a match with equal numbers between all the 7th level creatures of each town and even with double numbers Phoenix still have a crap loads of trouble against others (can even lose to Ghost Dragons if they manage to Age you). Armageddon? Orb of Inhibition shuts down magic so hard it isn't funny, and also extremely easy to find, Recanter's Cloak is also an option. Conflux's strength shines only in the early part of the game thanks to Sprite and double shooters, but they fall off horribly after that, and nerfing Phoenix this much only make it worse.

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Soveliss
Soveliss


Hired Hero
posted January 03, 2013 04:48 AM

Still, 3 phoenixes per week is too much, especially when combined with their abilities, and compared with the cost of other stronger but much more expensive 7th lvl units. I don't know, though, if their decrease in number should be accompanied by other balancing factors, like their cost decrease...


P.S. the 1.2 version us not in english right? Because I kind of lost it somewhere...

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hobbit
hobbit


Supreme Hero
posted January 03, 2013 07:49 AM

Quote:
HI can someone tell me where to find the programm that turned a part of hota to english and is that compatible with ver 1.2

Sorry, but I doubt it's ever existed.
____________
Horn of the
Abyss on AcidCave

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spi555
spi555

Tavern Dweller
posted January 03, 2013 12:03 PM

I had that thing for the first hota version translating everything exept the new faction into english but due to hard disk failure i lost it anf i cant find it now

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pellish
pellish


Famous Hero
posted January 03, 2013 12:28 PM
Edited by pellish at 12:29, 03 Jan 2013.

Quote:
I had that thing for the first hota version translating everything exept the new faction into english but due to hard disk failure i lost it anf i cant find it now

Just use the original .txt files from h3sprite.lod

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gnollking
gnollking


Supreme Hero
posted January 03, 2013 02:15 PM

Quote:
Just use the original .txt files from h3sprite.lod

h3bitmap.lod

Also, some defs contain words as well, those are located in the h3sprite.lod, but there are so many it's pointless work.

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Hobbit
Hobbit


Supreme Hero
posted January 03, 2013 03:21 PM

Quote:
Just use the original .txt files

It won't work properly due to changes in creatures' stats, minor changes in multiplayer support etc.
____________
Horn of the
Abyss on AcidCave

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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 03, 2013 03:41 PM

is there any reason why you guys didn't include the different land patches, and objects that you did include in some of the old screens? it seems the stuff was already in there, but was taken out?

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Docent_Picolan
Docent_Picolan


Promising
Adventuring Hero
posted January 03, 2013 03:49 PM

Quote:
is there any reason why you guys didn't include the different land patches, and objects that you did include in some of the old screens? it seems the stuff was already in there, but was taken out?

It just wasn't good enough

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 03, 2013 04:12 PM

Quote:
Quote:
Quote:
@HoTa makers : If you make Conflux weaker , please be sure that you'll balance other towns too ( ex. Necro and Castle are too strong , Inferno and Fortress are too weak ). Thanks for understanding , an old Heroes fan.

If only growth have been changed - Phoenix are still a veeeery cost-efficient unit. Similar stats than Ghost Dragon but 2/3 less cost.

And Sprites still defeat any slow walking enemy, storm & ice elementals offers good early shooting coverage, the armageddon combo, etc...

That's because Necropolis strength doesn't lie within Ghost Dragons, but Skeletons (Liches if they have the Undead King cloak). I try having a match with equal numbers between all the 7th level creatures of each town and even with double numbers Phoenix still have a crap loads of trouble against others (can even lose to Ghost Dragons if they manage to Age you). Armageddon? Orb of Inhibition shuts down magic so hard it isn't funny, and also extremely easy to find, Recanter's Cloak is also an option. Conflux's strength shines only in the early part of the game thanks to Sprite and double shooters, but they fall off horribly after that, and nerfing Phoenix this much only make it worse.

And Conflux strength doesn't need to lie just on Phoenix. Buff energy & magma elementals a bit and they'll be a strong faction, imo.
____________

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spi555
spi555

Tavern Dweller
posted January 03, 2013 04:44 PM

Every time i try to play an xl map with more than 3 opponents in king difficulty the game crashes, any ideas ?

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spi555
spi555

Tavern Dweller
posted January 03, 2013 04:46 PM

forgot to mention that this happens in rendom maps and with underworld, without underworld it functions normaly

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OxFEA
OxFEA


Promising
Famous Hero
feanor on DF2.ru
posted January 03, 2013 04:57 PM
Edited by OxFEA at 16:57, 03 Jan 2013.

Afaik, bugfix is released.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 03, 2013 05:32 PM

wasn't good enough? i SAW the screens, man! that **** was nice! hey, come on, man. i need my fixxxx...

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4305673
4305673

Tavern Dweller
posted January 03, 2013 08:03 PM

I wanted to ask, what town is going to be released after Cove? Cathedral or Kronwerk? And about when should we expect for it to be released? mid-2013 or 2014 january?

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 03, 2013 08:10 PM
Edited by Storm-Giant at 20:11, 03 Jan 2013.

Quote:
I wanted to ask, what town is going to be released after Cove? Cathedral or Kronwerk? And about when should we expect for it to be released? mid-2013 or 2014 january?

Soon™
____________

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4305673
4305673

Tavern Dweller
posted January 03, 2013 08:16 PM

Quote:
Quote:
I wanted to ask, what town is going to be released after Cove? Cathedral or Kronwerk? And about when should we expect for it to be released? mid-2013 or 2014 january?

[url=http://www.wowwiki.com/Soon]Soon™[/url]


Ok but you didn't answer which one, Kronwerk or Cathedral?

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Anonymus9809
Anonymus9809

Tavern Dweller
posted January 03, 2013 08:28 PM

And the HotA map editor is downloadable?

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Hobbit
Hobbit


Supreme Hero
posted January 03, 2013 08:48 PM

Quote:
I wanted to ask, what town is going to be released after Cove? Cathedral or Kronwerk?

Forge.

Quote:
And the HotA map editor is downloadable?

Not yet.
____________
Horn of the
Abyss on AcidCave

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