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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes of Might & Magic III: Horn of the Abyss
Thread: Heroes of Might & Magic III: Horn of the Abyss This thread is 99 pages long: 1 10 20 30 40 50 ... 60 61 62 63 64 ... 70 80 90 99 · «PREV / NEXT»
artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted January 10, 2013 10:11 AM

Quote:
Binding unluck to visitable buildings is not a good idea. Why do you want to visit a building that gives a malus?




Why do you visit warrior tombs when they give bad morale? There has to be a catch of course.

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solitaire345
solitaire345


Promising
Famous Hero
posted January 10, 2013 10:13 AM
Edited by solitaire345 at 10:14, 10 Jan 2013.

Well, it wouldn't give just negative effect. It could be some creature bank, for example a tomb with some hidden artifacts/resources and a curse for breaking into it.

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Siegfried
Siegfried


Famous Hero
posted January 10, 2013 11:32 AM

O.k., i see. More interesting would be a "week of bad luck"
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hobbit
hobbit


Supreme Hero
posted January 10, 2013 01:50 PM

Quote:
I've been playing some games of HoTA and it's pretty cool. However, there are still several things to fix such as the bridges (they don't work, I couldn't walk over them although I went across them with a ship) and the game still crash quite often.

They don't work because they should be placed on the ground, over the river or something, not between two islands. On which map did it appear on water?
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Horn of the
Abyss on AcidCave

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scoutheadshot
scoutheadshot

Tavern Dweller
posted January 10, 2013 02:46 PM

errrr when is english version comin out?
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scoutheadshot
scoutheadshot

Tavern Dweller
posted January 11, 2013 12:14 PM

Read somewhere it was coming out on christmas (ortodox) but as i can see it didnt or every1 would be talking bout it
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 11, 2013 03:00 PM

Quote:
Read somewhere it was coming out on christmas (ortodox) but as i can see it didnt or every1 would be talking bout it

We never had any official date for the english version, that was probably a rumor
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Meandor
Meandor

Tavern Dweller
posted January 11, 2013 05:29 PM

Great work!

thanks to the HotA team!!!

Happy new Year!!

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DarkElfAxis
DarkElfAxis

Tavern Dweller
Desenchantee
posted January 11, 2013 08:17 PM

I cast "Visions" to reveal the english version will appear august this year.

Then request someone with expert wisdom and expert air magic to cast "Hypnotize" to help the developers work faster.

Hmm, there are two possibilities here.

Either they have absolutely no intention of ever releasing an english version. Which I understand, if I ever made a game as good as this I would keep it mostly to myself and my native language. But I hate my native language, so I'd just make it in english (even if I hate english too). And they are only being nice trying not to hurt our feelings by telling us an english version is "possible" so we don't go berserk and give up on the game completely.

In other words, if we want an english version we should do it ourselves, otherwise it may never happen. So that's sort of good news because we wouldn't have to keep wondering when it will be created, since we'll be creating it.

Or the other possibility, they are making sure there are no more bugs by having test trials in 3 weeks, so the game will be finished before we even know it's finished. And it will be a surprise, and the "soon" really means very soon, but without spoiling the surprise like I just did by revealing it's very close to "the present now".

In the second case we don't have to worry much, because it will arrive very shortly, and fast!

In the first case, we will only play it, if we translate it ourselves. I think if we, the obsessed fanatical players ourselves would use our thirst to play this game for the purpose of creating addons for it, the work would go 3-5 times as fast. Since daily we'd be rushing closer to playing it, and have a constant motivation to do it ourselves faster. This way imagine instead of waiting 1 year for newer versions, we would only have to wait 2-4 months for the new release.

This will help the game developers as they wouldn't worry about our constant questioning and interrogations anymore, and could do their work much stress free from now on.

They do not have the same motivation as we have, since they understand polish-russian and can already play the game and understand everything, so they have no personal rush like we do, to translate it to english. So if we did everything ourselves, we would do it faster as we do have a rush and motivation to play it in english so we can understand something.

This is what the developers don't understand, why we are rushing to play it. They don't feel our confusion that we have at seeing the game written in something you can't understand. I feel no fun in playing the campaign with Cove since I have no clue what those introduction stories are saying.

To them the matter is perfectly calm, with no desire to rush. They can play the game anytime and understand it, so they have no motivation like we do, to see it in english as well. So even if they never plan to make an english patch, it's understandable why. And I don't blame them at all. After all if you were in their shoes and you had the game already in english, why would you waste your precious time translating it all to russian or polish, instead of playing it?

I think we have to stop pressuring them, and allow them to confess to us that there is never going to be an English version. This way we can actually play it faster than we would have, if there were one, since instead of waiting in the dark, we would be creating it ourselves.

I saw many great ideas from other players like myself (I already have an entire notebook full of ideas for the game that are 20 times more fun if they were in the game), so if we combine our ideas it would make the game far more enjoyable. Since the actual players with our own thoughts, experiences and strategies would be contributing freely to the game, and this would represent the will of the majority (or at least most of those who would offer ideas to us).

This way every player can contribute something. From ideas to suggestions to debates etc. And we could offer a live daily progress list of what we managed to implement in the game, so the players will know every day how fast the new game is progressing.

I don't know anything about game building, but I can learn fast (I have Expert Learning skill as basic So I can type extremely fast, and continously for a whole day or night, and make the programmer's work ten times easier. I type like I breathe. Like a Pegasus flies. So only with the basic code knowledge from a programmer, I can do the repetitive work myself. My only interest is typing the game in english, so that's lucky for the rest of us who only play the game in english.

The question is, do we, the players, have the tools or talent to create this game together? I myself was never into the "IT" thing, as I hate numbers and programming. But I can sacrifice my time for it, despite hating it, if it means creating this game in english for all of us. I just can't learn it from basic to expert, because I hate the IT bussiness and field itself, with a vengeance. So I cannot learn programming expertly myself, otherwise I would have already made the game in english for everyone.

Maybe joining our skills together will actually make this game happen. Or we could just create a new version of it, with new creatures, new skills, new spells, new maps, new everything. This way we could work and shorten the deadline ourselves, since we want it so much. And this can only work to our advantage, having so much enthusiasm. Being more in numbers (maybe 30+ if we're lucky) means less work anyway overall, so we can complete it many times faster than the original programming team who are not as many as we are.

I can give up sleep for a whole week and work continunously myself, so I have a lot of free time on my hands, as I can postpone all my many other projects indefinately. Let's give the programmers a well deserved break.

And let's stop underestimating ourselves. After all this game only exists thanks to us, the players! If we didn't play it, no one would have bothered to create it, so we are the reason it exists in the first place!

Maybe we are the only ones who can lead it to higher peaks? We may not be professionals like the programmers of HotA, but that never stopped a bullet from flying.

I remember when I first saw Heroes 4 playing on an aquaintance of mine's computer, and first the game threw me off, and I thought I could never get used to the new style of play.

Then, I bought it myself and couldn't believe how addicted I became. Of course I couldn't really finish any campaigns with other factions except "Life" since the creatures are too foreign to me, but I still enjoyed trying. And I completed the Life campaign on the highest difficulty. I loved the music, and realized the new options and possibilities of the game make it more complex in gameplay, and I love it.

If we did create an addon "for the player, by the player" for ourselves, we could find a precursor to give us the feeling we are slowing moving from H3 to H4, by having elements similar to both games.

Or a time travel campaign, where you try to prevent the events from Erathia from happening again, and thus manage to save the world. You could either assassinate Gelu but if you fail, you have 5 new game options or scenarios for trying to prevent the Apocalypse. And if you fail one, you are given the choice to try again but on the other 4 options for realism.

Of course no one will believe you if you tell them you're from the future, so they won't assist you willingly. You should either use deception or force to prevent them from succeeding in destroying Erathia. The undead faction such as the demon alligned vampire sire of Gauldoth Half-Dead or the demon faction would have no reason to return back in time to stop the Apocalypse ... they may just have campaigns to make sure it happens, though. Rampart will want to avoid it of course, as well as Castle / Life. The barbarians too, since they wanted to rule the world not destroy it. And then after they save the world, they'll have to fight the other factions again for Domination of New Erathia. Or to eradicate the necromancer and devil factions entirely from Erathia, to prevent the Apocalypse from rehappening anew. We could even call it Heroes of Might and Magic 3: Apocalypse.

Since everyone is still from the new world in the future, factions are different now, so some creatures will join you if you promise to fight to prevent Apocalypse, while others will only join you if you promise to make sure it happens.

This would mean a teleportation from the future and from the new world of those creatures that want to stop it, and their bastions or recruitment buildings would appear on every new map, only joining the players which are on their side. For example if you play the campaign which strives to prevent the Apocalypse, only angels, griffins, humans, dwarves, elves, griffins, halflings, sprites and so on ... you should also be able to chose which form of unit you want to promote in your castle. For example if you want to eliminate a unit you can forfeit it's training building in favour of another one. Turning a halberdier's tower into a griffin nest if you want extra griffins, but remember that griffins see archers as a threat, so that will require a sacrifice, like having to place your archer training grounds outside your castle, or demolishing it completely, or never being able to build it. This way you could create a "Griffin City" if you like, or an "Angel Sanctuary" or a "Knight City" and decide which units are built there, and which are no longer.

You could even mix them, by training them to fight together. Like Halberdiers mixed with Knights, to give you a new "Rider" unit which travels by horse just as the knights do, but fights on ground or mixed. Or to create horse archers who can shoot while retreating, calling them Parthian knights (who could shoot an arrow behind their backs while retreating and facing away from their targets while fleeing). This is good for tiring out slower units by retreating over the battlefield. Or knights with griffins, and having Knight Griffins that ride griffins, or Griffins archers. Or mix with other battle units if you combine those in your castle, or chose to have them before the game. Have a food control bar, to decide how much growth each level of units should have. You can reduce the growth for level 1 for the week, if you want a few more units of level 4 to appear, for example.

Or institute a quarantine for some units in your castles or armies, so that those units can't grow at all. If a castle is captured by the enemy, they can't recruit those units because they're of the opposite alignment faction, which tries to destroy Erathia. So your creatures either won't be recruited to their side, and will remain there in the castle, until you reconquer it, and then hire them once the castle is yours again. Or chose to destroy a castle's units and only keep it as a market, or stronghold for defence, or capitol for money.

Seriously tho, we should accept there isn't going to be an english version. Unless we try to create it ourselves.
____________
Nothing was certain in the Netherworld ... nothing except rape. Rape and TROGLODYTES !!!

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Hobbit
Hobbit


Supreme Hero
posted January 11, 2013 09:45 PM

Nope. There is going to be an English version.



Is it THAT hard to understand?
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Horn of the
Abyss on AcidCave

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DarkElfAxis
DarkElfAxis

Tavern Dweller
Desenchantee
posted January 11, 2013 09:59 PM

Nice photoshop.

Trust me, I have a sixth sense about these things. Guys let's just build our own english version instead. It's the only way we're ever going to play it.
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Nothing was certain in the Netherworld ... nothing except rape. Rape and TROGLODYTES !!!

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perinajbara
perinajbara


Hired Hero
posted January 11, 2013 10:10 PM

I get the feeling someone's going to become a troll. I also get the feeling someone shouldn't do that, as the mighty moderators might get righteous. Anyway, my personal feeling is patience, since posting like crazy here won't speed up the work of the team.
I suggest coming back to this particular topic from time to time. That way you might get surprised by the sudden release of the English version.

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Hobbit
Hobbit


Supreme Hero
posted January 11, 2013 10:17 PM

Quote:
Nice photoshop.

Thanks, but it's not mine work. It's made by HotA Crew.
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Horn of the
Abyss on AcidCave

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DarkElfAxis
DarkElfAxis

Tavern Dweller
Desenchantee
posted January 11, 2013 10:49 PM

Let's just pretend for awhile some english patch was meant to happen, or was in the plans of the team.

Who is to say they never changed their minds? Or decided to do something better instead? The possibilities are endless, and we're wasting precious time waiting when we could be creating an english addon ourselves.

This way if we are wrong (we won't be), and the english patch does appear (it won't), by the time we're done creating that new english addon for ourselves and other english speaking players, we'll already find the english patch ready for us and we'll have twice the fun!

But that's just a best case wishful thinking hopelessly idealistic scenario. Put yourselves in the game designer's mind first. You already have the game in your own language, which you speak and understand perfectly. You have no reason to finish an english patch since you already understand everything. Just like we would have no reason to finish other patches for the game, if it was already in english.

If only those of us who can only play the game in english work ourselves to make an english addon, then and only then can we be 100% sure we will have one. Since the whole team will be driven by the same idea, and have the same goal, and the same high enthusiasm for it.

I realize most players reading this thread or forum are not from eastern europe, so there is something you don't know about us. Countries from this region, including poland or russia, have a high percentage of alcohoolism, and wodka has been known to damage the will of a person, to the point they can't work as effectively as when sober, or even at all because the alcohool is poisoning the liver, and thus the blood and entire nervous system. This is very lowering for the morale, which is why I almost never drink (making me a rare exception here in East Europe).

Hell we can even include this drink as "potions" in the game, that you can buy at the tavern in each city, or on the map, and it affects your morale, damage, speed, reactions ... or even unpredictible! If you drink wodka you will find your sense of time is horribly distorted. What appears to you as 1 minute is actually 8 hours or more half a day, in a sober person's temporal sense. I know the last time I drank 3/4 of a wodka bottle, I fell into an alcoholic coma, and woke up 10 hours later in the hospital. It felt like 15 minutes to me!

So when we do realize the only english version we're gonna play is one built by us, the players who only play in english, we have to promise not to drink anything, because then 6 months will feel to us like a couple of weeks! We will lose sense of time, accurately, and thus be unable to complete it effectively.

I'm not just saying this to help the crew by not having to spare our feelings (given some of us may kill ourselves if we were to accept finally there is no english version for this), but also to help us all move on the right path towards that English version. If we can't make a patch (I assume we would require the crew's work for that), then we just have the option of making it ourselves.

Sure it means less work for the crew, and more for us english players ... but what work have we really done so far? Only they have been working, but we have not. It doesn't feel fair. I don't want to ask someone to work for my entertainment, and I kept avoiding posting on this forum since page 51 or something, since before christmas, because I never wanted to ask them to hurry up or to give deadlines which are hard to keep.

Instead I feel we will have it faster, if we only worked ourselves. English speaking players, making an english version of an addon. Focus is perfect. My english is great despite being east european, and hating english for being a worthless language in general. So we will save a lot of time by using our own superior english skills (since we only play the game in english for decades), since I have noticed the quality of english writing or conversational skill of people from russia or poland is less than moderate.

It's very hard, I imagine, to be asked to translate an entire game to a language you don't know very well. But me and I know many other players who play it in english alone, have no problems translating it, or writing it all over again. This way we can all have a fresh input on the ideas for the game, just like in a community.

So instead of asking the crew to waste their time on something that's not even any use to them (since they don't play it in english as we do), I ask the other english speaking players to do it ourselves.

Why wait 5 years, when we could finish it in 2 months? Why wait forever when we can do it ourselves? I don't care how difficult it is, I don't speak information language either, but it's a lot more easier to create a game in english than to have to learn chirilic alphabet. For me, at least!

Or we can just continue with kicking a dead horse until we hit page count 70 then 90 then 300, and still talk about "how soon is now?" and nagging the crew who probably have better things to do. Like live.

I myself, have no life. And willingly would dedicate it to create or help create to the best of my skills, an all english version. So all us english players can enjoy it 10-20 times faster than we normally would, by waiting for it to be translated by non-english players who have lives to worry about, and other things to work on, and aren't as good at english as we have to be, since we're the ones obsessed with playing only by english.

So my question is, why not? What's the worst that could happen? Armageddon?
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Nothing was certain in the Netherworld ... nothing except rape. Rape and TROGLODYTES !!!

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4305673
4305673

Tavern Dweller
posted January 11, 2013 11:21 PM

Not gonna quote you for obvious reason, but it would be much easier to translate each word which we don't understand ourselves instead of coming here begging for an English version or offering to make one ourselves.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 11, 2013 11:23 PM

Quote:
I ask the other english speaking players to do it ourselves.


Except that they don't know russian, so how you envision it? Google translation?

Also only HoTA team has the tools to open maps, find text in lods, what you propose is not doable for technical reasons also.

It is great when people have projects, here is what I propose you: you do 30% of the translation (let's say 2-3 campaigns) then you show status and then ask for help. I guarantee you that at that precise moment, more people will join, seeing your success.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 11, 2013 11:31 PM

They promised that they'd add a tenth town - and they succeeded, after several years.

They promised that they're working on the English version - why not giving them some credit?

I also have a bad feeling about DarkElfAxis
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DarkElfAxis
DarkElfAxis

Tavern Dweller
Desenchantee
posted January 11, 2013 11:32 PM

You misunderstand. I never said we should create the english patch ourselves. If it was all I was saying, I would have done that myself.

I am saying create an entire new addon, which is purely in english. This way we won't waste any more times with translations of any kind, ever.

English patches for players who only play it in english. Since I can't learn the chirilic alphabet, so translating it from writing is impossible to me. Words are easy, I can easily learn that by words, but the writing itself is too hieroglyphic for me.

If you think the crew would benefit somewhat if I translated it all from russian to english, then sure. I can ask my family who speaks and knows russian both writing and reading, to do it.

But otherwise, I doubt the HotA team will bother with us players or try to help us just so we can get our "fix". So a practical version is just creating a new addon ourselves. We just need players who know how that's possible, on a theoretical level, since I probably type much faster than them, and can do so for much longer.

Or a player who understands russian, and can dictate to me, so I can write the whole translation in english myself. I can do it in a day, easily. But like I said, the team won't be working with us, I see no reason they would. They don't seem flexible like we are. They have schedules etc. plans etc. lives etc.
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Nothing was certain in the Netherworld ... nothing except rape. Rape and TROGLODYTES !!!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 11, 2013 11:35 PM

Quote:
If you think the crew would benefit somewhat if I translated it all from russian to english, then sure. I can ask my family who speaks and knows russian both writing and reading, to do it.



Surely they will benefit and you will also have our gratitude for ever. Now your call, do what you kindly proposed.

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted January 11, 2013 11:38 PM

I think that english HotA should be realized with Forge town and enchanted map editor.

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