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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes of Might & Magic III: Horn of the Abyss
Thread: Heroes of Might & Magic III: Horn of the Abyss This thread is 99 pages long: 1 10 20 30 40 50 60 70 80 90 ... 92 93 94 95 96 ... 99 · «PREV / NEXT»
Jayfro
Jayfro

Tavern Dweller
posted December 04, 2013 06:59 AM

Nevermind, just reinstalled the game and it works fine now.
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brink99
brink99


Hired Hero
posted December 05, 2013 07:27 AM

Does your guys' game crash whenever you do random like 90% of the time. I get the error message most of the time:

Critical Error. Crash INFO was generated.

Here is the crash log -

Quote:

[HotA CRASH INFO file]



Time: Wed Dec 04 22:24:48 2013



HotA version: 1.2



Exception

{

  Module:  h3hota.exe

  Adress:      0x005426C1

  Code:        EXCEPTION_ACCESS_VIOLATION

  Flags:       0x00000000

  Information: read of address: 0x00000000

}



Call stack

{

            0x00542570 called from        0x00543A76

            0x00543730 called from        0x00544F28

            0x00544E10 called from        0x0054A055

            0x00549E20 called from        0x0054C50C

            0x0054C450 called from        0x0054C5C7

            0x0054C580 called from        0x005866F2

            0x005863B0 called from        0x0058C032

            0x0058BFB0 called from        0x005869D1

            0x00586880 called from        0x00588478

                     ? called from before 0x0040561C

                     ? called from before 0x005FFACB

            0x00602D60 called from        0x00584F07

            0x004F0B20 called from        0x004EF3A0

                     ? called from before 0x58C11074

  (spliced) 0x004EEA70 called from        0x004F824A

                     ? called from before 0x58C11121

  (spliced) 0x004F80C0 called from        0x0061A95F

                     ? called from before 0x0018FFD4

                     ? called from before 0x7EFDE000

            0x77B29ECB called from        0x77B29EC0

                     ? called from before 0x00000000

}



Context

{

  EAX: 0x00000000

  ECX: 0x0000005B

  EDX: 0x00000024

  EBX: 0x00000004

  ESP: 0x00186BD8

  EBP: 0x00186C5C

  ESI: 0x05A84CE0

  EDI: 0x00186D98

}



Modules

{



  \\ main module:

  0x00400000: h3hota.exe  (size: 0x002CB000, entry point: 0x00639C00)

 

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\

  0x00220000: BINKW32.DLL  (size: 0x0002B000, entry point: 0x00231705)

  0x00400000: h3hota.exe  (size: 0x002CB000, entry point: 0x00639C00)

  0x58C00000: HotA.dll  (size: 0x0006B000, entry point: 0x58C421B0)

  0x00250000: IFC20.dll  (size: 0x00023000, entry point: 0x0025F04E)

  0x22000000: MP3DEC.ASI  (size: 0x00027000, entry point: 0x22007FC0)

  0x21000000: MSS32.DLL  (size: 0x00058000, entry point: 0x2102FCB0)

  0x58CB0000: patcher_x86.dll  (size: 0x00026000, entry point: 0x58CBC01B)

  0x10000000: SMACKW32.DLL  (size: 0x0001B000, entry point: 0x1000C0B0)

}



Command Line

{

  "C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\h3hota.exe"

}



HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion

{

  ProductName:    Windows 7 Home Premium

  CurrentVersion: 6.1

  BuildLab:       7601.win7sp1_gdr.120503-2030

}



GetVersionEx

{

  PlatformId  = 2

  Version:      6.1

  Build:        7601

  CSDVersion  = Service Pack 1

  ProductType = 1

  SuiteMask   = 768

}



Some ingame values

{

  FullScreen Mode = 1

  Game Type       = 0

  Network Game    = 0



            Me ID = 0

 Active Player ID = 0

  Active is Human = 0

}



Files

{

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\BINKW32.DLL

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\h3ccmped.cnt

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\h3ccmped.exe

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\H3CCMPED.HLP

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\h3hota.exe

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\h3maped.cnt

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\h3maped.exe

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\H3MAPED.HLP

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\Heroes III Tutorial.doc

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\Heroes3.cnt

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\Heroes3.exe

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\HEROES3.HLP

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\HotA.dat

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\HotA.dll

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\IFC20.dll

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\MP3DEC.ASI

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\mplaynow.exe

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\MPLAYNOW.INI

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\MSS32.DLL

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\patcher_x86.dll

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\patcher_x86.ini

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\ReadMeSD.txt

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\SMACKW32.DLL

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\SoD.iso

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\SoD.rar

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\UNINST.dll

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\Uninst.isu

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\Data\

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\Data\H3bitmap.lod

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\Data\H3sprite.lod

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\Data\Heroes3.snd

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\Data\HotA.lod

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\Data\HotA.snd

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\Data\HotA.vid

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\Data\HotA_ext.lod

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\Data\HotA_lng.lod

  C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\\Data\VIDEO.VID



}



HKLM\SOFTWARE\New World Computing\Heroes of Might and Magic® III\1.0

{

  AppPath: C:\Program Files (x86)\Games\Heroes of Might and Magic 3 Hota\

  CDDrive: C:

}






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Eriphilus
Eriphilus

Tavern Dweller
Here and There
posted December 06, 2013 12:16 PM

HotA news?

Any news about HotA progress?

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted December 06, 2013 04:22 PM

Eriphilus said:
Any news about HotA progress?

Look in the last pages, you'll find a good bunch of new artifacts and some other stuff.

A new version (1.3) is expected by the end of the month/january iirc
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Mrkafu
Mrkafu


Adventuring Hero
At!as1n7h3Cl0u
posted December 06, 2013 04:57 PM

The last update of The hd mod it's faulty it crashes right before loading the random map.it happened to me on several systems after updating to the new version, reinstalling did not work for me on any of the systems had to rollback to the previous version

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Dairy
Dairy


Known Hero
posted December 08, 2013 03:26 PM

Hello,

I have one question, Is Alex-ander still part of the HoTA team/crew ?
Is he still active and working ?

I hope he didnt left...

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Hobbit
Hobbit


Supreme Hero
posted December 08, 2013 05:46 PM

He made all those artifacts, so I don't think he left.
____________
Horn of the
Abyss on AcidCave

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Vade_Parvis
Vade_Parvis


Known Hero
posted December 08, 2013 06:23 PM

Dairy said:
Hello,

I have one question, Is Alex-ander still part of the HoTA team/crew ?
Is he still active and working ?

I hope he didnt left...
Yes, Alex-ander didn't gone — but now he is inactive, because heavily loaded with his job IRL.

Hobbit said:
He made all those artifacts, so I don't think he left.
No, these artifacts were created by Agar (he is creating base 3d-models of artifacts), Docent Picolan and deferrato (they both are working with base renders in 2d-redactors processing them to the condition of actual game sprites). The visual design of artifacts they are developes jointly.

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Vade_Parvis
Vade_Parvis


Known Hero
posted December 08, 2013 06:29 PM

Pendant of Downfall. A final version of the model.


Shield of Naval Glory.

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rtx
rtx

Tavern Dweller
posted December 08, 2013 07:18 PM

When I'll find that shield I'll yell:
'RELEASE THE KRAKEN!!!!1!!oneone!!1eleven!!'.
Really, it's so amazing!

Any news about translation? Will that enormous octopus holding Horn be avalible in map editor?

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Hobbit
Hobbit


Supreme Hero
posted December 08, 2013 07:28 PM

Vade_Parvis said:
No, these artifacts were created by Agar (he is creating base 3d-models of artifacts)

Huh? ._. I heard somewhere on VK that they were made by him... but maybe it was just a gossip then.

Nice stuff anyway, Agar did a great job.
____________
Horn of the
Abyss on AcidCave

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted December 08, 2013 07:30 PM

Can't see pictures from Imageshack
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The future of Heroes 3 is here!

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Hobbit
Hobbit


Supreme Hero
posted December 08, 2013 07:33 PM

Go there.
____________
Horn of the
Abyss on AcidCave

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Vade_Parvis
Vade_Parvis


Known Hero
posted December 08, 2013 07:58 PM
Edited by Vade_Parvis at 20:03, 08 Dec 2013.

Hobbit said:
Huh? ._. I heard somewhere on VK that they were made by him... but maybe it was just a gossip then.

Nice stuff anyway, Agar did a great job.
Not only Agar) These artifacts are made in close cooperation from the very beginning.

Hobbit said:
Go there.
I'll add that the actual set of renders can be found in the corresponding album of the official HotA group on the VK.com social networking service.

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Hobbit
Hobbit


Supreme Hero
posted December 08, 2013 08:15 PM
Edited by Hobbit at 20:15, 08 Dec 2013.

Vade_Parvis said:
Not only Agar) These artifacts are made in close cooperation from the very beginning.

Let me then just say: good work, HotA Crew!
____________
Horn of the
Abyss on AcidCave

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Macron1
Macron1


Supreme Hero
posted December 08, 2013 09:19 PM

And again, about that there is nothing that HOTA crew made but not shared.
I found this screen today:


Earlier, when I found this screen:

your crew said that there is nothing except this render.
And now I see town with many buildings created.

I understand, that maybe you didn't do DEFs, only renders in some editor. But Cove is out, why you don't publish materials for this town screen?
At least background without buildings? Don't believe there is no such thing left now.
This version of screen is also good, modders can make another pirate faction with it.

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Hobbit
Hobbit


Supreme Hero
posted December 08, 2013 09:52 PM

Macron1 said:
And now I see town with many buildings created.

I don't know, I see unfinished montage of early renders, not a new town.

Macron1 said:
This version of screen is also good, modders can make another pirate faction with it.

By "modders" you mean yourself?
____________
Horn of the
Abyss on AcidCave

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted December 09, 2013 01:15 AM

Several buildings on that first screen remind me of Warlords Battlecry 3. Good memories.

Anyhow, all the presented artifacts look awesome.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted December 09, 2013 01:16 PM

Macron1 said:
This version of screen is also good, modders can make another pirate faction with it.

You are sick

Vade_Parvis said:
I'll add that the actual set of renders can be found in the corresponding album of the official HotA group on the VK.com social networking service.

Saving that link, as usual great job
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hippox89
hippox89


Famous Hero
posted December 09, 2013 05:00 PM
Edited by hippox89 at 17:02, 09 Dec 2013.

One thing I really like to see in HotA is making the townportal spell cost more moves to use. It only costs 200 at expert. Making it cost something like 400 would make it more a reasonal trade-off per jump. Or just a limited number of uses per day. Or both.

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