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Heroes Community > Heroes 5 - Modders Workshop > Thread: Hero/Creature help
Thread: Hero/Creature help
Moonstryder
Moonstryder


Hired Hero
posted May 25, 2008 05:35 AM

Hero/Creature help

I am aware hero specialties are unmodable but I have a question Into fooling the game to think specific creature specialties can be activated for other creatures My example:

The Shield Guard Specialty could be switched to Thanes, By swapping the text files and make the game think Thanes are Shield Guards by leaving the pathing of the Shield Guards unchaged but mod the unit to be a Thane and Vice-Versa.
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Responsible
Legendary Hero
Castle/Haven player
posted May 25, 2008 09:45 AM

No need to swap text files... you just need to edit them. Find an xdb file in GameMechanics\Creature\Creatures and take a look at abilities section



I love when you guys tell abut sumthin without any knowledge in that

Asking is something else of course
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Moonstryder
Moonstryder


Hired Hero
posted May 25, 2008 10:59 AM
Edited by Moonstryder at 11:03, 25 May 2008.

Sorry, I should of been more clearer, I refer to Text/XDB as the same thing and meant Hero Specialty affecting units thats what I ment by fooling the game. Would I need to change the Thane and ShieldGuard XDB files in order for Thanes to get the Defender +1 Att/Def and +1 HP Hero Speciality if possible?
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Legendary Hero
Castle/Haven player
posted May 25, 2008 11:05 AM

Shield Guard is a creature.

Not possible.
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Moonstryder
Moonstryder


Hired Hero
posted May 25, 2008 11:09 AM

So I would be unable to Change the Shield Guard XBD to match the Thanes exactly except the name of the XBD will still be sheildguard, does the game recognize the name of the XBD of the unit for the perk or what the contents of it is?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 25, 2008 11:31 AM
Edited by Fauch at 11:31, 25 May 2008.

Quote:
Sorry, I should of been more clearer, I refer to Text/XDB as the same thing and meant Hero Specialty affecting units thats what I ment by fooling the game. Would I need to change the Thane and ShieldGuard XDB files in order for Thanes to get the Defender +1 Att/Def and +1 HP Hero Speciality if possible?

I think yes, but the thane will become a level 1 and the shield guard the level 6. I already did something similar to make archdevil summon pit spawns instead of balors.

if I remember well, in the beta (maybe in the v1.0 too) there was a file for each faction. and in this file, for each level, you had a link to the corresponding creature. I don't know if it still exists.
if it does, maybe you can swap the shield guard and the thane, and then modify this file to do what you want.

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Legendary Hero
Castle/Haven player
posted May 25, 2008 11:40 AM

Quote:
if I remember well, in the beta (maybe in the v1.0 too) there was a file for each faction. and in this file, for each level, you had a link to the corresponding creature


GameMechanics\RefTables\Creatures.xdb
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Moonstryder
Moonstryder


Hired Hero
posted May 25, 2008 12:20 PM

It works perfectly, Thanes now get the Defender Perk. I just need to mod the level 1 and 6 dwelling and change the Defender Specality's description and voila, a Thane Hero Specialty!

Thanks for the help

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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 25, 2008 12:30 PM
Edited by Fauch at 12:32, 25 May 2008.

Quote:
Quote:
if I remember well, in the beta (maybe in the v1.0 too) there was a file for each faction. and in this file, for each level, you had a link to the corresponding creature


GameMechanics\RefTables\Creatures.xdb

is there an order in the file?
(no, I get it actually...)

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted May 25, 2008 12:32 PM

Uh yeah, it starts with Haven and its upgrades then moves on to Inferno etc.  Open it and see for yourself!
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Fauch
Fauch


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Undefeatable Hero
posted May 25, 2008 01:46 PM

was confused because it was different in the beta.

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