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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Inferno Vs Fortress
Thread: Inferno Vs Fortress This thread is 3 pages long: 1 2 3 · NEXT»
Plague
Plague


Known Hero
Only Hell know my pain
posted May 26, 2008 05:00 PM
Edited by Plague at 17:10, 26 May 2008.

Inferno Vs Fortress

Hi there guyz.I have some questions.When i will have realy time(max after a month) i will play with a friend at hot-seat option in a large or an extralarge map ingerno vs fortres.I will need some advice,i count on you guyz.
What i know is inferno in late are very strong,gating ability is so so strong.In late imps steal all enemy hero mana(cause i will have many of them,and they have inintiative 13,they will start first).
I will do dark magic(and summoning if is posible),i need mass confusion.I wont do destructive,cause he will do rune of imune to elemental spells.(i think this rune doesnt afect the confusion spell)
He will surly have resurection rune(i hope he wont have divine venguage spell).
He will have stone walls(so i need warmachine)
He will have a lot of defender( i dont know realy what determinate the noumber of the defender who apear when the city is under siege)
We both will have atleast 20 lvl,when i will siege his castle.
We made an agree that i will siege his castle and we will recrute units only from the main castle,from other castle that we will conqeur we will make only city hall(2000 gold income).
So that is all my plans against the fortress,if u guyz know a beter strategy,something to add,pls tell me,thx guyz.
I forgot to say:fortress building cost less gold,units cost less gold then others faction and the grown population is big,they have a lot of units).
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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted May 26, 2008 05:16 PM
Edited by The_Gootch at 17:59, 26 May 2008.

I'd do Nebiros with Attack, Logistics, and Dark Magic.  

From the Attack tree you'll need Battle Frenzy and Power of Speed.
From Logistics, you'll need Scouting and Swift Mind.  DON'T take Pathfinding.  You will get buried under an avalanche of worthless perks.
From Dark Magic take Master of Mind and Master of Curses.

Assume he'll have Dwarven Luck.  It is common knowledge that Inferno will almost always go with Dark Magic over Destructive.  Not even deep freeze can help the pathetic spell power of the demon lords.  

So, with his Dwarven Luck you're either going to a.  Need a staff of Sar-Issus, or b.  concede your magic won't do much against him and focus on more might skills.

You spells of choice are mass spells like slow, confusion, slow, and maybe suffering that will try to force him to use his runes of exorcism instead of his battle runes. If he has any kind of magic resistance and you don't have the Staff, don't try to cast Frenzy or PuppetMaster.  

Vampirism is god for Hasted Inferno troops.  If you get Vampirism you might want to consider getting Sorcery.


Edit:  Why are you agreeing to dumb rules that rewards Fortress' inability to creep as quickly as Inferno can.  And why are you agreeing to siege his Castle?  Fine.  Go War Machines and Brimstone Rain then.  That'll be funny.
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Plague
Plague


Known Hero
Only Hell know my pain
posted May 26, 2008 05:29 PM

Well we like to have a litle of Honor.
Cause last game we played at hot-seat(that is an disadvantage for both),i played with haven and he with fortress(he always chose helmar),and we had some portals near which teleport use near our main castle.So when he got a litle away from the home i gathered my army,taking his castle,forcing him to atack me to retake his castle,that was a litle dirty(when he saw me coming,he bought a hero lvl 1 and the defender sumoned from guarding post were 350,and when he tryed to retake his castle the defenders sumoned to my side,from this guarted post were 450,so the lvl determine the defender sumoned?),i lost some units(120 marksmans,10 champions and one angel,i didnt had warmachine and was realy hard to brake his gate),but he didnt succed to break the walls so fast and he lost the game.We agree that to do not this anymore(we realy dont like those kind of batles),so to avoid a combat with heaven against his fortress,i chose to siege his castle with inferno,with gaiting(i will chose nymus hero,gate keper speciality is good).
So my hops are in gating,in warmachine,in confusion mass and in IMP,to stole all his mana.
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted May 26, 2008 05:30 PM

I agree with Gootch, why special rules?

Why don't you agree that he will siege your castle?  That way he doesn't get the extra defenders.

If he's just going to turtle, you can run around and gain many more levels above 20.

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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted May 26, 2008 05:35 PM
Edited by The_Gootch at 17:36, 26 May 2008.

So, you're not really looking for advice then.  You're looking for validation for what you've decided is a pretty smart strategy.

Maybe you should take a poll among all the players who like Inferno and ask them about the, "I'm going to gate all my units behind his wall and let them do all the fighting" trick and what they think about it.

Edit:  Here's an idea.  During your hotseat games why don't you get up and do something else while your friend takes his turn instead of snooping over his shoulder?  Omg that is so H3.
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Plague
Plague


Known Hero
Only Hell know my pain
posted May 26, 2008 05:37 PM
Edited by Plague at 17:51, 26 May 2008.

we realy cant play online,we are foreced to play at hot-seat(for now i have not a good PC for this game),so we cant say that we are so good on this game(but he know beter then me,he have this game on his PC),so for now,at hot-seat option we have some rulles that make the game beter,more fair(my opionion).He will never agree to atack me,especialy with my gaiting ability,i still belive that gating ability in late is stronger ability ever.
Quote:
So, you're not really looking for advice then.  You're looking for validation for what you've decided is a pretty smart strategy.

Maybe you should take a poll among all the players who like Inferno and ask them about the, "I'm going to gate all my units behind his wall and let them do all the fighting" trick and what they think about it.

Edit:  Here's an idea.  During your hotseat games why don't you get up and do something else while your friend takes his turn instead of snooping over his shoulder?  Omg that is so H3.

Dude i realy think about of your advice,and it realy help me,and i thank u for that.I need yours advice to decide me what to do,to campare strategy).
ANd btw,we realy did that when some1 is on pc,other is looking somelse,but is so boooooring,so we gave up.
Your strategy make the units beter fighters,what i said give me more units,but sometime not the number is so important,the tactics win,so i will realy think at your advice,this might be a key to defeat him.
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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted May 26, 2008 05:52 PM
Edited by The_Gootch at 17:57, 26 May 2008.

I'm not saying that hotseating is bad.  What is bad is being able to watch your opponent's turn.  Really, you shouldn't do it.  Nor should your opponent.

You concede then that you're not that good.  I don't think Nymus is on anyone's top 3 list.  He's going Helmar?  Helmar?!  Of course.  That makes it easier.

One of Fortress's flaws is that they have a hard time getting Sorcery.  And even if it is offered, why should Helmar take Sorc?  How many spells is he going to cast in castle defense that don't involve mass something?

Now I'm not going to say I discovered this, but I am the first on these boards to propose the power of this build.

Take Alastor instead of Nymus.  Get Swift Mind, Master of Mind, and Counterspell.  

It's that simple and powerful.  Start off with a Swift-Minded Mass Confusion to kill the mana of his rune priests.  Then follow it up with a Counterspell and lock him down.  Between your imps and Counterspell, you won't have to worry about Divine Vengeance, ever.  To make sure you break the rune priest's ability to cast spells, Alastor needs to be at least 20th level.  Anything under and the priests will be able to fire off a deflect missile.

For artifacts, I'd go for Lion's spirit.  I don't think Sorcery affects your counterspells, so anything to boost up the atb speed of your hero is great.  
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted May 26, 2008 05:58 PM

All I can say is that Fortress better work thier butts off on getting mass haste.
If Inferno can get Mass slow then it dont matter what army you got.
Especially if Inferno has Anti Magic, then that means all you need is an AD or even just a devil to beat a full on Fortress army.
With just Anti Magic & Mass Slow.
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Plague
Plague


Known Hero
Only Hell know my pain
posted May 26, 2008 05:59 PM

i like your last post,i never though of this.
With alastor,with his speciality,like u said i will have no wory about his spells,and i will still have gating for more troops.And Infernal army is a realy good army.
THx a lot,this new tactic realy enlightened me.
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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted May 26, 2008 06:00 PM

Yeah, exept that he will tap into runes, ALOT.
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted May 26, 2008 06:06 PM

What I would do in this case...

Deleb

With the following skills:

Gating with Perks...

War Machines - Ballista- Tripple Ballista - Tremors
Attack - Battle Frenzy - Excruciating Strike - Flaming Arrows
Logistics - Scouting - Swift Mind - Swift Gating
Dark Magic - Master of Mind - Master of Curses - Weakening Strike (or Master of Pain - Weakening Strike - Corrupted Soil)

Fifth Skill: yours to decide, but I'd take one one of these:

Luck - Soldier's Luck - Dead Man's Luck - Swarming Gate
Sorcery - Mana Regeneration - Arcane Trainig - Counterspell (Distract also works)
Destructive - Master of Fire - Secrets of Destruction - Fiery Wrath (FW is very powerfull, the skill an offensive faction as inferno can take full advantage of)
Light Magic - Master of Blessings - Master of Abjuration - Master of Wrath (take this only, if you have at least three different Light Spells at your disposal (best are Endurance, Haste and Righteous Might, make sure you get at least one of these in this case)

Of these, I would pick luck.

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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted May 26, 2008 06:11 PM

Quote:
Deleb


This is your first and last mistake against dwarfs.first, Alastor would make better use of his speciality and secondly, you don't want to have throng of rune pathriarcs attacking your ballista, when its gone you are too.
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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted May 26, 2008 06:11 PM

The beauty of the build is that it doesn't take 20 levels to complete it.  You'll spend 5 on Logistics, 4-5 on Dark Magic, and 4 on Sorcery.  That gives you a lot of flexibility to pursue War Machines/Catapult, Attack/ Power of Speed, or Luck/Swarming Gate.  

I wouldn't do summoning against him.  Your Fire Warriors would only do 1/4 damage in most cases, your Phoneix will be weak as will your Arcane Armor.

For your Castle breaking where your opponent has a high numbers creatures, you will want Imps, Horned Leapers, Firebreathers, Seducers, Hell Stallions, Pit Spawn, and maybe even consider the Arch Demon to teleport stacks outside of his walls to you.    
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 26, 2008 06:13 PM

I would probably not take ballista or tremors. As long as he is holed up in his town you can frenzy/puppet/seduce his units to attack each other. And then you can also have a triple flaming ballista that shoots him from afar. Add an excruciating strike at his priests and he has no reason to shoot you either. Why not have him come to you? Inferno is supposed to attack with all units and when sieging only a unit can pass from the gate at a time or you lose army from the moat none of which thrill me.
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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted May 26, 2008 06:14 PM

Quote:
and maybe even consider the Arch Demon to teleport stacks outside of his walls to you.    

Hey, that is great idea, the arch demon would finally be use since dwarfs are slower than it (and even slower with mass slow).
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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted May 26, 2008 06:18 PM

Quote:
Yeah, exept that he will tap into runes, ALOT.


Rune of exorcism will not return the priest's mana.  Rune of Charge is blunted because of the expanded grid of the castle siege.  

Don't park your leapers or demons one square away from runes surrounding the castle.  You can get dragged into them by the Harpooners.  As a matter of fact, your best seducing target might be the Harpooners.  Instead of attacking with them, move them to open the gates while blocking his bears and dragons from getting past them.  That will give you an opportunity to send in your firebreathers.
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted May 26, 2008 06:19 PM

Quote:
Quote:
Deleb


This is your first and last mistake against dwarfs.first, Alastor would make better use of his speciality and secondly, you don't want to have throng of rune pathriarcs attacking your ballista, when its gone you are too.


True, but the chance is rather high that you'll get Confusion => Expert Mass Confusion. Only thing the Patriarchs/Keepers can do is cast Fireball/-wall, but this dammage is only one-time. In the meanwhile you should get disposed of the Magma/Lava's quickly, as they still will retaliate (and are immune to fire).  The only problem for Inferno would be that the enemy Hero has Expert Master of Wrath or Expert Dark Magic.
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Coincidence? I think not!!!!

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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted May 26, 2008 06:29 PM

Yeah, exept that the rune *add some wierd priest rank here* will use their regular attack to get rid of the ballista and boom, there goes your speciality.
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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted May 26, 2008 06:32 PM

I don't think it's worth it to invest in the destro tree for Fiery Wrath.  The three highest tiers of Fortress have the capability of being immune to fire.  

Alastor guarantees the Confusion.  And between Mass Confusion and Mass Slow, Helmar will desperately have to try to Refresh Runes of Exorcism or burn through mana trying to cast a cleanse and fight against the counterspell.

Also, with Sorcery your ability to use Frenzy/PM is much better against the dwarves.  A resisted spell isn't nearly as fatal as when you don't have Sorc.  
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted May 26, 2008 06:39 PM

And Alastor starts with Sorcery!

Ok Gootch you and DS have convinced me !
But I stick with the skills though (maybe Power of Speed instead of Flaming Arrows and War Machines may be replaced by Defence here (Protection - Hellwrath - Resistance)
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