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Heroes Community > Age of Heroes Coliseum > Thread: Creature Creation 2.0
Thread: Creature Creation 2.0 This thread is 23 pages long: 1 ... 8 9 10 11 12 ... 20 23 · «PREV / NEXT»
winterfate
winterfate


Supreme Hero
Water-marked Champion!
posted June 30, 2008 04:05 AM

Ah yes...you do have a point.
____________
If you supposedly care about someone, then don't push them out of your life. Acting like you're not doing it doesn't exempt you from what I just said. - Winterfate

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 30, 2008 02:43 PM
Edited by Fauch at 14:44, 30 Jun 2008.

so far my idea seems pretty cool. I think I have a decent chance to not be last
(well, unless sith of ziost doesn't like me )

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted June 30, 2008 03:35 PM

Ok I'll enter shortly.

This time I've drawn my images myself, and though they look good on paper, they're rather crappy when uploaded

I'm an average drawer and my creature will take care of you if you dare to laugh with it (it after all controlls Destiny )

and no, WE WILL GIVE NO DESCIPTIONS !




____________
Coincidence? I think not!!!!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 30, 2008 06:50 PM

controls destiny...

idea stolen



(no, joking)

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 30, 2008 06:57 PM

I reserve Possessed !
____________

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted July 01, 2008 03:45 PM
Edited by Lord_Evil at 21:57, 02 Jul 2008.

Necropolice - Level 7

Doomtree

A rare thing to encouter with, the Doomtree is actually a soul of a Necromancer traped in a tree. Legend tells that a long time ago people used to hang Necromancers (Yes the Necromancers were alive, wich is also a rare thing these days), when the people gave the Necromancer to say his last words he usually swear that he will come back from the dead in one hundred years, but when a Necromancer swears he swears with magic. The swear usually doesent work but the magic does, the Necromancer's magic power transforms his soul to the tree. But besides that this is also how Treants were born, when a Doomtree is Cleansed with light magic alot of times in expert level it becomes a Treant, how? The evil soul of the Necromancer disappears but the magic stays.

3900
2
1/1/2
28
30
50-60
10
4
180
0
0

Abilities: Large Creature, Plant, Cleansable, Entangling Roots, Take Roots, Root Attack.

Cleansable: After 5 succesful cleanses in high level this creature becomes a treant and joins the enemy.

Root Attack: This creature can send its roots underground and hit an enemy creature, 10 damage for every Doomtree, this ability works with Entangling Roots ability (activated ability).

Plant: This creature has no moral.

A hanged Necromacer



100 years later...



Soultree

This thing isn't called the Soultree for nothing, they say that you can actually see the Necromancers soul in the tree's hole, also when this creature kills it steals the soul of the victim. Becouse the Necromancer's soul is expoused to the world of the living it can cast spells, eventhough it is not strong as it was it is steal dangerous.

4600
4
1/1/2
28
32
50-60
11
4
200
  16
0

Abilities: Large Creature, Undead, Cleansable, Entangling Roots, Take Roots, Root Attack, SpellBook, Soulsteal.

Soulsteal: When attacking enemy units, this creature can drain their health and mana and use it to restore its own, or even to resurrect some killed creatures, Soulsteal is half the damage inflicted.

SpellBook: Slow (Expert, 4 mana), Vulnerability (Expert, 6 mana), Vampirism (Expert, 16 mana)



Necrotree

The Necrotrees are the complite Doomtree, the Necromancer's soul is now not traped in the tree anymore but fused with it. This gives him an advantage of speed and spell casting and it canot be cleansed anymore, but it is no longer attached to the ground and canot use its roots.

4600
4
1/1/2
34
27
50-70
12
5
200
  20
0

Abilities: Large Creature, Undead, SpellBook, Summon Ghost.

Summon Ghost: Summons a stack of Ghosts, the Ghost number depense on the Necrotree number (activated ability).

SpellBook: Decay (Expert, 5 mana), Suffering (Expert, 7 mana), Raise Dead (Expert, 10 mana), Frenzy (Expert, 15 mana).


____________

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winterfate
winterfate


Supreme Hero
Water-marked Champion!
posted July 02, 2008 12:41 AM

@Lord_Evil:

Pretty original entry.
____________
If you supposedly care about someone, then don't push them out of your life. Acting like you're not doing it doesn't exempt you from what I just said. - Winterfate

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted July 02, 2008 09:36 PM
Edited by Lexxan at 21:41, 05 Jul 2008.

Destiny will smite thee

Fate Level 5 Fortress (alternative to Rune Priest)

Description: These Priestesses reside in the deepest of caves near Grimheim. No one knows their original origin, but most believe that their are exiled Drow Sorceresses, who renounced Malassa and adopted Arkath instead. Maybe that's the reason why their presence is accepted by the Dwarves, who even let them fight on their side; a privilige many Dwarven women can dream of. Although accepted and respected, these Sorceresses are feared by every person who ever heard of them; They are said of being ablo to controll Destiny. Whether it's true or not, only the Dwarven King can tell as he's the only one who knows this secret.  

Appearance:

Note: Black and White Drawing (without colouring): Robe is white, belt is Leather ornamented with Copper, the staff is made of wood, spaces between the wood are filled with Blue Chrystals. Staff emits a bright blue light. I didn't draw ears (my bad). Also note that Fates, Nornen and Erynnes are bald. (no hair under the headdress, a piece of cloth, similar in texture and colour to their robe). (their growth of three symbolises their universal trinity: three Fates, three Nornen, three Erynnes )

Statts
att: 11
def:  8
dam: 12-15
hp: 58
sp:  4
in: 10
sh: inf.
gr: 3


Specials: Shooter - Infinite Shots - Damnation - Immunity to Mind Controll - Fatebender

Damnation: the creature can Damn one opponent. When Damned creatures attack a stack (whether it's an enemy stack or not), they are attacked by the Damning stack (in this case, the Fates). If the Damned stack attacks the Damning, the Damnation Damage will be doubled.

Note: this ability is similar and based on Mark of the Damned.

Note2: If the creature is ranged, it will shoot at the Damned stack, even if other enemy units are present. If will only attack in melee when the Damned stack is standing next to them.

Fatebender: Every enemy stack has 20% to get affected by Advanced Sorrow at the beginning of the combat (casted by the Fates/Nornen/Erynnes).

Note: this ability is equal to Lethos' speciality at level 20 (but this time Advanced Sorrow will be cast, not Decay)


Norn Level 5 Upgrade Fortress

Description: Nornen are extrovert and calm Fates, who have turned their interest in the art of prediction and Learning. These Sorceresses are the most benevolent of all, and will give anyone the davice he/she needs... for a price. Nornen are "Rope-readers" they claim to predict one's fate by reading a multicoloured, multi-threaded rope, which represent the owner life. The Norns carry them always with them, even onto the battlefield, where every foolish enemy gets stuck in if he dare to approach them.

Appearance:
Notes: the Robes of the Nornen are black, thier skin is whitish, and so are their eyes. The veil they wair is made of yellow Silk, embroided with sky-blue runes. Their belts are made of studded leather with Golden Ornaments. The chrystals between their staff are Yellow (Topaz)and emit a golden light. The rope, which is coiled around their body is looks white, but it's woven from many threads, each of them having a different colour.


Statts
att: 12 (+1)
def: 12 (+4)
dam: 12-17 (+0-2)
hp: 68 (+10)
sp: 4
in: 10
sh: inf.
ma: 12 (+12)
gr: 3

Specials: Shooter - Infinite Shots - Damnation - immunity to Mind Controll - Fatebender - Caster* - Rope Aura - No melee penalty

Rope Aura Any enemy coming too close to this creature will be entangled. Unlike with Entangling Roots the bondage doesn't stop when the Nornen move, but untill they are killed. The entangling effect can be Cleansed if the Nornen aren't adjescent to the atrget anymore

*Spellbook: Righteous Might (advanced), Sorrow (Advanced), Deflect Missile (advanced)










Enrynne Level 5 Alternative Fortress

Description: These Priestesses of Arkath are the most fearsome and savage of all. Enrynnes controll, unlike their sybillings, the Nornen and the Fates, who controll Fate, Vengeance itself. They are savage, uncultivated and downright cruel, their presence only tolerated because of their extreme battle efficiency.

Appearance:
Notes: The colour of the Erynne's armour is silverish, and a bloodred robe flows underneath it. The face of the Erynne is full with tattoos (iforgot to draw them, sorry ) who look like pattern of drippling blood. There eyes are blood shot and their staff in on fire (literally). Their belts are made of Brass, and are ornamented with Silver

Statts
att: 15 (+4)
daf: 8
dam: 15-20 (+3-5-
hp: 65 (+7)
sp: 5
in: 10
sh: Inf.
ma: 10
gr: 3

Specials: Shooter - Infinite Shots - Damnation - immunity to Mind Controll - Fatebender - Caster* - Enraged - Fierce retaliation -no melee penalty - Minor Life Drain - Fire Proof 50%

Minor Life Drain: 25% of the damage this creature does, is absorbed as health. this also works for Ranged attacks.

*Spellbook: Sorrow (Advanced) - Weakness (Advanced) - Suffering (Advanced)


Animations: Exaclty the same as Rune Priest, but with the sounds of the Shadow Witch (for taking dammage, attacking in melee and moving; otherwise Rune Priest)


____________
Coincidence? I think not!!!!

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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted July 02, 2008 09:45 PM

Great drawing Lex! and an awesome creature! but you should work on the face.
____________

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted July 02, 2008 09:49 PM

The drawing isn't my best though. But I'm not that good at drawing humans, the only things I usually draw is their equipment, but I couldn't enter with drwanigs of three empty dresses, each with a wanderway staff
____________
Coincidence? I think not!!!!

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GenieLord
GenieLord


Honorable
Legendary Hero
posted July 02, 2008 10:43 PM

Wow, you're good paintists, guys! And I like your entries.



I hope that mine will stand at the high standard you've set.

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted July 03, 2008 12:55 AM

Draw your hearts out. Its a welcome new addition for me to help judge your entries.

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winterfate
winterfate


Supreme Hero
Water-marked Champion!
posted July 03, 2008 01:10 AM

@sith: Well, I'd be glad to draw...if only my drawing skills weren't at the level of a first grader.

Seriously, I draw pretty bad. It's very frustrating when I visualize something neat and can't draw it.

Anyways, great entries guys! Keep it up!

My favorite entry so far is Lord_Evil's (but I may just be reflecting bias because they are trees. ). GenieLord's entry has some very cool abilities and so does Lexxan's entry.
____________
If you supposedly care about someone, then don't push them out of your life. Acting like you're not doing it doesn't exempt you from what I just said. - Winterfate

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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 03, 2008 02:39 AM

hey it looks like the ghost of my mod (the yellow eyes).
except it's maybe darker.

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted July 03, 2008 09:57 AM

All those thieves!!!




JK
____________
Coincidence? I think not!!!!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 03, 2008 10:02 PM

I hope it won't look too scary



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Sargeras
Sargeras


Known Hero
the Fallen
posted July 04, 2008 10:55 AM
Edited by Sargeras at 08:46, 07 Jul 2008.

... i like all the entries so far, but Lord_Evils tree is est...

My entry

Wizard Lvl 7 -- alternative creature

Description: Creatures from Outlands. They are plane travellers and artifact collectors. A neutral-minded creatures that's only concern is satisfying hunger for powerfull relics. They are not interested in war of other factions, they joined wizards only because they promised to fuel their greed for arcane items. Cause they are otherworldly creatures they are energy beings, but their bodies have form so they can be harmed.

Weird - alternative creature... is very fearsome fighter with powerfull abilities. It tries to maintain humanoid form to resemble his allies, but its energy is bursting all around so it doesn't need weapons. It just scorch anything it touch. Energy flowing across Weirds body is shaping face with red glowing eyes and mysterious grin...

Att 20
Def 21
Dam 40-50
Ini 10
Spd 6
Hp 180



Abilities/powers : Large creature, Relic Affinity, Prismatic Torture

Omni - alternative upgrade... slightly stronger then Weird and even more magicaly oriented, it's capable of disintegrating foes with focused energy. Can better control his form so it looks almost humanoid and have magical robe with the hood that covers his body and face. Only whiteish glowing eyes can be seen lurking from the shadow of the hood...

Att 21
Def 23
Dam 40-60
Ini 11
Spd 4
Hp 190

Abilities/powers : Large creature, Ranged, Relic Affinity, Mind Master, Fracture

Stygma - alternative upgrade... even it's a spellcaster creature it deals great meele damage, fast moving allows it to quickly cross the battlefield and its spells can weaken foes even further. Aura around it allows it to draw essence from spells and strengthen itself... Stygma had great control over its energy, it have also humanoid form with magical armour on it. It have no weapons but can shape its arms to powerful enegy blades that cuts everything or one . Stygma is very deceitful to the foes...It's smaller then two other forms, it's thin and meagerly, even elegant so is almost always underestimated in battle from its foes who eventually pays for their taunt...

Att 24
Def 20
Dam 35-65
Ini 10
Spd 8
Hp 200
Mana 19

Abilities/powers: Large creature, Caster, Relic Affinity, Mind Master, Manamorph, Cremate
Spellbook : Blindness, Suffering, Weakness

Abilities/powers description::

Relic Affinity: for each artifact that friendly hero posses creature gets + ATT & DEF upgrade (+1 for two minor artifacts, +2 for major and + 3 for relics)

Prismatic Torture : whenever creature takes damage it deal 25% of that damage back to random enemy creature

Mind Master: creature is immune to mind affecting spells (blind, confuse, frenzy...)

Fracture: attack ignores 50% of targets defense

Manamorph: for each light spell casted on the battlefield creature gains +0.5 initiative and for each dark spell it gains 3 mana

Cremate: creature can loose its turn to put cremate enchantment on target foe. When Stygma attacks foe with Cremate on it, deals 50% more damage

...i tried to describe creatures like i imagine them, so i hope u liked them...will add suitable pictures if i find them...

____________
Now they shall be consumed by the very flame they sought to control...

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted July 04, 2008 01:32 PM

wait for me!

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted July 05, 2008 09:39 PM

Don't worry, they won't forget you or Daystar (i'm really curious towards Daystars entry).

I like Lord Evil's and Fauch's entries best (untill now)
____________
Coincidence? I think not!!!!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 05, 2008 10:12 PM

for the last round daystar will post a fully functionnal new creature for homm6 even before the game gets released

but currently he is writing a book to explain the story of his paranormal creature (+ 2 other books for the upgrades)

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