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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Necropolis Strategy Guide
Thread: Necropolis Strategy Guide This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
ZeroXcuses
ZeroXcuses


Known Hero
posted June 24, 2008 08:37 PM

Quote:
There's this topic for necro hero discussion. At higher levels it is crappy unless you get some pieces of the necro set, casting it for half initiative it's not bad. No mass sorrow.


Yeah, I know about that thread. I have posted in it recently. I just expected that you would have somehow merged that discussion here since it is a "Necro strat thread."


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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted June 24, 2008 08:40 PM

well for necro, just raise dead and curse like hell
and let your troops take the enemy down while they are still weak.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 24, 2008 08:56 PM

Indeed it is but my focus is not in the heroes or alternative upgrades but knowing how to play necro. You are probably aware of their strengths and shortcomings so I see no need to copy another thread.

Anyway if you look at my skill selection you can probably guess that my usual mains are Kaspar and Vladimir - just for their starting skills. That does not mean they are the best but they offer an easier earlygame whereas Lucretia will be slower but harder to take down later. Horses for courses.

Regardless of which hero you get I have written skill proposals and things to keep in mind against each faction so you have an idea what to aim for.
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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted June 24, 2008 09:10 PM

Quote:
Indeed it is but my focus is not in the heroes or alternative upgrades but knowing how to play necro. You are probably aware of their strengths and shortcomings so I see no need to copy another thread.

Anyway if you look at my skill selection you can probably guess that my usual mains are Kaspar and Vladimir - just for their starting skills. That does not mean they are the best but they offer an easier earlygame whereas Lucretia will be slower but harder to take down later. Horses for courses.

Regardless of which hero you get I have written skill proposals and things to keep in mind against each faction so you have an idea what to aim for.

What? You don't take Naadir?He starts with the important magic skills and his spec is usefull in creeps/end.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted June 24, 2008 09:13 PM

While I agree about the starting skills and about his speciality being good at creeping, I certainly do not think his spec is good in endgame. At level 20 you summon 20 ghosts (not spectres!) per stack killed... pretty useless
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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted June 24, 2008 09:16 PM

Quote:
While I agree about the starting skills and about his speciality being good at creeping, I certainly do not think his spec is good in endgame. At level 20 you summon 20 ghosts (not spectres!) per stack killed... pretty useless

And when you kill conscripts near the shooters?They will most likely miss a turn trying to kill the ghosts.Killing dryads near AAs can be a life saver.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted June 24, 2008 09:19 PM

I don't think those Dryads would be near Arcane Archers when you kill them
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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted June 24, 2008 09:25 PM

Quote:
I don't think those Dryads would be near Arcane Archers when you kill them

But treants are for protecting rangers=Dryads and treants heal eachother=good protection for AAs, however everyone has their personal preferences

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 24, 2008 09:32 PM

Oops sorry I meant Naadir. And it's pretty fine in lategame, cheap cannon fodder and easy to block opponent from resurrecting. But let's not stray from the discussion.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 24, 2008 10:16 PM

Necropolis. Bah. The fail faction for me. Tried to play it couple times and failed miserably each game.

No matter how well my creeping route went, no matter how big my army was, my opponent always managed to have a faster, stronger army, which quickly destroyed my weak undead troops. Strength in numbers? Yeah.. right.. With your best unit being a very mediocre 12 init flyer, you simply beg for being firstturn-pwned/meteorshowered/whatever. Most factions have a fast and strong hitter or two, often with multi attack.. Numbers? They are greatly reduced when you can act.

Sure, you can get swift mind and spam dark at the beginning.. seems the only logical way, but.. it's still pretty random whether your hero will manage to stop the opposing swift killers or not.

Wait, I won once.. I rushed my enemy (sylvan) with swift mind and CoTN. Was pretty much over before it even started. But.. CoTN has 33% chance of appearing. Not a thing I'd depend on. Puppet master isn't the best in earlygame rushing, and vampirism just sucks early game. Later too. Necropolis doesn't have the kind of stack that benefits from vampirism, like, say, arch devil. Those are a perfect stack for that spell - not only they can regain life, but also become immune to puppet and frenzy, their worst nightmare.

Sure, creeping is fast and fun.. but my units do so little damage. And they seem fragile. Vampires are most often ganged by several stacks and killed outright. Liches get blocked first turn every time and become totally useless after midgame, when their decay is no longer scary. Skeletons are fine, but obviously they won't win me a fight. I have no level 7s because of the ridiculous requirements, and my only reliable unit = wraight, which gets ganged right after vamps or disabled in another fashion before it can do some serious damage. What's left.. zombies? Spectres are no longer an option since haunted mines got over nerfed. Bah.

In other words, my army is useless against melee factions, and meteor shower = instant gg unless I have counterspell. Or a legion of skele warriors with CoTN and boneward maybe.

In other words, I won't give tips Pretty clueless about this faction.

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted June 24, 2008 10:22 PM

i rule with necro and it really depends on your strategy
vamps may get ganged up and all once they cross half the field but then they can teleport to the ranged guys and hack away at them while gaining life
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 24, 2008 10:35 PM



Thats how it usually ends

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ZeroXcuses
ZeroXcuses


Known Hero
posted June 25, 2008 01:03 AM

I think that Doomforge just said that Necros suck in the nicest way possible. I always respect what Doomforge has to say, but when he says that this ONE faction gives him trouble winning, then there has to be something wrong with it.

Personally, I'm not understanding what people are talking about when they say that the Necro needs to rush...how do you get the fullest out of necromancy (and the biggest nerf of all time, dark energy) early game? You can't!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 25, 2008 01:26 AM

Better than the opponent getting lvl 3 runes, avenger or training for instance. Necromancy is good and all but you'll never have too overwhelming forces in a regular 1v1. Late you get around 4 wraiths in one week.
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted June 25, 2008 01:36 AM

@doomforge:the undead looks like they're going to win anyways since meteor shower only deals like 75 damage
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 25, 2008 01:39 AM
Edited by Elvin at 01:40, 25 Jun 2008.

More like 1.2k damage If you do less than that then either you were unlucky or did not play well.

Edit: Yes I usually get slippers.
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted June 25, 2008 01:42 AM

true, is there any way necro is good in late game at all?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 25, 2008 01:45 AM

Does not matter, just take my word and don't get there
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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted June 25, 2008 01:46 AM

so just rush?
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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 25, 2008 03:15 AM
Edited by Fauch at 03:16, 25 Jun 2008.

I've just had my 1st decent fight with a necro army against an AI.
I had kaspar level 12 with :
-about 250 warriors skeletons
-80 unupgraded zombis
-66 spectres
-80 vampire lord
-45 liches
-32 wraiths
-7 spectral dragons

the enemy was karli level 14 with :
-about 120 or 140 javelin throwers (my 3rd alternate upgrade for the skirmisher)
-8 fiery dragons (3rd upgrade of the fire dragon)
-40 vengeful succubi
-35 Frightful horses
-26 pit lords
-5 devils
(look at my thread in the modder workshop to know what the new units are)

basically, I pwned his horses with frenzy, neutralized the balor thanks to the spectre and resurrected many of them in the same time. the vampire pwnzered the shooter (succubi were near javelin throwers) and got helped by the spectres which survived surprinsingly well considering their very low number
zombis and warriors skeletons (nerfed by my mod) weren't too useful, since enemy shooters couldn't shoot. the dragons were too low in number to make much of a difference, but maybe the cursing attack helped a bit. archlichs seemed kinda decent, but got unfortunately pwnzered by divine imbalance. the wraiths took care of the dragons with harm touch (I could only kill 1-2 of them with a single attack + firewall + retaliation, bad idea) but had a very hard time.
the losses at the end were quite acceptable apart from the 30 archlichs and 20 wraiths. I think a better strategy could have been to leave the skeletons and zombis in the castle, and make 3 stacks of wraiths (and maybe to get rid of the dragons too, if there weren't enough place)

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