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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Necropolis Strategy Guide
Thread: Necropolis Strategy Guide This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
ZeroXcuses
ZeroXcuses


Known Hero
posted August 03, 2008 07:17 PM

Why not cast vampirism on Bone/Ghost/Spectral Dragons instead of Wraiths? Wouldn't that make Necro lv 7 viable?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 03, 2008 07:30 PM

Well the wraith damage output and total hp tends to be much better than the dragons and I rarely ever build them. Only with a tier 7 dwelling and if I built them early enough would I consider it.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 03, 2008 07:47 PM

The ore+mercury problem kills bone dragons. Sadly. They used to be such a nice unit in Heroes2. Had some excellent damage back then! And they were so easy to get. And looked so badass. Argh.

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espen15
espen15


Famous Hero
posted August 04, 2008 07:51 PM

sad but true, i love spectral dragons

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razor5
razor5


Famous Hero
Freezing...
posted August 06, 2008 06:10 PM

Intresting strategy guide! This seems to help me DEFEATING friends who plays with necropolis (but I don't know why ) What I say is not important ,but the important thing is this topic is intresting

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 06, 2008 06:14 PM

Well knowing how a faction plays also gives you the insight on how to defeat it Good to know it helped. Though it was made to help necros win
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razor5
razor5


Famous Hero
Freezing...
posted August 06, 2008 06:33 PM

Ok,but thank you very much doing this topic It really help me!!! Thanks Elvin doing this

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86wyp
86wyp


Adventuring Hero
posted September 06, 2008 04:56 AM

Good job.

Something important to me when I play necropolis:

I don't use necropolis on a new map.

I always try to get dragons.

I use archers for the first few days then switch to warriors.

I always try to get summoning as early as possible. To creep I only build the first level mage guild in the first few weeks.

When play against dungeon or academy on a small map I tend to raise warriors and zombies. otherwise I always try to raise vampires as many as possible, Wight is my second choice.

I really like vampires because they help creeping, and their special abilities become powerful only when their numbers are overwhelming. They are also the fastest creature in necropolis(the only possible choice for a fast strike on the first move).




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Oscarius
Oscarius


Famous Hero
*sleepy*
posted September 06, 2008 08:40 AM
Edited by Oscarius at 08:41, 06 Sep 2008.

Note that i'm no necro expert......

Quote:

I don't use necropolis on a new map.


Why, new maps are fun

Quote:

I always try to get dragons.



Sadly they are so expensive so u either have to rush to them or build them reeally late(Hopefully the game is over by then)

Quote:

I use archers for the first few days then switch to warriors.


Ranged is important (from my point of wiew) so I should keep them til second-third week, atleast til u start meeting tier 6-7 with high defence (Then the archers make nearly no damage.)

Quote:

I always try to get summoning as early as possible. To creep I only build the first level mage guild in the first few weeks.


See no problem there, may build second level also, and hope for firetrap on the first

Quote:

When play against dungeon or academy on a small map I tend to raise warriors and zombies. otherwise I always try to raise vampires as many as possible, Wight is my second choice.


The only reason to raise zombies is if u don't got any fodder or it's day 7 and this is ur last battle and u got a little dark energy left.
Quote:

I really like vampires because they help creeping, and their special abilities become powerful only when their numbers are overwhelming. They are also the fastest creature in necropolis(the only possible choice for a fast strike on the first move).



Why would u need a fast strike first turn? Just let the enemies do wath ever they want on the other side (hopefully corrupted by darkness)
Note: If u meet ranged creeps or strong arches ignore this, (or use confusion)
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Elvin
Elvin


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posted September 06, 2008 09:35 AM

@86wyp

-I always try to get dragons.

If the battle takes place week 4 what is the point? You are better off having some upgrades than +3 dragons assuming you were insanely lucky to build them week 3

-I always try to get summoning as early as possible. To creep I only build the first level mage guild in the first few weeks.

Naturally you don't need much more.

-When play against dungeon or academy on a small map I tend to raise warriors and zombies. otherwise I always try to raise vampires as many as possible, Wight is my second choice.

I get the idea but still consider zombies the embodiment of suckiness Suppose they will help you survive, motn is not what it used to be for you to gain mana as fast. Then again there is the option of summoning fire wariors and defending
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Doomforge
Doomforge


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Undefeatable Hero
Retired Hero
posted September 06, 2008 09:45 AM
Edited by Doomforge at 09:46, 06 Sep 2008.

I thought it doesn't matter that much which creatures raise. it matters more how many overall HP ygain. On most necro high level replays the creatures did so pathetic damage that it almost didn't matter

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Elvin
Elvin


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posted September 06, 2008 09:51 AM
Edited by Elvin at 10:01, 06 Sep 2008.

Ok they did get the short end of the stick when it comes to damage dealing capabilities But they can still dish out some, depends on the enemy faction always.  Haven won't feel much but academy's army is not that uber. Not until it gets artificered anyway

Found an old replay where the necro hordes proved hard to dispath. Now imagine if they also had positive luck.

http://www.sendspace.com/file/uuiz5f
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Oscarius
Oscarius


Famous Hero
*sleepy*
posted September 06, 2008 04:49 PM
Edited by Oscarius at 16:58, 06 Sep 2008.

Well after I thought a little I'm gonna post my point of whiew at the necros (Mostly upgrades)

Build Routine: Well I dont got any "real" build routine but I try to have at the end of first week atleast: Upg. Skellies (Preferibly day 1-2) Tavern, Ghosts and Mage Guild. Well both Skellies and Ghosts help drasticcly in Creeping and Tavern and Mage Guild, well...
At the second week I try to get Vamps, and city hall if I didn't manage it in the first week. Wights and Liches are also important, Castle is also good to have by now.
Third week it Mage Guild and Money time, throw in a couple of upgrades, by now it's time to attack (Mage Guild lv4 is Important to have here becouse of Summon Creatures/town portal + Frenzy/Blindness, I think it's Necros best mage Guild lv.)
After week 3 I don't go home so often so that's the build

Upgrades

Skeleton Archers vs. Skeleton Warriors: Warriors may seem superior at first, but ranged ability is extremly important during the first few weeks of gameplay, often at the final fight I still got the archers left couse I did'nt got the time/money to reupgrade them, and also archers arn't bad at all in those very large numbers.

Plauege Zombies vs. Rot Zombies: I never seem to upgrade these, there is always building that's more interesting to build and when I think of the large price of upgrading these... But IF I upgrade them I go with Rot Zombies mainly of the 2 extra Hit Points.

Spectres vs. Poltergiests: Well Spectres have mana drain wich can nullify the efficenty of mages and druids and the Poltergiest got the Steal Ammunition skill which sadly is'nt at all effecient. But when u check check the stats of them u see theat the poltergiest got 1 more hp, atk, def and speed while the spectre got 1 more initiave. If u meet a faction with strong casters (U must remeber u gonna attack at week 4 latest!!) like sylvan or academy chose Spectres otherwhise chose Poltergiests.

Vampire Lords vs. Vampire Princes: Well the difference between these 2 are that the Prince got larger damage range (-2 min/+2 max) More speed and Hp (+1 speed/+5 hp) and lastly their abilities. Lords got No enemy Retalition and Princes got Torpor, Torpor is interesting by the fact that it got both strenthed and nerfed in the latest patch, its change to trigger doubled but it length became reduced (from 3 to 2, btw, for u who don't know torpor acts like exp blind) I usally take princes who are more sturdy, also torpor is pure evil to meet

Archliches vs. Lich Masters: Both got the caster ability however with different spells, Archliches have Advanced Decay and  Expert Weakness while Lich Masters got basic Raise Dead (both got Advanced Suffering) Lich Master also got slightly more atk, dmg, speed and mana however Archliches got Death Cloud and 1 more shot. I usally take Master Liches simply couse the Raise Dead spell.

Wraiths vs. Banshees: Banshees got the Death Wail, a moderlty damaging ablility which depend on the opponents morale (Tip: use exp. sorrow and laugh) and a little more more hp (+10 precisly)
The Wraith however got more atk, def and damage and the harm touch. The harm touch is one of my favorite abilities, some only uses it when u can damage more with it however it uses are more, u can see it as a reverse lay hands ablility, it kills exactly 1 unit from the stack and removes every single benefical abilty, bye bye Haste, Deflect Missile, Vamparism, Magical Immunity and Arcane Armor

Spectral Dragons vs. Ghost Dragons: Well hopefully the games over by the time u get to these... But if I have to... Well the Ghost Dragons got more atk and damage and also sorrow strike (cast Sorrow on exp.) while the Spectrals got more def and hp, Death Stare (reduces all enemies morale by 1) and Cursing Attack (cast Weakness on adv.) Like i said hopefully the games over by now but I usally take spectral cause of the (not so high) durability.  

Skills: Go Summoning early and hope for Firetrap, dark is also great to have (Slow is still a good creeping spell) and MotN is a musthave.
Get Enlightment and then maybe Logistics, Sorcery and Defence, For summoning perks go Conjuration, Life and Fire Warriors (Note:Take Banish vs. Inferno) but these perks are not that important.
For Dark take Master of Mind, Master of Pain and then maybe Corrupted Soil or to finish the trio Master of Curses.
With Enlightment you can either take Intellicene and Scholar to get Mentoring, or you can take Scholar then Arcane Exalation and lastly Lord of the Undead (Possibly take Arcane Intoition to get Swift Mind)
With Defence get Evasion and Last Stand and then possibly Protection. With Logistics take whatever u want, u can go Swift Mind/ Silent Stalker with the help of Scouting or u can take Death March trough Pathfinding.
With Sorcery, just take the perks that u find to fit, maybe Arcane Training and then Boneward+ Arcane Exellence(Gives a whopping 100 temporrary mana)  


Heroes: (I'll go quickly trough all heroes)
Zoltan: Interesting choice, a pain in the a** buttocks for all enemy casters, he's pure evil, also he got free way to Swift Mind but can't get Mentoring or Lord of the Undead

Raven: Her special aint so good as u often got more efficent spells to cast than Weakness, also she starts with Destructive, while interesting is'nt so good in necro.  

Kaspar: Great early game as he dose'nt lose any troops, however later u'll see that the War Machines skill slot just take place and that the tent dies before u can say "Necro's Imba" Also the tent only got 3 "shots".

Naadir: My favorite hero, starts with both of necros spell schools and his special is mighty annoying, those Ghosts can block shooters or just be in the way of the opponents large creatures

Diedre: Well ,an avarage hero starts with Dark and Banshee Howl which in her case is slighty empowered, but her special don't scale and is locked were it are and I still got better things to do than use Banshee Howl.

Vladimir: Well his start is rather good becouse he can cast Raise Dead at spellpower of 8 on lv 1 Sadly he's special is'nt so good as it gives a bonus of 4 power at lv 20.

Orson: The only good thing I can say about him is that he starts with somewhat good skills (Defence+Vitality) other than that he's crap, or not him but zombies is... Just take some1 else.

Lucretia: Well she makes those dangerus Vampires even more dangerus it's simple as that,starting with Sorcery is'nt bad but starting with Mana Regeneration is, once again a not so good creature specialist. Necro seem to miss them




There, any critiqe is welcome
 

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted September 06, 2008 05:59 PM

I like Zoltan myself. Fast intelligence = less problems with mana early on and if you block mass haste, your mass slow will become quite of a serious problem.

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86wyp
86wyp


Adventuring Hero
posted September 06, 2008 09:08 PM
Edited by 86wyp at 21:33, 06 Sep 2008.

I take master liches too for creeping.

I kinda hate wights because of their speed. I consider creatures important in the battle since I need them to do most of the damage anyway. That's why I like fast creatures. I find if I just let dragons or knights or cyclops to attack me, I will lose. Though there really isn't much to do about green dragons. I will learn defence.

For heroes I believe Lucretia is the best. Her special ability is huge when I focus raising vampires. She is the only necro hero whose speical ability is likely to make a big difference. Kaspar used to be god like, but now he's just good for the first week as Valdimir, and his skill sucks. It's interesting that some necro player like Orson (including me). He is a good starting hero with good starting ability. Others are not attractive.

There is actually a strategy I created in patch 2.1/1.5. Start with Orson and raise only zombies, get some offensive magic and do a rush. It will be a pain to kill all the zombies at the time with creatures or magics. It is just like academy rush with gargoyles and golems. I think it is still viable except now you might encounter a mana problem since motn got nerfed.

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Oscarius
Oscarius


Famous Hero
*sleepy*
posted September 06, 2008 09:13 PM

Actully necro should always try to attack first and early, u would be amazed what some members of this site can do with necros(and other factions too) Also u should try to make it so it isn't ur troops that make the most damage to ur enemy but their own.
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86wyp
86wyp


Adventuring Hero
posted September 06, 2008 09:39 PM

Quote:
Actully necro should always try to attack first and early, u would be amazed what some members of this site can do with necros(and other factions too) Also u should try to make it so it isn't ur troops that make the most damage to ur enemy but their own.


Really what is that?

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Elvin
Elvin


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Omnipresent Hero
Endless Revival
posted September 06, 2008 10:58 PM

@86wyp
Actually that's how I tackle dragons, place wights inside. If you raise some they are not easy to bring down, especially if you use arcane armour/vampirism/phoenix. And no I don't get defense, I prefer sorcery most of the time.
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86wyp
86wyp


Adventuring Hero
posted September 07, 2008 02:26 AM
Edited by 86wyp at 02:34, 07 Sep 2008.

Quote:
@86wyp
Actually that's how I tackle dragons, place wights inside. If you raise some they are not easy to bring down, especially if you use arcane armour/vampirism/phoenix. And no I don't get defense, I prefer sorcery most of the time.


Yeah, defense+summoning+sorcery+enlightenment+logistics. Generally I prefer this combo against might factions, sometimes dark magic. I don't learn many abilities. oh and there is one more problem, I like harm touch, and raising a lot of wights isn't gotta help this.

In fact I always consider this an advantage that necropolis can easily learn defense. I have heard too much complainment from academy and dungeon players about the fragility of their creatures

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Edwin_Yang
Edwin_Yang


Known Hero
posted September 07, 2008 06:23 AM

For me, denfence is a must for necro since necro has a huge amout of low tier units.and the vitality is a  great skill for necro

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