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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Inferno Guide-Rise of The Devil
Thread: Inferno Guide-Rise of The Devil This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
ChaosDragon
ChaosDragon


Famous Hero
posted June 20, 2008 09:48 PM

Quote:
As i said, learn to creep. And let people develop their way of doing that.


If every people would easily learn to creep, there will be no guide. And making thread like this pointless.

Quote:
Viable options are many. But the core should always be the same: dark, attack, enlightenment. You have 2 slots left. I usually fill them with logistics/luck/light.


Yup, however if it's only for creeping, dark magic isn't necessary.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 20, 2008 09:51 PM

..What? Let's not confuse knowing how to creep with inferno with knowing how to play inferno.
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ChaosDragon
ChaosDragon


Famous Hero
posted June 21, 2008 01:07 AM

Imho how to play also cover for how to creep with inferno.

So creeping is one of the most important aspect. Indeed, creeping is more of AI abusing, still, this part is important.

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simko
simko

Tavern Dweller
posted June 23, 2008 10:38 AM

INFERNO SKILLS & CREATURES

well i have been playing heroes of m&m for a long time (Since i was 8/9 years... now im almost 17 )

i've studied the skills & creatures: this how I use Inferno :
Hero: Deleb
Skills:
expert attack -- battle frenzy, excrutiating strike, Flaming arrows
expert logistics-- pathfinding, swift gating, teleport assault
expert dark magic-- master of pain, weaknening strike, corrupted soil
expert gating--hellfire, mark of the damned, consume corpse, URGHASH'S CALL
+
expert war machines:-- ballista, tripple ballista, tremors
expert destructive magic-- master of fire, secrets of destruction, fiery wrath

Creatures : 2332222
familiar, horned grunt, firehound, succubus mistress, nightmare, pit lord, archdevil

So what do you think ?
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simko
simko

Tavern Dweller
posted June 23, 2008 10:50 AM

i never fail... what do you think about it?
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted June 23, 2008 10:55 AM

Why the mistress?  Just curious.  I've found the free puppet master ability of the Seducers more helpful.  At least till the end battle, sometimes even then.
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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted June 23, 2008 10:58 AM

Just curious, why do you pump deleb with urgash call?
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Isabel
Isabel


Known Hero
Dragonblessed
posted June 23, 2008 10:59 AM

I like seducers as well. Mistress's chainshot is cooler, however.

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simko
simko

Tavern Dweller
posted June 23, 2008 11:04 AM

well deleb is  the most powerfull hero for me

she has balllista that can send anyone to hell
Urgash's call is an advantage when fighting against sylvan, your gating becomes instant....
Mistress: i find it a lot better... check this out, you have your enemies( lets say 3) almost right next to succubus mistress: she attacks all three of them, while seducer can attack only one of them, besides my AI always putts celansing on the target that is puppet mastered
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simko
simko

Tavern Dweller
posted June 23, 2008 11:08 AM

i' ve also set up dungeon(p 49) & academy(p17)
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted June 23, 2008 11:21 AM

True, but I find turning one of them on the other two a lot more fun.  Just was curious.  Urgash Call is of course awesome..if you can get it.  Insta gating is very potent, and can turn the tide of any battle.
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simko
simko

Tavern Dweller
posted June 23, 2008 11:33 AM

i've used seducers for a long time and it was a little nervewracking (sp?) the computer players always cleansed my puppet mastered victims
so i decided to use mistresses (i figured out that i can hit someone instead of doing nothing at all. ) on the other side i like puppet master from seducers as well
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ChaosDragon
ChaosDragon


Famous Hero
posted June 23, 2008 12:40 PM
Edited by ChaosDragon at 12:50, 23 Jun 2008.

I agree about urgash call can easily counter sylvan, this is the best tool that inferno has to counter the raw initiative of sylvan, usually sylvan is the hardest opponent for inferno, honestly, for me, sylvan is the hardest opponent.

Still, about urgash call, the old version was much better, you can survive via its powerful requirements, but now it become a very useless perk. Come on, corrupted soil for lv 25 hero?, flaming arrow without a chance to take war machine, usually when a hero reach lv 25, the game is near its ends. The old one was much more better. I have no problem to survive and creep with the old one, however, it's very hard  with the new one, corrupted soil must be taken asap, since it will become useless in late.


And about Sucubus Mistress, she is better than her sister if you go destruction path, ofc this sounds crazy, but master of fire -50% def + very high atk stat can become easy overkill. You can also creep shooter or caster this way, and clear very tough stack (except fast lv 7 like emerald, the rest is easy). Mistress is also better if you want to use hellfire alot.

If my hero is grawl or jezebeth, i will gladly take destructive, with right placement, it can match dark magic in breaking lots of lv 7 early, maybe better, i am still experimenting with this revolutionary path. With searing fire, secret of destructrion, and some destructive spells, you can creep very fast, secret of destruction increase the chance to get fire spells. Shooter is as easy as dark, or maybe even easier, caster is far easier than with dark, destructive shimply can shine with inferno as i said long ago (about 6 months ago or more), the key is master of fire and secret of destruction.

Many people say hellfire is a crapy skill, if you see its bonus, maybe its too small, however, even 60 bonus fire damage can turn a losing fight to victory. Example, 10 archdevil againts 10 archangel, in term of raw power archdevil number will be smaller than archangel each turn, but if he trigger that 60 bonus dmg, archangel number has a very high chance to become smaller than the archdevil, thus turning defeat to victory. And is some custom map, demon lord will have a minimum of 15 spellpower, with searing its 225 bonus dmg, imo it's useful.

I begin to like this destructive path.

Demon lord has a fair chance to get sorcery, last night, i tried dark + destructive, and get sorcery with distract, lol, i never thought that this combination of dest+dark+sorce is the easiest path for inferno, breaking lv 7 is easy, againts another faction, it has two option, it is much more easier againts caster than with dark, same with shooter, is this inferno destiny? to MMR like academy? I will experiment further with this dark+destructive+sorcery. Top hero for this: grawl, jezebeth, alastor.

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WarLore
WarLore


Famous Hero
servant of urgash
posted June 23, 2008 12:53 PM
Edited by WarLore at 15:02, 23 Jun 2008.

Quote:
well i have been playing heroes of m&m for a long time (Since i was 8/9 years... now im almost 17 )

i've studied the skills & creatures: this how I use Inferno :
Hero: Deleb
Skills:
expert attack -- battle frenzy, excrutiating strike, Flaming arrows
expert logistics-- pathfinding, swift gating, teleport assault
expert dark magic-- master of pain, weaknening strike, corrupted soil
expert gating--hellfire, mark of the damned, consume corpse, URGHASH'S CALL
+
expert war machines:-- ballista, tripple ballista, tremors
expert destructive magic-- master of fire, secrets of destruction, fiery wrath

Creatures : 2332222
familiar, horned grunt, firehound, succubus mistress, nightmare, pit lord, archdevil

So what do you think ?

i use same skills,except if i take destructive magic,i take searching fires. and i dont take urgash call every time and i use more grok instead deleb
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted June 23, 2008 12:58 PM

Quote:
Why the mistress?  Just curious.  I've found the free puppet master ability of the Seducers more helpful.  At least till the end battle, sometimes even then.

Actually, the mistress is pretty good. It deals almost double damage if it hits 4 enemies, and Inferno has huge attack so we're talking about A LOT of damage.
Also they have Ranged Retaliation, so if protected well they are almost untouchable.
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ChaosDragon
ChaosDragon


Famous Hero
posted June 23, 2008 01:13 PM

Try destructive with searing fires, master of fire, and secret of destruction to get a fire spell if you're unlucky in your mage guild.

With this, mistress is much better. Destructive is especially better againts mind effect immune faction or light magic user faction with overgrown def like haven and sylvan.

Imho dark magic with destructive is the easiest path, first take destructive then dark, depends on your luck when offered the skills. Still, destructive is better, especially againts caster and in custom maps, it also insane againts shooter.

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kermit
kermit


Known Hero
Soul hunter
posted June 23, 2008 03:06 PM

Destructive might be nice for creeping, but late game it will be sucky. Ofcourse you could equip alot of sp artifacts, phoenix cape and all that, but it will be at the expense of atack which is more potent
Sorc might be good for distract or counterspell but I usually find myself casting mass spells so it doesn't matter too much.

Played a game this WE with some friends,
My Jezzebeth got atack -> frenzy -> powerofspeed, by the start of week 2 she was lvl 10 with 18 atack (14 without artifacts)!!! Damage was so impressive for a second week, I couldn't believe it... One atack by my firehounds would kill nearly a total army. Week 3 I was controlling the major artifact locations. Whooping 30 atack made creeping a walk and once I got to my buddies sylvain hideout I fried him with my hounds and there wasn't much left to talk about.

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samiekl
samiekl


Supreme Hero
posted June 23, 2008 03:38 PM

Quote:
Played a game this WE with some friends,
My Jezzebeth got atack -> frenzy -> powerofspeed, by the start of week 2 she was lvl 10 with 18 atack (14 without artifacts)!!! Damage was so impressive for a second week, I couldn't believe it... One atack by my firehounds would kill nearly a total army. Week 3 I was controlling the major artifact locations. Whooping 30 atack made creeping a walk and once I got to my buddies sylvain hideout I fried him with my hounds and there wasn't much left to talk about.


Yep, that's what i'm talking about. And on any map you can get to lvl 10 in week 1(unless it's a boring rmg map with few creeps). As long as you have attack, enlightenment and dark magic, you can creep everything.

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simko
simko

Tavern Dweller
posted June 23, 2008 07:54 PM

INFERNO overall

well here is what I think :
1) Heroes & maps
if you play a scenario that is going to end within 2/3 months u should use grawl, grok, or jezebeth... long terms 4months.---> deleb...
i know the perfect map to use deleb and all the skills : battle in vasteland. (thats my favourite map)
2)skills
a must have for inferno : attack( inferno race isnt so strong as other so if you use attack u can reduce your chances of loosing against let's say haven or sylvan.
destructive magic ( you have  till lv5 spells in your town, the destructive magic is a must, even the city is designed like some hell. an evil race should manipulate oponents with a dark range of spells like dark magic...
using curse of the netherworld or puppet master is awesome for alternative assault on your ranged opponents  and  vampirism is a sort like a "heal your troops ( now everyone can ressurect themselves just like vampires.) "
logistics: i'm not sure about that skill ( if you think about it...WHAT DOES IT REALLY BRING YOU IN BATTLE? some extra speed?!) when fighting against other races your speed wont help you very much because inferno has the worst iniative...
i'd prefer more leadership  or war machines(inferno does have only 1 shooter and 1 spellcaster)
3) creatures
familiar is far better than vermin, it steals a lot of mana from your enemy unlike vermin which i find useless...
with horned grunt you can actually do something on the field, unlike someone we know that has explosion
firehound: a good lv 3 inferno unit 3 headed attack allows (sp?) an aggresive (sp?) assault on your opponents creatures.
succubus mistress : the only" powerful" shooter in this race makes it a bit easy with her ultra awesome chain shot ability...
nightmare: frightfull aura makes it useful but poor tier5 creature , maybe a higher number of dweling would help?
i  prefer pit lord more than his brother, because it has very powerfull spells + his baked brother is too slow to run across the field and do some damage on his first turn
and of course archdevil : i just dont like archdemon, archdevil is faar better, higher stats & specials + a summon pit lord is kinda fun

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 23, 2008 09:03 PM
Edited by Elvin at 21:04, 23 Jun 2008.

Quote:
if you play a scenario that is going to end within 2/3 months u should use grawl, grok, or jezebeth... long terms 4months.---> deleb...

It's the opposite actually. It's in long term games that you want to avoid warmachines.
Destructive magic sucks. Nuff said.
Logistics is usually a must. Trust me on this, it can make all the difference to what you bring with you in the final battle. And has some cool perks on top of that, what's not to like?
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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