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Heroes Community > Heroes 5 - Modders Workshop > Thread: new alternative upgrades : the beta
Thread: new alternative upgrades : the beta This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV / NEXT»
Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted June 16, 2008 09:24 PM

Sounds like a good try!

And if it doesn't work well, i'll try demon red

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SimonaK
SimonaK


Promising
Supreme Hero
posted June 16, 2008 11:17 PM
Edited by SimonaK at 04:13, 17 Jun 2008.

Quote:
57 creatures in total



please, what is the 57th creature?

If I calcul... I resolve 56 --> 7 * 8 ...

please, what is the 57th creature!!!



-------------------------------------------


I would like to suggest to move « PatternAttack data » in their own private file for creatures 320, 330, 332, 337, 356 and 368

the aim is to normalize files in GameMechanics

More, I suggest even to create a folder "PatternAttack"
and put in all PatternAttack files...

Example for creature 320:

Quote:
<PatternAttack href="/GameMechanics/Creatures/PatternAttack/Creature_320_Pattern.xdb#xpointer(/PatternAttack)"/>



-------------------------------------------

I would also like to know if "PairCreature" and "BaseCreature" tag were modified and that their values were checked thoroughly because it seems that all is disordered.

Normalizing Form

PairCreature = CREATURE_UNKNOWN  

(death tag, it's the former upgrade creature value)

BaseCreature = « Creature non-upgrade in family »

(important for concept like Sylvan with their vengeance capacity)


So, 56 creatures are upgrade from faction but 6 of them have
BaseCreature = CREATURE_UNKNOWN


List of file with a « BaseCreature » tag with "CREATURE_UNKNOWN" value:

Quote:
Creature_322.xdb | <MonsterShared href="/MapObjects/Dwarf/FieryDragon.(AdvMapMonsterShared).xdb#xpointer(/AdvMapMonsterShared)"/>"
Creature_336.xdb | <MonsterShared href="/MapObjects/Academy/Djinn.xdb#xpointer(/AdvMapMonsterShared)"/>"
Creature_346.xdb | <MonsterShared href="/MapObjects/Dwarf/Fighter.(AdvMapMonsterShared).xdb#xpointer(/AdvMapMonsterShared)"/>"
Creature_350.xdb | <MonsterShared href="/MapObjects/Stronghold/DarkWitch.(AdvMapMonsterShared).xdb#xpointer(/AdvMapMonsterShared)"/>"
Creature_374.xdb | <MonsterShared href="/MapObjects/Stronghold/Goblin_Stalker.xdb#xpointer(/AdvMapMonsterShared)"/>"
Creature_376.xdb | <MonsterShared href="/MapObjects/Inferno/Sovereign.xdb#xpointer(/AdvMapMonsterShared)"/>"


the 57th must have BaseCreature = CREATURE_UNKNOWN, it don't has a faction upgrade

But, others must have their really « BaseCreature » value

----------------------------------------------------------------------------

« Upgrade » Tag

Warning! few creatures have a « Upgrade » tag with "false" value!

(Upgrade = false)

They are thus not third upgrade?????


List of file with a « Upgrade » tag with "false" value:

Creature_327.xdb
Creature_340.xdb
Creature_341.xdb
Creature_343.xdb
Creature_348.xdb
Creature_349.xdb
Creature_350.xdb
Creature_357.xdb
Creature_358.xdb
Creature_360.xdb
Creature_361.xdb
Creature_362.xdb
Creature_365.xdb
Creature_367.xdb
Creature_372.xdb
Creature_373.xdb
Creature_374.xdb
Creature_375.xdb
Creature_376.xdb

the value must be "true"





----------------------------------------------------------------------------

REF missing


In:

Quote:
/MapObjects/Dwarf/Fiery_Dragon.(AdvMapMonsterShared).xdb#xpointer(/AdvMapMonsterShared)

<messagesFileRef>
<Item href="/Text/Game/Creatures/Dwarf/Fiery_Dragon.txt"/>
</messagesFileRef>


this file is missing

but a file named "FieryDragon.txt" have a presence

----------------------------------------------------------------------------

REF missing

In:

Quote:
/MapObjects/Necropolis/Alt_upgrade/MetaVampire.(AdvMapMonsterShared).xdb#xpointer(/AdvMapMonsterShared)

<messagesFileRef>
<Item href="/Text/Game/Creatures/Necropolis/3rd/MetaVampire_Name.txt"/>
</messagesFileRef>


this file is missing

but a file named "/Text/Game/Creatures/Necropolis/MetaVampire_name.txt" have a presence

----------------------------------------------------------------------------

Bad link

In:

Quote:
/MapObjects/Haven/Artificier.(AdvMapMonsterShared).xdb#xpointer(/AdvMapMonsterShared)

<messagesFileRef>
<Item href="/Text/Game/Creatures/Haven/Archer.txt"/>
</messagesFileRef>


Is a bad link,

the link would be

Quote:
<messagesFileRef>
<Item href="/Text/Game/Creatures/Neutrals/Artificier.txt"/>
</messagesFileRef>


but, is bad anyway because "Neutrals" is not a good (normalize) folder


----------------------------------------------------------------------------

I absolutly want to know something

Why none of the 56 creatures don't have a link to their description file?


I don't still try them in a RTMG map but I hope that their description is visible in their interface....

I know that their description files are in the MOD but I don't understand why their MonsterShared File doesn't link to them.

Thanks



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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 17, 2008 02:17 PM

Quote:
please, what is the 57th creature?

the sovereign

Quote:
I would like to suggest to move « PatternAttack data » in their own private file for creatures 320, 330, 332, 337, 356 and 368

doesn't change anything I think, and I didn't have to care about linking the files.




-------------------------------------------

Quote:
I would also like to know if "PairCreature" and "BaseCreature" tag were modified and that their values were checked thoroughly because it seems that all is disordered.

no, I think morrock said it wasn't important, but I may be wrong.

Quote:
(important for concept like Sylvan with their vengeance capacity)

has it been proved?

Quote:
Warning! few creatures have a « Upgrade » tag with "false" value!

I think morrock said it isn't important


ok about bad links (but it works in game, so maybe they are unused links?


Quote:
but, is bad anyway because "Neutrals" is not a good (normalize) folder
I don't know if that changes something, except it looks like nival coded it


Quote:
Why none of the 56 creatures don't have a link to their description file?

you don't look at the right place, the link is in the creaturevisual file.


Quote:
I don't still try them in a RTMG map but I hope that their description is visible in their interface....

yes

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 17, 2008 03:06 PM
Edited by Warmonger at 15:17, 17 Jun 2008.

Fauch, dammit! It was reported that not everything works as it is supposed to, so you'd rather fix it. And yes, it is important.
This is what beta testing is for, right?

In the meantime, what about necromancy support?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted June 17, 2008 03:43 PM

If it doesn't affect anything then why should it be important...  If it ain't broken, don't try to fix it.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 17, 2008 03:55 PM
Edited by Warmonger at 15:56, 17 Jun 2008.

But it is and does. Check the other thread.

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted June 17, 2008 05:38 PM

Allright! I have 3 colours for the orc faction!

Green: Ignore the errh? "underwear? clothes?" is green and not brown! just my mistake! And ignore the red feets! they are easy to recolour again, but i was in a hurry!

It could be less bright green than now! But just imagine that!




And my suggestion!: Red Orcs! The only one i didn't make mistakes on, because i made this one for 2 weeks ago!



White: Warmongers idea! I love em (even with the white clothes :S)
Great idea you had in mind!





So wich colour fits the Orcs best?
I'll start working on every unit exept the Wyvern upgrade as soon as you choose the colour! (love the wyvern upgrade fauch)

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 17, 2008 05:42 PM
Edited by Warmonger at 17:52, 17 Jun 2008.

Every of them could do it. But notice that this thing between goblin's legs is a piece of CLOTHING, it shouldn't be coloured

Maybe add some red dots (eyes? ears? scars) to the white guys so they'd be more interesting:


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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted June 17, 2008 05:59 PM

I know it's a piece of clothes! It just looked like hair on the DDS picture :S It's a one-time failure! hehe

But i'll try to make the albino orcs more interesting

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted June 17, 2008 06:03 PM

I think red dots would make it look sick! And scars is not that easy to make!
If i put a scar on the arm, it will appear on the other arm as well! Wouldn't that be a little bit odd?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 17, 2008 06:22 PM
Edited by Warmonger at 18:24, 17 Jun 2008.

Maybe you could make some use of it? I was thinking about diseased Shaman (casting vampirism), not sure about the Wivern - it could stay red. Bloody red.

http://guirnou.deviantart.com/art/Skin-disease-2-76567206
http://eriq.deviantart.com/art/TEXTURE-pimple-skin-17205106

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted June 17, 2008 06:40 PM

Quote:
Maybe you could make some use of it? I was thinking about diseased Shaman (casting vampirism), not sure about the Wivern - it could stay red. Bloody red.


Yeah, i'll try that on the shaman! But i doesn't fit to a Goblin!

Quote:
http://guirnou.deviantart.com/art/Skin-disease-2-76567206
http://eriq.deviantart.com/art/TEXTURE-pimple-skin-17205106


That's discusting But i'll use it as inspiration then!


I have added a little something to the Goblin! I don't think it needs much more recolouring! exept light red ears, and removing the brown dirt on it's legs!


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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 17, 2008 06:54 PM

Quote:

In the meantime, what about necromancy support?

already done. why? it doesn't work?

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My-Key
My-Key


Hired Hero
posted June 17, 2008 07:02 PM

White Goblin is superb

But I think that bandages (or whatever it is) should be in colout of sand or something like this.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 17, 2008 07:21 PM

I removed the leafs on my blue goblin (but I don't know how to remove them on the icon)

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted June 17, 2008 07:55 PM

Quote:
But it is and does. Check the other thread.


I just did.  Found nothing.

Please explain to me why it's important.

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SimonaK
SimonaK


Promising
Supreme Hero
posted June 17, 2008 11:21 PM
Edited by SimonaK at 03:57, 18 Jun 2008.

Fauch....

Where is Morrock now?

nowhere...ya...

I explain you that about NCF, I have fixed a lot of bugs about normalized code.....

Nobody knows this bugs because nobody plays with NCF in the reality...right?

Find me a site of H5 maps that requires NCF pack.....

none.

It's not the ridiculous random stack creature that allow to see this kind of bug...

But, I promise you that few NCF Creature has bug and the risk of the crashing game exists....

RTMG can remix all creatures in a map just transforming them in 1 kind of creature, if I want..

It's very might....

When I test NCF, on map, I can see just NCF stack...and its doesn't generate by a random stack....
the AdvMapObject is not RandomMonster...

I can decide what creature will appears....(by programmation)

Why do you think I created my own All-in-1 NCF Creature Pack (french and english) for RTMG ???

for funny???


You don't care to listen me?

ya?

right.

I'll fix bugs in your mod, my-self.....

And alone, I will use this "new" perfect normalized mod...

Anyway, RTMG has a "just for development" tool that allowing this work in less one hour



Forget Morrock a little bit.....

I know what I say

And stop hiding you behind arguments by explaining that nival did this and nival did that..

We can better do that them.






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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted June 18, 2008 12:50 AM

Quote:
When I test NCF, on map, I can see just NCF stack...and its doesn't generate by a random stack....
the AdvMapObject is not RandomMonster...

I can decide what creature will appears....


If I'm reading correctly, you can't place NCF creatures on the map without using random stacks?  That's pretty strange since I can do it normally, the creatures appear in the Editor's creature placement toolbar.  Perhaps your Map Editor has a bug?

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SimonaK
SimonaK


Promising
Supreme Hero
posted June 18, 2008 12:56 AM
Edited by SimonaK at 01:01, 18 Jun 2008.

Forget the editor .....


I never use editor to put NCF creature in maps.

RTMG is much better to do this work to compare with editor

And my Editor works perfect like yours


Quote:
the creatures appear in the Editor's creature placement toolbar


ya, it's true....and???

RTMG is not for mapmaker..... it's for mapplayer...


Adding 100 NCF Creatures in a map .....

It's very different with RTMG than the editor

(1 second for RTMG ....how much for editor????)


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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted June 18, 2008 01:01 AM

Oh, sorry.  Didn't mean offence.

Normally I play maps which have actually been worked on by mapmakers instead of using random map generators.  Artificial maps are so... cold.

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