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Heroes Community > Heroes 5 - Modders Workshop > Thread: new alternative upgrades : the beta
Thread: new alternative upgrades : the beta This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV / NEXT»
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 22, 2008 02:54 PM

A bunch of new action shots!

Spot the difference!

Spot the difference! #2

And now the editor's pick

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 22, 2008 04:06 PM

the blood dragon is already fixed.

otherwise I haven't found yet what is the problem with wrong models and animsets on the adventure map.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted June 22, 2008 04:24 PM

Cyklop Szambelan?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 22, 2008 04:31 PM

what?

i've just discovered a new creature ability. blade  barrier. when the creature gets hit in melee, it returns as much damage as it suffered.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 22, 2008 04:37 PM

Think also about other two abilities of Blade Barrier, they are 75% range and magic damage resistance.
100% reflection on a creature one would be imba for sure

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 22, 2008 04:42 PM
Edited by Fauch at 18:33, 22 Jun 2008.

I know the other abilities, I've just haven't tested them yet.

équidé de la terreur :
MapObjects/Inferno/Hellmare.(AdvMapMonsterShared).xdb
replace by
MapObjects/Inferno/Frightmare.(AdvMapMonsterShared).xdb

fiery dragon :
MapObjects/Dwarf/Fiery_Dragon.(AdvMapMonsterShared).xdb

Quote:

<Model href="/Characters/Creatures/Dwarves/T7_Dwarf/MagmaDragon.xdb#xpointer(/Model)"/>
<AnimSet href="/Characters/Creatures/Dwarves/T7_Dwarf/MagmaDragon-arena.xdb#xpointer(/AnimSet)"/>



replace by :
<Model href="/Characters/Creatures/Dwarves/T7_Dwarf/FieryDragon.xdb#xpointer(/Model)"/>
<AnimSet href="/Characters/Creatures/Dwarves/T7_Dwarf/FieryDragon-arena.xdb#xpointer(/AnimSet)"/>


<Creature>CREATURE_FIRE_322</Creature>
replace by : <Creature>CREATURE_322</Creature>

and tell me if it's better.

Eclaireur centaure :

MapObjects/Stronghold/CentaurScout.xdb
<Creature>CREATURE_350</Creature>
replace by
<Creature>CREATURE_366</Creature>

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted June 26, 2008 04:39 PM
Edited by Disturbed-Gnu at 16:40, 26 Jun 2008.

I still don't quite understand why soem of you are saying that you don't have problems with the Artificier! and the retrain bugs!?

My artificier still crashes the game when i fight against it!

Retrain in hillfort is free! (Maybe a goood thing?)

And i have this wierd bug: I can't retrain an upgrade to it's other alternatives! And that is not only fauch's creatures, it's the originals too!

(Could it be because i have other mods active?)
(NCF, New alt. upg., Divine Vengeance fix, Heroes level mod, Quanity wiever)

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 26, 2008 05:15 PM
Edited by Fauch at 19:03, 26 Jun 2008.

Quote:
I still don't quite understand why soem of you are saying that you don't have problems with the Artificier! and the retrain bugs!?
you can't train them? is it a big problem? I'm not familiar with training, do you often train aready upgraded creatures?

Quote:
My artificier still crashes the game when i fight against it!
forgot about that
checked. no problem here.

Quote:
Retrain in hillfort is free! (Maybe a goood thing?)

not a problem imo, except it sometimes says it isn't free whereas it is

Quote:
And i have this wierd bug: I can't retrain an upgrade to it's other alternatives! And that is not only fauch's creatures, it's the originals too!
I have always been able to retrain them so far, you only have to find how to do it

also, heroes' speciality seem to affect my creatures. narxes gives bonus to the grand mage at least.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted June 27, 2008 08:34 AM

Quote:
I have always been able to retrain them so far, you only have to find how to do it

So maybe you could share the secret?

By the way, is there any progress with the mod? Are we closer to the final release? Where did everyone go?

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted June 27, 2008 04:22 PM

I can tell you where every one is!

We have all the problems and whant a Mod without bugs,
but Fauch Mod version works perfect and then he whont help the rest of us because he can't fix anything he doesn't have!

That will result in a unfinished mod like GOTP (That's a shame)


#Fauch: I still think it's a problem with other mods! Which mods do you have, so we can download them too? (It's at least worth a shot?)

(I know my english is a little bit rusty and bad)

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 29, 2008 10:56 PM

mods I have : my mod, a NCF creature I made which isn't finished and the NCF framework.

to retrain creatures in town, I click on the creature and retrain from the window where you can see the creature and its stats.

I will release another version of the mod. I'm wondering if the 3rd upgrade could be a real alternative upgrade rather than a upgraded upgrade. does someone knows if we can mod the windows displaying the 2 upgrades to display the 3rd one as well?

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SimonaK
SimonaK


Promising
Supreme Hero
posted June 30, 2008 06:59 AM
Edited by SimonaK at 07:34, 30 Jun 2008.

Hi,

I fixed the MOD's bugs with all Fauch's solutions

And this is the results:

















OTHERS NEW BUGS













Quote:
I will release another version of the mod. I'm wondering if the 3rd upgrade could be a real alternative upgrade rather than a upgraded upgrade. does someone knows if we can mod the windows displaying the 2 upgrades to display the 3rd one as well?



If it's possible, a lot of work waits you,

because it's very important to make the work represented by this pictures:










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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 30, 2008 12:03 PM
Edited by Fauch at 20:44, 02 Jul 2008.

at least 2 creatures are fixed.
for the 3rd upgrade in castle, the problem is I don't know how to do it. but I remember some guy did a mod to add wait and defend buttons to H5 V1, so I thought it might be similar.

Can't find the problem with the succubus / centaur. since the centaur map object file is fixed, the error should be that the succubus has a link leading to that file, but I found no errors in succubus links (except maybe a link leading to centaur nomad something, but my creature is named centaur scout so it's probably not the problem)

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SimonaK
SimonaK


Promising
Supreme Hero
posted June 30, 2008 03:13 PM

Quote:
Can't find the problem with the succubus / centaur. since the centaur map object file is fixed, the error should be that the succubus has a link leading to that file, but I found no errors in succubus links (except maybe a link leading to centaur nomad something, but my creature is named centaur scout so it's probably not the problem)


Succubus? the creature isn't a DarkWitch ??

Anyway, go on to search because like you see in picture, there is a bug....


Quote:
for the 3rd upgrade in castle, the problem is I don't know how to do it. but I remember some guy did a mod to add wait and defend buttons to H5 V1, so I thought it might be similar.



Even if a mod exists that adds 2 new buttons, this doesn't mean that we can add a third upgrade's box....

and Why not a fourth, a fifth?

more I thinks it, more I think that is impossible...

But, you know, you can try...

but I believe that best is staying the mod like is it: "upgrades you can get outside of castle"


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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 02, 2008 08:45 PM

yeah, I meant the night daughter, not the succubus, but she looks like a succubus.
are you sure you didn't put a centaur instead of a shaman?


I've tried to make the 3rd upgrade available in town but haven't managed

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted July 04, 2008 09:58 PM

I think it's really complicated to make the new alt. upg. hireable in towns!
But for about a half or a whole year ago, people said it was impossible to make more creatures than the existing ones! And look where we stand now!

Every think is possible, but it requires hard hard hard work! Seems impossilbe, but there should be a way to make that!?

anyway: Can i help with something? seems like recolouring was a waste of time!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 04, 2008 10:30 PM

there were some good recoloring, but you didn't post the download links (I think)
I remember the "mort glaciale" was really cool.

not only I can't add a 3rd upgrade in castles, but I can't even replace some of the creatures by my upgrades (the most I did was disabling one of the 2 upgrades)

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted July 04, 2008 10:55 PM

Quote:
there were some good recoloring, but you didn't post the download links (I think)
I remember the "mort glaciale" was really cool.

Oh, i forgot about that! I could put thoose you like on Rapidshare?
It's only the dds texture! I haven't made any icons!

Quote:
not only I can't add a 3rd upgrade in castles, but I can't even replace some of the creatures by my upgrades (the most I did was disabling one of the 2 upgrades)

Hmm, it sounds like it's impossible! And maybe it is!
Is it possible to make a mix of a town and a hillfort? In some way?

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted July 05, 2008 11:13 PM

Oh, btw, i have tjekked the mod through, and i only found one bug this time

The artificier! I can start with him and attack without any problems! but when i fight against him the game crashes? Am i still the only one hwo has this problem? It's god damn irritating!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 09, 2008 07:50 PM

I've managed to have a battle against neutrals artificer (had to attack 8 armies of marksmen before one of them contains artificer ) but they didn't use scatter shot (they could hit 3 stacks with it) and the game didn't crash.
otherwise I've quickly tested the avenger skill, it seems to work like it should on the new creatures.

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