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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Races vs. Themes
Thread: Races vs. Themes This thread is 25 pages long: 1 2 3 4 5 ... 10 ... 21 22 23 24 25 · «PREV
Alon
Alon


Known Hero
posted July 26, 2021 11:10 PM

Yeah, this is why I keep pushing for using real-life historic cultures as bases for non-castle towns, like my treatment of the horde as Central Asian nomads. So, sure, they're depicted as orcs, but if you root your orcs in real-world Central Asian nomads, you start seeing that "orcish barbarian" is just a myth. Al-Khwarizmi for example was born in Central Asia, and the Turks, originally a Central Asian nomadic group that the Arabs said looked Tibetan, ended up establishing the longest-lasting Eastern Mediterranean empire since Rome.

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MattII
MattII


Legendary Hero
posted July 27, 2021 12:20 AM
Edited by MattII at 00:36, 27 Jul 2021.

NimoStar said:
Yes, most are race based, but fdor exmple the Tyranids have mnany different strains, the Tau have many auxiliary species and so on.

But people not only choose humanity more than all others, but from Humanity they don't pick something like the Mechanicus, but rather the most cookie cutter Space Marines available (and even within Space Marines, Ultramarines), showing they like the less flavorful option they can get (only thing blander is the Imperial Guard, and that's pretty popular too; I reckonpeople don't pick them as much because their lore is having low morale and dying a lot... and even then).

It would be interesting to give a cultural shakeup to the human faction in the Heroes series, for sure, to make them more interesting for once. Even something like an slavic feel would improve it. Honor russian and polish fans
In Heroes 3, every town has two native species of heroes, plus humans (except Academy, but humans are native there anyway), all apart from Castle. In the future I'd like to get at least one non-human into the lineup, and one non-humans species in the hero roster.

Alon said:
Yeah, this is why I keep pushing for using real-life historic cultures as bases for non-castle towns, like my treatment of the horde as Central Asian nomads. So, sure, they're depicted as orcs, but if you root your orcs in real-world Central Asian nomads, you start seeing that "orcish barbarian" is just a myth. Al-Khwarizmi for example was born in Central Asia, and the Turks, originally a Central Asian nomadic group that the Arabs said looked Tibetan, ended up establishing the longest-lasting Eastern Mediterranean empire since Rome.
And that matters not a jot if their game aesthetic is tents and mismatched armour.

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Alon
Alon


Known Hero
posted July 27, 2021 11:49 AM
Edited by Alon at 11:50, 27 Jul 2021.

Yes, so you also get in-game aesthetic that is realistic of how steppe nomads dressed and where they lived (=yurts). Not all depictions of nomads, even ones that do look to Tolkien's orcs for some guidance, have to be Tolkien's orcs, GRRM's Dothraki, or other total savages.

(But this gets into me explaining my decisions in the create-your-town contest...)

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MattII
MattII


Legendary Hero
posted July 28, 2021 01:18 AM

That doesn't solve the issue of the orcs constantly being portrayed as 'barbarians' though, does it?

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Alon
Alon


Known Hero
posted July 28, 2021 02:22 PM

It does if you remember that nomadic cultures were constantly portrayed as barbaric in Antiquity - and even later, the Eastern Roman Empire would portray Turks as barbaric. Hence the choice I made in the crate-your-town contest to take the orcish horde and base in on real nomadic empires, with the mythology, aesthetics, and military system used by Central Asians.

The other possibility I've been toying with is a fortress-type town that's rooted in highland Southeast Asia...

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MattII
MattII


Legendary Hero
posted July 29, 2021 12:33 AM

Maybe. This is getting away from the central point though, the fact that lineups featuring 4 or more creatures of one race are bloody boring.

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ArdentWyrm
ArdentWyrm


Famous Hero
King of the Elder Dragons
posted September 19, 2022 12:12 AM

theme based town idea: a town with a theme of elemental creatures.
____________
Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm

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ArdentWyrm
ArdentWyrm


Famous Hero
King of the Elder Dragons
posted September 19, 2022 12:14 AM
Edited by ArdentWyrm at 00:16, 19 Sep 2022.


____________
Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 19, 2022 09:59 AM

ArdentWyrm said:
theme based town idea: a town with a theme of elemental creatures.


So the conflux...
____________
Never changing = never improving

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MattII
MattII


Legendary Hero
posted September 19, 2022 10:24 AM
Edited by MattII at 10:48, 19 Sep 2022.

NimoStar said:
ArdentWyrm said:
theme based town idea: a town with a theme of elemental creatures.


So the conflux...
The big issue with the Conflux IMO was that it made the Elementals into regular creatures.

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ArdentWyrm
ArdentWyrm


Famous Hero
King of the Elder Dragons
posted October 27, 2022 10:33 PM

Well then another theme for a town could be greek and middle eastern mythology.
____________
Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm

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MattII
MattII


Legendary Hero
posted October 28, 2022 04:47 AM

ArdentWyrm said:
Well then another theme for a town could be greek and middle eastern mythology.
Hm, centaur, dryad, pegasus, cerberus, cyclops, harpy, minotaur, medusa. Ancient Greek myth has already given us more than a town's worth of creatures.

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ArdentWyrm
ArdentWyrm


Famous Hero
King of the Elder Dragons
posted October 30, 2022 12:15 AM

More theme ideas: magic-based town, plant-based town, demon-based town.
____________
Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm

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