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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Finding Harmony Town Competition
Thread: Finding Harmony Town Competition This thread is 43 pages long: 1 10 20 ... 29 30 31 32 33 ... 40 43 · «PREV / NEXT»
xerdux
xerdux


Bad-mannered
Famous Hero
posted March 09, 2009 01:52 PM
Edited by xerdux at 14:31, 09 Mar 2009.

WHAT!!!???
You get QPs in faction contests these days!!!??? Back when I created factions and was not addicted to WoW you never got QPs for factions!

Time for me to return in faction creation.

I will return... soon... with... my... Lizardmen entry!


Are you allowed to make carniviorious man-eating plants when you choose "Tree" ?
Or must you make a Treant?
And can I make the Basilisk draconic?

If you must make a Treant, does creatures that looks something like this count?




Pyramid
Home to the Huzirima, the Lizardmen




On the island of Hashima, a race who called themself the Huzirima lives. Within Hashimas thick jungles they build their homes. For thousands of years they have built their empire, isolated. These Lizardmen has their own great pantheon of gods, but these are the four most important ones:

Zylxarax - God of Death, Blood and Chaos: Zylxaraz is both an feared and respected god. Each day, the Lizardmen must sacrifice living blood to him. Otherwise, Zylxarax will instead take the life of two of the Lizardmen and terrible things will happen.
On the battlefield, Zylxarax inspires the Hashiman troops. With his essence, the Lizardmen turn into bloodthirsty monsters.
He is the evil aspect of the High God, Hualu. Gnolls are common victims of sacrifice.


Miya - Goddess of Life, Peace and Nature: Miya is one of the most peaceful of Hashimas deities - but still one of the most powerful ones. Miya is the opposite of Zylxarax and the son of the High God. Miya protects life and is the creator of all living things. Miya doesnt have a physical shape, instead she resides inside every living thing, including trees and rocks et cetera.
It is said that Zylxarax once waged war on Miya, and managed to destroy her. But he could not destroy life itself, and that is why Miya can never be seen and instead her soul resides within all living things. But if someone screams load enough, he will be able to hear Miya repeating the words.
But even today, Miyas priestesses wages war upon Zylxarxas cultists. In addition, Miya is one with nature and once per week the Lizardmen must offer special herbs to her.


Ziri - Goddess of Water, Storms and Balance: The Lizardmen lives on the isle of Hashima, and thus the ocean has great importance in their religion and life.
Ziri, the Maiden of the Oceans, is also a very respected goddess. Ziri is the youngest of the deites. It is said that when Zylxarax waged war on Miya, he raped her and she birthed Ziri.
So Ziri can sometimes be very peaceful and friendly, but suddenly turn hateful and dangeorus. Just like the sea she controls.
Ziri has both the aspects of evil and good inside of her, and has managed to keep an inner balance between the two.
Therefor, she has been chosen as the Goddess of Balance too. She controls the balance between everything in the world.
Scholars belive that Ziri is an alternate version of Shalassa, the elemental Dragon of Water.


Hualu - The High God: Haulu is the leader of the gods and goddeses. From his mighty citadel on the peak of Xiji, he rules over the world. Hualu is the most wise beign in the world. But in the dawn of creation, Hualu was an evil god seeking only to gain power over the entire universe and over all other deities.
But when Hualu birthed his first child, Miya, he was teached by his own daugther to love the world he ruled over and be happy of what he had. Miya managed to turn him good but an evil aspect of Hualu still existed.
Hualu banished his evil aspect to the Underworld, where it turned into the god Zylxarax. Zylxarax waged war upon Miya, because she had made Hualu good and thus banished his evil aspect to be locked in the underworld.
Zylxarax managed to slay Miyas physical body - but she contiuned to exist within in all living things trying to teach them to respect all life on the world and dont follow Zylxarax chaotic ways.

There only enemy was the native Gnoll, who they call "Stupid puppy-men!" But recently the Naga has revealed themself, and they have since long plotted to take over the surface world...
The Naga wants their first base on land to strategically be on Hashima but the Lizarmen are in the way...

With the civil war between Zylzarxas and Hualu worshippers, the Lizardmen stands no chance to defend themself agaisnt the incomming invasion. The remaining Lizardmen who are not stuck in the civil war has rised up as defenders of Hashima and use its terrain aswell as Guerilla tactics to vanquish the invaders.

1. Brain Worm-Mind Borer/Zeracx
2. Scout-Jungle Prowler/Tribal Stalker
3. Salamander Rider-Warden/Raider
4. Sphinx-Guardian Sphinx/Mystical Sphinx
5. Hag-Hoodo Witch/Tide Priestess
6. Mosswalker-Swamp Lurker/Bog Beast
7. Basilisk-Emperor Basilisk/Kirin

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 10, 2009 05:26 PM

Ok that was really confusing ... two members names Xerox and Xerdux with the same avatar.
____________
What will happen now?

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 10, 2009 07:29 PM

Quote:
Ok that was really confusing ... two members names Xerox and Xerdux with the same avatar.

who both like wow

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xerox
xerox


Promising
Undefeatable Hero
posted March 11, 2009 12:13 AM

Xerox + Redux = Xerdux

I will explain later. Now I must flee sleep.

Just dont ban it... yet.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted March 11, 2009 12:23 AM
Edited by sith_of_ziost at 00:25, 11 Mar 2009.

Yes, a Tree is anything that resembles a walking trunk with limbs, so Treants work, as do ents and any other bark-covered creature.

Edit - Didn't see the other questions. No, a man-eating plant is not a Tree unless it is a tree. And let your heart go wild with what is considered dragonic.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 11, 2009 06:56 PM

edit: Tier 2 done^^

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted March 12, 2009 12:42 AM
Edited by Berny-Mac at 21:27, 12 Mar 2009.

The Palace





The Palace is a faction formed by the Free Cities of the East and by rebels of the Griffin Empire. It's primary power lies in it's infantry.
It is a neutral town that accepts mercenaries for hire as troops and is tolerant of all races, even demons. Therefore it is hated and loved by all factions.

Hero: Grand Marshal

Race Specific Ability: Imperialism

Basic Imperialism- Holds one extra creature slot in each Hero's army.
Advanced Imperialism- "" and can generate 3 Mercenaries/Sellswords/Condottieri per each creature's dwelling in a town.
Expert Imperialism-"" and holds two extra creature slot in each Hero's army.
Ultimate Imperialism-""and can convert each town they capture into a Palace town.


Imperialism Abilities:
Legion- Units in the hero's army that are adjacent receive only 50% damage from ranged attacks.
Forced March- The hero's movement points increase by 1.5% with each creature in his/her army.
Tributes- Each neutral army that surrenders to the hero has to pay their worth in gold.
Generals- Hero can create a general that acts as a hero but can't level up or use artifacts. This takes up a hero's entire turn.


Creatures:

Tier 1: Militia-> Auxiliary Soldiers/ Minutemen
Attack:    2               3               5
Defense:   3               5               3
Damage:    1-3             3-5             1-8
Health:    6               12              8
Speed:     4               4               6
Initiative:10              11              12
Shots:     0               0               0
Mana:      0               0               0
Special Abilities:
Militia- taxpayer, patriotism
Auxiliary Soldiers- Shield Allies, and Large Shield
Minutemen- taxpayer, patriotism, bash

Tier 2: Horsemen-> Outriders/ Keshiks
Attack:    6          7         8
Defense:   3          4         2
Damage:    5-7        5-8       3-15
Health:    12         17        12
Speed:     7          8         9
Initiative:9          10        8
Shots:     0          3         0
Mana:      0          0         0
Special abilities:
Horsemen- large creature, and jousting
Outrider- large creature, ranged, ranged penalty, and ranged
         retaliation
Keshiks- large creature, jousting, and no retaliation

Tier 3: Mercenaries-> Sellswords/ Condottieri
Attack:    8              10           7
Defense:   4              5            8
Damage:    8-12           10-17        5-10
Health:    20             25           32
Speed:     5              6            5
Initiative:8              10           7
Shots:     0              0            0
Mana:      0              0            0
Special Abilities:
Mercenaries-bash
Sellswords- no retaliation, and strike and return
Condottieri- assault, and bash

Tier 4: Seer-> Prophet/ Sage
Attack:    7      9     8
Defense:   5      7     7
Damage:    7-14   5-13  9-16
Health:    19     15    20
Speed:     3      5     5
Initiative:7      12    8
Shots:     6      14    7
Mana:      8      25    12
Special Abilities:
Seer- ranged, fist of wrath, and benediction
Prophet- ranged, no ranged penalty, meteor shower, and divine
        vengeance
Sage- ranged, ranged retaliation, fist of wrath and benediction

Tier 5: Swordsmen-> Samurai/ Legionnaire
Attack:    11          16         12
Defense:   10          12         16
Damage:    10-15       12-17      10-17
Health:    50          55         65
Speed:     5           6          5
Initiative:8           10         11
Shots:     0           0          0
Mana:      0           0          0
Special Abilities:
Swordsmen- cleave and enraged
Samurai- enraged, double attack, and no retaliation
Legionnaire- Large Shield, Shield Allies, and bash

Tier 6: Musketeer-> Sharpshooter/ Grenadier
Attack:    18           25           19
Defense:   16           16           22
Damage:    18-22        25-40        20-35
Health:    70           65           80
Speed:     3            6            6
Initiative:6            9            10
Shots:     10           12           15
Mana:      0            0            0
Special Abilities:
Musketeer- ranged, covering fire, and patriotism
Sharpshooter- ranged, no ranged penalty, and precise shot
Grenadier- ranged, covering fire, explosive ammunition, and patriotism

Tier 7: Cannon-> Siege Cannon/ Artillery
Attack:    30           32         35
Defense:   20           25         23
Damage:    40-60        30-85      25-90
Health:    120          140        120
Speed:     2            3          3
Initiative:5            6          5
Shots:     5            6          6
Mana:      0            0          0
Special Abilities:
Cannon- large creature,ranged, no ranged penalty, no melee attack,
       and siege attack
Siege Cannon- large creature,ranged, no ranged penalty, no melee
             attack, siege attack, and explosive ammunition
Artillery- ranged, no ranged penalty, no melee attack, siege attack,
          and explosive ammunition








Patriotism- the creatures gains 2 attack and 3 initiative each when fighting another  
           player
Covering Fire- if another player-owned creature moves across the
              battlefield in front of their enemies, the creatures
              will attack the enemies behind their allies
Explosive Ammunition- same as death cloud
Siege Attack- the creatures are able to attack town walls or towers as well as other creatures
____________
Skyrim RP? YES!
Here it is!

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 12, 2009 07:50 AM

@berny: why should you get money from a mercenary, who normally is someone who gets paid for fifhting?

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted March 12, 2009 09:25 PM

Quote:
@berny: why should you get money from a mercenary, who normally is someone who gets paid for fifhting?


oops! my mistake, sorry bout that, i'll change it right away!
____________
Skyrim RP? YES!
Here it is!

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted March 13, 2009 10:36 AM

Awesome castle pic Berny, wish I had found that for my Royal Guard faction...
____________

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted March 13, 2009 12:03 PM

Quote:
Awesome castle pic Berny, wish I had found that for my Royal Guard faction...


thank you, i just wish i could've found some good town theme music suitable for it
____________
Skyrim RP? YES!
Here it is!

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jiriki9
jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 25, 2009 10:37 AM

can we go on here now, since the creative part of ictc4 has ended? I really liek this contest, I did not finished the last faction, but I promise to better myself (okay, I don't even know if that's a correct english phrase)

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted April 25, 2009 04:39 PM

Very well. I shall post the judgment for this week this Monday according to EST. I have much to do today, but I'll judge tomorrow. Perhaps I'll post tomorrow, who knows.

GENERAL INTEREST POLL

I would like to know just how many people are wanting to contue this. I can throw in some interesting twists, like general magic theme or Harmony between a creature and an offshot hero or god. I can make this conpetition revive, for the sake of Daystar, who has not been seen for some time...

Please HCM me with your answers, suggestions, and any comments whatsoever, They all are appreciated.
____________
Steel Yourself for War

Next Set: Mirrodin
Beseiged

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted April 25, 2009 06:21 PM

Hell yeah, I'm interested. And do throw in some twists.

*Sends Sith hcm*
____________

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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted April 26, 2009 04:06 PM

ok... i wont send hcm because il most likely end up spamming you to death

(no-''-week starts tomorrow so im using as often as i can before i have to stop)
____________
So much has changed in my absence.

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted April 29, 2009 02:49 AM

Alright, some much needed info for this contest.

ONE - Last Session's Scores
The feedback for each of these scores is available if you want it. It is written as I judged your entries, so it might be a little shorthanded. IF you need additional tips, then just ask.

Grading Scale -
5.0 Points max for each of the following Criteria (this is also how my new judginh system will work)

-Creativity - How original and off-beat your ideas are, and the flavor behind them and how well your faction is in harmony.

-Detail - Quite frankly, how much you tell me about your faction and its parts

-Balance - How equitable and planned out your faction is, how its parts connect together, and just how evened out your lineup is.

-Playabilty - A score of how well your faction could be implemented into the game, a hybrid of both your Creativity and Balance scores

-Discretionary - Any bonuses I deem fit to your faction, such as clear presentation, fascinating abilities, and interesting concepts.

For a total amount of points equalling 25

Now that you know that:

First Place - BlizzardBoy with 23.0 Points

Second Place - Eionomida with 16.0 Points

Third Place - Emilsn with 14.50 points

The rest in score order: Jiriki9, Berny-Mac, LordGodric, Xerdux

MESSAGE FOR SCORES AND\OR FEEDBACK
____________
Steel Yourself for War

Next Set: Mirrodin
Beseiged

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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted April 29, 2009 04:22 AM

great! is the second round starting soon? i cant wait
____________
So much has changed in my absence.

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted April 29, 2009 04:32 AM

In fact...

Cue theme music fanfare!

WELCOME TO THE FINDING HARMONY FACTION COMPETITION, ROUND 2

Okay, for this week, I shall introduce not one, but TWO new twists!

TWIST NUMBER ONE! TABOO!

The following themes are forbidden -

Conflux, Free Cities, Fortress H3

Rules for Taboo - The words above cannot be used in any stage of the faction creation. No associate to the terms can be used at any stage during the faction creation. The faction cannot bear a resemblence to any of the stated factions. If a faction is too close to the theme of the three Taboo themes, then points will be deducted as a penalty in the next round of the competition

Creature Choices (must choose 3 of the five):

Mounted Flyer
Amphibian not Troglodyte
Zombie
Bear (Ursine)
Efreet

TWIST NUMBER TWO!

Your faction MUST contain this category of creature (outside the previous three):

Wizard (start you off easy)

This can be used in any form that consists of a real unit, be it hero or creature.

Good luck and message for help!
____________
Steel Yourself for War

Next Set: Mirrodin
Beseiged

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted April 29, 2009 04:33 PM

Great...I'm allready planning out some ideas (hehe).
But I also have questions...

1) Do I understand it correctly that the "must-have"-creature can also be the/a hero class of the town? But the other creatures still have to be the units...?

2) Does the taboo mean I would loose points for writing "Faction XYZ hates the elementals of the conflux?" And how far does this asssociate-thing go? Would, for example, setting the town in a swamp theme allready be too much the same with fortress?

3) What exactly is the theme of the free cities? I understand them as the towns of humans worshipping sylath, am I right  here? (And does it mean, if i have one human unit and sylath is worshipped, that's allready too much resemblance to the free cities?)

4) Mounted flyer = rider on flying mount?

5) Bear (Ursine) = No Panda, and no half-humanoid Bear!?

also, I do not see troglodytes as amphibian, but I know that has allready been discussed somewhere here. ^^

Anyway, it's great this competition is going on

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xerdux
xerdux


Bad-mannered
Famous Hero
posted April 29, 2009 06:42 PM

I do not know if the round is already rolling but assuming it is, in starting right now choosing Efreet, Zombie and Mounted Flyer for the PYRAMID faction!

Just random ideas atm.

1. Zombie (Unstoppable March ability?)
2. anubit deathguard dps (Spirit Shield ((10% of damage dealt -> shield)), Spell Steal ability)
3. sphinx support (confusion, sandstorm?)
4. giant scarab tank large (venom blood, gore?)
5. Mummie spellcaster (cat mummy, sun sphere AoE attack, spirit link ((30% damage splitted)) change with efreet, transform to efreet after death)
6. Efreet flyer large (mummy abilities, random spell? dark fire)
7. Mounted Flyer Heron & Phoenix large (rebirth, sun sphere?)


1x Cannon Fodder
1x true dps
2x support
2x flyer
1x spellcaster
1x tank
3x large

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