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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Earthshocking heroes 6 wish...
Thread: Earthshocking heroes 6 wish...
nevermind
nevermind


Famous Hero
posted July 05, 2008 10:55 PM
Edited by nevermind at 22:55, 05 Jul 2008.

Poll Question:
Earthshocking heroes 6 wish...

I know i'm gonna destroy some people nostalgy here but i really think one factor that can effect the next game in a serius positive way is this :

NO MORE DESTRUCTIVE MAGIC OF ANY KIND

Heroes is a strategy game , Where is the wisdom in using an impolsion with 1600 damage on a huge stack ?

I think that making all spells effect only Units in certain way is much more stratigic and is just a better way to play the game..

spells like teleportation , Phantom force ,Regeneration ,Sorrow ect ect
those should be the base for a fight not just mindless impolsion\meteor shower.

Also ofcourse they would have to come up with alot of brand new spells, Could be spells that effect speed (not initiative) ,Spells that effect unit's HP,Spells that give special abilities to units - like vamprisem,like slayer,mana draining,adds mana to unit,Invisibility,Joustin,Lay hands.bash ect ect


I wonder is there even 1 more person that thinks like me..

Responses:
Yes i think no more destructive spells is a good idea
Heck no you crazy i need my daily impolsion dose
Maybe only low level destruction spells is the answer..
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LucJPatenaude
LucJPatenaude


Disgraceful
Known Hero
posted July 06, 2008 09:33 AM

Nostalgia my butt.

Let me help you understand the title of the game:

Heroes: Army Generals with Mage abilities(Mistic Mana powers). Note: some of these, do not come with any useful spellcasting abilities(ie:Knights of Haven)

Might: Once a City is fully developed, it can, now, build and recruit extremely powerful soldiers that inflict massive dammage to the enemy units of any level possible. Or, at the very start of the game and, after merely 4 weeks of troops generations upto level 3 units, can reach large army status in numbers alone.

Magic: Not only Heroes can cast very powerful spells now, all factions has, now, an average of 2 spellcasting units onto the battlefield. The larger their numbers are, the more potent and powerful their destructive or beneficial spells become. Besides, this is another world called Ashan. Ashan is non scientific and non technological in nature, just yet. Magic is their plane of existence. Have you ever seen fairy-tale creatures like Faeries/Sprites, Unicorns, Flying Lizards(Pao Kai), Dragons of all colors and types, walking and talking trees(Treants), truly living Mages of all kinds, Stone gargoyles and Stone golems flying and walking amongts the living and, the dead coming back to life as bone mass only such as the Necromancers specializes in. Even Pheonixes coming back to life from mere ashes and elemental creatures such as Earth, Air, Water and, Fire that do not possess any flesh and bone structures. On Earth?
I do not think so.

Heroes of Might and Magic is: a spin-off series straight out of an RPG series of Might and Magic 1 to 9. So, pray that HoMM6 is not a strictly RTS/RPG type of PC game. It might as well end-up as a video game console type game.

Hope I got at clearing things out.


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espen15
espen15


Famous Hero
posted July 06, 2008 04:43 PM

Quote:
I know i'm gonna destroy some people nostalgy here but i really think one factor that can effect the next game in a serius positive way is this :

NO MORE DESTRUCTIVE MAGIC OF ANY KIND

Heroes is a strategy game , Where is the wisdom in using an impolsion with 1600 damage on a huge stack ?

I think that making all spells effect only Units in certain way is much more stratigic and is just a better way to play the game..

spells like teleportation , Phantom force ,Regeneration ,Sorrow ect ect
those should be the base for a fight not just mindless impolsion\meteor shower.

Also ofcourse they would have to come up with alot of brand new spells, Could be spells that effect speed (not initiative) ,Spells that effect unit's HP,Spells that give special abilities to units - like vamprisem,like slayer,mana draining,adds mana to unit,Invisibility,Joustin,Lay hands.bash ect ect


I wonder is there even 1 more person that thinks like me..
are you out of your mind what dungeon should to you are not thinking in realistic way.

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nevermind
nevermind


Famous Hero
posted July 06, 2008 11:45 PM
Edited by nevermind at 23:46, 06 Jul 2008.

Quote:
Let me help you understand the title of the game:

Heroes: Army Generals with Mage abilities(Mistic Mana powers). Note: some of these, do not come with any useful spellcasting abilities(ie:Knights of Haven)

Might: Once a City is fully developed, it can, now, build and recruit extremely powerful soldiers that inflict massive dammage to the enemy units of any level possible. Or, at the very start of the game and, after merely 4 weeks of troops generations upto level 3 units, can reach large army status in numbers alone.

Magic: Not only Heroes can cast very powerful spells now, all factions has, now, an average of 2 spellcasting units onto the battlefield. The larger their numbers are, the more potent and powerful their destructive or beneficial spells become. Besides, this is another world called Ashan. Ashan is non scientific and non technological in nature, just yet. Magic is their plane of existence. Have you ever seen fairy-tale creatures like Faeries/Sprites, Unicorns, Flying Lizards(Pao Kai), Dragons of all colors and types, walking and talking trees(Treants), truly living Mages of all kinds, Stone gargoyles and Stone golems flying and walking amongts the living and, the dead coming back to life as bone mass only such as the Necromancers specializes in. Even Pheonixes coming back to life from mere ashes and elemental creatures such as Earth, Air, Water and, Fire that do not possess any flesh and bone structures. On Earth?
I do not think so.

Heroes of Might and Magic is: a spin-off series straight out of an RPG series of Might and Magic 1 to 9. So, pray that HoMM6 is not a strictly RTS/RPG type of PC game. It might as well end-up as a video game console type game.

Hope I got at clearing things out.




Let me help you understand something that is generally best to do when commenting on someone's thought, You must first READ IT AND UNDERSTAND IT you go on and on about some random meaninless explanation which i'm not sure what it means , My point was eliminate DESTRUCTIVE magic NOT ALL TYPES OF MAGIC - magic is good but i feel destructive magic destroys a great depth of the true potential for the game.. I want each magic to make you think before you use it and how to use it, Destructive magic does none of the above.

Trust me that after YEARS of playing the game series i UNDERSTAND exactly what its about..!
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nevermind
nevermind


Famous Hero
posted July 06, 2008 11:48 PM


are you out of your mind what dungeon should to you are not thinking in realistic way.


Not sure what you mean it is possible right now to not use destructive magic with dungeon , Just pick Summoning magic AND/OR dark magic. (Heck light magic can work as well..)
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Noob
Noob

Tavern Dweller
posted July 07, 2008 12:31 AM
Edited by Noob at 00:31, 07 Jul 2008.

I'll get straight to the point here...

Yes, I know what your thinking:
Destructive Magic is designed to create an instant numerical advantage and in even (and particually crucial) battles (creating the critical gap), one such spell can 'spell' the end for an Army.

But NO.
Destructive Magic provides a dimension to the Heroes gameplay. (Not to mention hasten the game up significantly) The truth is (please don't flame me) this: In many respects this game, like many other games isn't very balanced and contain some minor flaws, which you hold Destrutive Magic accountable for.

I personally believe in a regular custom game, Heroes have access to mid-high level spells too easily and too soon. (In proortional contrast with the creature growth, availability and durability.)

Destructive spells should be tweaked a bit, but not removed entirely. A move like that will take Heroes Battles one step closer to... say Chess. (A game with only one dimension to strategy)
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MattII
MattII


Legendary Hero
posted July 07, 2008 12:08 PM

Quote:
Let me help you understand something that is generally best to do when commenting on someone's thought, You must first READ IT AND UNDERSTAND IT you go on and on about some random meaninless explanation which i'm not sure what it means , My point was eliminate DESTRUCTIVE magic NOT ALL TYPES OF MAGIC - magic is good but i feel destructive magic destroys a great depth of the true potential for the game.. I want each magic to make you think before you use it and how to use it, Destructive magic does none of the above.

Trust me that after YEARS of playing the game series i UNDERSTAND exactly what its about..!


I've read your arguments and I disagree with them completely, magic can't, and certainly shouldn't, consist of just the nice bits, some serious nastiness needs to be involved, and whether you like it or not,magic is an integral part of the game, you can't remove it without significantly changing the gameplay, you basically stop it being Might and Magic, and make it a game of might alone, with a few sprinkles of fairy dust.

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Isabel
Isabel


Known Hero
Dragonblessed
posted July 07, 2008 01:01 PM

Destructive magic is definitely not Mindless: What, where and how to target your enemies while harming yourself the least is strategy and wisdom.

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Sargeras
Sargeras


Known Hero
the Fallen
posted July 07, 2008 02:17 PM

Quote:
I know i'm gonna destroy some people nostalgy here but i really think one factor that can effect the next game in a serius positive way is this :

NO MORE DESTRUCTIVE MAGIC OF ANY KIND

Heroes is a strategy game , Where is the wisdom in using an impolsion with 1600 damage on a huge stack ?

I think that making all spells effect only Units in certain way is much more stratigic and is just a better way to play the game..

spells like teleportation , Phantom force ,Regeneration ,Sorrow ect ect
those should be the base for a fight not just mindless impolsion\meteor shower.

Also ofcourse they would have to come up with alot of brand new spells, Could be spells that effect speed (not initiative) ,Spells that effect unit's HP,Spells that give special abilities to units - like vamprisem,like slayer,mana draining,adds mana to unit,Invisibility,Joustin,Lay hands.bash ect ect


I wonder is there even 1 more person that thinks like me..


I too have to disagree... spell implementation have tactical relevance... IMO teleport, DV, PF, PM, phoenix, frenzy, haste & slow (mass) are gamebrakers, not the MS and implo.
Destructive spell are good in early game, rushes... light, dark, summoning rulz later when armies grow to numbers when it isn't matter if they'll be imploded...
____________
Now they shall be consumed by the very flame they sought to control...

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted July 07, 2008 02:28 PM

I actually think that Destructive shouldn't be removed. I mean, even if it's IMBA (but I don't agree!) it still should remain, because otherwise it's like saying: let's get rid of all factions except one so that the game will be more balanced (and get rid of imbalances)
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