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Thread: Best level 3 unit. | This thread is pages long: 1 2 3 · «PREV / NEXT» |
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espen15
Famous Hero
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posted July 10, 2008 06:19 AM |
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yeah vindicators are good, but if you compare them and aa then you will see that aa are overpowered.
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podz
Hired Hero
Armageddons blade will return!
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posted July 10, 2008 06:23 AM |
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aas are seriously powered but ive taken them out fairly easily with tier one assasins or watever the ones whom go invisible.
dungeon can defeat all!
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espen15
Famous Hero
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posted July 10, 2008 07:05 AM |
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Quote: aas are seriously powered but ive taken them out fairly easily with tier one assasins or watever the ones whom go invisible.
dungeon can defeat all!
it depends on what situation if arcane archers can act earlier then there will be no assasins.
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podz
Hired Hero
Armageddons blade will return!
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posted July 10, 2008 07:10 AM |
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true but you also have to consider the heros actinng ect
there are lots of wayas to silence them
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Lexxan
Honorable
Undefeatable Hero
Unimpressed by your logic
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posted July 10, 2008 11:13 AM |
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Edited by Lexxan at 11:14, 10 Jul 2008.
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I like them in thise sequency
1) Arcane Archers
2) Vindicators
3) Maulers
4) Firehounds
5) White Bearriders
6) Cerberi
7) Iron Golem
8) Black Bearriders
9) Master Hunters
10) Squires
11) Spectres
12) Minotaur Captain
13) Poltergeists
14) Magnetic Golems
15) Warmongers
16) Minotaur Taskmasters
Explanation will follow later (I voter Arcanes of course)
and who voted Vindicator btw ?
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Coincidence? I think not!!!!
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podz
Hired Hero
Armageddons blade will return!
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posted July 10, 2008 11:40 AM |
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unfortunatly my fav base is the necro
eep at spectres
but man u cant deny them or polterguists of their racials
their decent when against hunters or other ranger heroes
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WarLore
Famous Hero
servant of urgash
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posted July 10, 2008 11:54 AM |
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Quote: following your way of thinking none of those will ever act lol
NO. they will act,but most likely after dragons,but still they can have their turn before dragons sadly,that is why i said IF someone have init increasing arties and some cases speed increasing artie or abilities.
@thatanos magma and lava can have turn before AA's too but only if hero has ring of speed and staff of netherworld and of course,rune of charge.
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A Nightmare from below.A hero from Within
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Bombur
Known Hero
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posted July 10, 2008 12:32 PM |
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The three best are
1 Arcane Archers
2 Firehound
3 Vindicator
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Fauch
Responsible
Undefeatable Hero
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posted July 10, 2008 01:04 PM |
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Quote: I like them in thise sequency
1) Arcane Archers
2) Vindicators
3) Maulers
4) Firehounds
5) White Bearriders
6) Cerberi
7) Iron Golem
8) Black Bearriders
9) Master Hunters
10) Squires
11) Spectres
12) Minotaur Captain
13) Poltergeists
14) Magnetic Golems
15) Warmongers
16) Minotaur Taskmasters
Explanation will follow later (I voter Arcanes of course)
and who voted Vindicator btw ?
warmongers 15th? they seem quite strong imo.
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espen15
Famous Hero
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posted July 10, 2008 04:30 PM |
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warmonger is defensive and slow they are good at retaliaton strikes and defense
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zamfir
Promising
Supreme Hero
Allez allez allez
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posted July 10, 2008 06:26 PM |
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i think the best is the golem, but i've voted for the archers
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5 Times TV
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted July 10, 2008 06:33 PM |
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The Golem?!?
But... why
It's slow and not very useful
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zamfir
Promising
Supreme Hero
Allez allez allez
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posted July 10, 2008 06:49 PM |
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Maybe I played to much in Duel mode with Razzak. He really makes them verry powerful.
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5 Times TV
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Fauch
Responsible
Undefeatable Hero
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posted July 10, 2008 07:45 PM |
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75% magic resistance and unlimited retaliations is quite good, once your opponent have no shooters or creatures with no retaliation left.
which razzak? the new one, or the old one with more than 200 golems?
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Thanatos
Known Hero
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posted July 10, 2008 07:51 PM |
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Edited by Thanatos at 19:52, 10 Jul 2008.
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Quote: The Golem?!?
But... why
It's slow and not very useful
With mini-arties and Razzak golems can become killing machines instead of the not-so-difficult-to-dipose-of armed statues that they normally are. With 15 knowledge golems gain +2 speed and +1 initiative, which suddenly makes them actually usable on offense, and steel golems even more so because they can also be hasted and have more endurance. With magnetic golems you can also do some nifty tricks, destructive spells heal them, so you can just lure enmies towards the golems, then blast them with a fireball or meteor shower.
I still think AAs are far deadlier though, can't really beat no range penalty and 50% defense reduction...
@Warlore: it's true, but it's also something you won't encounter very often.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted July 10, 2008 10:35 PM |
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Problem with Golems + Razzak combo is that once he gets all the skills to make them really great, you'll be likely to have Giants instead, who are simply all-round better than Golems. Razzak + Giants is a quite deadly combo, however.
Btw. I'm surprised people don't rank Black-bear riders. For me, they're the only contestant to Arcane Archers for the title of best tier 3. Taking down lots of tier 5-7's with Black-bears and paw-strike is not too difficult quite early in game.
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What will happen now?
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espen15
Famous Hero
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posted July 10, 2008 10:38 PM |
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you can also use magnetic golems only high spellpower armageddon phoenix feather cape ignite.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted July 10, 2008 10:43 PM |
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According to the description of the Magnetic Golem, its protection from destructive spells does not apply to Armageddon - can anybody confirm or deny?
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What will happen now?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted July 10, 2008 10:51 PM |
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It both protects and heals them. However if the armageddon comes from an enemy warlock ignite damages them.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted July 10, 2008 10:52 PM |
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That's confusing!
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What will happen now?
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