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Heroes Community > Heroes 5 - Modders Workshop > Thread: [NCF_based] Skeleton Mage
Thread: [NCF_based] Skeleton Mage This thread is 2 pages long: 1 2 · «PREV
Seraf
Seraf


Hired Hero
away til august:(
posted July 22, 2008 01:35 PM
Edited by Seraf at 15:46, 22 Jul 2008.

Ah thanks alot)
But then these suck against neutrals)
I know you will say that theyre not supposed to fight on your side, but I dont see any point then - CPU is too stupid to drain mana and then cast)
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Kill'em and grill'em!

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted August 19, 2008 05:54 PM

Very nice creature !
Very original !!
Continue !!!!

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shadowbv
shadowbv


Hired Hero
posted October 09, 2008 10:12 PM

skeleton looks great !

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Endelite
Endelite


Hired Hero
posted November 26, 2008 02:57 AM

Ridiculous. Tier 1 creature with Fireball and the ability to drain mana and give it to fellow casters.
I suppose as a Neutral it shouldn't be able to be gained through necromancy (although with some editing of defaultstats.xdb...)
1-3 damage...are you SURE it's balanced?

(Constructive criticsm, you understand. I mean no harm, I just question some people's idea of 'balance')

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SimonaK
SimonaK


Promising
Supreme Hero
posted November 26, 2008 05:11 AM
Edited by SimonaK at 05:11, 26 Nov 2008.

I disagree with what you say.

Skeleton mage is a creature among those which have the best gameplay.

I don't know if you really played with it but I don't think.

Its FireBall is accessible just with particuliar spellpower condition.

And about balance, I have nothing to say apart its balance is super for a Tier 1. not too power not too weak.

A cool creature It's funny to get in first weeks or later with a big number.



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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted November 26, 2008 01:48 PM

@Endelite:

1) Fireball has no mastery
2) Starts with only 8 mana, so it needs to drain some mana before it can use Fireball
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SimonaK
SimonaK


Promising
Supreme Hero
posted November 26, 2008 11:21 PM

If you have 2 of 4 Sar-Isus's arties that works as well with double power


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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted November 27, 2008 09:08 AM

It doesn't matter since it's neutral...
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SimonaK
SimonaK


Promising
Supreme Hero
posted November 27, 2008 10:57 PM

I don't understand.

effects of Sar-Isus set work also on neutral creatures...



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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted November 27, 2008 10:58 PM

Probably he meant that it's not very likely to have them in your army, only encounter them in neutral stacks which have no hero so you can't have that set.
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SimonaK
SimonaK


Promising
Supreme Hero
posted November 27, 2008 11:09 PM
Edited by SimonaK at 23:11, 27 Nov 2008.

OK.

but this is not a problem for me.

I have its dwelling (automatically created by RTMG*)

It enough I find one of it in the map and I decide to recruit it each week...

Moreover, it may be that the neutral stack wants join (this probability is increased by RTMG, each neutral stack has 1 chance on 7 to join)

So, it's possible to get it or others ones in your own army.


*This RTMG's version is not released yet

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ColdBlast
ColdBlast


Hired Hero
The Frozt master
posted October 16, 2011 02:57 PM

Great, so undead will have mages too?

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Onryo
Onryo

Tavern Dweller
posted December 13, 2011 02:26 AM

This one looks cool! And there is not many low tier casters in the game, so this one is a great addition. Necromancers should have been able to raise these from dead sprites, imps, familiars and vermins..

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