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Heroes Community > Other Side of the Monitor > Thread: Chess courses with pics!
Thread: Chess courses with pics! This thread is 30 pages long: 1 2 3 4 5 ... 10 20 ... 26 27 28 29 30 · NEXT»
keldorn
keldorn


Promising
Known Hero
that casts green flames
posted July 28, 2008 06:20 PM bonus applied by pandora on 03 Aug 2008.

Chess courses with pics!

Hi all!

Are you interested in an ancient, but very famous strategy game? Don't wish to spend money? Well, let me introduce you to chess, which is one of my favourite games!

Have you ever wanted to learn it but you didn't have enough patience? No problem! This tutorial will guide you step by step from the beginning til the mastrey tricks.
Just let me know if you are interested and I'll begin teaching.

I will help you by answering all your questions during the tutorial.

Why this going to be easy?

-I'll post pictures to make sure you understand everything.

-i'll hold lessons every 3 days, in order to have enough time to practise what you've learned.

-Everyone is welcome. Beginners' teaching is accepted too.

If you are interested, let me know. When the group is large enough, we shall begin. See you.

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Asheera
Asheera


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posted July 28, 2008 06:25 PM

I like chess

But how will you teach us? You'll post some pics, but about what? Some chess tricks or...
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keldorn
keldorn


Promising
Known Hero
that casts green flames
posted July 28, 2008 06:31 PM

First, I'll tell you the name and function of the pieces. (for beginners).

Then, we'll discuss chess tricks such as the pin, or the discovered attack. To make it easy to understand, I'll write down examples, definitions, and pictures which are meant to explain what I am talking about.

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TheDeath
TheDeath


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posted July 28, 2008 06:59 PM
Edited by TheDeath at 18:59, 28 Jul 2008.

Do you need a 'style' for the chessboard to make them easier in ASCII text?

Like this:

   ABCDEFGH

8  RKBQXBKR
7  PPPPPPPP
6  ........
5  ........
4  ........
3  ........
2  PPPPPPPP
1  RKBQXBKR


or do you want to add real pictures (images)? It'll be easier with ASCII though, and understandable. "X" is the king, the others are Rook, Knight, Bishop, Queen and Pawn.

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Asheera
Asheera


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posted July 28, 2008 07:01 PM
Edited by Asheera at 19:02, 28 Jul 2008.

Maybe you should use non-capitals for the other side

   A B C D E F G H

8  R K B Q X B K R
7  P P P P P P P P
6  . . . . . . . .
5  . . . . . . . .
4  . . . . . . . .
3  . . . . . . . .
2  p p p p p p p p
1  r k b q x b k r

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TheDeath
TheDeath


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posted July 28, 2008 07:02 PM

Oh yeah, dumb I am... maybe "bold" the black "squares"?
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The above post is subject to SIRIOUSness.
No jokes were harmed during the making of this signature.

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keldorn
keldorn


Promising
Known Hero
that casts green flames
posted July 28, 2008 07:03 PM

By the way, we mark the knight with 'N' and the king with 'K' in the algebraic notation. But the idea is good. I'll use both ASCII and real images.

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TheDeath
TheDeath


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posted July 28, 2008 07:05 PM

Ok I didn't know that, but it's better.

A question so not to spam this too much: With what pawn is best to start, or with a knight?

(I usually start with the one in front of the king, since I want to make a pawn defense formation (where pawns protect each other)).

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keldorn
keldorn


Promising
Known Hero
that casts green flames
posted July 28, 2008 07:14 PM

Well, I think the best is the king's pawn opening (e2-e4). It controls a central square and occupies another. Opens up a line for both the queen and the bishop.

This opening type usually leads to an open game in which knights worth less than bishops (as they are long range pieces.) The second move for white can be d2-d4 or Nc3 depending on black's first answer. (d4 for: bishop fianchetto, knight moves, or silly pawn moves; Nc3 or Nf3 for the replies: night moves, d7-d5, or the sicilian defense: c7-c5)

Also good openings:

-Bishop fianchetto: g7-g6; Bg7. This places your bishop on the longest diagonal, while also controlling the center, and strenghtening the kingside for an eventual castle. Its disadvantage is that the diagonal can easily be shortened by the enemy, and that it takes you 2 moves in the poening.

-Nc3; Nf3: Its advantage is that it doesn't create any weaknesses in the pawn structure, and very flexible move: It can easyly be transposed into a king's pawn game.

-d2-d4: the queen's pawn opening: Altough it provides white a lasting initiative and perssure on the queenside, it has some disadvantages: unability to castle for 3 more moves (O-O-O), and the queen hasn't got an open diagonal, such in e2-e4.

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keldorn
keldorn


Promising
Known Hero
that casts green flames
posted July 28, 2008 07:27 PM

OK so I guess you are intrested in chess. We are going to begin the tutorial tomorrow, with a quick post of mine about the chessboard and piece movements. And after that: into the jungle!

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Minion
Minion


Legendary Hero
posted July 30, 2008 01:12 AM

Nice, I play chess occasionally. Already learned one thing, in an open game knights are worth less than bishops. I always consider them equal, and maybe even consider knights better because their moves are a little harder to count forward by unexperienced players..

Anyways, I am interested about the openings. They just have to be memorized, and it is annoying. You loose to better "trained" players even if you are slightly more talented, because they get to a better position early. A game can be decided in first moves, if the players are equal (and somewhat skilled)
____________
"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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keldorn
keldorn


Promising
Known Hero
that casts green flames
posted July 30, 2008 09:12 AM
Edited by keldorn at 09:41, 30 Jul 2008.

OK, sorry for posting later than I promised, but my net went off for a few days...

So, let's begin this tutorial with the beginners' guide, shall we?

About the chessboard

The board consists of vertical and horizontal lines. (files and ranks) We mark the files with letters (A-H), and the ranks with numbers (1-8).

These lines split the board into 64 squares. We name them by saying which rank and file they are in. (e.g: E4; G7 etc)

Also, there are diagonals on the board. We name them by the starting and ending square (e.g: A1-H8 diag.)

The files A-D are the queenside, E-H are the kingside. The ranks 1-4 is the whiteside, 5-8 is the blackside.

About the pieces

Pawn: This is the foot infantry of your army. Each player has 8 of them. They are situated on the 2nd rank (for white). On their first move, they are allowed to move 2 squares forward, but later, they can only move one. They may NOT go backwards. However, they capture in a different way. This is the only piece to capture in a different way than as it moves! They take a piece diagonally forward. (e4-d5) They have quite a lot special abilities, which we will discuss later on.

Knight: This is the only piece to be able to jump over other pieces (e.g. the pawn chain in the beginning). Their move is L-shaped. They move 2 squares in a given direction, and then 1 square in another direction. (also possible: 1 squares first, and then 2)
They can capture, if an enemy piece is on the square where the knight will land.They worth 3 pawns.

Bishop: This is a long range piece: they can move along diagonals. They can't touch however the opposing-coloured squares, that's why you have 2 of them. They can't jump, so if a piece is in their way, they can't go longer. They worth 3 pawns, because one bishop will only be able to touch the half of the board: the ligth or dark squares only.

Rook: This is a long-range piece too. It can both move along ranks and files. They worth 5 pawns, as they can touch every square on the board. Can't jump!

Queen: This is the most powerful unit in your army! Tey combine the powers of the rook and the bishop. Tey can move along ranks, filer and diagonals, too. However, they can't do what the knight can, so that is a unique unit. The queen worths 9 pawns.

King: this is the most important piece. If you can checkmate your opponents king, you won. (checkmate= the king can't get out of attack in 1 move, so in the next move, it will be taken. However, if the king is only under check (simple attack), he must get out of it.)
This is a powerful unit, but is very slow. He can move exactly one square in any direction. Exceptions are the squares which are under attack, as the king can never move into check. Kings have a special ability too, which will be discussed later.


That's all about the basics. In a few days we will continue with the special abilities of these pieces. Until that, you may ask me questions about things you didn't understand from this text. See you...

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TheDeath
TheDeath


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posted July 30, 2008 01:38 PM

There is also a saying: "A knight is worth 10 queens, and a queen is worth 10 knights"

because they don't exclude each other

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Asheera
Asheera


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posted July 30, 2008 02:23 PM

Well, the special abilities of the pawn will be very interesting for me. Even though I like chess, I don't know all of them
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keldorn
keldorn


Promising
Known Hero
that casts green flames
posted July 30, 2008 07:44 PM

Quote:
Well, the special abilities of the pawn will be very interesting for me. Even though I like chess, I don't know all of them


Ok, only for you, I'll begin lesson 2 earlier than I promised.

Pawns have 2 special abilities. The first is the promotion. If a pawn can get to the opposite side of the board (1st or 8th rank- depending on color) it can be changed to any other piece (except the king). Usually they promote into queen, but sometimes a knight is better! Later, you'll se this in the chess exercises.

The second is a special capturing type. It is called 'en passant' (french :in passing)


In this picture, you can see that the white pawn is attacking a square, on which the black pawn passes over. In this case, white has the option of taking the pawn en passant. (the same way as the pawn was directly attacked by white). This option for white only stands for the very next move. If he doesn't take the opportunity at once, later he can't do it.

And now about the king's special ability. Well, in fact this is not only the king's. A rook is needed, too. The move is called castling. This is the only move in chess, when you may move 2 pieces in the same move. There are 2 types: castling short (kingside), or long (queenside). You move your king towards one of the rooks by 2 squares (the king can only move 2 squares while castling), and then put the rook to the other side of the king, next to it.



On the 1st rank, you can see the original position. On the 2nd, you can see the king, castled kingside, and on the 3rd rank, castled queenside.

Castling, however isn't always legal. You may NOT castle if:
-The king or the rook has already moved (you may not castle even if the pieces are moved, but returned to their original position)

-The king is in check

-The way between the king and the rook is blocked by another piece

-If the king would arrive into check

-If the way of castling is under attack (the king moves trough check)

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Asheera
Asheera


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posted July 30, 2008 07:48 PM

That 'en passant' ability was new to me.

Does this ability work only when the enemy pawn moves two squares? (moves from starting position)
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keldorn
keldorn


Promising
Known Hero
that casts green flames
posted July 30, 2008 07:53 PM

The opposing pawn must move through a square which is attacked by your pawn. To do this, it must move 2 squares. And a pawn may only move 2 squares from its original position. So the answer is: yes. It needs to be unmoved.

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keldorn
keldorn


Promising
Known Hero
that casts green flames
posted August 01, 2008 10:15 AM
Edited by keldorn at 17:29, 02 Aug 2008.

OK, people. Today we carry on with the arsenal of chess tricks. 2 of them for today: The pin and the skewer.

The Pin: You can pin down your opponent's piece if they are lined up correctly. Just an example:



In this case, the black knight can't move at all, because if it moves, the king will be in check. And it is always illegal to put your own king into check. So, your bishop must release the pin to be able to move the knight. Also good if the king brakes the pin by moving away.

So the definition for the pin: When you attack a piece and there is a more valuable one behind it, the attacked piece can't move away, otherwise the more valuable one will be captured.

It's the best to pin a piece to the king. In this case it can't move at all, as the king would be in check. The other good option is to pin a piece to the queen. In this case, the piece can move, but the player suffers from losing his queen.

An important trick: Attacking a pinned piece. As it can't move away due to the pin, if you attack it, it must be defended. It's the best to attack with a pawn, so if the pinned piece is defended, you'll only lose a pawn.

The skewer:This is the reversed form of the pin. A valuable piece is attacked, and when it moves away, you can capture a weaker one.



In this position, the king is in check. If he goes away, the white rook will thake the knight. This trick is rare. The pin is more common.

In these tricks, we consider the king to be the most valuable piece. This is because: if something is pinned to the king, it can't move at all. If something is skewered to the king, it must move away. Other pieces don't have to move away, but in this case, the more valuable one will be captured. But this can be used as a sacrifice to achieve a better position (see later).

I'm waiting your questions about thsese problems. Next 2 trick in a few days...

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TheDeath
TheDeath


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posted August 01, 2008 02:02 PM

That was nice
I always like it when I check the King with a Knight, and then I take the Rook (he hasn't moved yet). You know the trick?

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keldorn
keldorn


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that casts green flames
posted August 01, 2008 02:06 PM

That is called the fork. I wanted to introduce it next time

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