This is what I get after splitting like you did when I get to move. Even worse, than when I split just between 7 stacks. If this is what I must work with, then I don't know how to do this without casualties.
Ok, is a long battle (half hour maybe) so I did it until you see it can be done. From then, just resurrect all stacks in upper corner and block phoenixes with clones. Pay attention, there is one phoenix stack which is immune to slow, kill it first. When you will have about 4 stacks of sorc resurrected, stop casting force field and just block with clones while resurrecting remaining stacks.
I'm feeling compelled to write a review of this map. I'll start with typos I occured during gameplay.
In introduction story:
"ACHIENT PROPHCEY WILL BE APON US" --> "ANCIENT PROPHECY WILL BE UPON US";
"FLAMEING STAR" --> "FLAMING STAR".
In 1st sign, in area where you go right after assembling 1st armor of the damned:
"hiden" --> "hidden".
That's weird, but when I read your story initially I found more typos in introduction story, but I didn't take a note of them so I forgot them ;(.
Story you wrote is well-written IMO. I don't read very much fiction in english, but I think that you did a good job. It's compelling, you dive right into the story and empathise to main character. Introduction story really makes you feel Morgane. I, personally, think you should have developed story more, but it is ok as it is now. I still wonder what happened after council member took a paper with "Morgane la Fee" in event near Gomorrah town. How did she escape it?
Concerning gameplay, I was left happy with what you did. Fights are moderately difficult from start to the end (go to hell Crag Hack), you made a good transtition to learning summon mechanics and how to use it to your advantage. A bit of a hint you left to learn "Summon Clone" when encountering Sorcery School, but it would be a bad manner not to leave it, considering amount of upgrades in Sorcery School. I liked that you changed some monster and object appearances, but I disliked that you changed obstacle passibility, made your map too criptic at some moments making me to check map editor every few seconds to be sure I didn't miss everything (yet I managed to miss Valeska's prison that was right before my eyes. I freed her only after fights in bottom left corner). I still didn't find Eversmoking ring of Sulfur, where is it? And I hated "death cloud maze", bad game design. Cave of angellic alliance doesn't make sence, other than being included in TEW IV.
Some fights were strangely easy. I'm talking about Eternal Fights plain, where only Serena gave somewhat decent fight. Some fights were very hard, leaving me puzzled for days. Namely, Marius and Crag Hack. Gurnisson was very weird too, I don't know how I managed to kill him even know, I just was doing something. Pasis and and Monere go same way. If Monere, who has fire elementals, can be approached in some clever way, Pasis made me kill him with bruteforce. I had to wait one more week for damage upgrade and still I had to divide sorceresses into 5 stacks and pray for 2 morales so I could kill 7 stacks of magic elementals. I praise what you did with Astral and Malekith fights.
I want to mention Marius fight separately, because it made me crazy. I bought fire expert beforehand, because I thought expert Berserk will be useful. Who knew all creature are immune to berserk from here on? Had to load and buy expert earth, I couldn't find another solution for a fight. At start you cast slow and hope that all 5 units not resist to it. Next you hope that 2 turns in a row you age rogues from 1st hit or you won't have enough damage. Then you hope that none of units will get morale, including rogues. And you also need for one of your serceresses to get morale at least once. A lot of luck involved. And even after that, after you use forcefield tactic, your shots will deplete at some moment and you will need to ressurect another stack of sorceresses so you could finish battle. A lot of luck involved, very long fight because of ressurection phase. And I had to wait 3 weeks to have enough damage to kill him.
And as always, a magnificent work with decorations. Your landscape is almost alive, I would like to see something like that IRL.
So, these are all my feelings about your map, A+ work, if you ask me, even considering these flaws. Looking forward into completing it again after some time.
Thanks for review. As crazy as it sounds, this was my second wog map, I didn't know ANYTHING about erm, so I used scripts from other wog maps (adapted to what I wanted by trial and error) and the whole map design + code took me 1 week, 7 days and nights. (tew4 took one year in comparison).
So is really a noob map (I fixed later some scripts but didn't change anything as the balance is delicate, then the terrain is so hard to read because at the beginning of my mapmaking I naturally wanted to design new landscapes and revolution pasabilities. Later I cooled off because I get it that is annoying for the player. Glad you enjoyed it anyway, this is a map I am quite proud of, despite many amateurish flaws.
____________ Era II mods and utilities