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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 TotE latest patch information - Patch 3.1
Thread: Heroes 5 TotE latest patch information - Patch 3.1 This thread is 23 pages long: 1 2 3 4 5 ... 10 ... 19 20 21 22 23 · «PREV / NEXT»
razor5
razor5


Famous Hero
Freezing...
posted August 20, 2008 10:09 AM

Probably offtopic here but is a question about the patch:

When Asheera post the link with Download Heroes 5 Patches there are a lot of them.Ok,I found the TotE patch,but there are a lot of versions in other languages...This is the patch in english?
heroes_might_magic_5_3.01_eu.exe

or,this patch is not in english,please say what patch is the correct?
because I know patch 3.01 makes ToE a game

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MysticPhoenix
MysticPhoenix


Adventuring Hero
posted August 20, 2008 10:38 AM

I suggest to use the in-game auto updater, that should find and download the correct one for your version.
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted August 20, 2008 12:10 PM

heroes_might_magic_5_3.01_eu.exe is the European version, so yes, it's in English.
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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted August 20, 2008 12:14 PM

Lol you go away for a couple of days and they release 3.1, sneaky ubi Nothing exciting but at least they are working on the combat AI. I have a feeling things will be different with inferno's gating.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 20, 2008 12:17 PM

so elvin hasn't even been rebalanced?

I see some interesting changes in the list anyway.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted August 20, 2008 12:44 PM
Edited by radar at 14:36, 20 Aug 2008.

Minor non-listed changes:

Zealot: 2 more shots added (overall 7)

Horned Leaper: +1 defence, +1 initiative



Major changes:

Divine Imbalance nerf:

None: FRAGS*(sppower + 7)
Basic: 2*FRAGS*(sppower + 7)
Advanced: 3*FRAGS*(sppower + 7)
Expert: 4*FRAGS*(sppower + 7)
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted August 20, 2008 12:48 PM

You're kidding? The Horned Leaper has been improved and not the Horned Demon?

Great, now in the next patch we'll see the Arcane Archer improved
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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted August 20, 2008 01:04 PM

I don't mind about that one, however the DV nerf is great news. Is it possible that there are more changes we are not aware of?
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Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted August 20, 2008 01:11 PM

I'm searching through the game files, if I find something I'll update the post right away.
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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted August 20, 2008 01:21 PM

Quote:
I don't mind about that one
Of course you don't, have you ever seen anyone use Horned Demons?

IMBA!
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The above post is subject to SIRIOUSness.
No jokes were harmed during the making of this signature.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 20, 2008 01:35 PM
Edited by Fauch at 13:36, 20 Aug 2008.

2 more shots for the zealot? wasn't he strong enough?

I suggest entangling shots for the arcane archer

btw I'm wondering, since divine imbalance was nerfed, were the seraph changed?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 20, 2008 01:47 PM
Edited by alcibiades at 14:00, 20 Aug 2008.

I hope you mean:

Quote:
Divine Imbalance nerf:

New

None: FRAGS*(sppower + 7)
Basic: 2*FRAGS*(sppower + 7)
Advanced: 3*FRAGS*(sppower + 7)
Expert: 4*FRAGS*(sppower + 7)


Otherwise, they've actually INCREASED the power of Divine Vengeance.

edit: Just checked - above formula should be correct.

Btw. seems they added another Level 5 Light Magic spell - Celestial Shield?
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What will happen now?

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martellwebster
martellwebster

Tavern Dweller
posted August 20, 2008 01:55 PM

horned leaper has been actually nerfed, it's +1def and -1int,
which is downgrade imo

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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 20, 2008 02:04 PM
Edited by Fauch at 14:43, 20 Aug 2008.

the firehound does 75% damage to secondary targets.

adds and changes in defaultstats.xdb :
<Bash_ProcFactor>1.5</Bash_ProcFactor>

<Purger_ProcFactor>2</Purger_ProcFactor>

<Fear_ProcFactor>0.8</Fear_ProcFactor>

<Leap_RetaliateDamageBonusBase>2</Leap_RetaliateDamageBonusBase> (does it mean they receive triple damage? )

<DeathWailDamageCoef>2</DeathWailDamageCoef>
(+2 / -2 damage per morale points?)

<WeakeningAuraOffenceDec>3</WeakeningAuraOffenceDec>

<SleepingStrike_Duration>2</SleepingStrike_Duration>
<SleepingStrike_ProcFactor>3</SleepingStrike_ProcFactor>
(does it means 3 times more chance to inflict it? )

<SorrowStrike_SpellTrained>3</SorrowStrike_SpellTrained>
(-4 chance and morale. seems they aren't a joke anymore)

<BlindingAttack_ProcFactor>1</BlindingAttack_ProcFactor>

<WardingArrows_ProcFactor>1</WardingArrows_ProcFactor>

<PiercingArrow_ProcFactor>2</PiercingArrow_ProcFactor>
(are they better than before?? )

<SabotageCoef>10</SabotageCoef>

<WhipStrike_ProcFactor>1.5</WhipStrike_ProcFactor>

<Wound_SpeedDecrease>0.4</Wound_SpeedDecrease>
<Wound_InitiativeDecrease>0.2</Wound_InitiativeDecrease>
<Wound_ProcFactor>0.7</Wound_ProcFactor>
(Huge decrease here it seems)

<MarkOfFire_ProcFactor>1</MarkOfFire_ProcFactor>

<BearRoar_ProcFactor>0.9</BearRoar_ProcFactor>

<FlameWave_ProcFactor>2</FlameWave_ProcFactor>

<PawStrike_ProcFactor>1</PawStrike_ProcFactor>

<ManticorePoisonCounter>10</ManticorePoisonCounter>
(ouch)

<SpellDamageMultiplier>0.3</SpellDamageMultiplier>
(?? something about the stronghold)

rage bonuses fixed for the goblin witch doctor (?)
rage bonuses fixed for the 3 cyclops (?)

blood rage damage reduction :
<Item>0</Item>
<Item>50</Item>
<Item>55</Item>
<Item>60</Item>
<Item>65</Item>
<HealthToRageTransferCoef>1200</HealthToRageTransferCoef>

<CrushingBlow_ProcFactor>0.8</CrushingBlow_ProcFactor>

<Brutality_ProcFactor>1</Brutality_ProcFactor>

<Taunt_ProcFactor>1.2</Taunt_ProcFactor>

<StormWind_InitiativePenalty>0.2</StormWind_InitiativePenalty>
<StormWind_SpeedPenalty>2</StormWind_SpeedPenalty>
(hum, not bad at all. perfect counter for the crystal dragons)

<FogVeil_DamageDecrease>0.25</FogVeil_DamageDecrease>

<PathOfWar_MovePointsBonus>250</PathOfWar_MovePointsBonus>
(who said it hadn't been decreased?)

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted August 20, 2008 02:08 PM

Celestial Shield is Arcane Armor
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 20, 2008 02:18 PM

Yes, so I gathered - but then, why the hell is it in the Light Magic folder? Did they change anything in it?
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What will happen now?

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted August 20, 2008 02:23 PM

That's how it always was... I don't know why
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted August 20, 2008 02:26 PM
Edited by radar at 15:22, 20 Aug 2008.

It was this way in the beta. Resurrection was in summoning and the armour in light.

more updates

Inferno

Horned Leaper will now receive 200% more damage then normally ( was 100% more )

Necro

Banshee's special damage per morale point increased twice

Torpor's duration reduced to 2 turns (was 3)

sorrow Strike casts Sorrow on Expert level from now on (was basic)

Rot zombies' weakening aura decreases attack of surrounding creatures by 3 (was 2)

Fortress

Axe thrower's wound ability decreases now initiative by 20% and speed by 40% ( was: 30 and 50)

Neutrals

Manticore's poison lasts for 10 turns (was 3)

Stronghold

Bloodrage now absorbs less damage overall but the same value of rp taken now allows you to save more health
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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted August 20, 2008 02:42 PM

Quote:
the firehound does 75% damage to secondary targets.

Is that new or did I never notice it before?
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Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 20, 2008 02:44 PM
Edited by Fauch at 14:47, 20 Aug 2008.

Quote:
I'm not sure but Horned Leaper will now receive 200% more damage then normally ( was 100% more )


that's what I thought.
I've found a lots of changes, check my previous post

about celestial shield : the weakest level of mastery has been nerfed a lot.

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