Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Guide to create unique abilities for your creatures.
Thread: Guide to create unique abilities for your creatures. This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV
VMaiko
VMaiko


Known Hero
posted May 04, 2020 02:03 AM
Edited by VMaiko at 02:03, 04 May 2020.

Hero_of_Light said:
Nope doesn't work for me. It is cast on a melee attack and not on a ranged attack. Does it have to be non damage spell maybe? I want to give creature 185 (Tower commander creature found in maps) Frost Ring after shooting. How can I do that?


There is a probability that works, have you tried putting everything at 100% chance? is with flag ability is "a".

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted May 04, 2020 02:07 AM
Edited by Hero_of_Light at 02:11, 04 May 2020.

Yes, I now how it works. I made it 100%, it works on melee attacks every time, not in ranged attacks.

And also, I used the Mana Reduction (like Mage and Archmage) and it didn't work as well. There are some things that can't be done with this.

For instance attack and return does not work when you attack a creature from behind. There must be other problems with stack experience as well but still it is a useful and easy way to add some abilities. I don't mind if I don't add the Frost Ring attack, it's fine.
____________
Not idly do the leaves of Lorien fall.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
VMaiko
VMaiko


Known Hero
posted May 04, 2020 02:43 AM

Hero_of_Light said:
Yes, I now how it works. I made it 100%, it works on melee attacks every time, not in ranged attacks.

And also, I used the Mana Reduction (like Mage and Archmage) and it didn't work as well. There are some things that can't be done with this.

For instance attack and return does not work when you attack a creature from behind. There must be other problems with stack experience as well but still it is a useful and easy way to add some abilities. I don't mind if I don't add the Frost Ring attack, it's fine.


You are completely right about that there are many bugs in stack experience, it is limited because the game is not made to give any kind of ability to creatures, in short, any questions you can contact us on Discord, there I can also help you better with Extended Dwellings that in the forum.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 04, 2020 04:48 AM
Edited by Salamandre at 04:53, 04 May 2020.

ok, here are some codes I used in Atlantis, and they all worked with shooters. But also that was Era 2.46 or less, so don't give me a heart attack and say they don't work now

!!EA152:B8/1/112/26/100/100/100/100/100/100/100/100/100/100/100; Armageddon before attack
!!EA152:B6/1/74/23/100/100/100/100/100/100/100/100/100/100/100; cast meteor shower BEFORE attack
!!EA152:B7/1/75/18/100/100/100/100/100/100/100/100/100/100/100; implosion before attack
!!EA60:B6/1/112/47/100/100/100/100/100/100/100/100/100/100/100; cast disrupting ray BEFORE attack
!!EA60:B8/1/97/61/100/100/100/100/100/100/100/100/100/100/100; forgetfulness after attack
!!EA60:B9/1/74/52/100/100/100/100/100/100/100/100/100/100/100;   misfortune before attack
!!EA196:B6/1/112/19/100/100/100/100/100/100/100/100/100/100/100;  Chain after attack
!!EA196:B7/1/74/16/100/100/100/100/100/100/100/100/100/100/100; cast iceray single unit
!!EA196:B8/1/107/54/100/100/100/100/100/100/100/100/100/100/100; cast mass slow before
!!EA196:B10/1/97/62/30/30/30/30/30/30/30/30/30/30/30;  Blind after attack
!!EA99:B6/1/112/15/100/100/100/100/100/100/100/100/100/100/100; cast magic arrow single unit
!!EA99:B7/1/99/54/100/100/100/100/100/100/100/100/100/100/100; cast slow single unit
!EA152:B6/1/112/57/100/100/5/10/15/20/30/35/40/45/50; cast Titan L bolt BEFORE attack

Try it first with a regular spell and see if working, because frost ring is kinda special, you have to focus in the nearby hexes not on target when launching spell so probably when shooting will not work, no idea. But the codes are valid.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted May 04, 2020 11:37 AM

When you set the spell BEFORE the attack, it works on both shooting and melee. It doesn't work AFTER the attack on ranged (I tried it with every format possible). It still works on melee though.

How can I give Enchanters Mana reduction as the Arch Magi? Maybe I didn't use the command well but it didn't work. Or is it flawed anyway?
____________
Not idly do the leaves of Lorien fall.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fanofheroes
fanofheroes


Famous Hero
posted May 12, 2020 01:15 AM

Hi,

I'm using the Typhon and advanced classes mod.  I've made some new units and I'm trying to give them special abilities in the experience stack.  I tried testing it with a simple code from a message earlier in this thread, but its not working.

ZVSE

!?PI;

!!EA257:B6/0/////////////;
!!EA257:B6/1/101/61/5/5/5/5/5/5/5/5/5/5/5; death blow


I also noticed, that "Speed" isn't included in the basic level skill sets for my new unit. I'm thinking the problem is related, but I can't figure out what the problem is.

[img][/img]



[img][/img]

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted May 12, 2020 01:46 PM

Not sure about Death Blow, I think it is bugged with EA, plesae try other abilities.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fanofheroes
fanofheroes


Famous Hero
posted May 12, 2020 03:19 PM

RerryR said:
Not sure about Death Blow, I think it is bugged with EA, plesae try other abilities.


So last week backed up my files and downloaded my versions again to start clean, but the old version of 3rd upgrade typhon I had was different than this one.  There were 2 units removed. So instead of re-entering all my units in again, I thought I could just copy the .dll files or something cause I didn't want to re-enter 500 units. Apparently that's what was causing the problem, cause as I go through them now, it's working as it should.

I wonder if there's a way to copy and paste them as a batch, because each time an undate occurs, it's quite tedious to enter any new units again. Ah well, quarantine has given me more free time at home I guess hahaha

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
VMaiko
VMaiko


Known Hero
posted May 12, 2020 03:41 PM
Edited by VMaiko at 15:46, 12 May 2020.

in Crexpbon.txt you always have to add the speed in the stack experience, in the list all the creatures have their own speed boost included. What creature number is that? The line to add speed is straightforward.




For death blow is this, you can apply the attack probability numerically



In "(#)" you write id number of your creature, if you don't know what it's, look at what number it is in typhon and you put that number so that ability applies to that creature.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fanofheroes
fanofheroes


Famous Hero
posted May 12, 2020 04:58 PM

VMaiko said:
in Crexpbon.txt you always have to add the speed in the stack experience, in the list all the creatures have their own speed boost included. What creature number is that? The line to add speed is straightforward.




For death blow is this, you can apply the attack probability numerically



In "(#)" you write id number of your creature, if you don't know what it's, look at what number it is in typhon and you put that number so that ability applies to that creature.




Great thank you!  It works!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
rampartlord
rampartlord


Hired Hero
posted January 23, 2021 03:50 PM

Hi all,
I came back to making toy maps after a long time so could be considered a total newbie here.
Allow me to ask some questions:
- Where is the actual location of the creatures list / hero list that was mentioned in the first post ? I'm just being a total noob here, sorry , can't seem to find it.
- If creatures are from a new mod (e.g. third upgrades mod), how do we find the creature code (the example used by Valery is 152, for example. In the case of new mod, how can we find the number for Guardian of Zeus - level 9 creature, upgraded from Lord of Thunder?)
Thanks in advance for your help.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bloodsucker
bloodsucker


Legendary Hero
posted November 16, 2021 10:38 AM

What is the mask for  "P Number of Spells (Castings) 80" in "Stack Experience Ability Table" and where is this information? (besides here, this is the first time I have to ask this question...)
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
BettySwollockz
BettySwollockz

Tavern Dweller
posted July 05, 2023 05:51 PM

creature modifier

Salamandre said:


[url=http://heroes.obninsk.ru/download/erm_s.zip]ERM scripter[/url]

To include the script open map, tools/map specifications/timed events and create an event day 600. Give it any name and then paste your code into it.

Master of Puppets offers a very user-friendly creature editor - is there one available for WOG/ERA ?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
BettySwollockz
BettySwollockz

Tavern Dweller
posted July 07, 2023 11:50 AM
Edited by BettySwollockz at 11:56, 07 Jul 2023.

creature modifier

I found a better, easier way to modify creature properties I'd like to share (probably well known by more senior members, but I had a hard time figuring this out)...

How to change creature attributes (traits) in HOMM3 ERA WOG

Creature stats and bonuses for ERA are stored in text files in "H3bitmap.lod" archive
H3bitmap.lod is located in directory C:GamesHomm 3 ERAData

Creature stats and bonus overrides for WOG are stored in text files in "hmm35wog.pac" archive
hmm35wog.pac is located in directory C:GamesHomm 3 ERAModsWoGData

Since we are changing WOG we modify hmm35wog.pac overrides (no need to modify H3bitmap.lod)

Before going any further you should make a backup copy of the original hmm35wog.pac archive

The tools we can use are MMArchive and TxtEdit provided in the installation

(I created new shortcuts on my desktop because the links from the game console didn't work)

MMArchive  -  archive manager
- located in C:GamesHomm 3 ERAToolsMMArchiveMMArchive.exe
- used to access files stored in .pac or .lod files


TxtEdit  -  text editor

- located in C:GamesHomm 3 ERAToolsTextEdit.exe
- used to edit individual .txt files stored in .pac or .lod files


What we need to do, step-by-step:

Using MMArchive:
1. “Open” hmm35wog.pac  (C:GamesHomm 3 ERAModsWoGData)
2. “Extract” the required .txt files we want to edit from the archive (see below)

Using TxtEdit:
3. “Open” extracted .txt file
4. Edit extracted .txt file as desired
5. “Save” .txt file with same name

Using MMArchive:
6. “Add” edited .txt files to hmm35wog.pac - replacing the originals

Which .txt files?

Basic creature traits:
crtraits.txt
crtrait0.txt
zcrtrait.txt
  ...are all identical in content, multiple files needed for different WOG versions


crexpbon.txt
  ...this contains special bonus creature attributes: immunities, spells, etc.

We are not limited to editing creature traits – we can also edit other .txt files (e.g. sptraits.exe to modify spell traits, etc.) too make additional customizations to the game in the same way


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0680 seconds