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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Guide to create unique abilities for your creatures.
Thread: Guide to create unique abilities for your creatures. This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 19, 2009 04:52 AM

AGE ID=75, POISON ID=71

Format SE3
Stack Experience Non-Direct Damage Spells ($4 for EA:B command when $3=99 (c))
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jiriki9
jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted May 22, 2009 09:37 AM

i'm a complete beginner to erm, don't know if i want to go further, but...where did you get those lists? And are there more necessary for some abilities?

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ChaosHydra
ChaosHydra


Famous Hero
posted June 04, 2009 09:48 PM
Edited by ChaosHydra at 21:59, 04 Jun 2009.

Unique Abilities is what makes WOG special imo I have installed the Four Castles mod, but the Monster Eye creature doesn't have any unique abilities, so I want to give it some, but I don't know what it's number is

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 04, 2009 10:20 PM

List here the exact name of the creature and the abilities you want for it, up to eight.
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ChaosHydra
ChaosHydra


Famous Hero
posted June 04, 2009 10:41 PM

It's called "Monster Eye" and I want to take a shot at it myself if you don't mind

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Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted June 05, 2009 12:02 AM

If I'm not too wrong, the Monster Eye replaces the Dracolich...
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"Edna, there's a special, tiny, tiny place in hell, waiting just for you... "

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 05, 2009 09:20 AM

ID=196. But it should then have the Dracolich abilities. It has nothing?
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ChaosHydra
ChaosHydra


Famous Hero
posted June 05, 2009 11:34 AM

No it has absolutely nothing, weird huh? Like the Wasp replaces the Crystal Dragon and Stromybird replaces the Rust Dragon. This ruins my map editor

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 05, 2009 11:37 AM
Edited by Salamandre at 11:43, 05 Jun 2009.

Then you can add directly in the script using instructions:

!#EA196:B6/....etc, up to B13. Just add it after he set the stats of the monster eye. But you must play with "experience enabled" script.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted June 05, 2009 11:42 AM

I don't know which patch you're using, but if abilities have been changed permanently then it's probably got something to do with a modded file in C:\Program Files\3DO\Heroes 3 Complete\Data\Text Resources Copy\CREXPMOD.txt

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 05, 2009 11:45 AM

Possible, but the script will be enabled after the game reads the text file, so I think that if he adds the abilities in the script, it will be fine. Never tested.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted June 05, 2009 11:51 AM

That's right, scripts invariably override the game's text files.  I don't think the script can change its creature experience pattern, though.

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ChaosHydra
ChaosHydra


Famous Hero
posted June 14, 2009 06:33 PM

I have altered Wyvern's unique abilities, how do I implement them in game? Do I have to create a script in EVERY SINGLE map to make it work?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 14, 2009 07:32 PM

You can make a custom script and check it every time you play:
Name it 99.erm and place it in WoG scripts.


ZVSE


!?PI;
!#UN:P99/?v7000;  
!!FU&v7000<>1:E;  Exit if script not selected

!!EAxx:B6/....etc (here are your wiverns abilities
!!EAxx:B7/...


Never tested this, Vlaad may help you as he used already this in his haflings mod.



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kiljupullo
kiljupullo

Tavern Dweller
damned
posted June 18, 2009 07:29 PM

Very strange Elemental growth

This is offtopic, but since i cant start a new topic ill ask it here:

I made random map, added few castles ty it. Played few ingame months and suddenly realised that AI was rampagin with 6500 Magma elementals, every day AI hero (xarfax) got more of them. I had few thousand trogolytes, so Ai always won the battle.

My question is: how is it possible to have such amount of elementals in so little time? Is it possible to summon elementals to your army (without wanishing right after battle)?

I really need to know!

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Ednaguy
Ednaguy


Supreme Hero
My water just broke! No, wait.
posted June 18, 2009 10:50 PM

Most likely it's a bug, but it could also be that you've used the "Summon elementals" option for your game (it allowes you to summon elementals on the adventure map for 10 times the normal spell points, IIRC)

You're playing WoG, right?
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kiljupullo
kiljupullo

Tavern Dweller
damned
posted June 19, 2009 08:56 AM
Edited by kiljupullo at 12:04, 19 Jun 2009.

yes im playing wog. Option that allows summon monsters to map? how that can be done?

Quote:
Script 74 - Summon Elementals

Heroes can summon elementals permanently for their army (when not in combat) if the hero knows the corresponding spell and has enough spell points to cast the spell. The spell points required for spell casting is ten times more than it would be on the battlefield, but the number of elementals remains the same. Summoning is allowed only once per day.
To summon elementals permanently in the adventure screen, select the hero and right-click on the Spell Book icon


i did it and i have summon elemental option on. It wont work what do i have to do?

ärgh, it have to be done at ADVENTURE scrren, not hero screen.

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wog_edn
wog_edn

Promising

The Nothingness
posted June 19, 2009 04:30 PM

What about summoning creatures? I know Santa Gremlins can summon normal Gremlins ... would it be possible to make Sorceresses summon Dendroid Soldiers?
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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted June 28, 2009 05:01 PM

ERM SCRIPTER

Quote:


ERM scripter

To include the script open map, tools/map specifications/timed events and create an event day 600. Give it any name and then paste your code into it.

Anti, are you new to wog?


Salamandre,how to use this ERM SCRIPTER?Where can I find the Heroes,Artefacts and monsters IDs?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted June 28, 2009 05:38 PM

I think you have to put it in the "update" folder then run WoG update. It will create a new folder where you can consult ERM help and gather all ID's.
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