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Heroes Community > Tournament of Honor > Thread: Winning is Everything
Thread: Winning is Everything This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Mad_Unicorn
Mad_Unicorn


Famous Hero
I am a mean person shame on me
posted December 04, 2001 06:24 PM

in defense of HR

Heres a question for the damn necroma now how would "normally" or "honorably" counter 1200-1900 skel or skel warriors? lets add 30-50 vamp lords for fun too rest of ur armies are easier to deal with. I find when(never again) i play necroma i get this little voice in the back of my head say " your gonna die very soon hit and run his arse then hide in your town and destroy the catapult". Now since most necroma are bastards and i respect them very much as heroes players i wont hit and run them even tho that voice says so. With the catapult i wont destroy it unless i got say 100 lvl 1's remaining and i only dwindled his army down to 300 skels, 20 vamps, 1 ghost so on.

In my personal oppinion ALL necroma clans if playing on a closed map should allow hit and run that would easily offset the ballance from holy chit i am gonna die to well hes weaker now maybe i can do it.

Seriously how do u counter the offset of power just take ur lumps and die?

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destro23
destro23


Promising
Famous Hero
Keeper of GrongGrong
posted December 04, 2001 06:42 PM

Agreed!!! However.. if you have a spell strong enough to h/r those skels effectively.. shouldn't it be enough aid in a big final fight as well??

But I know exactly what you mean... everything you have attacks those skels. and hmmm nothing happens.. Oh good! only 900 left for rd 2..



----------------------
The Dead Walk!!!

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Mad_Unicorn
Mad_Unicorn


Famous Hero
I am a mean person shame on me
posted December 04, 2001 06:50 PM

hehehe well lets figure out htp points shall we 1200 skels = 4800 htps 50 vamps = 2000 htps 7 ghosts = 1400 htps

nice implosion would help in such cases i guess. Now lets say ur opponent or you is forced to wear recanters either cus of animate dead or lack of spells or fear of implosion. then u got at best a lightning doin 1000-1500 dam(this is a HUGE exageration) doesn't hit and run seem a little more viable


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destro23
destro23


Promising
Famous Hero
Keeper of GrongGrong
posted December 04, 2001 06:55 PM

I suppose the wisdom of the unicorn shows clear



------------------------
The Dead Walk!!!

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melissa_x
melissa_x


Adventuring Hero
Tiffany Taylor
posted December 04, 2001 08:44 PM

blub

I play to win, but i lose!
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rychenroller
rychenroller


Promising
Supreme Hero
posted December 04, 2001 09:44 PM

You blokes suck

How can you so easily turn this into another freaking hit and run thread again?

Get something else to talk about
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Myctteakyshd

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Jinxer
Jinxer


Legendary Hero
*****
posted December 04, 2001 09:48 PM

Mad I see your point the the ONLY problem with Hit and run is people dont Just do it once!!!!

They do it over and over and over!  So you go from Necroma having big army and your gonna lose to Necroma has NO army and you won without a fight!  Does that seem right?

And as I have heard a hundred times! The way to counter a double production or Necro is attack them early!  Dont let them build 1900 skels you foo!  =)

Jinxer
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Mad_Unicorn
Mad_Unicorn


Famous Hero
I am a mean person shame on me
posted December 04, 2001 09:58 PM

lmao

i never heard of h/r only once unless u took heavy losses already and trying to make him feel the same but with 1900 skels against somebody who i dont know and no rules agreed upon i will hit and run many times over as many as i can

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Jinxer
Jinxer


Legendary Hero
*****
posted December 04, 2001 10:04 PM
Edited By: Jinxer on 4 Dec 2001

Mad_Unicorn = Hypocryte

So thats my point.  You claim that H&R is only way to beat them casue they can get so big!  So Necro is unstaoppable without hit and run and if you use H&R then you are most times unstoppable.  So when you USE  H&R you are just the same as a huge necro army unstoppable.  Only no way for the necro to counter your H&R.   Mad_Hypocryte_Unicorn

Jinxer  =)
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Pure_Chaos
Pure_Chaos


Bad-mannered
Known Hero
Destroyer of Morons
posted December 04, 2001 10:12 PM

Jinxer..

The war in Afganistan is not real war. The US is just trying to stomp out terrorism to prevent more WTC tragedies. This is NOT a full scale war. If it was and some country was, for instance, invading US nukes will be a viable option. Why not use nukes in Afganistan? It would cause big disaproval from the rest of the world, but IF it was real war (like WWII), using nukes, killing civilians are all viable tactics (there are supposed to be war rules, but they are always broken).


Anyway, if Hit and RUn has not been removed after all the patches, then 3DO doesn't mind. Why don't I like rules? They are way too restrictive, I want to do anything in any situation, like taking advantage of joiners through diplomacy or using the earth tome I got from warriors tomb.
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If I were a banana and you were a monkey, would you eat me?

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Mad_Unicorn
Mad_Unicorn


Famous Hero
I am a mean person shame on me
posted December 04, 2001 10:15 PM

mad= hypocrite

spelling good well lets take a giant war scenario

1200 skels, 60 vamp lords, 80 or wights, 20 dreads, and ghosts on week 3. now an average army vrs that will be 10 lvl 7's 23 lvl 6's 35-45 lvl 5's and piss ant creatures that are fodder anyway. you cant stop the necroma from gathering unless u get inferno and mass slow and make ur opponent wait for about 4 hours for a turn length to get to them week 1 or 2. now u take ur average h/r 5 - 6 times untill movement runs out probably less if the opponent figures ur gonna do that. so do 2k - 6k damage with spells for all hit and run so now its back to necroma normal army vrs whatever normal army = not as big a threat anymore

OR

same scenario no hit and run but u destroy catapult and wear recanters which is another way to stop them necros but most of the necroma as i said are bastards i wont use this tactic on them or very unlikely too unless they get all cocky

given 3 weeks on any closed map necro will have amassed 1k or higher skels or skel warriors cus they all somehow get vido or isra if they didn't get those heroes they wouldn't be a threat and then u wouldn't need h/r and destroying catapult just a creative way of thinking

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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted December 05, 2001 09:11 AM

this is the reason I don't like closed maps ...

- it's because hero development WAY outdoes the creature growth.

In other words, you have a hero that has 20 each stat ... and only 7 lvl 7 creatures ... which means ...

7 * 250 = 1750 HP ... which means all dead with one implo (with high spell power).

if this is correct, then yes ... H/R WILL be unstoppable.  However, if this is not the case, then Solmyr has a limited amount of mana ... or ... Solmyr can only kill a limited amount of creatures.

Therefore you must:
1- throw a beefed up scout @ Solly (attack), let him kill most his troops then (Solly) run
2- take his town before Solly can be rehired.
or ...
2a- Solly sits in town to recover mana ... attack him there so he cannot retreat
it's not easy, but it's been done.

- The whole H/R concern does not involve 3do programmers, it involves ToH maps (randoms too) ... the MAPS give the H/R person the real advantage.

- Take a small, open map ... with NO artifacts or powerups ... and H/R has very little power.  Why?  because your mage has only 8 spell power and 60 spell points (if he's lucky) ... his lightning bolt only does 210 damage, which kills about 2000 gold worth of opponent's troops ... and it costs 2500 for the rehiring.


(that's one thing about gw ... gw has double the creatures as a normal ToH map, but 25% more artifacts / relics ... in my proud opinion, I think it's STILL unbalanced, giving a bit too much to hero development)
____________
- wiggy ... who has a crush on Rob's models.  Well ... the ones his age (18-26)  

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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted December 05, 2001 09:28 AM

Quote:


It is not TOH that is at fault for the H&R. It is 3do that dropped the ball on the programming in that aspect .......

So thats my point.  You claim that H&R is only way to beat them casue they can get so big!  So Necro is unstaoppable without hit and run and if you use H&R then you are most times unstoppable.  So when you USE  H&R you are just the same as a huge necro army unstoppable.  Only no way for the necro to counter your H&R.   Mad_Hypocryte_Unicorn

Jinxer  =)


hold on a second ... if I remember correctly (and only if what I heard was true) ... I heard that you (Jinxer) use first day rush a lot.  First off, is that correct?

if there is ANY 3do programming flaw, it is:
giving one color (red) the ability of recruiting creatures and fighting with them before others can recruit theirs ... AND then capturing opponent's town to recruit their recruits all on day 1.
The "first day rush" is taking advantage of this flaw.

Therefore ... (if and only if what I heard was true) why do you call Mad_Unicorn a hypocrite for defending this "programming fault" of H/R, when you also take advantage of another programming flaw?

is such more "honorable" than the other?

or ... kinda on a different topic ... what do you propose 3do do about fixing the H/R problem?

- wiggy (who is just confused a little ... doesn't want to criticize)

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rychenroller
rychenroller


Promising
Supreme Hero
posted December 05, 2001 09:43 AM

But...
Blue has the advantage of last day jump, ie, jump to town and take new week troops....this is especially effective on random maps...er..um...

Dont mind me, I'm just looking for trouble
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Myctteakyshd

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted December 05, 2001 10:11 AM

rules rules rules rules rules

Is it only me or does almost every thread in this community end up in a rule discussion?



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Motorschaaf
Motorschaaf


Bad-mannered
Famous Hero
posted December 05, 2001 06:22 PM

rules rules rules

better the 4523525th thread turns into a rules discussion than the board is dead. And there were times it was that way not long time ago....

If rules are the thing people wanna talk and argue about i think they should go ahead.  ( i love to dicsuss bout that topic )


Deemer+fireorbschaaf


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Jinxer
Jinxer


Legendary Hero
*****
posted December 05, 2001 06:28 PM

Wiggy   NO I dont do first day rush. Main reason is I suck at chaining  LOL

I am usually always behind in a game so I am the one worrying about getting rushed. If I get the chance I will attack someone with double production on week3 day 7 for example  but never day 1 rush.  You have gotten bad information.
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Mad_Unicorn
Mad_Unicorn


Famous Hero
I am a mean person shame on me
posted December 05, 2001 08:11 PM

jinxer = hypocrite

hehehe if i remember correctly jinxer u did use first day rush on me in the first lords tournament when u were reletively new or maybe i was i cant remember "so there" was on that annoying map where u can get to each others castle using whirlpools

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Jinxer
Jinxer


Legendary Hero
*****
posted December 05, 2001 08:47 PM

Mad I prolly used Hit and Run when I was new too  lol.  But I have grown, and no longer need to use cheap tactics. I find its a greater challenge to find a way to win without resorting to that crap stuff

Jinxer
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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted December 05, 2001 10:56 PM

ok thanks, either I got bad information, or I got the name mixed up  

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