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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Changing monster stats (hp,att,def, etc etc)
Thread: Changing monster stats (hp,att,def, etc etc)
kiljupullo
kiljupullo

Tavern Dweller
damned
posted September 02, 2008 08:44 PM

Changing monster stats (hp,att,def, etc etc)

My friend told me about a program that could change monsters name, hp, def, att, etc.. too bad that my friend can't remember the name of the program. I really want to find that prog.  What is it called? Can someone post the link?

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ranger
ranger


Known Hero
The Forest Knight
posted September 02, 2008 08:58 PM

I making it in ZCTRAIT.txt You can find it in H3sprite.lod Change the numbers on the statistics and now you can get some good monsters

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kiljupullo
kiljupullo

Tavern Dweller
damned
posted September 02, 2008 09:30 PM
Edited by kiljupullo at 21:30, 02 Sep 2008.

Umm, stupid question, but how do you extract the .txt file from .lod file? I found no txt files with resedit...

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metalpiss
metalpiss


Adventuring Hero
fail
posted September 03, 2008 01:02 AM

I can see them just fine with Zx Resedit.
____________
Lair of metalpiss

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 03, 2008 01:48 AM

Download

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kiljupullo
kiljupullo

Tavern Dweller
damned
posted September 03, 2008 06:05 AM
Edited by kiljupullo at 06:06, 03 Sep 2008.

Now i found the text files, i was browsing wrong .lod file

Thanks for help!

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Heroes3Addict
Heroes3Addict

Tavern Dweller
posted September 06, 2008 11:14 PM
Edited by Heroes3Addict at 23:26, 06 Sep 2008.

Thanks Salamandre!

But i don't completely understand...

this is what it says:

Then, you have to just copy and paste generated
ERM script into your map. WHICH MAP? Copy and paste it into a global (timed) event. UH WHERE?
Copy
the entire code, from ZVSE to the end. Make sure that you disable ALL colours WHAT COLOURS?
from receiving the event and/or change the event day to something like 500 WHERE?or
later to avoid the ERM script popping up as if it were a regular event message.


Thanks!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 06, 2008 11:25 PM
Edited by Salamandre at 23:32, 06 Sep 2008.

Quote:

Thanks Slamandre!

But i don't completely understand...

this is what it says:

Then, you have to just copy and paste generated
ERM script into your map. WHICH MAP? Copy and paste it into a global (timed) event. UH WHERE?
Copy
the entire code, from ZVSE to the end. Make sure that you disable ALL colours WHAT COLOURS?
from receiving the event and/or change the event day to something like 500 WHERE?or
later to avoid the ERM script popping up as if it were a regular event message.


Thanks!





Open your map  (why you ask which map, you dont play Heroes maps??!), tools/map specifications/timed events/add

Now paste the codes the program did for you into the event, and give it a name ( example: if you change the stats of pikemans, name your event "pikemans stats", just to know what is about)

Set is to day 600 and thats all. You dont have to check/uncheck colors.

Save, start game, your units modified are ready to use.

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Heroes3Addict
Heroes3Addict

Tavern Dweller
posted September 06, 2008 11:36 PM


Is this tool only for when your making your own maps then?

Because how do I open my map?

I always play radom map, with wogification on it.
I want to change the settings on a monster forever...

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 06, 2008 11:44 PM
Edited by Salamandre at 23:44, 06 Sep 2008.

Then you have to extract ZCTRAIT.txt. Read Ranger post

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Heroes3Addict
Heroes3Addict

Tavern Dweller
posted September 06, 2008 11:52 PM
Edited by Heroes3Addict at 23:57, 06 Sep 2008.

Yeah Im working on it now but I cant get Resedit to open the .Lod file...

or does it have to be the ZX?

And Im no wiz.. I dont understand this resEdit c++ compiler header H etc etc

All I want is to make my BloodDragons a little stronger, because they're underpowered

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 07, 2008 12:21 AM
Edited by Salamandre at 00:23, 07 Sep 2008.

Both ways you have to work somehow.

I use always the sm.exe to change stats. But I never play random maps, only fixed.

For random:

generate map
close game
go in random maps directory
open fresh map
paste the code into it
save
play the map

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Heroes3Addict
Heroes3Addict

Tavern Dweller
posted September 07, 2008 12:28 AM
Edited by Heroes3Addict at 01:04, 07 Sep 2008.

Yes I tried that too, but my mapeditor wont open random maps, at least the ones in the random_maps folder...
Where else could the freshly created map be?
Can you open random maps?


Yes Im a retard, i was using the wrong mapeditor.....

EDIT 2:

Hmm I cant get it to work...

this is what i do, maybe im doing something wrong...:

Change stats in SM, press change, press Make it
Open Wog. Generate map, wogify it, save it, find it in random_maps folder, open it in Mapeditor, paste code (which part do i copy? I only copy the code-line... or do I also have to paste the ZVSE blabla and "end of script" and date etc?)
Put day of event on 1 (since I want it on day one for testing)
Save map as same and open Wog again and start the map.

For testing I tried with Supreme Archangels on Health 510 and did a cheat to get the 5 Archangels in every slot, waited for a day to make them Supremes.
But then nothing has changed...health is still 500

What am I doing wrong?


And this ResEdit, Ive been trying and trying, but I cannot get the .lod file to open... somethinbg about windows.h and compiling/recources... I understand nada of it ...


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 07, 2008 02:16 AM
Edited by Salamandre at 02:18, 07 Sep 2008.

Why don't you read what your are posting yourself?!

"Copy
the entire code, from ZVSE to the end."


it is not so hard...copy everything it is in the code. And put it on day 600! it will work from first day but you will not get the annoying pop up code.

There is nothing blabla in WOG. Any sign is there on purpose.

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Heroes3Addict
Heroes3Addict

Tavern Dweller
posted September 07, 2008 02:36 AM


Yes you're right, I was just getting so damned frustrated

But anyway I have finally found it out, what i did wrong... it wasnt the code or anything.

This is what i did wrong:

I started game, wogified it and saved it. Then i did the whole codething and started the map up again: From the load game...
And this is wrong!

What I have to do is:

Generate map, wogify it and save it. When you save it you see a template number and so on. This you have to remember when you have more of the same random maps (f.ex 5 players XL) Because:

Instead of loading your map after the coding thing, you have to start a NEW game! push the random map button and on the bottom you see a big button, "SHOW RANDOM MAPS" Find the right one (always 15 maps, and thats where the template number comes in handy because most of them are f.ex 5 players XL) which you coded in the editor, adjust the settings and start that one. Then everything works!

It turns out that the game overwrites the random maps everytime. It chooses from 15 different basic ones. When you generate a new one, it puts it in the list, but keeps the old date-1999! And thats why its hard to find it. But when you look with the editor you will see the correct date...

can you follow?

pfff that was pretty hard to figure out, but I managed

Anyway Salamandre, thank you very much for your help!

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