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Heroes Community > Heroes 5 - Modders Workshop > Thread: [NCF Based] Centaur Captain by Fauch
Thread: [NCF Based] Centaur Captain by Fauch This thread is 2 pages long: 1 2 · «PREV
SimonaK
SimonaK


Promising
Supreme Hero
posted November 22, 2008 06:07 AM





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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 22, 2008 03:08 PM

well, it has taken you more than 2 months to see it

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SimonaK
SimonaK


Promising
Supreme Hero
posted November 22, 2008 05:13 PM

haha

yes...it's a bug with a very low level...and hidden well.


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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 25, 2008 08:04 PM

I saw a few glitches like that in half life 2. I read the developpers' wiki and they said they didn't bother fixing them since most players wouldn't see them. (it's true that I'm very slow, since I try to visit everything)

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SimonaK
SimonaK


Promising
Supreme Hero
posted November 25, 2008 10:45 PM

That becomes increasingly easy to do same or better than a professional.

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted November 26, 2008 02:11 PM

Quote:
That becomes increasingly easy to do same or better than a professional.

(Juste a notice () It is easy ON BASE of a professional creature => Make a right-animated centaur in 3D... It is not so easy ; make a texture that approaches the reality... it is not so easy...
=> I DID NOT say that fauch's work wasn't incredibly beautiful: it is by far one of the nicest NCF according to me )
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the complete and homogen NCF
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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 26, 2008 05:50 PM

I can build a level in a 3D editor (the more complex I used is hammer) but I'm not sure I will be able to make a creature.

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SimonaK
SimonaK


Promising
Supreme Hero
posted November 26, 2008 10:51 PM

All I hope it's a professionnal doesn't let a hole in its texture.

If never yes then sky falls on my head

or this game doesn't deserve I buy it.





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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 27, 2008 12:13 AM

actually only bad developpers don't do that.
good developpers don't texture the parts of a model / level they think the players won't see, because if they did it, it would make the computers / consoles generate textures for nothing.

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SimonaK
SimonaK


Promising
Supreme Hero
posted November 27, 2008 12:27 AM

ok...but then

is the hole behind the captain centaur's head a seeing part?


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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted November 27, 2008 12:33 AM

An awful lot of textures in HV have no "back".  For example, aside from the Centaur, the Priest has no head under his cloak, and Liches... aren't anatomically correct, let's leave it there

A few of them are the complete opposite though.  You can take Kha-Beleth to pieces - his cloak, helmet and armour are all "subdivided" into seamless parts.

But a few of the problems can be fixed if you set each .xdb to "2-sided Texture".

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SimonaK
SimonaK


Promising
Supreme Hero
posted November 27, 2008 12:55 AM

yes and I know also that is empty inside the creature

texture being just a thin skin....

But I'm think the stronghold centaur model hasn't a hole in its neck, yes or no?


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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted November 27, 2008 05:39 PM

The 2-sided method is very special, and to use with parcimony. Try it with a ALPHA_TEST alpha mode, you'll see strange effects
Indeed, the good developers don't make textures under texture. I learnt that when I wanted to remove some clothes to creatures...
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the complete and homogen NCF
library.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted November 27, 2008 05:45 PM

Quote:
But I'm think the stronghold centaur model hasn't a hole in its neck, yes or no?


Yes, you are right, there's no hole there normally.

Just on the subject of Kha-Beleth, here's something one could do with his model



Which is why I think it's nice of developers to create their models like this, if only because it allows for more customisation.

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted November 27, 2008 05:56 PM

It is very difficult. I tried several months ago, and they are too much things to set with this creature (effects, moving, attack,...).
I won't approach it anymore
____________
NCFBank,
the complete and homogen NCF
library.

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SimonaK
SimonaK


Promising
Supreme Hero
posted November 27, 2008 11:04 PM

Yes, Kha-Beleth is poor in animations

but this picture proves once more that this creature will be cool like NCF.

Already in H5 campains, we can find Kha-Beleth's animations are poor



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