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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted November 15, 2008 07:51 PM |
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Are you touching the W parameter? You shouldn't.
If you didn't modify the <w> parameter then it's weird...
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DarkCrystal
Promising
Supreme Hero
Staright out of line
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posted November 15, 2008 07:57 PM |
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Be careful with rotation.
I had a same problems with my Death Angel.
Only <z> parameter can read a normal numbers (but not very big) . <x> and <y> became as weird as big your number. Try with small, for example "0.1" or "0.15"
GL!
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Fauch
Responsible
Undefeatable Hero
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posted November 15, 2008 08:06 PM |
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DarkCrystal
Promising
Supreme Hero
Staright out of line
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posted November 15, 2008 08:16 PM |
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Quote: it was the z parameter
Well, maybe it depend from Bone. <z> was normal in my situation
But anyway try with small parameters
Another useful advice: try to define arrangement of X, Y and Z axises it is useful in finding a right position.
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Fauch
Responsible
Undefeatable Hero
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posted November 15, 2008 08:56 PM |
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z = 1 = a rotation of 15°
z = 2 = a rotation of 30° and a sword way bigger than it should be.
z = -1 = same thing than z = 1
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DarkCrystal
Promising
Supreme Hero
Staright out of line
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posted November 15, 2008 09:03 PM |
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1 may be a big parameter
Try with parameters bigger then -1 and smaller then 1
I know rotation of ModelInstances in this game is f***ing.
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SimonaK
Promising
Supreme Hero
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posted November 15, 2008 09:07 PM |
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Edited by SimonaK at 21:08, 15 Nov 2008.
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rotation isn't expressed in radian?
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DarkCrystal
Promising
Supreme Hero
Staright out of line
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posted November 15, 2008 09:08 PM |
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Quote: rotation isn't expressed in radian?
Yes it is.
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted November 16, 2008 10:47 AM |
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You must be careful with rotations : I found months ago that if the modelinstance is glued to a bone, the axis change and make deform the model when rotating. You can't rotate a modelinstance glued to a bone. Because, don't forget it, model instances aren't disposed to be glued : they haven't this tag in their .(ModelInstance).xdb file. WE add it, but it is originally not there.
If you de-glue your modelinstance then place it correctly, you can rotate normally.
I'm sure at 95% of it.
____________
NCFBank,
the complete and homogen NCF
library.
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted November 16, 2008 02:36 PM |
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Maybe the rotation system uses the Axis Angle one? And probably that's why it has weird effects when modifying those values?
I have no idea, so sorry if I'm totally wrong.
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Fauch
Responsible
Undefeatable Hero
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posted November 16, 2008 03:05 PM |
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Quote: You must be careful with rotations : I found months ago that if the modelinstance is glued to a bone, the axis change and make deform the model when rotating. You can't rotate a modelinstance glued to a bone. Because, don't forget it, model instances aren't disposed to be glued : they haven't this tag in their .(ModelInstance).xdb file. WE add it, but it is originally not there.
If you de-glue your modelinstance then place it correctly, you can rotate normally.
I'm sure at 95% of it.
I didn't have problems before with the spear of the centaur or the moonblade of the demon warrior. but I will try what you say.
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted November 16, 2008 05:58 PM |
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Edited by TSoD at 17:59, 16 Nov 2008.
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416 -- Night Elf Archer (based on the master hunter model, but with a cape, violet skin, bow of the Centaur or of the Skeleton Archer : to see. Warcraft III death sound, surely )
____________
NCFBank,
the complete and homogen NCF
library.
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SimonaK
Promising
Supreme Hero
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posted November 16, 2008 06:00 PM |
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with all abilities not used lastly or too often?
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DarkCrystal
Promising
Supreme Hero
Staright out of line
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posted November 16, 2008 06:01 PM |
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O, man
What other creatures from Warcraft will you bring to us?
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted November 16, 2008 06:22 PM |
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I dunno
But also a Night Elf Dancer (battle juggler model),...
I will try to fix "new" abilities on it.
But like what ? No Range Penalty ? "Manoeuvre" ?
____________
NCFBank,
the complete and homogen NCF
library.
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SimonaK
Promising
Supreme Hero
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posted November 16, 2008 06:48 PM |
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Here somes abilities just a little used:
(Sorry for French)
Coup de Harpon
Flèches Déstabilisante
Mauvais Oeil
Indéracinable ... Posture Defensive ... Manoeuvre
Riposte à Distance
Ruée
Séduction
Tir Précis
I think with a good mixing of few of them, you can use your imagination to make a really personalized creature.
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted November 16, 2008 07:20 PM |
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Yeah ! A 'll surely take Seduce, ranged retaliation and "coup de harpon".
Thanks for the ideas !
____________
NCFBank,
the complete and homogen NCF
library.
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SimonaK
Promising
Supreme Hero
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posted November 16, 2008 07:24 PM |
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Edited by SimonaK at 19:29, 16 Nov 2008.
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Cool!
« Tir Précis » just works when the ennemy is localised max 3 cases so you should use it. That make a good mix with « Coup de Harpon »
Caution: about Seduce and « Coup de Harpon » if you use more of one activable capacity, a spell book will be automatically used. This isn't a problem, but the icons inside maybe yes....
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted November 16, 2008 07:30 PM |
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I'll think about it
Watch : the master hunter has became a...
FEMALE !
Thanks to the skin of the Warcraft III Night Elf Archer
Now the clothes.
____________
NCFBank,
the complete and homogen NCF
library.
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SimonaK
Promising
Supreme Hero
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posted November 16, 2008 07:38 PM |
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Edited by SimonaK at 19:49, 16 Nov 2008.
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Remove big ears! Put normal size ears!
Transform all sheets tree to long hairs!
nooo. haha I seen true hairs...
the cap idea is super and try to let its hairs free, I mean no cap on the head. velvet cape style on the back.
It's a female? so try to remove pants...keep boots and robe but show leg skin
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