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SimonaK
Promising
Supreme Hero
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posted January 22, 2010 05:42 AM |
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Edited by SimonaK at 05:43, 22 Jan 2010.
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Quote: P.S. Can anyone re-post the downloads for "Ballista Upgrades" and "Memory Mentor"? The link on Speedy Share tells me the files cannot be found.
Hi Crispy_Critter,
I suggest to you to download the MegaPack!
That contains balista and its upgrades, Memory Mentor and a big lot of others NCF
http://heroescommunity.com/viewthread.php3?TID=29999&pagenumber=1
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Crispy_Critter
Hired Hero
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posted January 23, 2010 04:19 AM |
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SimonaK,
Thanks for the reply. I don't know if it's me or my computer, but the MegaPak conflicts with Oblivion Mod. I was hoping the NCF Bank would be updated, because Ballista Upgrades and Memory Mentor are not there.
Thanks again to you and all the talented modders here.
P.S. Does anyone know if it would be possible to make a creature from the catapult and give it boulder "spread" shot like the Gargantuan in H4? I'm hoping to have the time to learn how to mod one day.
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SimonaK
Promising
Supreme Hero
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posted January 23, 2010 06:27 AM |
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mmh, for my share, I didn't have conflict with oblivion mod
btw I'm not the NCF bank's owner.
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Nebiiiii
Adventuring Hero
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posted February 16, 2010 10:35 PM |
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where will this creatures go?
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SimonaK
Promising
Supreme Hero
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posted February 16, 2010 11:00 PM |
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to roma?
I find your question poorly worded
Be more specific.
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zanzertem
Tavern Dweller
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posted February 19, 2010 02:00 AM |
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Edit: Nevermind, figured it out.
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Psatkha
Promising
Known Hero
H5 MODder
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posted February 27, 2010 10:09 AM |
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Edited by Psatkha at 10:15, 27 Feb 2010.
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Update list of NCF's creatures:
#429 - ZOMBIE_WARRIOR [joint project by ArchWarl0ck]
#430 - FERAL_GRIFFIN [joint project by ArchWarl0ck]
#431 - TRACKER [joint project by ArchWarl0ck]
#432 - INCUBUS [joint project by ArchWarl0ck]
#433 - FEELER [joint project by mDance]
#434 - MEYKONGR
#435 - AMASON
#436 - CONDOTIER [joint project by Lord05A]
#437 - REVENGER [joint project by Halfer]
#438 - AXEMAN [joint project by Stetnoel]
#439 - TIRAILLEUR [joint project by Stetnoel]
#440 - BANNERET [joint project by Stetnoel]
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Warmonger
Promising
Legendary Hero
fallen artist
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posted February 27, 2010 10:17 AM |
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The funny ting is that after one year posts can't be edited except of moderators. Why do we ever need such ridiculous limitations? It stops many long-term projects from proper organization.
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The future of Heroes 3 is here!
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Psatkha
Promising
Known Hero
H5 MODder
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posted March 15, 2010 02:16 PM |
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Creature #437 "Revenger" (joint project by Halfer) is updated and available now!
"Revengers are callous henchmen of necromancers; formerly they were fearless and brave warriors who have been dispatched to certain death by the treacherous order of their commanders. Dying they have sworn to wreak vengeance at any cost for their nonsensical death, consequently they are violently plunging into the thick of the battle on the first command, intimidating the fear and the horror in the enemy’s ranks."
My page
Revenger
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Fauch
Responsible
Undefeatable Hero
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posted March 18, 2010 08:22 PM |
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Kerr
Tavern Dweller
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posted March 19, 2010 11:43 AM |
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Edited by Kerr at 11:44, 19 Mar 2010.
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Hey psatkha where u get finished the pirates???
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Psatkha
Promising
Known Hero
H5 MODder
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posted March 19, 2010 12:13 PM |
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Quote: Hey psatkha where u get finished the pirates???
Sooner or later I do it
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Kerr
Tavern Dweller
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posted March 19, 2010 01:27 PM |
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trashid
Famous Hero
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posted March 21, 2010 01:12 PM |
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Could i get some numbers?
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SimonaK
Promising
Supreme Hero
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posted March 21, 2010 03:53 PM |
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say which numbers you want. be sure they are not already used.
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trashid
Famous Hero
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posted March 21, 2010 05:17 PM |
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Can i take 756-766?
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SimonaK
Promising
Supreme Hero
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posted March 21, 2010 05:19 PM |
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trashid
Famous Hero
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posted March 22, 2010 08:39 PM |
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Edited by trashid at 23:40, 22 Mar 2010.
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How can i change the name and icon in editor?
Cos now it looks like this:
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SimonaK
Promising
Supreme Hero
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posted March 23, 2010 01:28 AM |
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Edited by SimonaK at 01:45, 23 Mar 2010.
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OK.
to get the name, you must define the path of the name file from the creaturevisual in the monstershared file.
as you must know, the monstershared file comes from MapObjects folder.
put the path of the name file in the <messagesFileRef> tag as in this following sample:
Quote: <?xml version="1.0" encoding="UTF-8"?>
<AdvMapMonsterShared>
<Model href="/Characters/Creatures/Renegades/RoyalGriffin_LOD.xdb#xpointer(/Model)"/>
<AnimSet href="/Characters/Creatures/Renegades/RoyalGriffin-arena.xdb#xpointer(/AnimSet)"/>
<blockedTiles/>
<holeTiles/>
<activeTiles>
<Item>
<x>0</x>
<y>0</y>
</Item>
</activeTiles>
<passableTiles/>
<PossessionMarkerTile>
<x>0</x>
<y>0</y>
</PossessionMarkerTile>
<Effect/>
<EffectWhenOwned/>
<messagesFileRef>
<Item href="/Text/Game/Creatures/Haven/BattleGriffin.txt"/>
</messagesFileRef>
<WaterBased>false</WaterBased>
<ApplyHeroTrace>false</ApplyHeroTrace>
<SoundEffect/>
<flybyMessageFileRef href=""/>
<ObjectTypeFileRef href="/Text/Visibility_Types/Units.txt"/>
<TerrainAligned>false</TerrainAligned>
<FlyPassable>true</FlyPassable>
<AdventureSoundEffect/>
<RazedStatic/>
<Icon128/>
<Type>MONSTER_SPECIFIC</Type>
<Creature>CREATURE_BATTLE_GRIFFIN</Creature>
</AdvMapMonsterShared>
for the icon.
you must create a file localized to MapObjects\_(AdvMapObjectLink)\Monsters\NCF
your file must be named Creature_756.xdb
look in the NCF__Core.pak or any others NCF mod for example.
you can copy another file as well.
open the file: (this is a example with battle griffin)
Quote: <?xml version="1.0" encoding="UTF-8"?>
<AdvMapObjectLink>
<Link href="/MapObjects/Haven/Renegates/BattleGriffin.(AdvMapMonsterShared).xdb#xpointer(/AdvMapMonsterShared)"/>
<RndGroup/>
<IconFile>models\Icons\monsters\Grifin_R.tga</IconFile>
<HideInEditor>false</HideInEditor>
</AdvMapObjectLink>
in the <Link> tag put the exact path of the monstershared file of your creature.
in the <IconFile> put a path ...but this path begins in your {H5 game root}\Complete folder..
surely this folder doesn't exist, create it...and put your icon dds file inside.
example:
if HeroesV Root is D:\Game\HeroesV then create D:\Game\HeroesV\Complete
in this folder put your icon
and in the IconFile tag put: <IconFile>myicons.dds</IconFile> replace myicons.dds by your icon name.
finally put « true » instead of « false » for the <HideInEditor> tag.
when it's starting, the Heroes V Editor will read the {Heroes V}\Complete folder to scan new icons with dds or tga format.
BUT
once the editor has seen a new creature, it creates a file for the icon...and if this file is present
then never it returns in the complete folder to reset...
you must go in {Heroes V}\Editor\IconCache\AdvMapObjectLink\MapObjects\_(AdvMapObjectLink)\Monsters\NCF
to kill your Creature_756 file icon before to reset/change it in the editor for next time.
if you don't kill this file, never the editor will see the new icon to replace the old.
actually, your creature has a icon the default icon given by the editor: the « no icons » grey square.
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trashid
Famous Hero
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posted March 23, 2010 05:00 PM |
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I am really grateful for such explanation
I guess everything should work fine, but it doesnt. So ive changed the name in editor, it worked fine, ive also put the icon to Complete folder, once ive created it, but when ive deleted the Creature_756 from the IconCache folder, there was no "my creature" in the editor anymore. The file was replaced by something that has few bits. When ive "revived" the file back to the folder, the editor still doesnt show the creature in the "Monsters". I did everything like you said, and checked it. Maybe the reason for this is fact, is that i have other language of the main folder? Thanks anyway for using your time to help me
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