Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: Experience or cash?
Thread: Experience or cash? This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted April 26, 2006 11:34 AM

Following veteran advice, I've spent the last four RL months choosing only Gold from chests. Indeed, I have discovered that it is the all-around better choice. It allowed me to recruit better armies quickly and kept my in-game economy up. In addition, I was able to recruit level 7s faster. It definitely works, and you can build your experience through fighting with your well-financed armies.

To all new players, consider my testimony and try it out.

-Guitarguy
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
william
william


Responsible
Undefeatable Hero
LummoxLewis
posted April 27, 2006 11:24 AM

Ok here goes nothing.
Sometimes you can pick either one.
Sometimes the gold is better, and sometimes the experience is better.
If you take experience and you somehow get Diplomacy, then that is good, but it would be useless if you had no gold on some or most occasions as wandering armies usually want to join your army but for a price.
Now that may seem bad or good, but without gold then it would be stupid and pointless.
But if you take the gold then your main hero would be a little weaker (if your main hero is the one opening the chest) weaker because he doesn't have much secondary skills that enhance his abilities and his army better.
Everytime you take experience and you and you gain a level, then a random primary skill will get +1 towards it.
If you take gold that doesnt happen does it? No it doesnt.
It might happen if you take the gold and then get into a battle with your army and you win, because everytime you win you gain experience and gaining experience can result in a level gain and that level gain will result in 1 secondary skill and +1 to a random primary skill, and thats good.
If you didn't take the gold, and you didn't have much gold then you will suffer as yoo wont be able to build your army up, and then you may potentially lose the battle that may be just up ahead.

I found this following piece of information from a website that i found on google.
"Treasure chests and other sources of experience. As the experience needed to gain a level rises with levels already gained, it is pretty obvious, that if you have a hero with some 40000 exp. and his backup guy has some 3000 from stones only, then when ever you run into a treasure chest, you'd better take it by the second guy... Coz getting another +1 skill for your main guy is usually not as good, as getting some +6 for the same price... Okay, sometimes you take them with the main guy, because you desperately need some advanced skill to be upgraded...
[Here I strongly recommend checking every now and then, how much the hero needs to advance to next level. Even with 100000+ experience points, the hero sometimes is just a 'chest-far' from next level.]
One more comment on treasure chests - always bear in mind that they're also a good source of GOLD! If you plan to rely on diplomacy or build very expensive structures, it's worth it to take gold with the secondary heroes. In early game, I take all the 1000 gold/500 exp. chests for gold and with the better ones, I go for experience. Later I shift up and take gold even from the 1500/1000 ones."

Now that pretty much sums it up.
It is pretty hard.
You could either go with the gold and build up your armies and then get experience by winning the battles because you have a strong army or you could go with the experience and make your hero stronger at the start but doesn't have as strong army but he has excellent secondary skills and primary skills.

It's up to you whether to go for gold or go for experience.
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted April 27, 2006 02:01 PM

Quote:
...Sometimes the gold is better, and sometimes the experience is better.

"Sometimes" is a good description. In 98 out of 100 cases, gold is better than experience. It was explained soooo often, but still it seems, many players, you, william, included, just donīt wanna listen.
Your secondary skill development wonīt help you NOTHING if u donīt have a decent army to take use of it.
I will give ya an easy example, even related to your so loved Tower fraction:
You have built cloud temple in your town, but no money left (end week 1, start week 2 maybe). Your "main" (if u have chosen him/her already) stands in front of a chest, not too far from that town. You have a hero in your town, and about 3 more heroes pretty close to your main hero. Around those heroes, there are about 3 crypts, 1 dwarven treasury and 3 more stacks of wandering monsters guarding resources, gold and small arties maybe.

Now u take the chest and get offered 2k gold or 1.5k exp.points. If u decide to take the exp.points for your main, he may level up ONE skill, and the turn is pretty much over, coz u donīt have any decent army left to take the crypts, the treasury or the wandering stacks, and all other heores only have 1 gargoyle as army.
If u decide to take the gold from the chest instead, the turn goes like this:
The hero in the town buys 1 giant with those 2k gold and chains this giant to your main hero. Your main fights letīs say 2 crypts with 1 giant and some fodder and gives all army to the next hero, who stands right besides the 2nd crypt. This "scout" hero takes this army and fights the 3rd crypt and 1 stack of these wandering army. Right besides this stack, your 4th hero is waiting and recieves all army from 3rd hero (still 1 giant, gremlins, gargs..). With this army, he can easily kill the dwarven treasury, which only had 5 stacks of 10 dwarves, and 1 more stack of wandering army. Now letīs see what uīve earned in that turn in opposit to the 1500 exp.points:
3 crypts, should be between 5000 and 10.000 gold (if 1 of them was a full crypt) and maybe 2 arties. 2 times wandering stacks who guarded 1200 gold (2 piles), 1000 gold from a chest, 3 gems, 2 crystals. Dwarven treasury gave 1000 gold and 2 crystals.
So all in all, this turn gave me between 8.500 and 12.500 gold, 2 arties and some resource.
With all this stuff, i could buy the rest of the giants, buy about 5 nagas, mages...whatever i want....all on NEXT day. With 3 giants and 5 nagas, u can fight much heavier guards then (full treasury, medusa stores, naga banks...) and recieve even more money as reward. With all that money, i will upgrade my cloud temple pretty fast and get my titans....week 2 maybe...and the best is...these heavy fights will give me EVEN MORE exp.points than any chest could give me. So at the end of the week, i will have:
- more and better army than you
- more money
- more heroes
- more artefacts
- my main hero will have much higher stats
- my main will be on higher level aswell.

And all this, because on 1 day, i decided to take the money and buy troops instead of chosing exp.points and level up ONE level.
Think about it....TRY IT YOURSELF in a game vs the computer and wonder how easy it will happen.
AFTER THAT experience, come back here in the thread and tell us how it went. Iīm pretty sure, you rarely will ever take anything else but gold out of a chest then..
____________
Better judged by 12 than carried by 6.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Arangar
Arangar


Famous Hero
Weak ranger - lost viking
posted April 27, 2006 02:22 PM
Edited by Arangar on 27 Apr 2006

The next question..

Gold or experience in heroes 5?

Edit: Came here through today's posts, so didn't realize that it's a h3 only forum. Ignore my question

Besides, we should wait for the game to come out!
____________
Arangar
Norwegian viking
ranger of the north

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Shenjairo
Shenjairo


Known Hero
Simsalabim
posted April 27, 2006 02:51 PM
Edited by Shenjairo on 27 Apr 2006

Taking crypts and such early is essential for a game of heroes to go smoothly. For so long I didn't know about going to one of those places and click no and take a step back to see how many guards there is, so I only attacked if I knew I could beat a full one and I can't remember any normal map where I could beat a full dwarven treasury week 1. Crippled my game, was a lot slower. Only attacking dragon utopias if I knew I could beat a full one too.

Edit: Removed my heroes 5 theory, this is the wrong forum after all. Yay gold!
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Light_Knight
Light_Knight


Adventuring Hero
Paladin of the Peace.
posted December 30, 2006 05:55 PM

On the first weeks, until the capitol construction, I take cash.
With the capitol built, the money will grow and I can take some experience.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fortress_fan
Fortress_fan

Disgraceful

posted December 30, 2006 07:13 PM

Cash, because it is idiotic to rush for capitol instaerd of seventh level unit. In that case, you need gold.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ecoris
Ecoris


Promising
Supreme Hero
posted December 30, 2006 09:26 PM

I'll give the word to Pink Floyd:

Quote:

[...]
Money, its a gas.
Grab that cash with both hands and make a stash.
New car, caviar, four star daydream,
Think Ill buy me a football team.



The only exception I can think of is if I know that the XP will allow me to become expert of earth magic and I've got slow, or something like that.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
william
william


Responsible
Undefeatable Hero
LummoxLewis
posted December 31, 2006 04:52 AM

Quote:
Quote:
...Sometimes the gold is better, and sometimes the experience is better.

"Sometimes" is a good description. In 98 out of 100 cases, gold is better than experience. It was explained soooo often, but still it seems, many players, you, william, included, just donīt wanna listen.
Your secondary skill development wonīt help you NOTHING if u donīt have a decent army to take use of it.
I will give ya an easy example, even related to your so loved Tower fraction:
You have built cloud temple in your town, but no money left (end week 1, start week 2 maybe). Your "main" (if u have chosen him/her already) stands in front of a chest, not too far from that town. You have a hero in your town, and about 3 more heroes pretty close to your main hero. Around those heroes, there are about 3 crypts, 1 dwarven treasury and 3 more stacks of wandering monsters guarding resources, gold and small arties maybe.

Now u take the chest and get offered 2k gold or 1.5k exp.points. If u decide to take the exp.points for your main, he may level up ONE skill, and the turn is pretty much over, coz u donīt have any decent army left to take the crypts, the treasury or the wandering stacks, and all other heores only have 1 gargoyle as army.
If u decide to take the gold from the chest instead, the turn goes like this:
The hero in the town buys 1 giant with those 2k gold and chains this giant to your main hero. Your main fights letīs say 2 crypts with 1 giant and some fodder and gives all army to the next hero, who stands right besides the 2nd crypt. This "scout" hero takes this army and fights the 3rd crypt and 1 stack of these wandering army. Right besides this stack, your 4th hero is waiting and recieves all army from 3rd hero (still 1 giant, gremlins, gargs..). With this army, he can easily kill the dwarven treasury, which only had 5 stacks of 10 dwarves, and 1 more stack of wandering army. Now letīs see what uīve earned in that turn in opposit to the 1500 exp.points:
3 crypts, should be between 5000 and 10.000 gold (if 1 of them was a full crypt) and maybe 2 arties. 2 times wandering stacks who guarded 1200 gold (2 piles), 1000 gold from a chest, 3 gems, 2 crystals. Dwarven treasury gave 1000 gold and 2 crystals.
So all in all, this turn gave me between 8.500 and 12.500 gold, 2 arties and some resource.
With all this stuff, i could buy the rest of the giants, buy about 5 nagas, mages...whatever i want....all on NEXT day. With 3 giants and 5 nagas, u can fight much heavier guards then (full treasury, medusa stores, naga banks...) and recieve even more money as reward. With all that money, i will upgrade my cloud temple pretty fast and get my titans....week 2 maybe...and the best is...these heavy fights will give me EVEN MORE exp.points than any chest could give me. So at the end of the week, i will have:
- more and better army than you
- more money
- more heroes
- more artefacts
- my main hero will have much higher stats
- my main will be on higher level aswell.

And all this, because on 1 day, i decided to take the money and buy troops instead of chosing exp.points and level up ONE level.
Think about it....TRY IT YOURSELF in a game vs the computer and wonder how easy it will happen.
AFTER THAT experience, come back here in the thread and tell us how it went. Iīm pretty sure, you rarely will ever take anything else but gold out of a chest then..


Ok I was foolish and stupid back then Angelito forgive me for that

So what you are saying is this:

If you pick Experience you will go up a level, but you will not be able to get the dwarven treasury because you will get killed.

If you pick the gold then you will be able to buy some units like a Giant or whatever, then fight the dwarven treasury, and when you beat them then you will gain a level anyway, thus meaning you got gold AND experience for the battle and gaining a level for winning it.

I can see the logic in that, and sorry for my "stupid" post.
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
BlackkDeathhh
BlackkDeathhh


Hired Hero
posted January 02, 2007 07:21 PM

Experience, if I encounter a chest with one of my main heroes.

Gold, in all other cases.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
VrabelMix
VrabelMix


Hired Hero
Got town portal?
posted March 30, 2009 04:39 PM

Sorry if I upset people for postin in a thread thats been dead for 2 years but after reading angelito's comments the money theory makes a lot of sense.

In the past I've always taken the exp with my main NO MATTER WHAT (no exceptions) - I'd also like to add that I almost always play multiplayer hotseat.

One of my buddies typically takes gold pretty often and only takes exp. after he is financially stable and at a building point in his town where he feels confident.......... I run around with my main fighting as often as I can and always grabbing the exp. from chests. The truth is I usually end up winning, but that is because he doesn't put as much investment into the advancement of his magic as I do.

So anyway, along the way I have to avoid certain fights (only in the begining) as my creatures aren't strong enough to fight of all random stacks........ The point i'm getting at, when we approach final battle, me with all my exp. chests, and my bud with his gold typically meet at the exact same level, rarely are one of us more than a lvl better than the other.

So in conclusion I believe that If I took the money in the begining I would advance even faster as I would't have to avoid creature stacks that I once found too intimidating b/c I have the money to support a better army... I will have to try this to verify.

On one contradictory note, lets say you have a hero with logistics specialty... Then I believe the sooner you advance your levels and gain better logistics, the quicker you will conquer the map.  I am torn on this one cause for me the most important strategies on the map are based upon advebture movement and what you obtain per turn.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
VrabelMix
VrabelMix


Hired Hero
Got town portal?
posted March 31, 2009 02:28 PM

Well tested the money-exp theory on a campaign from ROE.  I started with the fortress picked random starting hero and got Styg.  I hired a whole slew of scouting heroes and split all troops between 2 mains.  i used the "fodder" method I've been reading so much about and I whooped all enemy randoms...  Getting off point, I used all teh money from chests to buy creatures instead of buildings that produced capitol and before the end of week 1 I had hydras, I immediatley turned my atantion towards the AI and vanquished him before week 3.

GREAT advice and tactics Angelito

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
scorpionn
scorpionn

Tavern Dweller
posted April 04, 2009 03:42 AM

$$$$

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
DBear
DBear

Tavern Dweller
posted April 09, 2009 04:31 AM

I take the 1500 xp over the 2000 gold, otherwise I take the cash.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
leslie
leslie

Tavern Dweller
posted April 09, 2009 09:40 AM

for very early game 1500exp might be good
while I cant lv my hero with that chest I would not choose exp even its in early game.
for mid or late game .... if you are rich enough then its not bad to choose exp, but for most case its good to choose cash..
coz more cash = stronger troops = fast lv

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted April 13, 2009 01:11 PM

Quote:
for very early game 1500exp might be good
while I cant lv my hero with that chest I would not choose exp even its in early game.
for mid or late game .... if you are rich enough then its not bad to choose exp, but for most case its good to choose cash..
coz more cash = stronger troops = fast lv


Yes thats a good idea. Its more important to spent the money on experience, that a hero would get anyway. Who needs 2000 bugs for a dragon building.

Thanks for your insight.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Instants
Instants


Adventuring Hero
of adventuring
posted April 20, 2009 10:05 PM

personally,I always pick experience. If you need gold, use the experience to get Estates

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FireSpirit
FireSpirit


Famous Hero
with warm hands
posted April 20, 2009 10:54 PM

Quote:
personally,I always pick experience. If you need gold, use the experience to get Estates
That's not a very wise thing to do. You're probably going to need thousands and thousands of Experience points to even be offered Estates, let alone develop it to Expert level. All those points mean thrown-away cash that you could have used to buy dwellings and creatures, which in turn will win you the game. Estates is an awfully slow way of earning money, and you'll have wasted more gold to get it than it'll actually produce during the couple of weeks that the game lasts. Therefore, you should be picking the gold when in need of it and not rely on a skill as useless as Estates.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
VrabelMix
VrabelMix


Hired Hero
Got town portal?
posted April 21, 2009 12:22 AM

For anyone arguing that taking exp. is the better strategy I suggest trying the cash instead for a few games.

As everyone says, quick cash equals creature dwells and the money necessary to recruit them.  I always used take the exp. no matter whether it were 500 or 1500. True, I'd gain a few lvls faster, but at about lvl 5 or so, you're out of chests and you can't afford to buy creatures to get you past area gaurds....
The other guy, who took the cash and bought the monsters may have missed out on an early lvl 5 hero, but in the long run he's gaining more experience from bigger battles and herding more troops because he has lvl 7 monsters while you're struggling to trade your precious resources for cash (I know from expirience )

Anyway, what I picked up from these forums quickly is to listen to posts of people who have a bunch of those little red stars.
THEY KNOW WHAT THEYRE TALKING ABOUT.

____________
let me know if you come up with something better

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Drakon-Deus
Drakon-Deus


Undefeatable Hero
Qapla'
posted April 22, 2009 05:50 PM

I used to pick exp.all the time,and I was running out of cash very fast,then I started to take the gold.It really is better,and I know that it's important to have a good hero too,but exp.can be gained from battles and Learning Stones (and from chests when I don't need more gold),and with all the gold from the chests I can build and buy creatures faster,and I can't do that with exp...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0973 seconds