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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Artifacts
Thread: Artifacts This thread is 6 pages long: 1 2 3 4 5 6 · NEXT»
william
william


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Undefeatable Hero
LummoxLewis
posted September 06, 2008 11:12 PM

Artifacts

I had an idea that I thought would be pretty cool. What if, in the game, there were ingredients and other small items  that you could pick up and use at a possible building in your town (let's call it the artifact maker). The ingredients may have some small stats like +1 to morale or +1 attack to the hero, and the other small items would have the same. When you combine the items and ingredients together, you will get an artifact that will have most of the properties that were included with those items and ingredients.

Or what about the ability to combine artifacts into one in order to make an entirely new artifact?

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Asheera
Asheera


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Undefeatable Hero
Elite Assassin
posted September 06, 2008 11:16 PM

Not a bad idea at all, maybe this could be one of hero racials?
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Adrius
Adrius


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Stand and fight!
posted September 06, 2008 11:19 PM
Edited by Adrius at 23:21, 06 Sep 2008.

Nice idea.

While we're talking about ingredients my Imp Faction's Alchemy school might be a good thing for H6 too, as an alternative Magic School.

Just replace the weekly Ingredient thingy with ingredients that are found on the adventure map instead, like plants and stuff.

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william
william


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LummoxLewis
posted September 06, 2008 11:20 PM
Edited by william at 23:20, 06 Sep 2008.

@ Ash
Hehe, perhaps. Or it could even be a new skill that the hero can learn while levelling up. There could be three stages like normal. During the different stages, there could be different variations in how effective and how good the combined or new artifact will be.

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Adrius
Adrius


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Stand and fight!
posted September 06, 2008 11:22 PM
Edited by Adrius at 23:24, 06 Sep 2008.

Dwarves could have a "forge" racial that improves custom made artifacts!

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william
william


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LummoxLewis
posted September 06, 2008 11:25 PM

Hehe. Well actually, that makes a lot of sense since dwarves are known to be good blacksmiths etc so they could probably put their skills to good use.

Also, regarding your first post, you mentioned that there could be things such as plants and all that. That's a good idea.

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Adrius
Adrius


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Stand and fight!
posted September 06, 2008 11:28 PM
Edited by Adrius at 23:29, 06 Sep 2008.

Hmm... maybe you could tie their H5 rune racial with the forging stuff...
Like if normal custom made weapons only have limited effects Dwarves can forge runes into the weapons/armours/etc?

Sword of Dragon's Breath could become Runic Sword of Dragon's Breath

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william
william


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LummoxLewis
posted September 06, 2008 11:29 PM

Hehe good idea. I don't know if this is what you meant or if you mentioned this, but perhaps dwarves could have the ability to imbue runes into other artifacts?

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Adrius
Adrius


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Stand and fight!
posted September 06, 2008 11:30 PM

Exactly.

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Lexxan
Lexxan


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Unimpressed by your logic
posted September 06, 2008 11:30 PM

Adrius? You mean something like Arteficier?
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Coincidence? I think not!!!!

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GenieLord
GenieLord


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posted September 06, 2008 11:31 PM

This sounds like a wonderful idea.

I think that it will be the best to have this as a regular skill. Artificer would be the best name, but this shouldn't be a racial skill - but a thing which is opened to all the races. Something like:
Basic Artificer: The hero is able to create minor artifacts.
Advanced Artificer: The hero is able to create major artifacts.
Expert Artificer: The hero is able to create relic artifacts.

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Adrius
Adrius


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Stand and fight!
posted September 06, 2008 11:32 PM
Edited by Adrius at 23:34, 06 Sep 2008.

Quote:
Adrius? You mean something like Arteficier?
Kinda... other factions can find steel bars and stuff on the adventure map and forge them into artifacts, but Dwarves also have optional Runes that can be forged into Über-artifacts.

@Gl: We're thinking along the same lines here

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william
william


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LummoxLewis
posted September 06, 2008 11:35 PM

Well I was thinking. With each level, perhaps there could be some effectiveness thing attached to it. What I mean is that when you create an artifact, that perhaps not all of the ingredients and items stats will be included. If they were all able to be included in the new artifact, then people could just abuse that and get only the most powerful ingredients and items and just make the best artifacts each time.

Also, if it was to be a skill then perhaps some heroes would be able to have an artificer specialty? Just means that the effectiveness will be increased and the hero will be able to make slightly better use of the ingredients and items in order to make slightly more powerful items.

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Vexon
Vexon


Adventuring Hero
posted September 06, 2008 11:37 PM

You mean like Final Fantasy-style costumization? Like;

- Hero finds artifact; Sword (+2 Attack)
- Hero finds artifact; Gem of Elrath (Grants Expert Light Magic, regardless of current skills)
- Hero inserts Gem of Elrath in Sword
- Hero receives artifact; The Sword of Elrath (Casts Mass Endurance and Mass Righteous Might (SP 2) at the beginning of combat, +3 attack)

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william
william


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LummoxLewis
posted September 06, 2008 11:39 PM

Well, I was thinking more alone the lines of Diablo 2 but what you said also works well. That's what I had in mind

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Adrius
Adrius


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Stand and fight!
posted September 06, 2008 11:39 PM
Edited by Adrius at 23:40, 06 Sep 2008.

@William: Do you mean level as in the hero's level, not the Artifact creator skill?

It would make sense that a more experienced hero (as in higher level) would be able to use the items in a more effecient way.

Having new effects applied as you grow greater in level could be a bit confusing, you would have to remember what effects will be unlocked as you level up to plan your strategy effectively.

Now if the effects were simply improved it would be better.

Example:

At hero level 1 Fire Sword, adds 1+ Attack

At hero level 5 Fire Sword adds 2+ Attack

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william
william


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LummoxLewis
posted September 06, 2008 11:43 PM

Well by level, I meant the artificer skill level and not the hero level. If it were to be the hero level, then it could be a bit confusing like you said.

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Adrius
Adrius


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Stand and fight!
posted September 06, 2008 11:46 PM
Edited by Adrius at 00:01, 07 Sep 2008.

Hmm... then to prevent Imba items from the start you'd just have to make the "ingredients" harder to get...

Sounds well enough.

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Daystar
Daystar


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Back from the Dead
posted September 06, 2008 11:57 PM

I like the idea!  Perhaps there could also be a map building where you take a peice of artifact and it gets a rune or a crystal or sth and becomes more powerful?
____________
How exactly is luck a skill?

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Adrius
Adrius


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Stand and fight!
posted September 07, 2008 12:01 AM bonus applied by GenieLord on 07 Sep 2008.
Edited by Adrius at 11:37, 07 Sep 2008.

Weapons/armour forging system

Basic Artificer: Hero is able to identify normal artifact materials and is able to create minor artifacts.

Advanced Artificer: Hero is able to identify unusual artifact materials and is able to create major artifacts.

Expert Artificer: Hero is able to identify rare artifact materials and is able to create relic artifacts.

A hero can create minor, major and relic artifacts, the artifact's rank depends on the power of the effects applied. A hero can only use the more avanced items as he grows in level.

Level 5 enables the use of minor created artifacts.
Level 15 enables the use of major created artifacts.
Level 25 enables the use of relic created artifacts.


Materials are found on the Adventure map in chests and other places of interest, if the hero doesn't have the skill needed for the materials, a message will pop up indicating that you couldn't identify the object, and that it doesn't look interesting. The hero keeps the item in his inventory for later use, the unknown materials is a steel bar with a question mark on until you gain the skill needed to indentify it, so you'll have the Diablo 2 unknown artifact feeling for a while

Materials are divided into different areas.

Main parts (Or "core")
Example: Steel, Iron, SilkSteel, ShadowSteel...
You only have one of these materials when creating an artifact, they determine how effective your artifact's other effects will be.

Enchantments
Example: Can be anything really, an enchanted skull, jewels etc... these are the parts that add effects when creating an artifact.

Divine materials
Example: Sacred jewels left from the Dragon Gods... anything epic really, Expert Artificer is required to identify them. These materials can be both Core and Enchantments.

When creating an artifact, there are 4 slots, one core slot and 3 enchantment slots (Divine materials are counted as enchantments or cores)

Then there are hundreds of combinations and different sets that you can create

Normal artifacts will still be present ofcourse, these will instead have leveled bonuses, they become more powerful as the hero rises in level. This is to prevent that custom artifacts doesn't completely crush normal ones

But using artificer grants you more versatility, it enable you to create artifacts that completely suit your needs.

Dwarves racial Skill: Forging

Basic Forging - hero is able to create normal runes for resources.

Advanced Forging - hero is able to create unusual runes for resources.

Expert Forging - hero is able to create rare runes for resources.

The Dwarves can forge runes into their artifacts to make them more potent.

While normal artifact materials are found on the adventure map, Runes are bought for resources in a building in the Fortress town.

Runes can be added to any custom artifact and there is 2 special slots for runes when creating custom artifacts. Note that you can't "create" a custom weapon with runes, they are simply bonuses, a core and an enchantment is still needed.

That's how I'd like Artificer to work.

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