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Heroes Community > Heroes 5 - Modders Workshop > Thread: [request] WOG into Heroes 5 - Mithrill and upgradable external creature dwellings
Thread: [request] WOG into Heroes 5 - Mithrill and upgradable external creature dwellings
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 08, 2008 09:16 AM

[request] WOG into Heroes 5 - Mithrill and upgradable external creature dwellings

This was just a thought - I don't know if it's conceivable. Off all the featurs of Heroes 3.5 WOG I liked, one pretty simple one (or was is?) was the implementation of Mithrill and some of its various uses. Perticularly, I always enjoyed being able to upgrade external dwellings, so that you could purchase upgraded creatures instead of basic ones. Would it be possible to implement these features into Heroes 5?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 08, 2008 10:27 AM

Truly saying, so far I've seen NO external map object or script implemented in game and most likely we'll need at least one of them to do what you ask for.
However the idea itself appears very interesting.

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Asheera
Asheera


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Undefeatable Hero
Elite Assassin
posted September 09, 2008 05:28 PM

Hmm, I'll try this someday, can't guarantee a success though. Today I can't, but maybe tomorrow I'll find out if it's possible or not.
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VokialBG
VokialBG


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First in line
posted September 09, 2008 05:33 PM
Edited by VokialBG at 17:40, 09 Sep 2008.

To save you some time, if the idea is to visit the dwelling and upgrade it, it's impossible (example: to visit the Archer Tower and upgrade it to Marksman Tower).
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Asheera
Asheera


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Elite Assassin
posted September 09, 2008 05:34 PM

Did you try to use the ReplaceDwelling function somehow?

Yes, I still think for a way to use a script universally and not bound to the map.
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VokialBG
VokialBG


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posted September 09, 2008 05:38 PM
Edited by VokialBG at 17:40, 09 Sep 2008.

Never tried with scripting, since I'm not a scripter, but I'm sceptical about this. Even if it works it won't be like to build in a town, still may work with script
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Asheera
Asheera


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Undefeatable Hero
Elite Assassin
posted September 09, 2008 05:51 PM

I just tested the ReplaceDwelling function, and it seems it CAN upgrade a dwelling (but you won't be able to train un-upgraded creatures), and also it can increase the growth of the dwelling four times, by actually making it "sell" four times the specific creature

So yes, it is perfectly possible to "upgrade" a dwelling but only if you make scripts specific to the map (and "name" all the dwellings)

Still trying to find out a way to get rid of this "problem" though
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Warmonger
Warmonger


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fallen artist
posted September 09, 2008 06:01 PM

In whay way are scripted default map objects? Are they hardcoded, or do they refer to some internal or external sripts?

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Asheera
Asheera


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posted September 09, 2008 06:04 PM

They don't refer to any scripts, they are hardcoded (if you thought about "replacing" those scripts, it won't work, because they don't exist)
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VokialBG
VokialBG


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Legendary Hero
First in line
posted September 09, 2008 06:46 PM

That's what I was talking about...
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