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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A realistic H6 ?
Thread: A realistic H6 ? This thread is 3 pages long: 1 2 3 · «PREV
rubycus
rubycus


Known Hero
-student of the mind-
posted November 11, 2008 06:01 PM
Edited by rubycus at 22:03, 11 Nov 2008.

Quote:
A minus because it annoys me in game when things are too random. That's just how I like the game to be: Something I have a chance of planning my way through.

Well, as I said in a previous post, it will make the game a bit more randomly, but not to much, though.. Most of the times you'll think the flying effect doesn't happen, but you'll have to consider the possibility. And as with the ghosts, you will normally have some way to take them out before loosing any troops. The incorporeality can only trigger a max of three times, then the fourth time you will hit for sure.
You could still plan a strong shooting or flying unit come after and attack, if the flying effect triggers..
It will be like fighting the ghosts with only a 5-10% chance of incorporeality..
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stankelbenet
stankelbenet


Adventuring Hero
bringer of nostalgia & darknes
posted November 29, 2008 01:57 PM

randomness is okay to a certain point. I think the randomness in Heroes VI was too much.
The thing i really wanted to say is that a city should be able to be anywhere. You wrote that some towns shouldn't be able to be in snow. I don't agree because you then couldn't decide at the start of the game which faction you wanted to start with.
By the way I think that snow would fit good with necropolis because it's a place where people are very likely to die.

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rubycus
rubycus


Known Hero
-student of the mind-
posted December 01, 2008 02:18 PM
Edited by rubycus at 11:29, 02 Dec 2008.



@stankelbenet:
Here you go! A snowy "Infernopolis". Do you seriously have no problems with it? Now, that looks odd in my opinion!
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razor5
razor5


Famous Hero
Freezing...
posted December 01, 2008 08:50 PM

You see,about that H4 isn't a very good game IMO.Now really,if the Inferno also be in H4 how it can look with snow around the town?
Or Sylvan and Haven with lava?

This is an unrealistic thing of H4 which won't need to be in the next HoMM

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rubycus
rubycus


Known Hero
-student of the mind-
posted December 01, 2008 11:16 PM

Quote:
This is an unrealistic thing of H4 which won't need to be in the next HoMM

Yes, excactly!
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del_diablo
del_diablo


Legendary Hero
Manifest
posted December 02, 2008 12:12 PM

Quote:
You see,about that H4 isn't a very good game IMO.Now really,if the Inferno also be in H4 how it can look with snow around the town?
Or Sylvan and Haven with lava?

This is an unrealistic thing of H4 which won't need to be in the next HoMM


Chance a little arcitexture from single building with miles from each other to 1 building inside someting and we can talk about it.
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rubycus
rubycus


Known Hero
-student of the mind-
posted December 02, 2008 12:16 PM

@Del_diablo: What do you mean?
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del_diablo
del_diablo


Legendary Hero
Manifest
posted December 02, 2008 12:33 PM

Quote:
@Del_diablo: What do you mean?

http://www.heroesofmightandmagic.com/heroes5/451/sylvan_town_screen.jpg
http://www.heroesofmightandmagic.com/heroes4/images/naturetown.jpg

Take a look, the style of the towns almost explains themself.
H1-4 the towns where a piece of civilasation inside a area, but not a fortress itself.
In H5 the towns are fortresses themself, aka changeing the tileset around and in worst case some small tiles on lets se main buildings(like snow on the top of the big trees, a bit of ice, surrounding landscape is the landscape of the tile, etc).This would look great.
H4 did go for extreme realisme, but the style of the fortress is also different.

Inferno and Fortress are likely both holes in the ground, Academy and Necropolis is both groundless aka just get it down to the ground and tiles would more than do, Dungon in H5 was completely ridiculess(the castle itself was only a entrace to the castle 1km below ground) and could have been done more elegently, Haven and Sylvan and Stronghold are the similar in the way its done(water, and LOTS of fake surroundinf tiles).
Bah, H5 would more than elegantly fit into this.
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xerox
xerox


Promising
Undefeatable Hero
posted December 02, 2008 06:00 PM

H4 was just lazy or didnt have enough money. Only terrain changed, not much doodads etc which it should if its supposed to look good.
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razor5
razor5


Famous Hero
Freezing...
posted December 02, 2008 09:05 PM
Edited by razor5 at 16:16, 04 Dec 2008.

Razorian idea(s) for "A realistic H6"


Troops' visible "damage"

Ok,in real life if we are fighting with lots of bad guys,and we won.But we took some casaultes (we've got "damaged").This thing other happens to HoMM creatures.
Well,don't consider me that I don't know one creature on the battlefield represents a stack of creatures.Realistically,after a battle all are hurt,so we can cosider the creature which represent that stack will have visible hurts.
So if that creature fought a lot of battles and get hard hurt by the other ones,it should be visible like this peasant (don't consider his face)

[img][/img]



Attacking position and type of creature

I think an attacking position feature should also be in H6.This will also make the game more realistic.
To explain in details is harder to understand then an simple example:

I have an army of Devils,Horned Demons,Cerberi and Succubis (the number isn't important) and I'm fighting with an enemy hero which has Peasants,Squires,Cavaliers
I start the battle with moving forward the creatures.
My Horned Demons are distance of 3 squares from the Peasants.Because they see the Horned Demons aproaching (coming to them) they are now in Defensive Position (which gives them a bonus of +2 Defense [tier 1-4 creatures or +4 Defense bonus - tier 5-7 creatures])
Ok,I retreat my Horned Demons and the Peasants come back in Normal Position (basic stats).I attack with the Cerberi and I "catch" the Peasants in Normal Position.Then attack with the Horned Demons from the side (when a creature is attacked from the side,they will also have the basic stats,and when they are attacked form the rear,they will suffer a -2 Defense penalty)
Now I attack the Peasants with the Devils,and they will get a +2 Attack bonus for attacking small creatures (this work to all large creatures)

*UPDATED*

Continuing the example I get the Cerberi to attack the Cavaliers (will be a 10% chance to dismount them) and I "dismount" them (transform in Footmen,the Paladins/Champions will be transformed in Squire/Vindicator)
I kill the Footmen and I attack the Squires,with the Horned Demons,the Squires get into Defense Position,well it's again Horned Demon's turn and I attack the Squire (the Squire is using "Shield" ability,the shield will provide him with +2 Defense and 15 Health - shield's "health"

The end of the battle isn't important,I want to notice the improvement,and some feedback will make me happy

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rubycus
rubycus


Known Hero
-student of the mind-
posted December 04, 2008 10:29 AM

Quote:
Razorian idea(s) for "A realistic H6"


Troops' visible "damage"

Ok,in real life if we are fighting with lots of bad guys,and we won.But we took some casaultes (we've got "damaged").This thing other happens to HoMM creatures.
Well,don't consider me that I don't know one creature on the battlefield represents a stack of creatures.Realistically,after a battle all are hurt,so we can cosider the creature which represent that stack will have visible hurts.
So if that creature fought a lot of battles and get hard hurt by the other ones,it should be visible like this peasant (don't consider his face)

[img][/img]

Personally I don't think that's a good idea... Remember that there's usually more than oone creature in your stack. How do you do it, if you have, say 100 peasants? Will the peasant stack be "half dead" (showing visible damage as if one peasant were half dead) when there's 50 left? Even if 50 has already died?
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diegis
diegis


Supreme Hero
power of Zamolxis
posted December 04, 2008 01:37 PM

Speaking about damage becoming visible, I think a better idea is to have a bar, or 2 small bars right above the creature, that will show exactly how much health or damage left !

Also, I noticed many great ideas, but when speaking about proportion of items, heroes, trees on the map, I'd like you guyz to remember how an old/ancient/medieval maps especially look like....
Making them too realistic will just spoil the charm of the Homm series;
May be some small improvments would be nice, but dont ruin the charm of a good looking 3D magic map!
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-knowledge itself is power-
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razor5
razor5


Famous Hero
Freezing...
posted December 04, 2008 04:08 PM

Quote:
Speaking about damage becoming visible, I think a better idea is to have a bar, or 2 small bars right above the creature, that will show exactly how much health or damage left !


How that bar can explain the health?
Because when a creature (for ex:A stack of 120 peasants)has the bar red (had very low health) and comes an Horned Demon and kill one creature of the stack,the bar will reset?

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diegis
diegis


Supreme Hero
power of Zamolxis
posted December 04, 2008 04:26 PM

no...the bar will decrease the colored length in it...ill look for a picture to show how I imagine.
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dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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del_diablo
del_diablo


Legendary Hero
Manifest
posted December 04, 2008 05:18 PM

So its basicaly a HP-bar for the stack? Aka current_HP/Start_totalHP thingy?
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diegis
diegis


Supreme Hero
power of Zamolxis
posted December 04, 2008 06:04 PM
Edited by diegis at 19:04, 04 Dec 2008.

I think its just for the one who suffered the damage..., right?...brb with the image




I know its not the best image , but just got it from civ IV game...could be same idea, dont know for sure


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dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr

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MattII
MattII


Legendary Hero
posted December 04, 2008 09:38 PM

The Visible Damage thing does give me an idea, not for his but for something similar, why aren't bodies left on the battlefield when some units of a stack are killed, are they still being propped up by their companions despite the fact that they're dead-weight (in all senses of the word)?

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stankelbenet
stankelbenet


Adventuring Hero
bringer of nostalgia & darknes
posted February 05, 2009 09:15 PM

Quote:


@stankelbenet:
Here you go! A snowy "Infernopolis". Do you seriously have no problems with it? Now, that looks odd in my opinion!

I didn't say anything about inferno. It was only necropolis

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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted July 02, 2010 02:56 AM

I agree with all of your ideas, and would like to add another one.

1) Making the mines look more active. Have miniong equipment set out, tents, people working, etc.

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