Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Temple of Ashan > Thread: Duel Map Tournament
Thread: Duel Map Tournament This Popular Thread is 132 pages long: 1 20 40 60 80 100 ... 106 107 108 109 110 ... 120 132 · «PREV / NEXT»
tann_141
tann_141


Known Hero
posted March 07, 2009 10:08 PM

had my duels with asheera.. i got inferno both times! and normally i dont play well with inferno.. but i got some luck and it came out in my favor.. some great duels.. in the first duel she didnt attack the seducers with arcanes because she simply didnt see them in the fog.. that was probably what was the defining moment in that game

here is the link:

http://www.speedyshare.com/735547548.html

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 07, 2009 10:47 PM
Edited by Elvin at 22:50, 07 Mar 2009.

First game is a bit of a paradox. It's an interesting build but why go defensive vs inferno when you can charge and butcher them where they stand Funny thing is that if druids acted before hero inferno would be slaughtered.

Second was fast and furious as inferno likes it Insane damage dishing from both sides.

Meanwhile I lost vs sq, his necro proved to sturdy to take down and those vampires broke my game. I hate princes Still Sq played wonderfully, respect

http://www.speedyshare.com/360986902.html
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 07, 2009 10:58 PM

Quote:
First game is a bit of a paradox. It's an interesting build but why go defensive vs inferno when you can charge and butcher them where they stand
You're right, I shouldn't have tried this weird build. Also, I wanted to go for Light Magic to counter Inferno's curses (and Magic Immunity the Seducer's target), but it didn't pop at level up before level 16 and I had to take Destructive at that point to not risk and stay with no magic school.

Resurrection on Pristine Unicorns would have been sweet, along with an magic immunity on Arcanes, and because Inferno has a lack of shooters that situation would have been deadly.
____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 07, 2009 11:22 PM

Who am I to argue, I wasn't offered leadership in 20 levels with a knight.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted March 08, 2009 02:04 AM

Gesh, 25 paladins getting a max charge bonus and luck and still only killing 6 ghost dragons at the start of the fight. Then endurance on top of it later. That is really rough. The magic immunity saved most of the friendly killing, but dispelling the buffs always hurts regardless.  
____________
"Folks, I don't trust children. They're here to replace us."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 08, 2009 02:05 AM

Should have seen when casting immunity on the crossbows took away haste allowing the vamps to attack first. Sad story.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sq79
sq79


Famous Hero
posted March 08, 2009 09:15 AM
Edited by sq79 at 09:21, 08 Mar 2009.

The terrain sort of saved my ass as well, since i was able to protect my vampires from any first strike. It wasn't an easy game at all, elvin had good mana and high stats, took a long time to take down the troops he had
I learnt 1 valuable lesson here, vulnerability is dispelled by magical immunity , look at the replay, i didn't know that really

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Towerlord
Towerlord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted March 08, 2009 09:45 AM

Haven is a pretty complex faction, and charging forward isn't the best thing to do against high defense factions, and especially against Necro, which has weak shooters, and slow, but powerful walkers.

On top of that, there is the usual duel map trouble: you have all the stacks pre-bought, so some good strategies are hard to execute, and with too big financial sacrifices. For instance, you cannot have two paladin stacks for removing the curses, while the crossbowmen weaken opponent a lot until he reaches Haven lines.

And in the end... the weak storm wind, helped Necro also.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sq79
sq79


Famous Hero
posted March 08, 2009 10:00 AM

Yes splitting another stack of paladins would help maybe
So which troops to throw away ? That's the problem.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 08, 2009 10:46 AM

For that I'd kick out the peasants but I figured they would help with vitality and frenzy. A second paladin stack is something I often use in a game but not in duels there is also the matter of allowed maximum paladins. I remember back in the old duel version where I gave less money but did not have a cap in training and used 2 stacks of 16 champions against orcs, it was a slaughter. For the record I had the money because I didn't buy many artifacts but still. Now I wonder if I had kept a few paladins for lay on hands.

At any rate I don't think it is so much a matter of strategy but of how broken the vampire princes are. I suppose with the right timing a good shot from the archers would weaken them but they can keep torporing even in small numbers..
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Towerlord
Towerlord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted March 08, 2009 10:53 AM
Edited by Towerlord at 10:55, 08 Mar 2009.

bad post
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Towerlord
Towerlord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted March 08, 2009 10:55 AM

Torpor is so often only because of their big HPs, if you reduce them to 30-40 they will torpor a lot less, or at all(I mean with your troops, not on the map).
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 08, 2009 11:09 AM

Yes I never had the chance here. I figured I could use immunity on crossbows but then I would miss an early mass spell and sq might puppet an adjacent target. Plus the units behind enemy lines needed the defense. Sq believes I should have tried mass haste but found it too risky, maybe if they had higher natural initiative..
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted March 08, 2009 11:26 AM

I'm not sure what the solution was other than just having more attack for Haven. Normally I would say the ballista is a good idea against necro, but now that armies are larger than ever, I question if War Machines would still be worthwhile. Probably no.
____________
"Folks, I don't trust children. They're here to replace us."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted March 08, 2009 01:06 PM

You mean yes. War Machienes still make for a powerful asset in many fights which aren't too easy to bring down without cold death or you being a good SP destructive caster. Their initiative is their only true downside (10 isn't sooo good) but their dmg output can really help you.
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 08, 2009 01:14 PM

I wouldn't depend on it, waste of skills when it comes to haven. And let's be realistic here knights only have moderate attack. To get more than 10 is a matter of luck and artifacts - I even had enlightenment.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted March 08, 2009 01:18 PM
Edited by Azagal at 13:20, 08 Mar 2009.

Well yeah you'd have to have good stats to put them to good use. So Inferno and Stronghold are the natural candidates for it (Dungeon is a special case together with Fortress). And yeah a Knights Ballista (if he's not Vittoro or what his name is) isn't toooo powerful I believe.

But Warmachines are definetly not a thing of the past on this map. Besides they can get a real boost with the artefacts.
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted March 08, 2009 01:32 PM

30% attack still puts them slightly above average. War Machines is a logical pick if you're fighting necro or fortress, and sure they have to trade away precious might skills, but a magic faction has to trade away precious magic skills, so it's a trade-off no matter what faction you're using. What really matters is that the bigger the armies get, the more obsolete war machines become, which is why that skill tree dominates in early game and slacks off in late game.
____________
"Folks, I don't trust children. They're here to replace us."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 08, 2009 01:40 PM

I wouldn't depend on flaming to do much against evasion, naturally high defense and endurance on top of it.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sq79
sq79


Famous Hero
posted March 08, 2009 01:51 PM

Maybe its time to consider giving the money to the players to buy their troops A lot of advantages there.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Popular Thread is 132 pages long: 1 20 40 60 80 100 ... 106 107 108 109 110 ... 120 132 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1746 seconds